diff --git a/app/locale/da.coffee b/app/locale/da.coffee index 6671c0ee7..d3ff0a3fa 100644 --- a/app/locale/da.coffee +++ b/app/locale/da.coffee @@ -31,7 +31,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans contact: "Kontakt" twitter_follow: "Følg" teachers: "Lærere" -# careers: "Careers" + careers: "Karrierer" modal: close: "Luk" @@ -80,7 +80,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans adjust_volume: "Indstil lydstyrke" campaign_multiplayer: "Multiplayer Arenaer" campaign_multiplayer_description: "... hvor du koder ansigt-til-ansigt imod andre spillere." -# campaign_old_multiplayer: "(Deprecated) Old Multiplayer Arenas" + campaign_old_multiplayer: "(Forældet) Gammel version af Multiplayer Arenaer" # campaign_old_multiplayer_description: "Relics of a more civilized age. No simulations are run for these older, hero-less multiplayer arenas." share_progress_modal: @@ -159,7 +159,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans accepted: "Accepteret" rejected: "Afvist" withdrawn: "Trukket tilbage" -# accept: "Accept" + accept: "Accepter" # reject: "Reject" # withdraw: "Withdraw" submitter: "Indsender" @@ -196,7 +196,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans player: "Spiller" player_level: "Niveau" # Like player level 5, not like level: Dungeons of Kithgard warrior: "Krigsherre" -# ranger: "Ranger" + ranger: "Bueskytte" wizard: "Troldmand" units: @@ -217,8 +217,8 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans play_level: done: "Færdig" -# next_game: "Next game" -# show_menu: "Show game menu" + next_game: "Næste spil" + show_menu: "Vis spil menu" home: "Hjem" # Not used any more, will be removed soon. level: "Bane" # Like "Level: Dungeons of Kithgard" skip: "Spring over" @@ -251,7 +251,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans victory_saving_progress: "Gemmer fremskridt" victory_go_home: "Gå hjem" victory_review: "Fortæl os mere!" -# victory_review_placeholder: "How was the level?" + victory_review_placeholder: "Hvordan var levelet?" victory_hour_of_code_done: "Er du færdig?" victory_hour_of_code_done_yes: "Ja, jeg er færdig med min Kodetime!" victory_experience_gained: "XP tjent" @@ -260,7 +260,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans victory_viking_code_school: "For dælen det var en svær bane du lige slog! Hvis ikke du allerede er softwareudvikler, så burde du blive det. Du er lige kommet foran i køen til at blive accepteret hos Viking Code School, du kan tage dine evner til det næste niveau og blive en professionel webudvikler på 14 uger." victory_become_a_viking: "Bliv en Viking" # victory_bloc: "Great work! Your skills are improving, and someone's taking notice. If you've considered becoming a software developer, this may be your lucky day. Bloc is an online bootcamp that pairs you 1-on-1 with an expert mentor who will help train you into a professional developer! By beating A Mayhem of Munchkins, you're now eligible for a $500 price reduction with the code: CCRULES" -# victory_bloc_cta: "Meet your mentor – learn about Bloc" + victory_bloc_cta: "Mød din mentor - Hør mere om Bloc" guide_title: "Instruktioner" tome_minion_spells: "Dine Minions' besværgelser" # Only in old-style levels. tome_read_only_spells: "Læsebesværgelser" # Only in old-style levels. @@ -298,7 +298,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans tip_scrub_shortcut: "Brug Ctrl+[ og Ctrl+] til at spole tilbage og frem." tip_guide_exists: "Klik på guiden i spilmenuen (i toppen af siden) for brugbar info." tip_open_source: "CodeCombat er 100% open source!" -# tip_tell_friends: "Enjoying CodeCombat? Tell your friends about us!" + tip_tell_friends: "Kan du lide CodeCombat? Fortæl dine venner om os!" tip_beta_launch: "CodeCombat søsatte sin beta i oktober, 2013." tip_think_solution: "Tænk på løsningen, ikke problemet." tip_theory_practice: "I teorien er der ingen forskel på teori og praksis. Men i praksis er der. - Yogi Bjørn" @@ -327,23 +327,23 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans # tip_extrapolation: "There are only two kinds of people: those that can extrapolate from incomplete data..." # tip_superpower: "Coding is the closest thing we have to a superpower." # tip_control_destiny: "In real open source, you have the right to control your own destiny. - Linus Torvalds" -# tip_no_code: "No code is faster than no code." -# tip_code_never_lies: "Code never lies, comments sometimes do. — Ron Jeffries" -# tip_reusable_software: "Before software can be reusable it first has to be usable." + tip_no_code: "Ingen kode er hurtigerer end ingen kode." + tip_code_never_lies: "Kode lyver aldrig, kommentarer gør nogle gange. - Ron Jeffries" + tip_reusable_software: "Før software kan være genbrugeligt skal det først være brugbart." # tip_optimization_operator: "Every language has an optimization operator. In most languages that operator is ‘//’" # tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates" # tip_source_code: "I want to change the world but they would not give me the source code." # tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann" -# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr." + tip_move_forward: "Hvad end du gør, så bliv ved med at rykke fremad. - Martin Luther King Jr." tip_google: "Har du et problem du ikke kan løse? Google det!" tip_adding_evil: "Tilføjer et strejf af ondskab.." # tip_hate_computers: "That's the thing about people who think they hate computers. What they really hate is lousy programmers. - Larry Niven" # tip_open_source_contribute: "You can help CodeCombat improve!" # tip_recurse: "To iterate is human, to recurse divine. - L. Peter Deutsch" # tip_free_your_mind: "You have to let it all go, Neo. Fear, doubt, and disbelief. Free your mind. - Morpheus" -# tip_strong_opponents: "Even the strongest of opponents always has a weakness. - Itachi Uchiha" + tip_strong_opponents: "Selv de stærkeste modstandere har en svaghed. - Itachi Uchiha" tip_paper_and_pen: "Før du starter med at programmere, kan du altid sætte dig ned med et stykke papir og blyant." -# tip_solve_then_write: "First, solve the problem. Then, write the code. - John Johnson" + tip_solve_then_write: "Først, løs problemet, derefter skriv koden. - John Johnson" game_menu: inventory_tab: "Dine ting" @@ -367,14 +367,14 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans # view_other_solutions: "View Leaderboards" # scores: "Scores" # top_players: "Top Players by" -# day: "Today" -# week: "This Week" + day: "Idag" + week: "Denne uge" # all: "All-Time" -# time: "Time" + time: "Tid" # damage_taken: "Damage Taken" # damage_dealt: "Damage Dealt" difficulty: "Sværhedsgrad" -# gold_collected: "Gold Collected" + gold_collected: "Guld samlet" # inventory: # choose_inventory: "Equip Items" @@ -489,43 +489,43 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans # subscribe_prepaid: "Click Subscribe to use prepaid code" # using_prepaid: "Using prepaid code for monthly subscription" -# choose_hero: -# choose_hero: "Choose Your Hero" -# programming_language: "Programming Language" -# programming_language_description: "Which programming language do you want to use?" -# default: "Default" -# experimental: "Experimental" -# python_blurb: "Simple yet powerful, great for beginners and experts." -# javascript_blurb: "The language of the web. (Not the same as Java.)" -# coffeescript_blurb: "Nicer JavaScript syntax." -# clojure_blurb: "A modern Lisp." -# lua_blurb: "Game scripting language." -# io_blurb: "Simple but obscure." -# status: "Status" -# hero_type: "Type" -# weapons: "Weapons" -# weapons_warrior: "Swords - Short Range, No Magic" -# weapons_ranger: "Crossbows, Guns - Long Range, No Magic" -# weapons_wizard: "Wands, Staffs - Long Range, Magic" + choose_hero: + choose_hero: "Vælg din helt" + programming_language: "Programmerings sprog" + programming_language_description: "Hvilket programmerings sprog har du lyst til at bruge?" + default: "Standard" + experimental: "Experimental" + python_blurb: "Simplet, dog stærkt, godt for begyndere og eksperter." + javascript_blurb: "Internettets sprog. (Ikke det samme som Java.)" + coffeescript_blurb: "Pænere JavaScript syntax." + clojure_blurb: "En moderne version af Lisp." + lua_blurb: " Spil scripting sprog." +# io_blurb: "Simple but obscure." + status: "Status" + hero_type: "Type" + weapons: "Våben" + weapons_warrior: "Sværd - Kort afstand, Ingen Magi" + weapons_ranger: "Armbryst, Skydevåben - Lang afstand, Ingen Magi" + weapons_wizard: "Tryllestave, Stave - Lang afstand, Magi" # attack: "Damage" # Can also translate as "Attack" -# health: "Health" -# speed: "Speed" -# regeneration: "Regeneration" + health: "Liv" + speed: "Fart" + regeneration: "Regeneration" # range: "Range" # As in "attack or visual range" # blocks: "Blocks" # As in "this shield blocks this much damage" # backstab: "Backstab" # As in "this dagger does this much backstab damage" -# skills: "Skills" + skills: "Færdigheder" # attack_1: "Deals" # attack_2: "of listed" # attack_3: "weapon damage." # health_1: "Gains" # health_2: "of listed" # health_3: "armor health." -# speed_1: "Moves at" -# speed_2: "meters per second." -# available_for_purchase: "Available for Purchase" # Shows up when you have unlocked, but not purchased, a hero in the hero store -# level_to_unlock: "Level to unlock:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see) -# restricted_to_certain_heroes: "Only certain heroes can play this level." + speed_1: "Rykker med" + speed_2: "meter i sekundet." + available_for_purchase: "Kan nu blive købt" # Shows up when you have unlocked, but not purchased, a hero in the hero store + level_to_unlock: "Level for at låse op:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see) + restricted_to_certain_heroes: "Kun visse helt kan spille dette level." # skill_docs: # writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this