No more simulations for Elemental Wars
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@ -80,7 +80,7 @@ getRandomSessions = (user, options, callback) ->
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# Sampling by level: we pick a level, then find a human and ogre session for that level, one at random, one biased towards recent submissions.
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# Sampling by level: we pick a level, then find a human and ogre session for that level, one at random, one biased towards recent submissions.
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#ladderLevelIDs = ['greed', 'criss-cross', 'brawlwood', 'dungeon-arena', 'gold-rush', 'sky-span'] # Let's not give any extra simulations to old ladders.
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#ladderLevelIDs = ['greed', 'criss-cross', 'brawlwood', 'dungeon-arena', 'gold-rush', 'sky-span'] # Let's not give any extra simulations to old ladders.
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ladderLevelIDs = ['dueling-grounds', 'cavern-survival', 'multiplayer-treasure-grove', 'harrowland', 'zero-sum', 'ace-of-coders', 'wakka-maul', 'elemental-wars']
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ladderLevelIDs = ['dueling-grounds', 'cavern-survival', 'multiplayer-treasure-grove', 'harrowland', 'zero-sum', 'ace-of-coders', 'wakka-maul']
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backgroundLadderLevelIDs = _.without ladderLevelIDs, 'zero-sum', 'ace-of-coders'
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backgroundLadderLevelIDs = _.without ladderLevelIDs, 'zero-sum', 'ace-of-coders'
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sampleByLevel = (options, callback) ->
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sampleByLevel = (options, callback) ->
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levelID = options.levelID or _.sample(if options.background then backgroundLadderLevelIDs else ladderLevelIDs)
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levelID = options.levelID or _.sample(if options.background then backgroundLadderLevelIDs else ladderLevelIDs)
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