Update da.coffee

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mads232 2015-11-03 18:43:55 +01:00
parent 6773f1e876
commit 841412a87d

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@ -31,7 +31,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
contact: "Kontakt" contact: "Kontakt"
twitter_follow: "Følg" twitter_follow: "Følg"
teachers: "Lærere" teachers: "Lærere"
# careers: "Careers" careers: "Karrierer"
modal: modal:
close: "Luk" close: "Luk"
@ -80,7 +80,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
adjust_volume: "Indstil lydstyrke" adjust_volume: "Indstil lydstyrke"
campaign_multiplayer: "Multiplayer Arenaer" campaign_multiplayer: "Multiplayer Arenaer"
campaign_multiplayer_description: "... hvor du koder ansigt-til-ansigt imod andre spillere." campaign_multiplayer_description: "... hvor du koder ansigt-til-ansigt imod andre spillere."
# campaign_old_multiplayer: "(Deprecated) Old Multiplayer Arenas" campaign_old_multiplayer: "(Forældet) Gammel version af Multiplayer Arenaer"
# campaign_old_multiplayer_description: "Relics of a more civilized age. No simulations are run for these older, hero-less multiplayer arenas." # campaign_old_multiplayer_description: "Relics of a more civilized age. No simulations are run for these older, hero-less multiplayer arenas."
share_progress_modal: share_progress_modal:
@ -159,7 +159,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
accepted: "Accepteret" accepted: "Accepteret"
rejected: "Afvist" rejected: "Afvist"
withdrawn: "Trukket tilbage" withdrawn: "Trukket tilbage"
# accept: "Accept" accept: "Accepter"
# reject: "Reject" # reject: "Reject"
# withdraw: "Withdraw" # withdraw: "Withdraw"
submitter: "Indsender" submitter: "Indsender"
@ -196,7 +196,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
player: "Spiller" player: "Spiller"
player_level: "Niveau" # Like player level 5, not like level: Dungeons of Kithgard player_level: "Niveau" # Like player level 5, not like level: Dungeons of Kithgard
warrior: "Krigsherre" warrior: "Krigsherre"
# ranger: "Ranger" ranger: "Bueskytte"
wizard: "Troldmand" wizard: "Troldmand"
units: units:
@ -217,8 +217,8 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
play_level: play_level:
done: "Færdig" done: "Færdig"
# next_game: "Next game" next_game: "Næste spil"
# show_menu: "Show game menu" show_menu: "Vis spil menu"
home: "Hjem" # Not used any more, will be removed soon. home: "Hjem" # Not used any more, will be removed soon.
level: "Bane" # Like "Level: Dungeons of Kithgard" level: "Bane" # Like "Level: Dungeons of Kithgard"
skip: "Spring over" skip: "Spring over"
@ -251,7 +251,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
victory_saving_progress: "Gemmer fremskridt" victory_saving_progress: "Gemmer fremskridt"
victory_go_home: "Gå hjem" victory_go_home: "Gå hjem"
victory_review: "Fortæl os mere!" victory_review: "Fortæl os mere!"
# victory_review_placeholder: "How was the level?" victory_review_placeholder: "Hvordan var levelet?"
victory_hour_of_code_done: "Er du færdig?" victory_hour_of_code_done: "Er du færdig?"
victory_hour_of_code_done_yes: "Ja, jeg er færdig med min Kodetime!" victory_hour_of_code_done_yes: "Ja, jeg er færdig med min Kodetime!"
victory_experience_gained: "XP tjent" victory_experience_gained: "XP tjent"
@ -260,7 +260,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
victory_viking_code_school: "For dælen det var en svær bane du lige slog! Hvis ikke du allerede er softwareudvikler, så burde du blive det. Du er lige kommet foran i køen til at blive accepteret hos Viking Code School, du kan tage dine evner til det næste niveau og blive en professionel webudvikler på 14 uger." victory_viking_code_school: "For dælen det var en svær bane du lige slog! Hvis ikke du allerede er softwareudvikler, så burde du blive det. Du er lige kommet foran i køen til at blive accepteret hos Viking Code School, du kan tage dine evner til det næste niveau og blive en professionel webudvikler på 14 uger."
victory_become_a_viking: "Bliv en Viking" victory_become_a_viking: "Bliv en Viking"
# victory_bloc: "Great work! Your skills are improving, and someone's taking notice. If you've considered becoming a software developer, this may be your lucky day. Bloc is an online bootcamp that pairs you 1-on-1 with an expert mentor who will help train you into a professional developer! By beating A Mayhem of Munchkins, you're now eligible for a $500 price reduction with the code: CCRULES" # victory_bloc: "Great work! Your skills are improving, and someone's taking notice. If you've considered becoming a software developer, this may be your lucky day. Bloc is an online bootcamp that pairs you 1-on-1 with an expert mentor who will help train you into a professional developer! By beating A Mayhem of Munchkins, you're now eligible for a $500 price reduction with the code: CCRULES"
# victory_bloc_cta: "Meet your mentor learn about Bloc" victory_bloc_cta: "Mød din mentor - Hør mere om Bloc"
guide_title: "Instruktioner" guide_title: "Instruktioner"
tome_minion_spells: "Dine Minions' besværgelser" # Only in old-style levels. tome_minion_spells: "Dine Minions' besværgelser" # Only in old-style levels.
tome_read_only_spells: "Læsebesværgelser" # Only in old-style levels. tome_read_only_spells: "Læsebesværgelser" # Only in old-style levels.
@ -298,7 +298,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
tip_scrub_shortcut: "Brug Ctrl+[ og Ctrl+] til at spole tilbage og frem." tip_scrub_shortcut: "Brug Ctrl+[ og Ctrl+] til at spole tilbage og frem."
tip_guide_exists: "Klik på guiden i spilmenuen (i toppen af siden) for brugbar info." tip_guide_exists: "Klik på guiden i spilmenuen (i toppen af siden) for brugbar info."
tip_open_source: "CodeCombat er 100% open source!" tip_open_source: "CodeCombat er 100% open source!"
# tip_tell_friends: "Enjoying CodeCombat? Tell your friends about us!" tip_tell_friends: "Kan du lide CodeCombat? Fortæl dine venner om os!"
tip_beta_launch: "CodeCombat søsatte sin beta i oktober, 2013." tip_beta_launch: "CodeCombat søsatte sin beta i oktober, 2013."
tip_think_solution: "Tænk på løsningen, ikke problemet." tip_think_solution: "Tænk på løsningen, ikke problemet."
tip_theory_practice: "I teorien er der ingen forskel på teori og praksis. Men i praksis er der. - Yogi Bjørn" tip_theory_practice: "I teorien er der ingen forskel på teori og praksis. Men i praksis er der. - Yogi Bjørn"
@ -327,23 +327,23 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
# tip_extrapolation: "There are only two kinds of people: those that can extrapolate from incomplete data..." # tip_extrapolation: "There are only two kinds of people: those that can extrapolate from incomplete data..."
# tip_superpower: "Coding is the closest thing we have to a superpower." # tip_superpower: "Coding is the closest thing we have to a superpower."
# tip_control_destiny: "In real open source, you have the right to control your own destiny. - Linus Torvalds" # tip_control_destiny: "In real open source, you have the right to control your own destiny. - Linus Torvalds"
# tip_no_code: "No code is faster than no code." tip_no_code: "Ingen kode er hurtigerer end ingen kode."
# tip_code_never_lies: "Code never lies, comments sometimes do. — Ron Jeffries" tip_code_never_lies: "Kode lyver aldrig, kommentarer gør nogle gange. - Ron Jeffries"
# tip_reusable_software: "Before software can be reusable it first has to be usable." tip_reusable_software: "Før software kan være genbrugeligt skal det først være brugbart."
# tip_optimization_operator: "Every language has an optimization operator. In most languages that operator is //" # tip_optimization_operator: "Every language has an optimization operator. In most languages that operator is //"
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates" # tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
# tip_source_code: "I want to change the world but they would not give me the source code." # tip_source_code: "I want to change the world but they would not give me the source code."
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann" # tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr." tip_move_forward: "Hvad end du gør, så bliv ved med at rykke fremad. - Martin Luther King Jr."
tip_google: "Har du et problem du ikke kan løse? Google det!" tip_google: "Har du et problem du ikke kan løse? Google det!"
tip_adding_evil: "Tilføjer et strejf af ondskab.." tip_adding_evil: "Tilføjer et strejf af ondskab.."
# tip_hate_computers: "That's the thing about people who think they hate computers. What they really hate is lousy programmers. - Larry Niven" # tip_hate_computers: "That's the thing about people who think they hate computers. What they really hate is lousy programmers. - Larry Niven"
# tip_open_source_contribute: "You can help CodeCombat improve!" # tip_open_source_contribute: "You can help CodeCombat improve!"
# tip_recurse: "To iterate is human, to recurse divine. - L. Peter Deutsch" # tip_recurse: "To iterate is human, to recurse divine. - L. Peter Deutsch"
# tip_free_your_mind: "You have to let it all go, Neo. Fear, doubt, and disbelief. Free your mind. - Morpheus" # tip_free_your_mind: "You have to let it all go, Neo. Fear, doubt, and disbelief. Free your mind. - Morpheus"
# tip_strong_opponents: "Even the strongest of opponents always has a weakness. - Itachi Uchiha" tip_strong_opponents: "Selv de stærkeste modstandere har en svaghed. - Itachi Uchiha"
tip_paper_and_pen: "Før du starter med at programmere, kan du altid sætte dig ned med et stykke papir og blyant." tip_paper_and_pen: "Før du starter med at programmere, kan du altid sætte dig ned med et stykke papir og blyant."
# tip_solve_then_write: "First, solve the problem. Then, write the code. - John Johnson" tip_solve_then_write: "Først, løs problemet, derefter skriv koden. - John Johnson"
game_menu: game_menu:
inventory_tab: "Dine ting" inventory_tab: "Dine ting"
@ -367,14 +367,14 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
# view_other_solutions: "View Leaderboards" # view_other_solutions: "View Leaderboards"
# scores: "Scores" # scores: "Scores"
# top_players: "Top Players by" # top_players: "Top Players by"
# day: "Today" day: "Idag"
# week: "This Week" week: "Denne uge"
# all: "All-Time" # all: "All-Time"
# time: "Time" time: "Tid"
# damage_taken: "Damage Taken" # damage_taken: "Damage Taken"
# damage_dealt: "Damage Dealt" # damage_dealt: "Damage Dealt"
difficulty: "Sværhedsgrad" difficulty: "Sværhedsgrad"
# gold_collected: "Gold Collected" gold_collected: "Guld samlet"
# inventory: # inventory:
# choose_inventory: "Equip Items" # choose_inventory: "Equip Items"
@ -489,43 +489,43 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
# subscribe_prepaid: "Click Subscribe to use prepaid code" # subscribe_prepaid: "Click Subscribe to use prepaid code"
# using_prepaid: "Using prepaid code for monthly subscription" # using_prepaid: "Using prepaid code for monthly subscription"
# choose_hero: choose_hero:
# choose_hero: "Choose Your Hero" choose_hero: "Vælg din helt"
# programming_language: "Programming Language" programming_language: "Programmerings sprog"
# programming_language_description: "Which programming language do you want to use?" programming_language_description: "Hvilket programmerings sprog har du lyst til at bruge?"
# default: "Default" default: "Standard"
# experimental: "Experimental" experimental: "Experimental"
# python_blurb: "Simple yet powerful, great for beginners and experts." python_blurb: "Simplet, dog stærkt, godt for begyndere og eksperter."
# javascript_blurb: "The language of the web. (Not the same as Java.)" javascript_blurb: "Internettets sprog. (Ikke det samme som Java.)"
# coffeescript_blurb: "Nicer JavaScript syntax." coffeescript_blurb: "Pænere JavaScript syntax."
# clojure_blurb: "A modern Lisp." clojure_blurb: "En moderne version af Lisp."
# lua_blurb: "Game scripting language." lua_blurb: " Spil scripting sprog."
# io_blurb: "Simple but obscure." # io_blurb: "Simple but obscure."
# status: "Status" status: "Status"
# hero_type: "Type" hero_type: "Type"
# weapons: "Weapons" weapons: "Våben"
# weapons_warrior: "Swords - Short Range, No Magic" weapons_warrior: "Sværd - Kort afstand, Ingen Magi"
# weapons_ranger: "Crossbows, Guns - Long Range, No Magic" weapons_ranger: "Armbryst, Skydevåben - Lang afstand, Ingen Magi"
# weapons_wizard: "Wands, Staffs - Long Range, Magic" weapons_wizard: "Tryllestave, Stave - Lang afstand, Magi"
# attack: "Damage" # Can also translate as "Attack" # attack: "Damage" # Can also translate as "Attack"
# health: "Health" health: "Liv"
# speed: "Speed" speed: "Fart"
# regeneration: "Regeneration" regeneration: "Regeneration"
# range: "Range" # As in "attack or visual range" # range: "Range" # As in "attack or visual range"
# blocks: "Blocks" # As in "this shield blocks this much damage" # blocks: "Blocks" # As in "this shield blocks this much damage"
# backstab: "Backstab" # As in "this dagger does this much backstab damage" # backstab: "Backstab" # As in "this dagger does this much backstab damage"
# skills: "Skills" skills: "Færdigheder"
# attack_1: "Deals" # attack_1: "Deals"
# attack_2: "of listed" # attack_2: "of listed"
# attack_3: "weapon damage." # attack_3: "weapon damage."
# health_1: "Gains" # health_1: "Gains"
# health_2: "of listed" # health_2: "of listed"
# health_3: "armor health." # health_3: "armor health."
# speed_1: "Moves at" speed_1: "Rykker med"
# speed_2: "meters per second." speed_2: "meter i sekundet."
# available_for_purchase: "Available for Purchase" # Shows up when you have unlocked, but not purchased, a hero in the hero store available_for_purchase: "Kan nu blive købt" # Shows up when you have unlocked, but not purchased, a hero in the hero store
# level_to_unlock: "Level to unlock:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see) level_to_unlock: "Level for at låse op:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see)
# restricted_to_certain_heroes: "Only certain heroes can play this level." restricted_to_certain_heroes: "Kun visse helt kan spille dette level."
# skill_docs: # skill_docs:
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this # writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this