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Sped up real-time playback on some more non-randomized levels.
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@ -102,7 +102,7 @@ module.exports = class World
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if @realTime and not @countdownFinished
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@realTimeSpeedFactor = 1
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unless @showsCountdown
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if @levelID in ['thornbush-farm', 'back-to-back', 'ogre-encampment', 'woodland-cleaver', 'shield-rush', 'peasant-protection', 'munchkin-swarm']
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if @levelID in ['village-guard', 'thornbush-farm', 'back-to-back', 'ogre-encampment', 'woodland-cleaver', 'shield-rush', 'peasant-protection', 'munchkin-swarm', 'munchkin-harvest', 'swift-dagger', 'shrapnel', 'arcane-ally', 'touch-of-death', 'bonemender']
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@realTimeSpeedFactor = 3
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if @showsCountdown
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return setTimeout @finishCountdown(continueLaterFn), REAL_TIME_COUNTDOWN_DELAY
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