Update ja.cofee ()

This commit is contained in:
Yuki Ueda 2016-05-18 01:09:12 +09:00 committed by Imperadeiro98
parent e538e54d7a
commit 9385f01bba

View file

@ -102,7 +102,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
blog: "ブログ" blog: "ブログ"
forum: "掲示板" forum: "掲示板"
account: "アカウント" account: "アカウント"
# my_account: "My Account" my_account: "マイアカウント"
profile: "プロフィール" profile: "プロフィール"
stats: "ステータス" stats: "ステータス"
code: "コード" code: "コード"
@ -182,55 +182,55 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
campaign_old_multiplayer: "(非推奨)旧マルチプレイ・アリーナ" campaign_old_multiplayer: "(非推奨)旧マルチプレイ・アリーナ"
campaign_old_multiplayer_description: "より文化的だった時代の遺跡。 シュミレーションは古いため実行されなく, ヒーローもいないマルチプレイ・アリーナです。" campaign_old_multiplayer_description: "より文化的だった時代の遺跡。 シュミレーションは古いため実行されなく, ヒーローもいないマルチプレイ・アリーナです。"
# code: code:
# if: "if" # Keywords--these translations show up on hover, so please translate them all, even if it's kind of long. (In the code editor, they will still be in English.) if: "もし" # Keywords--these translations show up on hover, so please translate them all, even if it's kind of long. (In the code editor, they will still be in English.)
# else: "else" else: "でなければ"
# elif: "else if" elif: "でなければ もし"
# while: "while" while: "まで繰り返す"
# loop: "loop" loop: "ずっと"
# for: "for" for: "まで繰り返す"
# break: "break" break: "繰り返しを終わる"
# continue: "continue" continue: "次の繰り返しに続ける"
# pass: "pass" pass: "パス"
# return: "return" return: "返す"
# then: "then" then: "なら"
# do: "do" do: "実行する"
# end: "end" end: "終わり"
# function: "function" function: "関数"
# def: "define" def: "宣言"
# var: "variable" var: "変数"
# self: "self" self: "自分自身"
# hero: "hero" hero: "ヒーロー"
# this: "this" this: "この"
# or: "or" or: "または"
# "||": "or" "||": "または"
# and: "and" and: "かつ"
# "&&": "and" "&&": "かつ"
# not: "not" not: "ではなく"
# "!": "not" "!": "ではなく"
# "=": "assign" "=": "代入"
# "==": "equals" "==": "等しい"
# "===": "strictly equals" "===": "完全に等しい"
# "!=": "does not equal" "!=": "等しくない"
# "!==": "does not strictly equal" "!==": "完全には等しくない"
# ">": "is greater than" ">": "より大きい"
# ">=": "is greater than or equal" ">=": "以上"
# "<": "is less than" "<": "より小さい"
# "<=": "is less than or equal" "<=": "以下"
# "*": "multiplied by" "*": "掛ける"
# "/": "divided by" "/": "割る"
# "+": "plus" "+": "足す"
# "-": "minus" "-": "引く"
# "+=": "add and assign" "+=": "足して代入"
# "-=": "subtract and assign" "-=": "引いて代入"
# True: "True" True: ""
# true: "true" true: ""
# False: "False" False: ""
# false: "false" false: ""
# undefined: "undefined" undefined: "定義されていない"
# null: "null" null: ""
# nil: "nil" nil: ""
# None: "None" None: ""
share_progress_modal: share_progress_modal:
blurb: "あなたは進歩している! CodeCombatでどんなに学んだかについて、誰かに伝えてください。" blurb: "あなたは進歩している! CodeCombatでどんなに学んだかについて、誰かに伝えてください。"
@ -648,7 +648,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
clojure_blurb: "現代の Lisp。" clojure_blurb: "現代の Lisp。"
lua_blurb: "ゲーム専用のスクリプト言語。" lua_blurb: "ゲーム専用のスクリプト言語。"
io_blurb: "シンプルだがあいまい。" io_blurb: "シンプルだがあいまい。"
# java_blurb: "(Subscriber Only) Android and enterprise." java_blurb: "(サブスクリプション限定) Androidや企業."
status: "ステータス" status: "ステータス"
hero_type: "タイプ" hero_type: "タイプ"
weapons: "武器" weapons: "武器"