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Update da.coffee
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1 changed files with 46 additions and 46 deletions
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@ -31,7 +31,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
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contact: "Kontakt"
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contact: "Kontakt"
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twitter_follow: "Følg"
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twitter_follow: "Følg"
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teachers: "Lærere"
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teachers: "Lærere"
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# careers: "Careers"
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careers: "Karrierer"
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modal:
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modal:
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close: "Luk"
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close: "Luk"
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@ -80,7 +80,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
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adjust_volume: "Indstil lydstyrke"
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adjust_volume: "Indstil lydstyrke"
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campaign_multiplayer: "Multiplayer Arenaer"
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campaign_multiplayer: "Multiplayer Arenaer"
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campaign_multiplayer_description: "... hvor du koder ansigt-til-ansigt imod andre spillere."
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campaign_multiplayer_description: "... hvor du koder ansigt-til-ansigt imod andre spillere."
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# campaign_old_multiplayer: "(Deprecated) Old Multiplayer Arenas"
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campaign_old_multiplayer: "(Forældet) Gammel version af Multiplayer Arenaer"
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# campaign_old_multiplayer_description: "Relics of a more civilized age. No simulations are run for these older, hero-less multiplayer arenas."
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# campaign_old_multiplayer_description: "Relics of a more civilized age. No simulations are run for these older, hero-less multiplayer arenas."
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share_progress_modal:
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share_progress_modal:
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@ -159,7 +159,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
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accepted: "Accepteret"
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accepted: "Accepteret"
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rejected: "Afvist"
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rejected: "Afvist"
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withdrawn: "Trukket tilbage"
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withdrawn: "Trukket tilbage"
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# accept: "Accept"
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accept: "Accepter"
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# reject: "Reject"
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# reject: "Reject"
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# withdraw: "Withdraw"
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# withdraw: "Withdraw"
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submitter: "Indsender"
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submitter: "Indsender"
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@ -196,7 +196,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
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player: "Spiller"
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player: "Spiller"
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player_level: "Niveau" # Like player level 5, not like level: Dungeons of Kithgard
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player_level: "Niveau" # Like player level 5, not like level: Dungeons of Kithgard
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warrior: "Krigsherre"
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warrior: "Krigsherre"
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# ranger: "Ranger"
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ranger: "Bueskytte"
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wizard: "Troldmand"
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wizard: "Troldmand"
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units:
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units:
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@ -217,8 +217,8 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
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play_level:
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play_level:
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done: "Færdig"
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done: "Færdig"
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# next_game: "Next game"
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next_game: "Næste spil"
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# show_menu: "Show game menu"
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show_menu: "Vis spil menu"
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home: "Hjem" # Not used any more, will be removed soon.
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home: "Hjem" # Not used any more, will be removed soon.
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level: "Bane" # Like "Level: Dungeons of Kithgard"
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level: "Bane" # Like "Level: Dungeons of Kithgard"
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skip: "Spring over"
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skip: "Spring over"
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@ -251,7 +251,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
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victory_saving_progress: "Gemmer fremskridt"
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victory_saving_progress: "Gemmer fremskridt"
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victory_go_home: "Gå hjem"
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victory_go_home: "Gå hjem"
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victory_review: "Fortæl os mere!"
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victory_review: "Fortæl os mere!"
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# victory_review_placeholder: "How was the level?"
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victory_review_placeholder: "Hvordan var levelet?"
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victory_hour_of_code_done: "Er du færdig?"
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victory_hour_of_code_done: "Er du færdig?"
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victory_hour_of_code_done_yes: "Ja, jeg er færdig med min Kodetime!"
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victory_hour_of_code_done_yes: "Ja, jeg er færdig med min Kodetime!"
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victory_experience_gained: "XP tjent"
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victory_experience_gained: "XP tjent"
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@ -260,7 +260,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
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victory_viking_code_school: "For dælen det var en svær bane du lige slog! Hvis ikke du allerede er softwareudvikler, så burde du blive det. Du er lige kommet foran i køen til at blive accepteret hos Viking Code School, du kan tage dine evner til det næste niveau og blive en professionel webudvikler på 14 uger."
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victory_viking_code_school: "For dælen det var en svær bane du lige slog! Hvis ikke du allerede er softwareudvikler, så burde du blive det. Du er lige kommet foran i køen til at blive accepteret hos Viking Code School, du kan tage dine evner til det næste niveau og blive en professionel webudvikler på 14 uger."
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victory_become_a_viking: "Bliv en Viking"
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victory_become_a_viking: "Bliv en Viking"
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# victory_bloc: "Great work! Your skills are improving, and someone's taking notice. If you've considered becoming a software developer, this may be your lucky day. Bloc is an online bootcamp that pairs you 1-on-1 with an expert mentor who will help train you into a professional developer! By beating A Mayhem of Munchkins, you're now eligible for a $500 price reduction with the code: CCRULES"
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# victory_bloc: "Great work! Your skills are improving, and someone's taking notice. If you've considered becoming a software developer, this may be your lucky day. Bloc is an online bootcamp that pairs you 1-on-1 with an expert mentor who will help train you into a professional developer! By beating A Mayhem of Munchkins, you're now eligible for a $500 price reduction with the code: CCRULES"
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# victory_bloc_cta: "Meet your mentor – learn about Bloc"
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victory_bloc_cta: "Mød din mentor - Hør mere om Bloc"
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guide_title: "Instruktioner"
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guide_title: "Instruktioner"
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tome_minion_spells: "Dine Minions' besværgelser" # Only in old-style levels.
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tome_minion_spells: "Dine Minions' besværgelser" # Only in old-style levels.
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tome_read_only_spells: "Læsebesværgelser" # Only in old-style levels.
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tome_read_only_spells: "Læsebesværgelser" # Only in old-style levels.
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@ -298,7 +298,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
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tip_scrub_shortcut: "Brug Ctrl+[ og Ctrl+] til at spole tilbage og frem."
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tip_scrub_shortcut: "Brug Ctrl+[ og Ctrl+] til at spole tilbage og frem."
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tip_guide_exists: "Klik på guiden i spilmenuen (i toppen af siden) for brugbar info."
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tip_guide_exists: "Klik på guiden i spilmenuen (i toppen af siden) for brugbar info."
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tip_open_source: "CodeCombat er 100% open source!"
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tip_open_source: "CodeCombat er 100% open source!"
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# tip_tell_friends: "Enjoying CodeCombat? Tell your friends about us!"
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tip_tell_friends: "Kan du lide CodeCombat? Fortæl dine venner om os!"
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tip_beta_launch: "CodeCombat søsatte sin beta i oktober, 2013."
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tip_beta_launch: "CodeCombat søsatte sin beta i oktober, 2013."
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tip_think_solution: "Tænk på løsningen, ikke problemet."
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tip_think_solution: "Tænk på løsningen, ikke problemet."
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tip_theory_practice: "I teorien er der ingen forskel på teori og praksis. Men i praksis er der. - Yogi Bjørn"
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tip_theory_practice: "I teorien er der ingen forskel på teori og praksis. Men i praksis er der. - Yogi Bjørn"
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@ -327,23 +327,23 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
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# tip_extrapolation: "There are only two kinds of people: those that can extrapolate from incomplete data..."
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# tip_extrapolation: "There are only two kinds of people: those that can extrapolate from incomplete data..."
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# tip_superpower: "Coding is the closest thing we have to a superpower."
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# tip_superpower: "Coding is the closest thing we have to a superpower."
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# tip_control_destiny: "In real open source, you have the right to control your own destiny. - Linus Torvalds"
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# tip_control_destiny: "In real open source, you have the right to control your own destiny. - Linus Torvalds"
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# tip_no_code: "No code is faster than no code."
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tip_no_code: "Ingen kode er hurtigerer end ingen kode."
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# tip_code_never_lies: "Code never lies, comments sometimes do. — Ron Jeffries"
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tip_code_never_lies: "Kode lyver aldrig, kommentarer gør nogle gange. - Ron Jeffries"
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# tip_reusable_software: "Before software can be reusable it first has to be usable."
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tip_reusable_software: "Før software kan være genbrugeligt skal det først være brugbart."
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# tip_optimization_operator: "Every language has an optimization operator. In most languages that operator is ‘//’"
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# tip_optimization_operator: "Every language has an optimization operator. In most languages that operator is ‘//’"
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# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
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# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
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# tip_source_code: "I want to change the world but they would not give me the source code."
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# tip_source_code: "I want to change the world but they would not give me the source code."
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# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
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# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
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# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
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tip_move_forward: "Hvad end du gør, så bliv ved med at rykke fremad. - Martin Luther King Jr."
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tip_google: "Har du et problem du ikke kan løse? Google det!"
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tip_google: "Har du et problem du ikke kan løse? Google det!"
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tip_adding_evil: "Tilføjer et strejf af ondskab.."
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tip_adding_evil: "Tilføjer et strejf af ondskab.."
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# tip_hate_computers: "That's the thing about people who think they hate computers. What they really hate is lousy programmers. - Larry Niven"
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# tip_hate_computers: "That's the thing about people who think they hate computers. What they really hate is lousy programmers. - Larry Niven"
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# tip_open_source_contribute: "You can help CodeCombat improve!"
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# tip_open_source_contribute: "You can help CodeCombat improve!"
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# tip_recurse: "To iterate is human, to recurse divine. - L. Peter Deutsch"
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# tip_recurse: "To iterate is human, to recurse divine. - L. Peter Deutsch"
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# tip_free_your_mind: "You have to let it all go, Neo. Fear, doubt, and disbelief. Free your mind. - Morpheus"
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# tip_free_your_mind: "You have to let it all go, Neo. Fear, doubt, and disbelief. Free your mind. - Morpheus"
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# tip_strong_opponents: "Even the strongest of opponents always has a weakness. - Itachi Uchiha"
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tip_strong_opponents: "Selv de stærkeste modstandere har en svaghed. - Itachi Uchiha"
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tip_paper_and_pen: "Før du starter med at programmere, kan du altid sætte dig ned med et stykke papir og blyant."
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tip_paper_and_pen: "Før du starter med at programmere, kan du altid sætte dig ned med et stykke papir og blyant."
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# tip_solve_then_write: "First, solve the problem. Then, write the code. - John Johnson"
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tip_solve_then_write: "Først, løs problemet, derefter skriv koden. - John Johnson"
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game_menu:
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game_menu:
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inventory_tab: "Dine ting"
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inventory_tab: "Dine ting"
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@ -367,14 +367,14 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
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# view_other_solutions: "View Leaderboards"
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# view_other_solutions: "View Leaderboards"
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# scores: "Scores"
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# scores: "Scores"
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# top_players: "Top Players by"
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# top_players: "Top Players by"
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# day: "Today"
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day: "Idag"
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# week: "This Week"
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week: "Denne uge"
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# all: "All-Time"
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# all: "All-Time"
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# time: "Time"
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time: "Tid"
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# damage_taken: "Damage Taken"
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# damage_taken: "Damage Taken"
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# damage_dealt: "Damage Dealt"
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# damage_dealt: "Damage Dealt"
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difficulty: "Sværhedsgrad"
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difficulty: "Sværhedsgrad"
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# gold_collected: "Gold Collected"
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gold_collected: "Guld samlet"
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# inventory:
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# inventory:
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# choose_inventory: "Equip Items"
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# choose_inventory: "Equip Items"
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@ -489,43 +489,43 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
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# subscribe_prepaid: "Click Subscribe to use prepaid code"
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# subscribe_prepaid: "Click Subscribe to use prepaid code"
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# using_prepaid: "Using prepaid code for monthly subscription"
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# using_prepaid: "Using prepaid code for monthly subscription"
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# choose_hero:
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choose_hero:
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# choose_hero: "Choose Your Hero"
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choose_hero: "Vælg din helt"
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# programming_language: "Programming Language"
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programming_language: "Programmerings sprog"
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# programming_language_description: "Which programming language do you want to use?"
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programming_language_description: "Hvilket programmerings sprog har du lyst til at bruge?"
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# default: "Default"
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default: "Standard"
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# experimental: "Experimental"
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experimental: "Experimental"
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# python_blurb: "Simple yet powerful, great for beginners and experts."
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python_blurb: "Simplet, dog stærkt, godt for begyndere og eksperter."
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# javascript_blurb: "The language of the web. (Not the same as Java.)"
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javascript_blurb: "Internettets sprog. (Ikke det samme som Java.)"
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# coffeescript_blurb: "Nicer JavaScript syntax."
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coffeescript_blurb: "Pænere JavaScript syntax."
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# clojure_blurb: "A modern Lisp."
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clojure_blurb: "En moderne version af Lisp."
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# lua_blurb: "Game scripting language."
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lua_blurb: " Spil scripting sprog."
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# io_blurb: "Simple but obscure."
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# io_blurb: "Simple but obscure."
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# status: "Status"
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status: "Status"
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# hero_type: "Type"
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hero_type: "Type"
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# weapons: "Weapons"
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weapons: "Våben"
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# weapons_warrior: "Swords - Short Range, No Magic"
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weapons_warrior: "Sværd - Kort afstand, Ingen Magi"
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# weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
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weapons_ranger: "Armbryst, Skydevåben - Lang afstand, Ingen Magi"
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# weapons_wizard: "Wands, Staffs - Long Range, Magic"
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weapons_wizard: "Tryllestave, Stave - Lang afstand, Magi"
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# attack: "Damage" # Can also translate as "Attack"
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# attack: "Damage" # Can also translate as "Attack"
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# health: "Health"
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health: "Liv"
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# speed: "Speed"
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speed: "Fart"
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# regeneration: "Regeneration"
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regeneration: "Regeneration"
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# range: "Range" # As in "attack or visual range"
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# range: "Range" # As in "attack or visual range"
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# blocks: "Blocks" # As in "this shield blocks this much damage"
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# blocks: "Blocks" # As in "this shield blocks this much damage"
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# backstab: "Backstab" # As in "this dagger does this much backstab damage"
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# backstab: "Backstab" # As in "this dagger does this much backstab damage"
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# skills: "Skills"
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skills: "Færdigheder"
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# attack_1: "Deals"
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# attack_1: "Deals"
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# attack_2: "of listed"
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# attack_2: "of listed"
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# attack_3: "weapon damage."
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# attack_3: "weapon damage."
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# health_1: "Gains"
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# health_1: "Gains"
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# health_2: "of listed"
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# health_2: "of listed"
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# health_3: "armor health."
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# health_3: "armor health."
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# speed_1: "Moves at"
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speed_1: "Rykker med"
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# speed_2: "meters per second."
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speed_2: "meter i sekundet."
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# available_for_purchase: "Available for Purchase" # Shows up when you have unlocked, but not purchased, a hero in the hero store
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available_for_purchase: "Kan nu blive købt" # Shows up when you have unlocked, but not purchased, a hero in the hero store
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# level_to_unlock: "Level to unlock:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see)
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level_to_unlock: "Level for at låse op:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see)
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# restricted_to_certain_heroes: "Only certain heroes can play this level."
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restricted_to_certain_heroes: "Kun visse helt kan spille dette level."
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# skill_docs:
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# skill_docs:
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# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
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# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
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