diff --git a/app/locale/ja.coffee b/app/locale/ja.coffee index beb9a4ba5..a20e6a5ff 100644 --- a/app/locale/ja.coffee +++ b/app/locale/ja.coffee @@ -102,7 +102,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese", blog: "ブログ" forum: "掲示板" account: "アカウント" -# my_account: "My Account" + my_account: "マイアカウント" profile: "プロフィール" stats: "ステータス" code: "コード" @@ -182,55 +182,55 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese", campaign_old_multiplayer: "(非推奨)旧マルチプレイ・アリーナ" campaign_old_multiplayer_description: "より文化的だった時代の遺跡。 シュミレーションは古いため実行されなく, ヒーローもいないマルチプレイ・アリーナです。" -# code: -# if: "if" # Keywords--these translations show up on hover, so please translate them all, even if it's kind of long. (In the code editor, they will still be in English.) -# else: "else" -# elif: "else if" -# while: "while" -# loop: "loop" -# for: "for" -# break: "break" -# continue: "continue" -# pass: "pass" -# return: "return" -# then: "then" -# do: "do" -# end: "end" -# function: "function" -# def: "define" -# var: "variable" -# self: "self" -# hero: "hero" -# this: "this" -# or: "or" -# "||": "or" -# and: "and" -# "&&": "and" -# not: "not" -# "!": "not" -# "=": "assign" -# "==": "equals" -# "===": "strictly equals" -# "!=": "does not equal" -# "!==": "does not strictly equal" -# ">": "is greater than" -# ">=": "is greater than or equal" -# "<": "is less than" -# "<=": "is less than or equal" -# "*": "multiplied by" -# "/": "divided by" -# "+": "plus" -# "-": "minus" -# "+=": "add and assign" -# "-=": "subtract and assign" -# True: "True" -# true: "true" -# False: "False" -# false: "false" -# undefined: "undefined" -# null: "null" -# nil: "nil" -# None: "None" + code: + if: "もし" # Keywords--these translations show up on hover, so please translate them all, even if it's kind of long. (In the code editor, they will still be in English.) + else: "でなければ" + elif: "でなければ もし" + while: "まで繰り返す" + loop: "ずっと" + for: "まで繰り返す" + break: "繰り返しを終わる" + continue: "次の繰り返しに続ける" + pass: "パス" + return: "返す" + then: "なら" + do: "実行する" + end: "終わり" + function: "関数" + def: "宣言" + var: "変数" + self: "自分自身" + hero: "ヒーロー" + this: "この" + or: "または" + "||": "または" + and: "かつ" + "&&": "かつ" + not: "ではなく" + "!": "ではなく" + "=": "代入" + "==": "等しい" + "===": "完全に等しい" + "!=": "等しくない" + "!==": "完全には等しくない" + ">": "より大きい" + ">=": "以上" + "<": "より小さい" + "<=": "以下" + "*": "掛ける" + "/": "割る" + "+": "足す" + "-": "引く" + "+=": "足して代入" + "-=": "引いて代入" + True: "真" + true: "真" + False: "偽" + false: "偽" + undefined: "定義されていない" + null: "空" + nil: "空" + None: "空" share_progress_modal: blurb: "あなたは進歩している! CodeCombatでどんなに学んだかについて、誰かに伝えてください。" @@ -648,7 +648,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese", clojure_blurb: "現代の Lisp。" lua_blurb: "ゲーム専用のスクリプト言語。" io_blurb: "シンプルだがあいまい。" -# java_blurb: "(Subscriber Only) Android and enterprise." + java_blurb: "(サブスクリプション限定) Androidや企業." status: "ステータス" hero_type: "タイプ" weapons: "武器"