Merged de-DE.

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Nick Winter 2014-11-17 12:43:31 -08:00
commit 736fbaa474

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@ -28,7 +28,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
about: "Über" about: "Über"
contact: "Kontakt" contact: "Kontakt"
twitter_follow: "Twitter" twitter_follow: "Twitter"
# teachers: "Teachers" teachers: "Lehrer"
modal: modal:
close: "Schließen" close: "Schließen"
@ -51,22 +51,22 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
players: "Spieler" # Hover over a level on /play players: "Spieler" # Hover over a level on /play
hours_played: "Stunden gespielt" # Hover over a level on /play hours_played: "Stunden gespielt" # Hover over a level on /play
items: "Gegenstände" # Tooltip on item shop button from /play items: "Gegenstände" # Tooltip on item shop button from /play
# unlock: "Unlock" # For purchasing items and heroes unlock: "Entsperren" # For purchasing items and heroes
# confirm: "Confirm" confirm: "Bestätigen"
# owned: "Owned" # For items you own owned: "Besitzen" # For items you own
# locked: "Locked" locked: "Gesperrt"
# available: "Available" available: "Verfügbar"
# skills_granted: "Skills Granted" # Property documentation details skills_granted: "Verfügbare Fähigkeiten" # Property documentation details
heroes: "Helden" # Tooltip on hero shop button from /play heroes: "Helden" # Tooltip on hero shop button from /play
achievements: "Achievements" # Tooltip on achievement list button from /play achievements: "Erfolge" # Tooltip on achievement list button from /play
account: "Account" # Tooltip on account button from /play account: "Account" # Tooltip on account button from /play
settings: "Einstellungen" # Tooltip on settings button from /play settings: "Einstellungen" # Tooltip on settings button from /play
# next: "Next" # Go from choose hero to choose inventory before playing a level next: "Nächster" # Go from choose hero to choose inventory before playing a level
# change_hero: "Change Hero" # Go back from choose inventory to choose hero change_hero: "Held wechseln" # Go back from choose inventory to choose hero
choose_inventory: "Gegenstände ausrüsten" choose_inventory: "Gegenstände ausrüsten"
# buy_gems: "Buy Gems" # buy_gems: "Buy Gems"
# older_campaigns: "Older Campaigns" older_campaigns: "Ältere Kampagne"
# anonymous: "Anonymous Player" anonymous: "Anonymer Spieler"
level_difficulty: "Schwierigkeit: " level_difficulty: "Schwierigkeit: "
campaign_beginner: "Anfängerkampagne" campaign_beginner: "Anfängerkampagne"
# awaiting_levels_adventurer_prefix: "We release five levels per week." # awaiting_levels_adventurer_prefix: "We release five levels per week."
@ -76,7 +76,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
adventurer_prefix: "Du kannst zu jedem Level springen oder diskutiere die Level " adventurer_prefix: "Du kannst zu jedem Level springen oder diskutiere die Level "
adventurer_forum: "im Abenteurerforum" adventurer_forum: "im Abenteurerforum"
adventurer_suffix: "." adventurer_suffix: "."
# campaign_old_beginner: "Old Beginner Campaign" campaign_old_beginner: "Alte Anfänger Kampagne"
campaign_old_beginner_description: "... in der Du die Zauberei der Programmierung lernst." campaign_old_beginner_description: "... in der Du die Zauberei der Programmierung lernst."
campaign_dev: "Beliebiges schwierigeres Level" campaign_dev: "Beliebiges schwierigeres Level"
campaign_dev_description: "... in welchem Du die Bedienung erlernst, indem Du etwas schwierigeres machst." campaign_dev_description: "... in welchem Du die Bedienung erlernst, indem Du etwas schwierigeres machst."
@ -86,8 +86,8 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
campaign_player_created_description: "... in welchem Du gegen die Kreativität eines <a href=\"/contribute#artisan\">Artisan Zauberers</a> kämpfst." campaign_player_created_description: "... in welchem Du gegen die Kreativität eines <a href=\"/contribute#artisan\">Artisan Zauberers</a> kämpfst."
campaign_classic_algorithms: "Klassiche Algorithmen" campaign_classic_algorithms: "Klassiche Algorithmen"
campaign_classic_algorithms_description: "... in welchem du die populärsten Algorithmen der Informatik lernst." campaign_classic_algorithms_description: "... in welchem du die populärsten Algorithmen der Informatik lernst."
# campaign_forest: "Forest Campaign" campaign_forest: "Forest Kampagne"
# campaign_dungeon: "Dungeon Campaign" campaign_dungeon: "Dungeon Kampagne"
login: login:
sign_up: "Registrieren" sign_up: "Registrieren"
@ -118,12 +118,12 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
recovery_sent: "Wiederherstellungs-Email versandt." recovery_sent: "Wiederherstellungs-Email versandt."
items: items:
# primary: "Primary" primary: "Primär"
# secondary: "Secondary" secondary: "Sekundär"
armor: "Rüstung" armor: "Rüstung"
accessories: "Zubehör" accessories: "Zubehör"
misc: "Sonstiges" misc: "Sonstiges"
# books: "Books" books: "Bücher"
common: common:
loading: "Lade..." loading: "Lade..."
@ -138,8 +138,8 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
fork: "Fork" fork: "Fork"
play: "Abspielen" # When used as an action verb, like "Play next level" play: "Abspielen" # When used as an action verb, like "Play next level"
retry: "Erneut versuchen" retry: "Erneut versuchen"
# watch: "Watch" watch: "Verfolgen"
# unwatch: "Unwatch" unwatch: "Nicht verfolgen"
submit_patch: "Patch einreichen" submit_patch: "Patch einreichen"
general: general:
@ -193,21 +193,21 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
play_level: play_level:
done: "Fertig" done: "Fertig"
home: "Startseite" # Not used any more, will be removed soon. home: "Startseite" # Not used any more, will be removed soon.
# level: "Level" # Like "Level: Dungeons of Kithgard" level: "Level" # Like "Level: Dungeons of Kithgard"
# skip: "Skip" skip: "Überspringen"
game_menu: "Spielmenü" game_menu: "Spielmenü"
guide: "Hilfe" guide: "Hilfe"
restart: "Neustart" restart: "Neustart"
goals: "Ziele" goals: "Ziele"
# goal: "Goal" goal: "Ziel"
# running: "Running..." running: "Läuft..."
success: "Erfolgreich!" success: "Erfolgreich!"
incomplete: "Unvollständig" incomplete: "Unvollständig"
timed_out: "Zeit abgelaufen" timed_out: "Zeit abgelaufen"
# failing: "Failing" failing: "Fehlgeschlagen"
action_timeline: "Aktionszeitstrahl" action_timeline: "Aktionszeitstrahl"
click_to_select: "Klicke auf eine Einheit, um sie auszuwählen." click_to_select: "Klicke auf eine Einheit, um sie auszuwählen."
# reload: "Reload" reload: "Neu laden"
reload_title: "Gesamten Code neu laden?" reload_title: "Gesamten Code neu laden?"
reload_really: "Bist Du sicher, dass Du das Level neu beginnen willst?" reload_really: "Bist Du sicher, dass Du das Level neu beginnen willst?"
reload_confirm: "Alles neu laden" reload_confirm: "Alles neu laden"
@ -217,14 +217,14 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
victory_sign_up_poke: "Möchtest Du Neuigkeiten per Mail erhalten? Erstelle einen kostenlosen Account und wir halten Dich auf dem Laufenden." victory_sign_up_poke: "Möchtest Du Neuigkeiten per Mail erhalten? Erstelle einen kostenlosen Account und wir halten Dich auf dem Laufenden."
victory_rate_the_level: "Bewerte das Level: " # Only in old-style levels. victory_rate_the_level: "Bewerte das Level: " # Only in old-style levels.
victory_return_to_ladder: "Zurück zur Rangliste" victory_return_to_ladder: "Zurück zur Rangliste"
# victory_play_continue: "Continue" victory_play_continue: "Fortsetzen"
# victory_play_skip: "Skip Ahead" victory_play_skip: "Überspringen"
victory_play_next_level: "Spiel das nächste Level" victory_play_next_level: "Spiel das nächste Level"
# victory_play_more_practice: "More Practice" victory_play_more_practice: "Mehr Training"
# victory_play_too_easy: "Too Easy" victory_play_too_easy: "Zu einfach"
# victory_play_just_right: "Just Right" victory_play_just_right: "Genau richtig"
# victory_play_too_hard: "Too Hard" victory_play_too_hard: "Zu schwer"
# victory_saving_progress: "Saving Progress" victory_saving_progress: "Fortschritt speichern"
victory_go_home: "Geh auf die Startseite" # Only in old-style levels. victory_go_home: "Geh auf die Startseite" # Only in old-style levels.
victory_review: "Erzähl uns davon!" # Only in old-style levels. victory_review: "Erzähl uns davon!" # Only in old-style levels.
victory_hour_of_code_done: "Bist Du fertig?" victory_hour_of_code_done: "Bist Du fertig?"
@ -233,24 +233,24 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
tome_minion_spells: "Die Zaubersprüche Deiner Knechte" # Only in old-style levels. tome_minion_spells: "Die Zaubersprüche Deiner Knechte" # Only in old-style levels.
tome_read_only_spells: "Nur-lesen Zauberspüche" # Only in old-style levels. tome_read_only_spells: "Nur-lesen Zauberspüche" # Only in old-style levels.
tome_other_units: "Andere Einheiten" # Only in old-style levels. tome_other_units: "Andere Einheiten" # Only in old-style levels.
# tome_cast_button_run: "Run" tome_cast_button_run: "Run"
# tome_cast_button_running: "Running" tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran" tome_cast_button_ran: "Ran"
# tome_submit_button: "Submit" tome_submit_button: "Senden"
# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button. tome_reload_method: "Original Code für diese Methode neu laden" # Title text for individual method reload button.
# tome_select_method: "Select a Method" tome_select_method: "Methode auswählen"
# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos). tome_see_all_methods: "Alle bearbeitbare Methoden anzeigen" # Title text for method list selector (shown when there are multiple programmable methdos).
tome_select_a_thang: "Wähle jemanden aus, um " tome_select_a_thang: "Wähle jemanden aus, um "
tome_available_spells: "Verfügbare Zauber" tome_available_spells: "Verfügbare Zauber"
# tome_your_skills: "Your Skills" tome_your_skills: "Deine Fähigkeiten"
# tome_current_method: "Current Method" tome_current_method: "Aktuelle Methode"
# hud_continue_short: "Continue" hud_continue_short: "Fortsetzen"
# code_saved: "Code Saved" code_saved: "Code gespeichert"
skip_tutorial: "Überspringen (Esc)" skip_tutorial: "Überspringen (Esc)"
keyboard_shortcuts: "Tastenkürzel" keyboard_shortcuts: "Tastenkürzel"
loading_ready: "Bereit!" loading_ready: "Bereit!"
# loading_start: "Start Level" loading_start: "Starte Level"
# problem_alert_title: "Fix Your Code" problem_alert_title: "Repariere deinen Code"
time_current: "Aktuell" time_current: "Aktuell"
time_total: "Total" time_total: "Total"
time_goto: "Gehe zu" time_goto: "Gehe zu"
@ -270,7 +270,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
tip_baby_coders: "In der Zukunft werden sogar Babies Erzmagier sein." tip_baby_coders: "In der Zukunft werden sogar Babies Erzmagier sein."
tip_morale_improves: "Das Laden wird weiter gehen bis die Stimmung sich verbessert." tip_morale_improves: "Das Laden wird weiter gehen bis die Stimmung sich verbessert."
tip_all_species: "Wir glauben an gleiche Chancen für alle Arten Programmieren zu lernen." tip_all_species: "Wir glauben an gleiche Chancen für alle Arten Programmieren zu lernen."
# tip_reticulating: "Reticulating spines." tip_reticulating: "Spines neuberechnen."
tip_harry: "Du bist ein Zauberer, " tip_harry: "Du bist ein Zauberer, "
tip_great_responsibility: "Mit großen Programmierfähigkeiten kommt große Verantwortung." tip_great_responsibility: "Mit großen Programmierfähigkeiten kommt große Verantwortung."
tip_munchkin: "Wenn du dein Gemüse nicht isst, besucht dich ein Zwerg während du schläfst." tip_munchkin: "Wenn du dein Gemüse nicht isst, besucht dich ein Zwerg während du schläfst."
@ -283,9 +283,9 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
tip_talk_is_cheap: "Reden ist billig. Zeig mir den Code. - Linus Torvalds" tip_talk_is_cheap: "Reden ist billig. Zeig mir den Code. - Linus Torvalds"
tip_first_language: "Das schwierigste, das du jemals lernen wirst, ist die erste Programmiersprache. - Alan Kay" tip_first_language: "Das schwierigste, das du jemals lernen wirst, ist die erste Programmiersprache. - Alan Kay"
tip_hardware_problem: "Q: Wie viele Programmierer braucht man um eine Glühbirne auszuwechseln? A: Keine, es ist ein Hardware-Problem." tip_hardware_problem: "Q: Wie viele Programmierer braucht man um eine Glühbirne auszuwechseln? A: Keine, es ist ein Hardware-Problem."
# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law." tip_hofstadters_law: "Hofstadter's Gesetz: Es dauert immer länger als erwartet, auch wenn du Hofstadter's Gesetz anwendest."
# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth" tip_premature_optimization: "Vorzeitige Optimierung ist die Wurzel alles Übels (oder der mindestens Meister) bei der Programmierung - Donald Knuth"
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson" tip_brute_force: "Verwende im Zweifelsfall rohe Gewalt. - Ken Thompson"
customize_wizard: "Bearbeite den Zauberer" customize_wizard: "Bearbeite den Zauberer"
game_menu: game_menu:
@ -294,24 +294,24 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
options_tab: "Einstellungen" options_tab: "Einstellungen"
guide_tab: "Guide" guide_tab: "Guide"
multiplayer_tab: "Mehrspieler" multiplayer_tab: "Mehrspieler"
# auth_tab: "Sign Up" auth_tab: "Registrieren"
inventory_caption: "Rüste deinen Helden aus" inventory_caption: "Rüste deinen Helden aus"
choose_hero_caption: "Wähle Helden, Sprache" choose_hero_caption: "Wähle Helden, Sprache"
save_load_caption: "... und schaue dir die Historie an" save_load_caption: "... und schaue dir die Historie an"
options_caption: "konfiguriere Einstellungen" options_caption: "konfiguriere Einstellungen"
guide_caption: "Doku und Tipps" guide_caption: "Doku und Tipps"
multiplayer_caption: "Spiele mit Freunden!" multiplayer_caption: "Spiele mit Freunden!"
# auth_caption: "Save your progress." auth_caption: "Fortschritt speichern."
inventory: inventory:
choose_inventory: "Gegenstände ausrüsten" choose_inventory: "Gegenstände ausrüsten"
# equipped_item: "Equipped" equipped_item: "Hinzugefügt"
# available_item: "Available" available_item: "Verfügbar"
# restricted_title: "Restricted" # restricted_title: "Restricted"
# should_equip: "(double-click to equip)" should_equip: "(Doppelklick zum Hinzufügen)"
# equipped: "(equipped)" equipped: "(hinzugefügt)"
# locked: "(locked)" locked: "(gesperrt)"
# restricted: "(restricted in this level)" restricted: "(benötigt für dieses Level)"
# equip: "Equip" # equip: "Equip"
# unequip: "Unequip" # unequip: "Unequip"
@ -334,16 +334,16 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
io_blurb: "Simpel aber obskur." io_blurb: "Simpel aber obskur."
status: "Status" status: "Status"
weapons: "Waffen" weapons: "Waffen"
# weapons_warrior: "Swords - Short Range, No Magic" weapons_warrior: "Schwert - Kurze Reichweite, Kein Zauber"
# weapons_ranger: "Crossbows, Guns - Long Range, No Magic" weapons_ranger: "Armbrust, Geschütz - Hohe Reichweite, Kein Zauber"
# weapons_wizard: "Wands, Staffs - Long Range, Magic" weapons_wizard: "Stäbe, Stäbe - Lange Reichweite, Zauber"
# attack: "Damage" # Can also translate as "Attack" attack: "Schaden" # Can also translate as "Attack"
health: "Gesundheit" health: "Gesundheit"
speed: "Geschwindigkeit" speed: "Geschwindigkeit"
# regeneration: "Regeneration" regeneration: "Regeneration"
# range: "Range" # As in "attack or visual range" range: "Reichweite" # As in "attack or visual range"
# blocks: "Blocks" # As in "this shield blocks this much damage" blocks: "Blockieren" # As in "this shield blocks this much damage"
# skills: "Skills" skills: "Fähigkeiten"
save_load: save_load:
granularity_saved_games: "Gespeichert" granularity_saved_games: "Gespeichert"
@ -584,10 +584,10 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
edit_article_title: "Artikel bearbeiten" edit_article_title: "Artikel bearbeiten"
contribute: contribute:
# page_title: "Contributing" page_title: "Mitwirken"
character_classes_title: "Charakter Klassen" character_classes_title: "Charakter Klassen"
introduction_desc_intro: "Wir haben hohe Erwartungen für CodeCombat." introduction_desc_intro: "Wir haben hohe Erwartungen für CodeCombat."
# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, " # introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
introduction_desc_github_url: "CodeCombat ist komplett OpenSource" introduction_desc_github_url: "CodeCombat ist komplett OpenSource"
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours." # introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
introduction_desc_ending: "Wir hoffen du nimmst an unserer Party teil!" introduction_desc_ending: "Wir hoffen du nimmst an unserer Party teil!"
@ -597,7 +597,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever." # archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever." # archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
class_attributes: "Klassenattribute" class_attributes: "Klassenattribute"
# archmage_attribute_1_pref: "Knowledge in " archmage_attribute_1_pref: "Kentnisse in "
# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax." # archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you." # archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
# how_to_join: "How To Join" # how_to_join: "How To Join"