mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2025-04-26 14:03:28 -04:00
Merge branch 'master' into production
This commit is contained in:
commit
5b704201bb
45 changed files with 622 additions and 353 deletions
app
assets/javascripts/workers
core
lib
locale
models
schemas
styles/editor
templates
editor
campaign
level
play/level/tome
views
editor
achievement
campaign
level
play/level
headless_client
scripts/analytics
server
analytics
levels
plugins
user_code_problems
|
@ -311,6 +311,7 @@ self.setupDebugWorldToRunUntilFrame = function (args) {
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self.debugWorld.levelSessionIDs = args.levelSessionIDs;
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self.debugWorld.submissionCount = args.submissionCount;
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self.debugWorld.flagHistory = args.flagHistory;
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self.debugWorld.difficulty = args.difficulty;
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if (args.level)
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self.debugWorld.loadFromLevel(args.level, true);
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self.debugWorld.debugging = true;
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@ -371,6 +372,7 @@ self.runWorld = function runWorld(args) {
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self.world.levelSessionIDs = args.levelSessionIDs;
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self.world.submissionCount = args.submissionCount;
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self.world.flagHistory = args.flagHistory || [];
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self.world.difficulty = args.difficulty || 0;
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if(args.level)
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self.world.loadFromLevel(args.level, true);
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self.world.preloading = args.preload;
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|
|
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@ -1,5 +1,5 @@
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Backbone.Mediator.setValidationEnabled false
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app = require 'core/application'
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app = null
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channelSchemas =
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'auth': require 'schemas/subscriptions/auth'
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@ -21,6 +21,15 @@ definitionSchemas =
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'misc': require 'schemas/definitions/misc'
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init = ->
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return if app
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if not window.userObject._id
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$.ajax('/auth/whoami', {success: (res) ->
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window.userObject = res
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init()
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})
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return
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app = require 'core/application'
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setupConsoleLogging()
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watchForErrors()
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setUpIOSLogging()
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@ -34,8 +43,6 @@ init = ->
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handleNormalUrls()
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setUpMoment() # Set up i18n for moment
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module.exports.init = init = _.once init
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handleNormalUrls = ->
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# http://artsy.github.com/blog/2012/06/25/replacing-hashbang-routes-with-pushstate/
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$(document).on 'click', "a[href^='/']", (event) ->
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@ -39,7 +39,7 @@ module.exports = class Angel extends CocoClass
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# say: debugging stuff, usually off; log: important performance indicators, keep on
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say: (args...) -> #@log args...
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log: ->
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log: ->
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# console.info.apply is undefined in IE9, CofeeScript splats invocation won't work.
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# http://stackoverflow.com/questions/5472938/does-ie9-support-console-log-and-is-it-a-real-function
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message = "|#{@shared.godNick}'s #{@nick}|"
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@ -246,6 +246,7 @@ module.exports = class Angel extends CocoClass
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work.testWorld.levelSessionIDs = work.levelSessionIDs
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work.testWorld.submissionCount = work.submissionCount
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work.testWorld.flagHistory = work.flagHistory ? []
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work.testWorld.difficulty = work.difficulty
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testWorld.loadFromLevel work.level
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work.testWorld.preloading = work.preload
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work.testWorld.headless = work.headless
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|
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@ -63,6 +63,7 @@ module.exports = class God extends CocoClass
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onTomeCast: (e) ->
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@lastSubmissionCount = e.submissionCount
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@lastFlagHistory = (flag for flag in e.flagHistory when flag.source isnt 'code')
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@lastDifficulty = e.difficulty
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@createWorld e.spells, e.preload, e.realTime
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createWorld: (spells, preload, realTime) ->
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@ -92,6 +93,7 @@ module.exports = class God extends CocoClass
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levelSessionIDs: @levelSessionIDs
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submissionCount: @lastSubmissionCount
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flagHistory: @lastFlagHistory
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difficulty: @lastDifficulty
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goals: @angelsShare.goalManager?.getGoals()
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headless: @angelsShare.headless
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preload: preload
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@ -123,6 +125,7 @@ module.exports = class God extends CocoClass
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levelSessionIDs: @levelSessionIDs
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submissionCount: @lastSubmissionCount
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flagHistory: @lastFlagHistory
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difficulty: @lastDifficulty
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goals: @goalManager?.getGoals()
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frame: args.frame
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currentThangID: args.thangID
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|
|
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@ -374,6 +374,7 @@ module.exports = class LevelLoader extends CocoClass
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@world.levelSessionIDs = if @opponentSessionID then [@sessionID, @opponentSessionID] else [@sessionID]
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@world.submissionCount = @session?.get('state')?.submissionCount ? 0
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@world.flagHistory = @session?.get('state')?.flagHistory ? []
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@world.difficulty = @session?.get('state')?.difficulty ? 0
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serializedLevel = @level.serialize(@supermodel, @session, @opponentSession)
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@world.loadFromLevel serializedLevel, false
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console.log 'World has been initialized from level loader.'
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|
|
|
@ -360,7 +360,7 @@ module.exports = class World
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#console.log "... world serializing frames from", startFrame, "to", endFrame, "of", @totalFrames
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[transferableObjects, nontransferableObjects] = [0, 0]
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delete flag.processed for flag in @flagHistory
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o = {totalFrames: @totalFrames, maxTotalFrames: @maxTotalFrames, frameRate: @frameRate, dt: @dt, victory: @victory, userCodeMap: {}, trackedProperties: {}, flagHistory: @flagHistory}
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o = {totalFrames: @totalFrames, maxTotalFrames: @maxTotalFrames, frameRate: @frameRate, dt: @dt, victory: @victory, userCodeMap: {}, trackedProperties: {}, flagHistory: @flagHistory, difficulty: @difficulty}
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o.trackedProperties[prop] = @[prop] for prop in @trackedProperties or []
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for thangID, methods of @userCodeMap
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@ -467,7 +467,7 @@ module.exports = class World
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w.userCodeMap[thangID][methodName][aetherStateKey] = serializedAether[aetherStateKey]
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else
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w = new World o.userCodeMap, classMap
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[w.totalFrames, w.maxTotalFrames, w.frameRate, w.dt, w.scriptNotes, w.victory, w.flagHistory] = [o.totalFrames, o.maxTotalFrames, o.frameRate, o.dt, o.scriptNotes ? [], o.victory, o.flagHistory]
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[w.totalFrames, w.maxTotalFrames, w.frameRate, w.dt, w.scriptNotes, w.victory, w.flagHistory, w.difficulty] = [o.totalFrames, o.maxTotalFrames, o.frameRate, o.dt, o.scriptNotes ? [], o.victory, o.flagHistory, o.difficulty]
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w[prop] = val for prop, val of o.trackedProperties
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perf.t1 = now()
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|
|
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@ -146,13 +146,13 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
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fork: "Fork"
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play: "Spiel starten" # When used as an action verb, like "Play next level"
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retry: "Erneut versuchen"
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# actions: "Actions"
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# info: "Info"
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# help: "Help"
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actions: "Aktionen"
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info: "Info"
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help: "Hilfe"
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watch: "Beobachten"
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unwatch: "Nicht beobachten"
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submit_patch: "Patch einreichen"
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# submit_changes: "Submit Changes"
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submit_changes: "Änderungen einreichen"
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||||
|
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general:
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and: "und"
|
||||
|
@ -160,16 +160,16 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
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|||
date: "Datum"
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body: "Inhalt"
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||||
version: "Version"
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||||
# submitter: "Submitter"
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||||
# submitted: "Submitted"
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submitter: "Übermittler"
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submitted: "Übermittelt"
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commit_msg: "Übertrage Nachricht"
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||||
# review: "Review"
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review: "Prüfen"
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||||
version_history: "Versionshistorie"
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version_history_for: "Versionsgeschichte für: "
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# select_changes: "Select two changes below to see the difference."
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# undo: "Undo (Ctrl+Z)"
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# redo: "Redo (Ctrl+Shift+Z)"
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# play_preview: "Play preview of current level"
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select_changes: "Wähle zwei Änderungen unten um den Unterschied sehen zu können."
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undo: "Rückgängig (Ctrl+Z)"
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||||
redo: "Wiederholen (Ctrl+Shift+Z)"
|
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play_preview: "Spiele eine Vorschau des momentanen Levels"
|
||||
result: "Ergebnis"
|
||||
results: "Ergebnisse"
|
||||
description: "Beschreibung"
|
||||
|
@ -191,7 +191,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
|
|||
medium: "Mittel"
|
||||
hard: "Schwer"
|
||||
player: "Spieler"
|
||||
player_level: "Level" # Like player level 5, not like level: Dungeons of Kithgard
|
||||
player_level: "Stufe" # Like player level 5, not like level: Dungeons of Kithgard
|
||||
|
||||
units:
|
||||
second: "Sekunde"
|
||||
|
@ -270,7 +270,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
|
|||
loading_ready: "Bereit!"
|
||||
loading_start: "Starte Level"
|
||||
problem_alert_title: "Repariere deinen Code"
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||||
# problem_alert_help: "Help"
|
||||
problem_alert_help: "Hilfe"
|
||||
time_current: "Aktuell"
|
||||
time_total: "Total"
|
||||
time_goto: "Gehe zu"
|
||||
|
@ -295,10 +295,10 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
|
|||
tip_great_responsibility: "Mit großen Programmierfähigkeiten kommt große Verantwortung."
|
||||
tip_munchkin: "Wenn du dein Gemüse nicht isst, besucht dich ein Zwerg während du schläfst."
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||||
tip_binary: "Es gibt auf der Welt nur 10 Arten von Menschen: die die Binär verstehen und die die nicht."
|
||||
tip_commitment_yoda: "Ein Programmier muss die größte Hingabe haben, den ernstesten Verstand. ~ Yoda"
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tip_no_try: "Tu. Oder tu nicht. Es gibt kein Versuchen. - Yoda"
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tip_commitment_yoda: "Ein Programmier muss die größte Hingabe haben, den ernstesten Verstand. - Yoda"
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||||
tip_no_try: "Tun oder nicht tun. Es gibt kein Versuchen. - Yoda"
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||||
tip_patience: "Geduld du haben musst, junger Padawan. - Yoda"
|
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tip_documented_bug: "Ein dokumentierter Fehler ist kein Fehler; er ist ein Merkmal."
|
||||
tip_documented_bug: "Ein dokumentierter Fehler ist kein Fehler; er ist ein Besonderheit."
|
||||
tip_impossible: "Es wirkt immer unmöglich bis es vollbracht ist. - Nelson Mandela"
|
||||
tip_talk_is_cheap: "Reden ist billig. Zeig mir den Code. - Linus Torvalds"
|
||||
tip_first_language: "Das Schwierigste, das du jemals lernen wirst, ist die erste Programmiersprache. - Alan Kay"
|
||||
|
@ -307,15 +307,15 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
|
|||
tip_premature_optimization: "Vorzeitige Optimierung ist die Wurzel allen Übels (oder mindestens des meisten) bei der Programmierung - Donald Knuth"
|
||||
tip_brute_force: "Verwende im Zweifelsfall rohe Gewalt. - Ken Thompson"
|
||||
tip_extrapolation: "Es gibt nur zwei Sorten Menschen, diejenigen die aus unvollständigen Informationen Schlüsse ziehen können, ..."
|
||||
# tip_superpower: "Coding is the closest thing we have to a superpower."
|
||||
tip_superpower: "Programmieren ist das näheste zu einer Superkraft was wir haben."
|
||||
|
||||
game_menu:
|
||||
inventory_tab: "Inventar"
|
||||
save_load_tab: "Speicher/Lade"
|
||||
options_tab: "Einstellungen"
|
||||
guide_tab: "Handbuch"
|
||||
# guide_video_tutorial: "Video Tutorial"
|
||||
# guide_tips: "Tips"
|
||||
guide_video_tutorial: "Video Anleitung"
|
||||
guide_tips: "Hinweise"
|
||||
multiplayer_tab: "Mehrspieler"
|
||||
auth_tab: "Registrieren"
|
||||
inventory_caption: "Rüste deinen Helden aus"
|
||||
|
@ -329,7 +329,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
|
|||
inventory:
|
||||
choose_inventory: "Gegenstände ausrüsten"
|
||||
equipped_item: "Hinzugefügt"
|
||||
# required_purchase_title: "Required"
|
||||
required_purchase_title: "Benötigt"
|
||||
available_item: "Verfügbar"
|
||||
restricted_title: "Eingeschränkt"
|
||||
should_equip: "(Doppelklick zum Hinzufügen)"
|
||||
|
@ -349,7 +349,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
|
|||
prompt_title: "Nicht genug Edelsteine"
|
||||
prompt_body: "Benötigst du mehr?"
|
||||
prompt_button: "Laden betreten"
|
||||
# recovered: "Previous gems purchase recovered. Please refresh the page."
|
||||
recovered: "Vorhergegangener Edelsteinkauf rückgängig gemacht. Aktualisiere bitte die Seite."
|
||||
|
||||
subscribe:
|
||||
subscribe_title: "Abonnieren"
|
||||
|
@ -411,7 +411,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
|
|||
current_value: "Aktueller Wert"
|
||||
default_value: "Standardwert"
|
||||
parameters: "Parameter"
|
||||
# returns: "Returns"
|
||||
returns: "Gibt zurück"
|
||||
granted_by: "Gewährt durch"
|
||||
|
||||
save_load:
|
||||
|
@ -449,7 +449,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
|
|||
why_paragraph_2_prefix: "Darum geht's beim Programmieren. Es soll Spaß machen. Nicht so einen Spaß wie"
|
||||
why_paragraph_2_italic: "jau, 'ne Plakette"
|
||||
why_paragraph_2_center: "sondern Spaß wie"
|
||||
why_paragraph_2_italic_caps: "NEIN MUTTI ICH MUSS NOCH DEN LEVEL BEENDEN !"
|
||||
why_paragraph_2_italic_caps: "NEIN MUTTI ICH MUSS NOCH DAS LEVEL BEENDEN !"
|
||||
why_paragraph_2_suffix: "Deshalb ist CodeCombat ein Multiplayerspiel und kein spielähnlicher Kurs. Wir werden nicht aufhören bis du nicht mehr aufhören kannst -- nur diesmal ist das eine gute Sache."
|
||||
why_paragraph_3: "Wenn dich Spiele süchtig machen, dann lass dich von diesem süchtig machen und werde ein Zauberer des Technologiezeitalters."
|
||||
press_title: "Blogger/Presse"
|
||||
|
@ -482,14 +482,14 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
|
|||
forum_prefix: "Für alle öffentlichen Themen, benutze stattdessen "
|
||||
forum_page: "unser Forum"
|
||||
forum_suffix: "."
|
||||
# faq_prefix: "There's also a"
|
||||
# faq: "FAQ"
|
||||
# subscribe_prefix: "If you need help figuring out a level, please"
|
||||
# subscribe: "buy a CodeCombat subscription"
|
||||
# subscribe_suffix: "and we'll be happy to help you with your code."
|
||||
# subscriber_support: "Since you're a CodeCombat subscriber, your email will get our priority support."
|
||||
# screenshot_included: "Screenshot included."
|
||||
# where_reply: "Where should we reply?"
|
||||
faq_prefix: "Es gibt auch ein"
|
||||
faq: "FAQ"
|
||||
subscribe_prefix: "Wenn du hilfe brauchst ein Level zu lösen, bitte"
|
||||
subscribe: "kaufe ein CodeCombat Abonnement"
|
||||
subscribe_suffix: "und wir werden dir gerne bei deinem Code helfen."
|
||||
subscriber_support: "Da du ein CodeCombat Abonnent bist, bekommt deine E-Mail Priorität."
|
||||
screenshot_included: "Bildschirmfoto hinzugefügt."
|
||||
where_reply: "Wohin sollen wir antworten?"
|
||||
send: "Sende Feedback"
|
||||
contact_candidate: "Kontaktiere Kandidaten" # Deprecated
|
||||
recruitment_reminder: "Benutzen Sie dieses Formular um Kontakt zu Kandidaten aufzunehmen, an denen Sie interessiert sind. Bedenken Sie das CodeCombat 15% des ersten Jahresgehaltes berechnet. Diese Gebühr wird fällig wenn Sie den Kandidaten einstellen und ist für 90 Tage rückerstattungsfähig, sollte der Mitarbeiter nicht eingestellt bleiben. Mitarbeiter die für Teilzeit, Remote oder eine Auftragsarbeit eingestellt werden sind kostenlos, das gilt auch für Praktikanten." # Deprecated
|
||||
|
@ -573,22 +573,22 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
|
|||
classes:
|
||||
archmage_title: "Erzmagier"
|
||||
archmage_title_description: "(Programmierer)"
|
||||
# archmage_summary: "If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!"
|
||||
archmage_summary: "Wenn du ein Entwickler bist der daran interessiert ist Lernspiele zu programmieren, werde ein Erzmagier um uns zu helfen CodeCombat zu erschaffen!"
|
||||
artisan_title: "Handwerker"
|
||||
artisan_title_description: "(Level Entwickler)"
|
||||
# artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program."
|
||||
artisan_summary: "Erschaffe und teile Level zum spielen für dich und deine Freunde. Werde ein Handwerker um die Kunst zu lernen anderen Programmieren zu lehren."
|
||||
adventurer_title: "Abenteurer"
|
||||
adventurer_title_description: "(Level Spieltester)"
|
||||
# adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release."
|
||||
adventurer_summary: "Bekomme unsere neuen Level (sogar unser Abonnement Inhalt) kostenlos eine Woche früher und hilf uns Fehler vor der Veröffentlichung zu finden."
|
||||
scribe_title: "Schreiber"
|
||||
scribe_title_description: "(Artikel Editor)"
|
||||
# scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe."
|
||||
scribe_summary: "Guter Code braucht gute Dokumentation. Schreibe, bearbeite and verbessere die, von weltweit Millionen von Spielern, gelesenen Dokumentationen."
|
||||
diplomat_title: "Diplomat"
|
||||
diplomat_title_description: "(Übersetzer)"
|
||||
# diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations."
|
||||
diplomat_summary: "CodeCombat wird in 45+ Sprachen von unseren Diplomaten übersetzt. Hilf uns und steuere Übersetzungen bei."
|
||||
ambassador_title: "Botschafter"
|
||||
ambassador_title_description: "(Support)"
|
||||
# ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world."
|
||||
ambassador_summary: "Zähme unsere Forum Benutzer und weise denen mit Fragen die Richtung. Unsere Botschafter repräsentieren CodeCombat vor der Welt."
|
||||
|
||||
editor:
|
||||
main_title: "CodeCombat Editoren"
|
||||
|
@ -608,9 +608,9 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
|
|||
more: "Mehr"
|
||||
wiki: "Wiki"
|
||||
live_chat: "Live Chat"
|
||||
# thang_main: "Main"
|
||||
# thang_spritesheets: "Spritesheets"
|
||||
# thang_colors: "Colors"
|
||||
thang_main: "Main" # I'd keep it this way, everyone should get what it means
|
||||
thang_spritesheets: "Sprite Palette"
|
||||
thang_colors: "Farben"
|
||||
level_some_options: "Einige Einstellungsmöglichkeiten?"
|
||||
level_tab_thangs: "Thangs"
|
||||
level_tab_scripts: "Skripte"
|
||||
|
@ -657,7 +657,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
|
|||
achievement_query_misc: "Sonstige Schlüsselerfolge"
|
||||
achievement_query_goals: "Level Erfolge"
|
||||
level_completion: "abgeschlossene Level"
|
||||
# pop_i18n: "Populate I18N"
|
||||
pop_i18n: "Bevölkere I18N"
|
||||
|
||||
article:
|
||||
edit_btn_preview: "Vorschau"
|
||||
|
@ -665,7 +665,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
|
|||
|
||||
contribute:
|
||||
page_title: "Mitwirken"
|
||||
# intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
|
||||
intro_blurb: "CodeCombat ist zu 100% Open Source! Hunderte hingebungsvolle Spieler haben uns geholfen das Spiel zu dem zu machen was es heute ist. Trete uns bei und schreibe das nächste Kapitel in der Aufgabe von CodeCombat der Welt Programmieren zu lehren!"
|
||||
alert_account_message_intro: "Hey du!"
|
||||
alert_account_message: "Um Klassen-Emails abonnieren zu können, musst du dich zuerst anmelden."
|
||||
archmage_introduction: "Einer der größten Vorteile daran ein Spiel aufzubauen, ist es, dass so viele verschiedene Aspekte mit reinspielen. Grafiken, Sound, echtzeit Networking, Social Networking und natürlich viele der gewöhnlichen Aspekte des Programmierens, von low-level Datenbankmanagement und Server Administration bis hin zum Aufbau von Design und Interface. Es gibt viel zu tun und wenn du ein erfahrener Programmierer bist, mit einer Veranlagung dazu, wirklich knallhart bei CodeCombat einzutauchen, dann könnte diese Klasse etwas für dich sein. Wir würden uns wahnsinnig über deine Hilfe dabei freuen, das beste Programmierspiel der Welt aufzubauen."
|
||||
|
@ -963,7 +963,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
|
|||
art_paragraph_1: "Für den Verweis auf CodeCombat, nenne und verlinke bitte die Website codecombat.com nahe der Quelle oder an der Stelle, wo es für das Medium angemessen ist. Zum Beispiel:"
|
||||
use_list_1: "Wenn in einem Film verwendet, nenne codecombat.com in den Credits/Abspann"
|
||||
use_list_2: "Wenn auf einer Webseite verwendet, füge einen Link nahe bei der Verwendung ein, z.B. unter einem Bild oder auf der generellen Beitragsseite, wo auch andere Creative Commons Werke und Open Source Software genannt wird, die auf der Seite verwendet wird. Wenn deutlich auf CodeCombat Bezug genommen wird, wie z.B. in einem Blogeintrag, in dem CodeCombat erwähnt wird, dann muss CodeCombat nicht separat belegt werden."
|
||||
# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
|
||||
art_paragraph_2: "Wenn der benutzte Inhalt nicht von CodeCombat sonder einem Benutzer von codecombat.com geschaffen wurde, schreibe es diesem stattdessen zu und folge den Anweisungen, wenn es welche gibt, in der Beschreibung dieses Inhalts."
|
||||
rights_title: "Rechte vorbehalten"
|
||||
rights_desc: "Alle Rechte vorbehalten für die Level selbst. Dies beinhaltet"
|
||||
rights_scripts: "Skripte"
|
||||
|
@ -1002,8 +1002,8 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
|
|||
done_editing: "Editierung beenden"
|
||||
profile_for_prefix: "Profil von "
|
||||
profile_for_suffix: ""
|
||||
# featured: "Featured"
|
||||
# not_featured: "Not Featured"
|
||||
featured: "Featured" # I'd keep it that way, should be understandable by everyone
|
||||
not_featured: "Not Featured" # Ref. Above
|
||||
looking_for: "Suche nach:"
|
||||
last_updated: "zuletzt geändert:"
|
||||
contact: "Kontakt"
|
||||
|
@ -1143,7 +1143,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
|
|||
candidate_years_experience: "Erfahrung (Jahre)"
|
||||
candidate_last_updated: "Zuletzt aktualisiert"
|
||||
candidate_who: "Wer"
|
||||
# featured_developers: "Featured Developers"
|
||||
featured_developers: "Mitwirkende Entwickler" # Meaning: Mitwirken -> Contribute, play a part
|
||||
other_developers: "Andere Entwickler"
|
||||
inactive_developers: "Inaktive Etwickler"
|
||||
|
||||
|
|
|
@ -166,8 +166,10 @@
|
|||
version_history: "Version History"
|
||||
version_history_for: "Version History for: "
|
||||
select_changes: "Select two changes below to see the difference."
|
||||
undo: "Undo (Ctrl+Z)"
|
||||
redo: "Redo (Ctrl+Shift+Z)"
|
||||
undo_prefix: "Undo"
|
||||
undo_shortcut: "(Ctrl+Z)"
|
||||
redo_prefix: "Redo"
|
||||
redo_shortcut: "(Ctrl+Shift+Z)"
|
||||
play_preview: "Play preview of current level"
|
||||
result: "Result"
|
||||
results: "Results"
|
||||
|
|
|
@ -56,9 +56,9 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
|
|||
items: "Objetos" # Tooltip on item shop button from /play
|
||||
unlock: "Desbloquear" # For purchasing items and heroes
|
||||
confirm: "Confirmar"
|
||||
# owned: "Owned" # For items you own
|
||||
# locked: "Locked"
|
||||
# purchasable: "Purchasable" # For a hero you unlocked but haven't purchased
|
||||
owned: "Lo Posees" # For items you own
|
||||
locked: "Bloqueado"
|
||||
purchasable: "Comprable" # For a hero you unlocked but haven't purchased
|
||||
available: "Disponible"
|
||||
skills_granted: "Habilidades concedidas" # Property documentation details
|
||||
heroes: "Heroes" # Tooltip on hero shop button from /play
|
||||
|
@ -69,7 +69,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
|
|||
change_hero: "Seleccionar Heroe" # Go back from choose inventory to choose hero
|
||||
choose_inventory: "Equipar Objetos"
|
||||
buy_gems: "Comprar Joyas"
|
||||
# campaign_desert: "Desert Campaign"
|
||||
campaign_desert: "Campaña del Desierto"
|
||||
campaign_forest: "Campaña del Bosque"
|
||||
campaign_dungeon: "Campaña del Calabozo"
|
||||
subscription_required: "Suscripción requerida"
|
||||
|
@ -80,7 +80,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
|
|||
level_difficulty: "Dificultad: "
|
||||
campaign_beginner: "Campaña de Principiante"
|
||||
awaiting_levels_adventurer_prefix: "Liberamos cinco niveles cada semana."
|
||||
# awaiting_levels_adventurer: "Sign up as an Adventurer"
|
||||
awaiting_levels_adventurer: "Regístrate como Aventurero"
|
||||
awaiting_levels_adventurer_suffix: "para ser el primero en jugar nuevos niveles."
|
||||
choose_your_level: "Elige tu nivel" # The rest of this section is the old play view at /play-old and isn't very important.
|
||||
adventurer_prefix: "Puedes elegir cualquier pantalla o charlar en "
|
||||
|
@ -102,14 +102,14 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
|
|||
log_in: "Entrar"
|
||||
logging_in: "Entrando..."
|
||||
log_out: "Salir"
|
||||
# forgot_password: "Forgot your password?"
|
||||
forgot_password: "¿Olvidaste tu contraseña?"
|
||||
authenticate_gplus: "Autenticar G+"
|
||||
load_profile: "Cargar perfil G+"
|
||||
load_email: "Cargar correo G+"
|
||||
finishing: "Finalizando"
|
||||
# sign_in_with_facebook: "Sign in with Facebook"
|
||||
# sign_in_with_gplus: "Sign in with G+"
|
||||
# signup_switch: "Want to create an account?"
|
||||
sign_in_with_facebook: "Accede usando Facebook"
|
||||
sign_in_with_gplus: "Accede usando G+"
|
||||
signup_switch: "¿Quieres crear una cuenta?"
|
||||
|
||||
signup:
|
||||
email_announcements: "Recibir noticias por correo electrónico"
|
||||
|
@ -118,7 +118,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
|
|||
log_in: "Iniciar sesión con contraseña"
|
||||
social_signup: "O, puedes acceder a través de tu cuenta de Facebook o G+:"
|
||||
required: "Tienes que estar reginstrado antes de poder seguir por aquí."
|
||||
# login_switch: "Already have an account?"
|
||||
login_switch: "¿Ya tienes una cuenta?"
|
||||
|
||||
recover:
|
||||
recover_account_title: "Recuperar Cuenta"
|
||||
|
|
|
@ -169,7 +169,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
|
|||
select_changes: "Válassz két lehetőséget alul, hogy lásd a különbséget."
|
||||
undo: "Vissza (Ctrl+Z)"
|
||||
redo: "Újra (Ctrl+Shift+Z)"
|
||||
# play_preview: "Play preview of current level"
|
||||
play_preview: "Aktuális szint előnézete"
|
||||
result: "Eredmény"
|
||||
results: "Eredmények"
|
||||
description: "Leírás"
|
||||
|
@ -269,8 +269,8 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
|
|||
keyboard_shortcuts: "Billentyűparancsok"
|
||||
loading_ready: "Kész!"
|
||||
loading_start: "Szint kezdése"
|
||||
problem_alert_title: "igazítsd ki a Kódod"
|
||||
# problem_alert_help: "Help"
|
||||
problem_alert_title: "Igazítsd ki a Kódod"
|
||||
problem_alert_help: "Segítség"
|
||||
time_current: "Most:"
|
||||
time_total: "Maximum:"
|
||||
time_goto: "Menj"
|
||||
|
@ -307,15 +307,15 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
|
|||
tip_premature_optimization: "Minden rossz gyökere a korai optimizáció. - Donald Knuth"
|
||||
tip_brute_force: "Ha kérdésesa helyzet, használj nyers erőt. - Ken Thompson"
|
||||
tip_extrapolation: "Csak két fajta ember létezik. Az egyik, aki extrapolál hiányos adatokból..."
|
||||
# tip_superpower: "Coding is the closest thing we have to a superpower."
|
||||
tip_superpower: "A programozás képessége van legközelebb a szuperképességekhez."
|
||||
|
||||
game_menu:
|
||||
inventory_tab: "Raktár"
|
||||
save_load_tab: "Ment/Betölt"
|
||||
options_tab: "Beállítások"
|
||||
guide_tab: "Vezérfonal"
|
||||
# guide_video_tutorial: "Video Tutorial"
|
||||
# guide_tips: "Tips"
|
||||
guide_video_tutorial: "Bevezető videó"
|
||||
guide_tips: "Tippek"
|
||||
multiplayer_tab: "Többjátékos"
|
||||
auth_tab: "Iratkozz fel!"
|
||||
inventory_caption: "Szereld fel a hősöd!"
|
||||
|
@ -329,7 +329,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
|
|||
inventory:
|
||||
choose_inventory: "felszerelési tárgyak"
|
||||
equipped_item: "Választott"
|
||||
# required_purchase_title: "Required"
|
||||
required_purchase_title: "Szükséges"
|
||||
available_item: "Elérhető"
|
||||
restricted_title: "Limitált"
|
||||
should_equip: "(felszereléshez dupla katt)"
|
||||
|
@ -351,57 +351,57 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
|
|||
prompt_button: "Lépj be a boltba"
|
||||
# recovered: "Previous gems purchase recovered. Please refresh the page."
|
||||
|
||||
# subscribe:
|
||||
# subscribe_title: "Subscribe"
|
||||
# unsubscribe: "Unsubscribe"
|
||||
# levels: "Get more practice with bonus levels!"
|
||||
# heroes: "More powerful heroes!"
|
||||
# gems: "3500 bonus gems every month!"
|
||||
# items: "Over 250 bonus items!"
|
||||
# parents: "For Parents"
|
||||
# parents_title: "Your child will learn to code."
|
||||
# parents_blurb1: "With CodeCombat, your child learns by writing real code. They start by learning simple commands, and progress to more advanced topics."
|
||||
# parents_blurb2: "For $9.99 USD/mo, they get new challenges every week and personal email support from professional programmers."
|
||||
# parents_blurb3: "No Risk: 100% money back guarantee, easy 1-click unsubscribe."
|
||||
# subscribe_button: "Subscribe Now"
|
||||
# stripe_description: "Monthly Subscription"
|
||||
# subscription_required_to_play: "You'll need a subscription to play this level."
|
||||
subscribe:
|
||||
subscribe_title: "Feliratkozás"
|
||||
unsubscribe: "Leiratkozás"
|
||||
levels: "Gyakorolj a bónusz szinteken!"
|
||||
heroes: "Még erősebb hősök!"
|
||||
gems: "3500 búnusz drágakő havonta!"
|
||||
items: "Több mint 250 bónusz tárgy!"
|
||||
parents: "Szülőknek"
|
||||
parents_title: "A gyereke programozni tanul majd."
|
||||
parents_blurb1: "A CodeCombattal a gyereke valódi programozási feladatokon keresztül tanul. Egyszerű utasításokkal kezdenek, aztán további témákba is betekintést kapnak."
|
||||
parents_blurb2: "Havonta 9,99 USD-ért, minden héten új kihívások elé állítjuk őket és személyre szóló emailes támogatást nyújtanak enkik profi programozók."
|
||||
parents_blurb3: "100%-os pénzvisszafizetés garancia: 1-kattintásossal leiratkozhat."
|
||||
subscribe_button: "Iratkozzon fel most"
|
||||
stripe_description: "Havi feliratkozás"
|
||||
subscription_required_to_play: "Ehhez a szinthez fel kell iratkoznod."
|
||||
|
||||
# choose_hero:
|
||||
# choose_hero: "Choose Your Hero"
|
||||
# programming_language: "Programming Language"
|
||||
# programming_language_description: "Which programming language do you want to use?"
|
||||
# default: "Default"
|
||||
# experimental: "Experimental"
|
||||
# python_blurb: "Simple yet powerful, great for beginners and experts."
|
||||
# javascript_blurb: "The language of the web. (Not the same as Java.)"
|
||||
# coffeescript_blurb: "Nicer JavaScript syntax."
|
||||
# clojure_blurb: "A modern Lisp."
|
||||
# lua_blurb: "Game scripting language."
|
||||
# io_blurb: "Simple but obscure."
|
||||
# status: "Status"
|
||||
# weapons: "Weapons"
|
||||
# weapons_warrior: "Swords - Short Range, No Magic"
|
||||
# weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
|
||||
# weapons_wizard: "Wands, Staffs - Long Range, Magic"
|
||||
# attack: "Damage" # Can also translate as "Attack"
|
||||
# health: "Health"
|
||||
# speed: "Speed"
|
||||
# regeneration: "Regeneration"
|
||||
# range: "Range" # As in "attack or visual range"
|
||||
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
||||
# backstab: "Backstab" # As in "this dagger does this much backstab damage"
|
||||
# skills: "Skills"
|
||||
# available_for_purchase: "Available for Purchase" # Shows up when you have unlocked, but not purchased, a hero in the hero store
|
||||
# level_to_unlock: "Level to unlock:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see)
|
||||
# restricted_to_certain_heroes: "Only certain heroes can play this level."
|
||||
choose_hero:
|
||||
choose_hero: "Válassz hőst."
|
||||
programming_language: "Programnyelv"
|
||||
programming_language_description: "Melyik programnyelvet akarod használni?"
|
||||
default: "Alapbeállítás"
|
||||
experimental: "Kísérleti"
|
||||
python_blurb: "Egyszerű és mégis hatékony, kezdőknek és szakértőknek is."
|
||||
javascript_blurb: "Az internet nyelve. (Nem azonos a Javaval.)"
|
||||
coffeescript_blurb: "Szerethetőbb JavaScript szintaxis."
|
||||
clojure_blurb: "A modern Lisp."
|
||||
lua_blurb: "Játék programozó nyelv"
|
||||
io_blurb: "Egyszerű, de különleges."
|
||||
status: "Státusz"
|
||||
weapons: "Fegyverek"
|
||||
weapons_warrior: "Kardok - Rövid hatótávolság, mágikus erő nélkül."
|
||||
weapons_ranger: "Számszeríj, Fegyverek - Nagy hatótávolság, mágikus erő nélkül."
|
||||
weapons_wizard: "Pálcák és Botok - Nagy hatótávolság és mágikus erő."
|
||||
attack: "Támadóérték" # Can also translate as "Attack"
|
||||
health: "Élet"
|
||||
speed: "Sebesség"
|
||||
regeneration: "Gyógyulás"
|
||||
range: "Hatótávolság" # As in "attack or visual range"
|
||||
blocks: "Blokkolás értéke" # As in "this shield blocks this much damage"
|
||||
backstab: "Visszavágás" # As in "this dagger does this much backstab damage"
|
||||
skills: "Képességek"
|
||||
available_for_purchase: "Megvehető" # Shows up when you have unlocked, but not purchased, a hero in the hero store
|
||||
level_to_unlock: "Szükséges szintek:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see)
|
||||
restricted_to_certain_heroes: "Csak bizonyos hős játszhatja ezt a szintet."
|
||||
|
||||
skill_docs:
|
||||
writable: "írható" # Hover over "attack" in Your Skills while playing a level to see most of this
|
||||
read_only: "csak olvasható"
|
||||
action_name: "név"
|
||||
action_cooldown: "Kitart"
|
||||
# action_specific_cooldown: "Cooldown"
|
||||
action_specific_cooldown: "Újratöltés"
|
||||
action_damage: "Sebzés"
|
||||
action_range: "Lőtávolság"
|
||||
action_radius: "Körzet"
|
||||
|
@ -447,7 +447,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
|
|||
why_codecombat: "CodeCombat, de miért?"
|
||||
why_paragraph_1: "Ha programozni akarsz tanulni, nem kellenek hozzá tanórák. Csak írnod kell egy csomó kódot és jól érezned magad közben."
|
||||
why_paragraph_2_prefix: "Erről szól a programozás. Buli lesz. Nem viccelek."
|
||||
# why_paragraph_2_italic: "yay a badge"
|
||||
why_paragraph_2_italic: "ezaz, kitüntetés"
|
||||
# why_paragraph_2_center: "but fun like"
|
||||
why_paragraph_2_italic_caps: "NE ANYA, BE KELL FEJEZNEM A SZINTET!"
|
||||
# why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
|
||||
|
@ -573,51 +573,51 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
|
|||
classes:
|
||||
archmage_title: "Főmágus"
|
||||
archmage_title_description: "(Kódoló)"
|
||||
# archmage_summary: "If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!"
|
||||
archmage_summary: "Ha oktatási célú játékokban érdekelt fejlesztő vagy csatlakozz főmágusként a CodeCombat csapatához!"
|
||||
artisan_title: "Alkotóművész"
|
||||
artisan_title_description: "(Szint Építő)"
|
||||
# artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program."
|
||||
artisan_summary: "Építs és ossz meg szinteket a barátaiddal. Legyél alkotóművész, aki másokat tanít programozni."
|
||||
adventurer_title: "Kalandor"
|
||||
adventurer_title_description: "(Játékteszter)"
|
||||
# adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release."
|
||||
adventurer_summary: "Szerezd meg az új szinteket, meg a feliratkozással elérhetőeket is egy héttel korábban és ingyen, és segíts a debugging-ban a hivatalos kiadás előtt."
|
||||
scribe_title: "Írnok"
|
||||
scribe_title_description: "(Cikk Szerkesztő)"
|
||||
# scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe."
|
||||
scribe_summary: "A jó kód jó dokumentációt igényel. Írd, szekeszd és fejleszd a fájlokat, amelyeket milliók használnak a Föld minden pontjáról."
|
||||
diplomat_title: "Diplomata"
|
||||
diplomat_title_description: "(Fordító)"
|
||||
# diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations."
|
||||
diplomat_summary: "CodeCombat fordítása már több mint 45 nyelvre elkezdődött. Segítsd a fordításoddal te is a munkát."
|
||||
ambassador_title: "Nagykövet"
|
||||
ambassador_title_description: "(Támogató)"
|
||||
# ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world."
|
||||
ambassador_summary: "Vezesd a fórumozókat és mutass utat a kérdezőknek. A CodeCombatot a Nagykövetek reprezentálják a világban."
|
||||
|
||||
editor:
|
||||
main_title: "CodeCombat Szerkesztők"
|
||||
article_title: "Cikk Szerkesztő"
|
||||
# thang_title: "Thang Editor"
|
||||
thang_title: "Dolog szerkesztő"
|
||||
level_title: "Szint Szerkesztő"
|
||||
# achievement_title: "Achievement Editor"
|
||||
achievement_title: "Eredmény szerkesztő"
|
||||
back: "Vissza"
|
||||
# revert: "Revert"
|
||||
# revert_models: "Revert Models"
|
||||
# pick_a_terrain: "Pick A Terrain"
|
||||
# small: "Small"
|
||||
# grassy: "Grassy"
|
||||
# fork_title: "Fork New Version"
|
||||
small: "Kicsi"
|
||||
grassy: "Füves"
|
||||
fork_title: "Új Verzió villára vétele"
|
||||
# fork_creating: "Creating Fork..."
|
||||
# generate_terrain: "Generate Terrain"
|
||||
generate_terrain: "Terület generálása"
|
||||
more: "Több"
|
||||
wiki: "Tudásbázis"
|
||||
live_chat: "Élő cset"
|
||||
# thang_main: "Main"
|
||||
thang_main: "Főoldal"
|
||||
# thang_spritesheets: "Spritesheets"
|
||||
# thang_colors: "Colors"
|
||||
# level_some_options: "Some Options?"
|
||||
# level_tab_thangs: "Thangs"
|
||||
# level_tab_scripts: "Scripts"
|
||||
# level_tab_settings: "Settings"
|
||||
level_tab_settings: "Beállítások"
|
||||
# level_tab_components: "Components"
|
||||
# level_tab_systems: "Systems"
|
||||
# level_tab_docs: "Documentation"
|
||||
level_tab_docs: "Dokumentáció"
|
||||
# level_tab_thangs_title: "Current Thangs"
|
||||
# level_tab_thangs_all: "All"
|
||||
# level_tab_thangs_conditions: "Starting Conditions"
|
||||
|
|
|
@ -53,7 +53,7 @@ module.exports = nativeDescription: "Македонски", englishDescription:
|
|||
spectate: "Набљудувај" # Ladder page
|
||||
players: "играчи" # Hover over a level on /play
|
||||
hours_played: "изиграни часови" # Hover over a level on /play
|
||||
items: "Предмети" # Tooltip on item shop button from /play
|
||||
items: "Опрема" # Tooltip on item shop button from /play
|
||||
unlock: "Отклучи" # For purchasing items and heroes
|
||||
confirm: "Потврди"
|
||||
owned: "Имаш" # For items you own
|
||||
|
@ -64,7 +64,7 @@ module.exports = nativeDescription: "Македонски", englishDescription:
|
|||
heroes: "Херои" # Tooltip on hero shop button from /play
|
||||
achievements: "Постигнувања" # Tooltip on achievement list button from /play
|
||||
account: "Сметка" # Tooltip on account button from /play
|
||||
settings: "Поставки" # Tooltip on settings button from /play
|
||||
settings: "Подесувања" # Tooltip on settings button from /play
|
||||
next: "Следно" # Go from choose hero to choose inventory before playing a level
|
||||
change_hero: "Смени херој" # Go back from choose inventory to choose hero
|
||||
choose_inventory: "Опреми се"
|
||||
|
@ -102,7 +102,7 @@ module.exports = nativeDescription: "Македонски", englishDescription:
|
|||
log_in: "Најави се"
|
||||
logging_in: "Најавувањето е во тек"
|
||||
log_out: "Одјави се"
|
||||
forgot_password: "Ја заборави својата лозинка?"
|
||||
forgot_password: "Ја заборави твојата лозинка?"
|
||||
authenticate_gplus: "Провери G+ најава"
|
||||
load_profile: "Вчитај G+ профил"
|
||||
load_email: "Вчитај G+ e-mail"
|
||||
|
@ -287,9 +287,9 @@ module.exports = nativeDescription: "Македонски", englishDescription:
|
|||
tip_error_free: "Постојат два начина за пишување програми без грешки; само третиот работи. - Alan Perlis"
|
||||
tip_debugging_program: "Ако дебагирање е процесот на отстранување грешки, тогаш програмирање мора да е процесот при кој тие настануваат. - Edsger W. Dijkstra"
|
||||
tip_forums: "Упати се кон форумите и кажи ни што мислиш!"
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
tip_baby_coders: "Во иднината, дури и бебињата ќе бидат Веле-Волшебници."
|
||||
tip_morale_improves: "Вчитувањето ќе продолжи се додека моралот не се подобри."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
tip_all_species: "Веруваме во еднакви можности за изучување на програмирањето за сите видови."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
tip_great_responsibility: "Со големи програмерски вештини доаѓа и голема одговорност за дебагирање."
|
||||
|
@ -297,7 +297,7 @@ module.exports = nativeDescription: "Македонски", englishDescription:
|
|||
tip_binary: "Има само 10 вида на луѓе во светот: оние кои што разбираат бинарно, и оние кои не разбираат."
|
||||
tip_commitment_yoda: "Програмер мора да ја има најдлабоката обврзаност, најсериозниот ум. ~ Yoda"
|
||||
tip_no_try: "Направи. Или не прави. Нема обидување. - Yoda"
|
||||
# tip_patience: "Patience you must have, young Padawan. - Yoda"
|
||||
tip_patience: "Трпение мора да имаш, млад Padawan. - Yoda"
|
||||
tip_documented_bug: "Документирана грешка не е грешка; тоа е едноставно нешто што програмот го прави."
|
||||
tip_impossible: "Секогаш изледа невозможно, се додека некој не го направи. - Nelson Mandela"
|
||||
tip_talk_is_cheap: "Зборувањето е евтино. Покажи ми го кодот. - Linus Torvalds"
|
||||
|
@ -305,26 +305,26 @@ module.exports = nativeDescription: "Македонски", englishDescription:
|
|||
tip_hardware_problem: "Прашање: Колку програмери се потребни за да се смени сијалица? Одговор: Ниту еден, тоа е хардверски проблем."
|
||||
tip_hofstadters_law: "Законот на Hofstadter: Секогаш треба повеќе време отколку што очекуваш, дури и кога ќе го земеш во предвид законот на Hofstadter."
|
||||
tip_premature_optimization: "Предвремената оптимизација е коренот на сето зло. - Donald Knuth"
|
||||
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
|
||||
tip_brute_force: "Кога не си сигурен, користи 'brute force'. - Ken Thompson"
|
||||
tip_extrapolation: "Има само два вида на луѓе: оние кои можат да екстраполираат од некомплетни податоци..."
|
||||
tip_superpower: "Програмирањето е способност, најблиска до супермоќ, која ја имаме."
|
||||
|
||||
# game_menu:
|
||||
game_menu:
|
||||
# inventory_tab: "Inventory"
|
||||
# save_load_tab: "Save/Load"
|
||||
save_load_tab: "Зачувај/Вчитај"
|
||||
# options_tab: "Options"
|
||||
# guide_tab: "Guide"
|
||||
# guide_video_tutorial: "Video Tutorial"
|
||||
# guide_tips: "Tips"
|
||||
# multiplayer_tab: "Multiplayer"
|
||||
# auth_tab: "Sign Up"
|
||||
# inventory_caption: "Equip your hero"
|
||||
# choose_hero_caption: "Choose hero, language"
|
||||
# save_load_caption: "... and view history"
|
||||
# options_caption: "Configure settings"
|
||||
# guide_caption: "Docs and tips"
|
||||
# multiplayer_caption: "Play with friends!"
|
||||
# auth_caption: "Save your progress."
|
||||
guide_tab: "Водич"
|
||||
guide_video_tutorial: "Видео водич"
|
||||
guide_tips: "Совети"
|
||||
multiplayer_tab: "Повеќе играчи"
|
||||
auth_tab: "Направи сметка"
|
||||
inventory_caption: "Опреми го твојот херој"
|
||||
choose_hero_caption: "Избери херој, јазик"
|
||||
save_load_caption: "... и види историја"
|
||||
options_caption: "Промени подесувања"
|
||||
guide_caption: "Документи и совети"
|
||||
multiplayer_caption: "Играј со пријатели!"
|
||||
auth_caption: "Зачувај го твојот напредок."
|
||||
|
||||
inventory:
|
||||
# choose_inventory: "Equip Items"
|
||||
|
@ -349,70 +349,70 @@ module.exports = nativeDescription: "Македонски", englishDescription:
|
|||
prompt_title: "Немаш доволно скапоцени камења"
|
||||
prompt_body: "Дали сакаш да земеш повеќе?"
|
||||
prompt_button: "Влези во продавницата"
|
||||
# recovered: "Previous gems purchase recovered. Please refresh the page."
|
||||
recovered: "Претходното купување на скапоцени камења е вратено од загуба. Те молам 'освежи' ја страната."
|
||||
|
||||
# subscribe:
|
||||
# subscribe_title: "Subscribe"
|
||||
# unsubscribe: "Unsubscribe"
|
||||
# levels: "Get more practice with bonus levels!"
|
||||
# heroes: "More powerful heroes!"
|
||||
# gems: "3500 bonus gems every month!"
|
||||
# items: "Over 250 bonus items!"
|
||||
# parents: "For Parents"
|
||||
# parents_title: "Your child will learn to code."
|
||||
# parents_blurb1: "With CodeCombat, your child learns by writing real code. They start by learning simple commands, and progress to more advanced topics."
|
||||
# parents_blurb2: "For $9.99 USD/mo, they get new challenges every week and personal email support from professional programmers."
|
||||
# parents_blurb3: "No Risk: 100% money back guarantee, easy 1-click unsubscribe."
|
||||
# subscribe_button: "Subscribe Now"
|
||||
# stripe_description: "Monthly Subscription"
|
||||
# subscription_required_to_play: "You'll need a subscription to play this level."
|
||||
subscribe:
|
||||
subscribe_title: "Зачлени се"
|
||||
unsubscribe: "Откажи членство"
|
||||
levels: "Вежбај повеќе со дополнителни нивоа!"
|
||||
heroes: "Помоќни херои!"
|
||||
gems: "3500 скапоцени камења секој месец!"
|
||||
items: "Над 250 дополнителни предмети и опрема!"
|
||||
parents: "За родители"
|
||||
parents_title: "Вашето дете ќе научи да програмира."
|
||||
parents_blurb1: "Со CodeCombat, вашите деца учат преку пишување на вистински програмски код. Почнуваат со учење на едноставни команди, по што се продолжува на понапредни теми."
|
||||
parents_blurb2: "За $9.99 американски долари месечно, добиваат нови предизвици секоја недела и лична поддршка преку e-mail, од страна на професионални програмери."
|
||||
parents_blurb3: "Без ризик: 100% гаранција за враќање на парите, лесно откажување на членството со еден клик."
|
||||
subscribe_button: "Зачлени се сега"
|
||||
stripe_description: "Месечна членарина"
|
||||
subscription_required_to_play: "Треба да бидеш зачленет за да го играш ова ниво."
|
||||
|
||||
# choose_hero:
|
||||
# choose_hero: "Choose Your Hero"
|
||||
# programming_language: "Programming Language"
|
||||
# programming_language_description: "Which programming language do you want to use?"
|
||||
choose_hero:
|
||||
choose_hero: "Избери го твојот херој"
|
||||
programming_language: "Програмски јазик"
|
||||
programming_language_description: "Кој програмски јазик сакаш да го користиш?"
|
||||
# default: "Default"
|
||||
# experimental: "Experimental"
|
||||
# python_blurb: "Simple yet powerful, great for beginners and experts."
|
||||
# javascript_blurb: "The language of the web. (Not the same as Java.)"
|
||||
# coffeescript_blurb: "Nicer JavaScript syntax."
|
||||
# clojure_blurb: "A modern Lisp."
|
||||
# lua_blurb: "Game scripting language."
|
||||
# io_blurb: "Simple but obscure."
|
||||
# status: "Status"
|
||||
# weapons: "Weapons"
|
||||
# weapons_warrior: "Swords - Short Range, No Magic"
|
||||
# weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
|
||||
# weapons_wizard: "Wands, Staffs - Long Range, Magic"
|
||||
# attack: "Damage" # Can also translate as "Attack"
|
||||
# health: "Health"
|
||||
# speed: "Speed"
|
||||
# regeneration: "Regeneration"
|
||||
# range: "Range" # As in "attack or visual range"
|
||||
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
||||
# backstab: "Backstab" # As in "this dagger does this much backstab damage"
|
||||
# skills: "Skills"
|
||||
# available_for_purchase: "Available for Purchase" # Shows up when you have unlocked, but not purchased, a hero in the hero store
|
||||
# level_to_unlock: "Level to unlock:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see)
|
||||
# restricted_to_certain_heroes: "Only certain heroes can play this level."
|
||||
experimental: "Експериментално"
|
||||
python_blurb: "Едноставен, но моќен, одличен за почетници и експерти."
|
||||
javascript_blurb: "Јазикот на веб-от. (Не е исто што и Java.)"
|
||||
coffeescript_blurb: "Поубава JavaScript синтакса."
|
||||
clojure_blurb: "Модерен Lisp."
|
||||
lua_blurb: "Јазик за скриптирање на игри."
|
||||
io_blurb: "Едноставен, но не така очигледен."
|
||||
status: "Статус"
|
||||
weapons: "Оружја"
|
||||
weapons_warrior: "Мечеви - Краток досег, нема магија"
|
||||
weapons_ranger: "Самострели, Пушки - Долг досег, нема магија"
|
||||
weapons_wizard: "Волшебни стапчиња, стапови - долг досег, има магија"
|
||||
attack: "Напад" # Can also translate as "Attack"
|
||||
health: "Здравје"
|
||||
speed: "Брзина"
|
||||
regeneration: "Заздравување"
|
||||
range: "Досег" # As in "attack or visual range"
|
||||
blocks: "Блокира" # As in "this shield blocks this much damage"
|
||||
backstab: "Од зад грб" # As in "this dagger does this much backstab damage"
|
||||
skills: "Вештини"
|
||||
available_for_purchase: "Достапно за купување" # Shows up when you have unlocked, but not purchased, a hero in the hero store
|
||||
level_to_unlock: "Ниво за да се отклучи:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see)
|
||||
restricted_to_certain_heroes: "Само одредени херои можат да го играат ова ниво."
|
||||
|
||||
# skill_docs:
|
||||
skill_docs:
|
||||
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
|
||||
# read_only: "read-only"
|
||||
# action_name: "name"
|
||||
action_name: "име"
|
||||
# action_cooldown: "Takes"
|
||||
# action_specific_cooldown: "Cooldown"
|
||||
# action_damage: "Damage"
|
||||
# action_range: "Range"
|
||||
# action_radius: "Radius"
|
||||
# action_duration: "Duration"
|
||||
# example: "Example"
|
||||
# ex: "ex" # Abbreviation of "example"
|
||||
# current_value: "Current Value"
|
||||
# default_value: "Default value"
|
||||
# parameters: "Parameters"
|
||||
# returns: "Returns"
|
||||
# granted_by: "Granted by"
|
||||
action_range: "Досег"
|
||||
action_radius: "Радиус"
|
||||
action_duration: "Времетраење"
|
||||
example: "Пример"
|
||||
ex: "пр" # Abbreviation of "example"
|
||||
current_value: "Моментална вредност"
|
||||
default_value: "Стандардна вредност"
|
||||
parameters: "Параметри"
|
||||
returns: "Враќа"
|
||||
granted_by: "Овозможено од"
|
||||
|
||||
# save_load:
|
||||
# granularity_saved_games: "Saved"
|
||||
|
|
|
@ -4,7 +4,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
|
|||
no_ie: "CodeCombat werkt niet in IE8 of ouder. Sorry!" # Warning that only shows up in IE8 and older
|
||||
no_mobile: "CodeCombat is niet gemaakt voor mobiele apparaten en werkt misschien niet!" # Warning that shows up on mobile devices
|
||||
play: "Speel" # The big play button that just starts playing a level
|
||||
# try_it: "Try It" # Alternate wording for Play button
|
||||
try_it: "Probeer nu" # Alternate wording for Play button
|
||||
old_browser: "Uh oh, jouw browser is te oud om CodeCombat te kunnen spelen, Sorry!" # Warning that shows up on really old Firefox/Chrome/Safari
|
||||
old_browser_suffix: "Je kan toch proberen, maar het zal waarschijnlijk niet werken!"
|
||||
ipad_browser: "Slecht nieuws: CodeCombat draait niet in je browser op iPad. Goed nieuws: onze iPad-app wordt op het moment beoordeeld door Apple."
|
||||
|
@ -22,7 +22,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
|
|||
forum: "Forum"
|
||||
account: "Lidmaatschap"
|
||||
profile: "Profiel"
|
||||
# stats: "Stats"
|
||||
stats: "Statistieken"
|
||||
# code: "Code"
|
||||
admin: "Administrator" # Only shows up when you are an admin
|
||||
home: "Home"
|
||||
|
@ -31,7 +31,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
|
|||
about: "Over Ons"
|
||||
contact: "Contact"
|
||||
twitter_follow: "Volgen"
|
||||
# teachers: "Teachers"
|
||||
teachers: "Docenten"
|
||||
|
||||
modal:
|
||||
close: "Sluiten"
|
||||
|
@ -52,36 +52,36 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
|
|||
play_as: "Speel als " # Ladder page
|
||||
spectate: "Toeschouwen" # Ladder page
|
||||
players: "Spelers" # Hover over a level on /play
|
||||
# hours_played: "hours played" # Hover over a level on /play
|
||||
hours_played: "Speeltijd" # Hover over a level on /play
|
||||
# items: "Items" # Tooltip on item shop button from /play
|
||||
unlock: "Ontgrendel" # For purchasing items and heroes
|
||||
unlock: "Koop" # For purchasing items and heroes
|
||||
confirm: "Bevestigen"
|
||||
# owned: "Owned" # For items you own
|
||||
owned: "In bezit" # For items you own
|
||||
locked: "Vergrendeld"
|
||||
# purchasable: "Purchasable" # For a hero you unlocked but haven't purchased
|
||||
# available: "Available"
|
||||
purchasable: "Te koop" # For a hero you unlocked but haven't purchased
|
||||
available: "Beschikbaar"
|
||||
# skills_granted: "Skills Granted" # Property documentation details
|
||||
# heroes: "Heroes" # Tooltip on hero shop button from /play
|
||||
# achievements: "Achievements" # Tooltip on achievement list button from /play
|
||||
heroes: "Helden" # Tooltip on hero shop button from /play
|
||||
achievements: "Prestaties" # Tooltip on achievement list button from /play
|
||||
# account: "Account" # Tooltip on account button from /play
|
||||
settings: "Instellingen" # Tooltip on settings button from /play
|
||||
# next: "Next" # Go from choose hero to choose inventory before playing a level
|
||||
# change_hero: "Change Hero" # Go back from choose inventory to choose hero
|
||||
next: "Volgende" # Go from choose hero to choose inventory before playing a level
|
||||
change_hero: "Verander held" # Go back from choose inventory to choose hero
|
||||
# choose_inventory: "Equip Items"
|
||||
buy_gems: "Edelstenen kopen"
|
||||
# campaign_desert: "Desert Campaign"
|
||||
# campaign_forest: "Forest Campaign"
|
||||
# campaign_dungeon: "Dungeon Campaign"
|
||||
# subscription_required: "Subscription Required"
|
||||
campaign_desert: "Woestijncampagne"
|
||||
campaign_forest: "Boscampagne"
|
||||
campaign_dungeon: "Kerkercampagne"
|
||||
subscription_required: "Abonnement nodig"
|
||||
free: "Gratis"
|
||||
subscribed: "Geabbonneerd"
|
||||
# older_campaigns: "Older Campaigns"
|
||||
anonymous: "Anonieme Speler"
|
||||
level_difficulty: "Moeilijkheidsgraad: "
|
||||
campaign_beginner: "Beginnercampagne"
|
||||
# awaiting_levels_adventurer_prefix: "We release five levels per week."
|
||||
# awaiting_levels_adventurer: "Sign up as an Adventurer"
|
||||
# awaiting_levels_adventurer_suffix: "to be the first to play new levels."
|
||||
awaiting_levels_adventurer_prefix: "We brengen 5 nieuwe levels per week uit."
|
||||
awaiting_levels_adventurer: "Schrijf je in als Avonturier"
|
||||
awaiting_levels_adventurer_suffix: "om de eerste te zijn die nieuwe levels speelt."
|
||||
choose_your_level: "Kies Je Level" # The rest of this section is the old play view at /play-old and isn't very important.
|
||||
adventurer_prefix: "Je kunt meteen naar een van de levels hieronder springen, of de levels bespreken op "
|
||||
adventurer_forum: "het Avonturiersforum"
|
||||
|
@ -106,7 +106,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
|
|||
authenticate_gplus: "G+ verifiëren"
|
||||
load_profile: "G+ profiel laden"
|
||||
load_email: "G+ e-mail laden"
|
||||
# finishing: "Finishing"
|
||||
finishing: "Aan het afmaken"
|
||||
sign_in_with_facebook: "Inloggen met Facebook"
|
||||
sign_in_with_gplus: "Inloggen met G+"
|
||||
signup_switch: "Wil je een account maken?"
|
||||
|
@ -117,7 +117,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
|
|||
sign_up: "Aanmelden"
|
||||
log_in: "inloggen met wachtwoord"
|
||||
social_signup: "Of je kunt je registreren met Facebook of G+:"
|
||||
# required: "You need to log in before you can go that way."
|
||||
required: "Je moet inloggen om daarheen te gaan."
|
||||
login_switch: "Heb je al een account?"
|
||||
|
||||
recover:
|
||||
|
@ -125,13 +125,13 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
|
|||
send_password: "Verzend nieuw wachtwoord"
|
||||
recovery_sent: "Herstel e-mail verzonden."
|
||||
|
||||
# items:
|
||||
# primary: "Primary"
|
||||
# secondary: "Secondary"
|
||||
# armor: "Armor"
|
||||
# accessories: "Accessories"
|
||||
items:
|
||||
primary: "Primair"
|
||||
secondary: "Secundair"
|
||||
armor: "Harnas"
|
||||
accessories: "Accessoires"
|
||||
# misc: "Misc"
|
||||
# books: "Books"
|
||||
books: "Boeken"
|
||||
|
||||
common:
|
||||
loading: "Bezig met laden..."
|
||||
|
@ -146,18 +146,18 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
|
|||
fork: "Fork"
|
||||
play: "Spelen" # When used as an action verb, like "Play next level"
|
||||
retry: "Probeer opnieuw"
|
||||
# actions: "Actions"
|
||||
actions: "Acties"
|
||||
# info: "Info"
|
||||
# help: "Help"
|
||||
watch: "Volgen"
|
||||
unwatch: "Ontvolgen"
|
||||
submit_patch: "Correctie Opsturen"
|
||||
# submit_changes: "Submit Changes"
|
||||
submit_changes: "Veranderingen indienen"
|
||||
|
||||
general:
|
||||
and: "en"
|
||||
name: "Naam"
|
||||
# date: "Date"
|
||||
date: "Datum"
|
||||
body: "Inhoud"
|
||||
version: "Versie"
|
||||
# submitter: "Submitter"
|
||||
|
@ -166,10 +166,10 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
|
|||
# review: "Review"
|
||||
version_history: "Versie geschiedenis"
|
||||
version_history_for: "Versie geschiedenis voor: "
|
||||
# select_changes: "Select two changes below to see the difference."
|
||||
select_changes: "Selecteer hieronder twee veranderingen om het verschil te zien."
|
||||
# undo: "Undo (Ctrl+Z)"
|
||||
# redo: "Redo (Ctrl+Shift+Z)"
|
||||
# play_preview: "Play preview of current level"
|
||||
play_preview: "Speel voorproefje van dit level"
|
||||
result: "Resultaat"
|
||||
results: "Resultaten"
|
||||
description: "Beschrijving"
|
||||
|
@ -191,7 +191,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
|
|||
medium: "Medium"
|
||||
hard: "Moeilijk"
|
||||
player: "Speler"
|
||||
# player_level: "Level" # Like player level 5, not like level: Dungeons of Kithgard
|
||||
player_level: "Niveau" # Like player level 5, not like level: Dungeons of Kithgard
|
||||
|
||||
units:
|
||||
second: "seconde"
|
||||
|
@ -200,53 +200,53 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
|
|||
minutes: "minuten"
|
||||
hour: "uur"
|
||||
hours: "uren"
|
||||
# day: "day"
|
||||
# days: "days"
|
||||
# week: "week"
|
||||
# weeks: "weeks"
|
||||
# month: "month"
|
||||
# months: "months"
|
||||
# year: "year"
|
||||
# years: "years"
|
||||
day: "dag"
|
||||
days: "dagen"
|
||||
week: "week"
|
||||
weeks: "weken"
|
||||
month: "maand"
|
||||
months: "maanden"
|
||||
year: "jaar"
|
||||
years: "jaren"
|
||||
|
||||
play_level:
|
||||
done: "Klaar"
|
||||
home: "Home" # Not used any more, will be removed soon.
|
||||
# level: "Level" # Like "Level: Dungeons of Kithgard"
|
||||
# skip: "Skip"
|
||||
skip: "Overslaan"
|
||||
# game_menu: "Game Menu"
|
||||
guide: "Handleiding"
|
||||
restart: "Herstarten"
|
||||
goals: "Doelen"
|
||||
# goal: "Goal"
|
||||
goal: "Doel"
|
||||
# running: "Running..."
|
||||
# success: "Success!"
|
||||
# incomplete: "Incomplete"
|
||||
# timed_out: "Ran out of time"
|
||||
success: "Gelukt!"
|
||||
incomplete: "Incompleet"
|
||||
timed_out: "De tijd is op"
|
||||
# failing: "Failing"
|
||||
action_timeline: "Actie tijdlijn"
|
||||
click_to_select: "Klik op een eenheid om deze te selecteren."
|
||||
# control_bar_multiplayer: "Multiplayer"
|
||||
# control_bar_join_game: "Join Game"
|
||||
# reload: "Reload"
|
||||
control_bar_join_game: "Meespelen"
|
||||
reload: "Herlaad"
|
||||
reload_title: "Alle Code Herladen?"
|
||||
reload_really: "Weet je zeker dat je dit level tot het begin wilt herladen?"
|
||||
reload_confirm: "Herlaad Alles"
|
||||
# victory: "Victory"
|
||||
victory: "Gewonnen"
|
||||
victory_title_prefix: ""
|
||||
victory_title_suffix: " Compleet"
|
||||
victory_sign_up: "Schrijf je in om je vooruitgang op te slaan"
|
||||
victory_sign_up_poke: "Wil je jouw code opslaan? Maak een gratis account aan!"
|
||||
victory_rate_the_level: "Beoordeel het level: " # Only in old-style levels.
|
||||
victory_return_to_ladder: "Keer terug naar de ladder"
|
||||
# victory_play_continue: "Continue"
|
||||
# victory_saving_progress: "Saving Progress"
|
||||
victory_play_continue: "Ga door"
|
||||
victory_saving_progress: "Voortgang opslaan"
|
||||
victory_go_home: "Ga naar Home" # Only in old-style levels.
|
||||
victory_review: "Vertel ons meer!" # Only in old-style levels.
|
||||
victory_hour_of_code_done: "Ben Je Klaar?"
|
||||
victory_hour_of_code_done_yes: "Ja, ik ben klaar met mijn Hour of Code!"
|
||||
# victory_experience_gained: "XP Gained"
|
||||
# victory_gems_gained: "Gems Gained"
|
||||
victory_experience_gained: "XP verdient"
|
||||
victory_gems_gained: "Edelstenen verdient"
|
||||
guide_title: "Handleiding"
|
||||
tome_minion_spells: "Jouw Minions' Spreuken" # Only in old-style levels.
|
||||
tome_read_only_spells: "Read-Only Spreuken" # Only in old-style levels.
|
||||
|
|
|
@ -102,7 +102,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
|
|||
log_in: "登录"
|
||||
logging_in: "正在登录"
|
||||
log_out: "登出"
|
||||
# forgot_password: "Forgot your password?"
|
||||
forgot_password: "忘记密码?"
|
||||
authenticate_gplus: "使用 G+ 授权"
|
||||
load_profile: "载入 G+ 档案"
|
||||
load_email: "载入 G+ 电子邮件"
|
||||
|
@ -148,7 +148,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
|
|||
retry: "重试"
|
||||
# actions: "Actions"
|
||||
# info: "Info"
|
||||
# help: "Help"
|
||||
help: "帮助"
|
||||
watch: "关注"
|
||||
unwatch: "取消关注"
|
||||
submit_patch: "提交补丁"
|
||||
|
@ -353,7 +353,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
|
|||
|
||||
subscribe:
|
||||
subscribe_title: "订阅"
|
||||
# unsubscribe: "Unsubscribe"
|
||||
unsubscribe: "取消订阅"
|
||||
levels: "多解锁17个关卡!每周解锁5个新关卡!"
|
||||
heroes: "更多强大的英雄!"
|
||||
gems: "每月多3500宝石奖励!"
|
||||
|
@ -483,7 +483,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
|
|||
forum_page: "我们的论坛"
|
||||
forum_suffix: ""
|
||||
# faq_prefix: "There's also a"
|
||||
# faq: "FAQ"
|
||||
faq: "FAQ"
|
||||
# subscribe_prefix: "If you need help figuring out a level, please"
|
||||
# subscribe: "buy a CodeCombat subscription"
|
||||
# subscribe_suffix: "and we'll be happy to help you with your code."
|
||||
|
|
|
@ -94,7 +94,7 @@ class CocoModel extends Backbone.Model
|
|||
|
||||
loadFromBackup: ->
|
||||
return unless @saveBackups
|
||||
existing = storage.load @id
|
||||
existing = storage.load @id # + @attributes.__v # TODO: try and test this, also only use __v for non-versioned, otherwise just id
|
||||
if existing
|
||||
@set(existing, {silent: true})
|
||||
CocoModel.backedUp[@id] = @
|
||||
|
@ -102,8 +102,8 @@ class CocoModel extends Backbone.Model
|
|||
saveBackup: -> @saveBackupNow()
|
||||
|
||||
saveBackupNow: ->
|
||||
storage.save(@id, @attributes)
|
||||
CocoModel.backedUp[@id] = @
|
||||
storage.save(@id, @attributes) # TODO: use __v
|
||||
CocoModel.backedUp[@id] = @ # TODO
|
||||
|
||||
@backedUp = {}
|
||||
schema: -> return @constructor.schema
|
||||
|
@ -377,22 +377,37 @@ class CocoModel extends Backbone.Model
|
|||
#- Internationalization
|
||||
|
||||
updateI18NCoverage: ->
|
||||
i18nObjects = @findI18NObjects()
|
||||
return unless i18nObjects.length
|
||||
langCodeArrays = (_.keys(i18n) for i18n in i18nObjects)
|
||||
@set('i18nCoverage', _.intersection(langCodeArrays...))
|
||||
langCodeArrays = []
|
||||
pathToData = {}
|
||||
|
||||
findI18NObjects: (data, results) ->
|
||||
data ?= @attributes
|
||||
results ?= []
|
||||
TreemaUtils.walk(@attributes, @schema(), null, (path, data, workingSchema) ->
|
||||
# Store parent data for the next block...
|
||||
if data?.i18n
|
||||
pathToData[path] = data
|
||||
|
||||
if _.string.endsWith path, 'i18n'
|
||||
i18n = data
|
||||
|
||||
# grab the parent data
|
||||
parentPath = path[0...-5]
|
||||
parentData = pathToData[parentPath]
|
||||
|
||||
# use it to determine what properties actually need to be translated
|
||||
props = workingSchema.props or []
|
||||
props = (prop for prop in props when parentData[prop])
|
||||
|
||||
# get a list of lang codes where its object has keys for every prop to be translated
|
||||
coverage = _.filter(_.keys(i18n), (langCode) ->
|
||||
translations = i18n[langCode]
|
||||
_.all((translations[prop] for prop in props))
|
||||
)
|
||||
langCodeArrays.push coverage
|
||||
)
|
||||
|
||||
return unless langCodeArrays.length
|
||||
# language codes that are covered for every i18n object are fully covered
|
||||
overallCoverage = _.intersection(langCodeArrays...)
|
||||
@set('i18nCoverage', overallCoverage)
|
||||
|
||||
if _.isPlainObject(data) or _.isArray(data)
|
||||
for [key, value] in _.pairs data
|
||||
if key is 'i18n'
|
||||
results.push value
|
||||
else if _.isPlainObject(value) or _.isArray(value)
|
||||
@findI18NObjects(value, results)
|
||||
|
||||
return results
|
||||
|
||||
module.exports = CocoModel
|
||||
|
|
|
@ -53,3 +53,16 @@ module.exports = class LevelSession extends CocoModel
|
|||
save: (attrs, options) ->
|
||||
return if @shouldAvoidCorruptData attrs
|
||||
super attrs, options
|
||||
|
||||
increaseDifficulty: ->
|
||||
state = @get('state') ? {}
|
||||
state.difficulty = (state.difficulty ? 0) + 1
|
||||
delete state.lastUnsuccessfulSubmissionTime
|
||||
@set 'state', state
|
||||
|
||||
timeUntilResubmit: ->
|
||||
state = @get('state') ? {}
|
||||
return 0 unless last = state.lastUnsuccessfulSubmissionTime
|
||||
last = new Date(last) if _.isString last
|
||||
# Wait at least this long before allowing submit button active again.
|
||||
(last - new Date()) + 22 * 60 * 60 * 1000
|
||||
|
|
|
@ -299,6 +299,7 @@ _.extend LevelSchema.properties,
|
|||
style: c.shortString title: 'Style', description: 'Like: original, eccentric, scripted, edited, etc.'
|
||||
free: {type: 'boolean', title: 'Free', description: 'Whether this video is freely available to all players without a subscription.'}
|
||||
url: c.url {title: 'URL', description: 'Link to the video on Vimeo.'}
|
||||
replayable: {type: 'boolean', title: 'Replayable', description: 'Whether this (hero) level infinitely scales up its difficulty and can be beaten over and over for greater rewards.'}
|
||||
|
||||
# Admin flags
|
||||
adventurer: { type: 'boolean' }
|
||||
|
|
|
@ -114,6 +114,12 @@ _.extend LevelSessionSchema.properties,
|
|||
description: 'How many times the session has been submitted for real-time playback (can affect the random seed).'
|
||||
type: 'integer'
|
||||
minimum: 0
|
||||
difficulty:
|
||||
description: 'The highest difficulty level beaten, for use in increasing-difficulty replayable levels.'
|
||||
type: 'integer'
|
||||
minimum: 0
|
||||
lastUnsuccessfulSubmissionTime: c.date
|
||||
description: 'The last time that real-time submission was started without resulting in a win.'
|
||||
flagHistory:
|
||||
description: 'The history of flag events during the last real-time playback submission.'
|
||||
type: 'array'
|
||||
|
|
|
@ -7,16 +7,20 @@ module.exports =
|
|||
preload: {type: 'boolean'}
|
||||
realTime: {type: 'boolean'}
|
||||
|
||||
'tome:cast-spells': c.object {title: 'Cast Spells', description: 'Published when spells are cast', required: ['spells', 'preload', 'realTime', 'submissionCount', 'flagHistory']},
|
||||
'tome:cast-spells': c.object {title: 'Cast Spells', description: 'Published when spells are cast', required: ['spells', 'preload', 'realTime', 'submissionCount', 'flagHistory', 'difficulty']},
|
||||
spells: [type: 'object']
|
||||
preload: [type: 'boolean']
|
||||
realTime: [type: 'boolean']
|
||||
submissionCount: [type: 'integer']
|
||||
flagHistory: [type: 'array']
|
||||
difficulty: [type: 'integer']
|
||||
|
||||
'tome:manual-cast': c.object {title: 'Manually Cast Spells', description: 'Published when you wish to manually recast all spells', required: []},
|
||||
realTime: {type: 'boolean'}
|
||||
|
||||
'tome:manual-cast-denied': c.object {title: 'Manual Cast Denied', description: 'Published when player attempts to submit for real-time playback, but must wait after a replayable level failure.', required: ['timeUntilResubmit']},
|
||||
timeUntilResubmit: {type: 'number'}
|
||||
|
||||
'tome:spell-created': c.object {title: 'Spell Created', description: 'Published after a new spell has been created', required: ['spell']},
|
||||
spell: {type: 'object'}
|
||||
|
||||
|
|
|
@ -28,5 +28,8 @@
|
|||
top: 1%
|
||||
padding: 3px 8px
|
||||
|
||||
#analytics-modal .modal-content
|
||||
background-color: white
|
||||
#analytics-modal
|
||||
.modal-dialog
|
||||
width: 75%
|
||||
.modal-content
|
||||
background-color: white
|
||||
|
|
|
@ -137,6 +137,8 @@
|
|||
.treema-root
|
||||
background-color: white
|
||||
border-radius: 4px
|
||||
&:focus
|
||||
box-shadow: 0 0 10px blue
|
||||
|
||||
.editor-nano-container
|
||||
position: static
|
||||
|
|
|
@ -125,3 +125,8 @@
|
|||
|
||||
#contextmenu
|
||||
text-align: left
|
||||
|
||||
#thang-components-edit-view
|
||||
#thang-component-configs
|
||||
// Get these away from the bottom of the screen so we can have dropdowns.
|
||||
padding-bottom: 400px
|
||||
|
|
|
@ -65,6 +65,7 @@ block outer_content
|
|||
td Finished
|
||||
td Dropped
|
||||
td Drop %
|
||||
td Completion %
|
||||
tbody
|
||||
- for (var i = 0; i < campaignDropOffs.levels.length; i++)
|
||||
tr
|
||||
|
@ -75,6 +76,7 @@ block outer_content
|
|||
td= campaignDropOffs.levels[i].finished
|
||||
td= campaignDropOffs.levels[i].finishDropped
|
||||
td= campaignDropOffs.levels[i].finishDropRate
|
||||
td= campaignDropOffs.levels[i].completionRate
|
||||
else
|
||||
button.btn.btn-default.disabled#analytics-button Analytics Loading...
|
||||
|
||||
|
|
|
@ -38,9 +38,59 @@
|
|||
td= levelPlaytimes[i].average.toFixed(2)
|
||||
else
|
||||
div Loading...
|
||||
|
||||
|
||||
|
||||
|
||||
h4 Common Problems
|
||||
if commonProblems
|
||||
if commonProblems.startDay
|
||||
if commonProblems.endDay
|
||||
div(style='font-size:10pt') #{commonProblems.startDay} to #{commonProblems.endDay}
|
||||
else
|
||||
div(style='font-size:10pt') #{commonProblems.startDay} to today
|
||||
table.table.table-bordered.table-condensed.table-hover(style='font-size:10pt')
|
||||
thead
|
||||
tr
|
||||
td Language
|
||||
td Error Message
|
||||
td Error Hint
|
||||
td Count
|
||||
tbody
|
||||
- for (var i = 0; i < commonProblems.length && i < 20; i++)
|
||||
tr
|
||||
td= commonProblems[i].language
|
||||
td= commonProblems[i].message
|
||||
td= commonProblems[i].hint
|
||||
td= commonProblems[i].count
|
||||
else
|
||||
div Loading...
|
||||
|
||||
h4 Recent Sessions
|
||||
if recentSessions
|
||||
div(style='font-size:10pt') Latest 10 sessions for this level
|
||||
div(style='font-size:10pt') Double-click row to open player and session
|
||||
table.table.table-bordered.table-condensed.table-hover(style='font-size:10pt')
|
||||
thead
|
||||
tr
|
||||
td Session ID
|
||||
td Player ID
|
||||
td Code Language
|
||||
td Playtime
|
||||
td Complete
|
||||
td Changed
|
||||
tbody
|
||||
- for (var i = 0; i < recentSessions.length; i++)
|
||||
tr.recent-session(data-player-id=recentSessions[i].creator, data-session-id=recentSessions[i]._id)
|
||||
td= recentSessions[i]._id
|
||||
td= recentSessions[i].creator
|
||||
td= recentSessions[i].codeLanguage
|
||||
td= recentSessions[i].playtime
|
||||
if recentSessions[i].state && recentSessions[i].state.complete
|
||||
td= recentSessions[i].state.complete
|
||||
else
|
||||
td false
|
||||
td= recentSessions[i].changed
|
||||
else
|
||||
div Loading...
|
||||
|
||||
if level.get('tasks')
|
||||
.tasks
|
||||
h3 Tasks (read only)
|
||||
|
|
|
@ -33,7 +33,7 @@ nav.navbar.navbar-default(role='navigation')
|
|||
span.spl(data-i18n="common.unwatch") Unwatch
|
||||
if !me.get('anonymous')
|
||||
li#create-new-component-button
|
||||
a(data-i18n="editor.level_component_b_new") Create New Component
|
||||
a(data-i18n="editor.level_component_btn_new") Create New Component
|
||||
li
|
||||
a(data-i18n="editor.pop_i18n")#pop-component-i18n-button Populate i18n
|
||||
|
||||
|
|
|
@ -44,10 +44,10 @@ block header
|
|||
span.navbar-brand #{level.attributes.name}
|
||||
|
||||
ul.nav.navbar-nav.navbar-right
|
||||
li#undo-button(data-i18n="[title]general.undo", title="Undo (Ctrl+Z)")
|
||||
li#undo-button
|
||||
a
|
||||
span.glyphicon-arrow-left.glyphicon
|
||||
li#redo-button(data-i18n="[title]general.redo", title="Redo (Ctrl+Shift+Z)")
|
||||
li#redo-button
|
||||
a
|
||||
span.glyphicon-arrow-right.glyphicon
|
||||
if authorized
|
||||
|
|
|
@ -1,7 +1,9 @@
|
|||
button.btn.btn-lg.btn-illustrated.cast-button(title=castVerbose)
|
||||
span(data-i18n="play_level.tome_run_button_ran") Ran
|
||||
|
||||
button.btn.btn-lg.btn-illustrated.submit-button(title=castRealTimeVerbose, data-i18n="play_level.tome_submit_button") Submit
|
||||
button.btn.btn-lg.btn-illustrated.submit-button(title=castRealTimeVerbose)
|
||||
span(data-i18n="play_level.tome_submit_button") Submit
|
||||
span.spl.secret.submit-again-time
|
||||
|
||||
button.btn.btn-lg.btn-illustrated.done-button.secret
|
||||
span(data-i18n="play_level.done") Done
|
||||
|
|
|
@ -63,7 +63,7 @@ module.exports = class AchievementEditView extends RootView
|
|||
@$el.find('#achievement-view').empty()
|
||||
for key, value of @treema.data
|
||||
@achievement.set key, value
|
||||
earned = earnedPoints: @achievement.get 'worth'
|
||||
earned = get: (key) => {earnedPoints: @achievement.get('worth'), previouslyAchievedAmount: 0}[key]
|
||||
popup = new AchievementPopup achievement: @achievement, earnedAchievement: earned, popup: false, container: $('#achievement-view')
|
||||
|
||||
openSaveModal: ->
|
||||
|
|
|
@ -47,7 +47,7 @@ module.exports = class CampaignEditorView extends RootView
|
|||
@listenToOnce @levels, 'sync', @onFundamentalLoaded
|
||||
@listenToOnce @achievements, 'sync', @onFundamentalLoaded
|
||||
|
||||
_.delay @getCampaignDropOffs, 1000
|
||||
_.delay @getCampaignCompletions, 1000
|
||||
|
||||
loadThangTypeNames: ->
|
||||
# Load the names of the ThangTypes that this level's Treema nodes might want to display.
|
||||
|
@ -240,7 +240,7 @@ module.exports = class CampaignEditorView extends RootView
|
|||
if achievement.hasLocalChanges()
|
||||
@toSave.add achievement
|
||||
|
||||
getCampaignDropOffs: =>
|
||||
getCampaignCompletions: =>
|
||||
# Fetch last 7 days of campaign drop-off rates
|
||||
|
||||
startDay = new Date()
|
||||
|
@ -254,14 +254,15 @@ module.exports = class CampaignEditorView extends RootView
|
|||
mapFn = (item) ->
|
||||
item.startDropRate = (item.startDropped / item.started * 100).toFixed(2)
|
||||
item.finishDropRate = (item.finishDropped / item.finished * 100).toFixed(2)
|
||||
item.completionRate = (item.finished / item.started * 100).toFixed(2)
|
||||
item
|
||||
@campaignDropOffs.levels = _.map @campaignDropOffs.levels, mapFn, @
|
||||
@campaignDropOffs.startDay = startDay
|
||||
@render()
|
||||
|
||||
# TODO: Why do we need this url dash?
|
||||
request = @supermodel.addRequestResource 'campaign_drop_offs', {
|
||||
url: '/db/analytics_log_event/-/campaign_drop_offs'
|
||||
request = @supermodel.addRequestResource 'campaign_completions', {
|
||||
url: '/db/analytics_log_event/-/campaign_completions'
|
||||
data: {startDay: startDay, slug: @campaignHandle}
|
||||
method: 'POST'
|
||||
success: success
|
||||
|
|
|
@ -1,5 +1,8 @@
|
|||
CocoView = require 'views/core/CocoView'
|
||||
Level = require 'models/Level'
|
||||
LevelSession = require 'models/LevelSession'
|
||||
ModelModal = require 'views/modal/ModelModal'
|
||||
User = require 'models/User'
|
||||
|
||||
module.exports = class CampaignLevelView extends CocoView
|
||||
id: 'campaign-level-view'
|
||||
|
@ -7,6 +10,7 @@ module.exports = class CampaignLevelView extends CocoView
|
|||
|
||||
events:
|
||||
'click .close': 'onClickClose'
|
||||
'dblclick .recent-session': 'onDblClickRecentSession'
|
||||
|
||||
constructor: (options, @level) ->
|
||||
super(options)
|
||||
|
@ -15,20 +19,53 @@ module.exports = class CampaignLevelView extends CocoView
|
|||
@listenToOnce @fullLevel, 'sync', => @render?()
|
||||
|
||||
@levelSlug = @level.get('slug')
|
||||
@getCommonLevelProblems()
|
||||
@getLevelCompletions()
|
||||
@getLevelPlaytimes()
|
||||
@getRecentSessions()
|
||||
|
||||
getRenderData: ->
|
||||
c = super()
|
||||
c.level = if @fullLevel.loaded then @fullLevel else @level
|
||||
c.commonProblems = @commonProblems
|
||||
c.levelCompletions = @levelCompletions
|
||||
c.levelPlaytimes = @levelPlaytimes
|
||||
c.recentSessions = @recentSessions
|
||||
c
|
||||
|
||||
onClickClose: ->
|
||||
@$el.addClass('hidden')
|
||||
@trigger 'hidden'
|
||||
|
||||
onDblClickRecentSession: (e) ->
|
||||
# Admin view of players' code
|
||||
return unless me.isAdmin()
|
||||
row = $(e.target).parent()
|
||||
player = new User _id: row.data 'player-id'
|
||||
session = new LevelSession _id: row.data 'session-id'
|
||||
@openModalView new ModelModal models: [session, player]
|
||||
|
||||
getCommonLevelProblems: ->
|
||||
# Fetch last 30 days of common level problems
|
||||
startDay = new Date()
|
||||
startDay.setDate(startDay.getUTCDate() - 29)
|
||||
startDay = startDay.getUTCFullYear() + '-' + (startDay.getUTCMonth() + 1) + '-' + startDay.getUTCDate()
|
||||
|
||||
success = (data) =>
|
||||
return if @destroyed
|
||||
@commonProblems = data
|
||||
@commonProblems.startDay = startDay
|
||||
@render()
|
||||
|
||||
# TODO: Why do we need this url dash?
|
||||
request = @supermodel.addRequestResource 'common_problems', {
|
||||
url: '/db/user_code_problem/-/common_problems'
|
||||
data: {startDay: startDay, slug: @levelSlug}
|
||||
method: 'POST'
|
||||
success: success
|
||||
}, 0
|
||||
request.load()
|
||||
|
||||
getLevelCompletions: ->
|
||||
# Fetch last 7 days of level completion counts
|
||||
success = (data) =>
|
||||
|
@ -72,3 +109,20 @@ module.exports = class CampaignLevelView extends CocoView
|
|||
success: success
|
||||
}, 0
|
||||
request.load()
|
||||
|
||||
getRecentSessions: ->
|
||||
limit = 10
|
||||
|
||||
success = (data) =>
|
||||
return if @destroyed
|
||||
@recentSessions = data
|
||||
@render()
|
||||
|
||||
# TODO: Why do we need this url dash?
|
||||
request = @supermodel.addRequestResource 'level_sessions_recent', {
|
||||
url: "/db/level_session/-/recent"
|
||||
data: {slug: @levelSlug, limit: limit}
|
||||
method: 'POST'
|
||||
success: success
|
||||
}, 0
|
||||
request.load()
|
|
@ -137,11 +137,11 @@ module.exports = class LevelEditView extends RootView
|
|||
|
||||
showUndoDescription: ->
|
||||
undoDescription = TreemaNode.getLastTreemaWithFocus().getUndoDescription()
|
||||
@$el.find('#undo-button').attr('title', 'Undo ' + undoDescription + ' (Ctrl+Z)')
|
||||
@$el.find('#undo-button').attr('title', $.i18n.t("general.undo_prefix") + " " + undoDescription + " " + $.i18n.t("general.undo_shortcut"))
|
||||
|
||||
showRedoDescription: ->
|
||||
redoDescription = TreemaNode.getLastTreemaWithFocus().getRedoDescription()
|
||||
@$el.find('#redo-button').attr('title', 'Redo ' + redoDescription + ' (Ctrl+Shift+Z)')
|
||||
@$el.find('#redo-button').attr('title', $.i18n.t("general.redo_prefix") + " " + redoDescription + " " + $.i18n.t("general.redo_shortcut"))
|
||||
|
||||
getCurrentView: ->
|
||||
currentViewID = @$el.find('.tab-pane.active').attr('id')
|
||||
|
|
|
@ -15,7 +15,7 @@ module.exports = class SettingsTabView extends CocoView
|
|||
editableSettings: [
|
||||
'name', 'description', 'documentation', 'nextLevel', 'background', 'victory', 'i18n', 'icon', 'goals',
|
||||
'type', 'terrain', 'showsGuide', 'banner', 'employerDescription', 'loadingTip', 'requiresSubscription',
|
||||
'tasks', 'helpVideos'
|
||||
'tasks', 'helpVideos', 'replayable'
|
||||
]
|
||||
|
||||
subscriptions:
|
||||
|
|
|
@ -520,6 +520,7 @@ module.exports = class PlayLevelView extends RootView
|
|||
return if @destroyed
|
||||
# TODO: Show a victory dialog specific to hero-ladder level
|
||||
if @goalManager.checkOverallStatus() is 'success' and not @options.realTimeMultiplayerSessionID?
|
||||
@session.increaseDifficulty() if @level.get 'replayable'
|
||||
Backbone.Mediator.publish 'level:show-victory', showModal: true
|
||||
|
||||
destroy: ->
|
||||
|
|
|
@ -14,6 +14,7 @@ module.exports = class CastButtonView extends CocoView
|
|||
subscriptions:
|
||||
'tome:spell-changed': 'onSpellChanged'
|
||||
'tome:cast-spells': 'onCastSpells'
|
||||
'tome:manual-cast-denied': 'onManualCastDenied'
|
||||
'god:new-world-created': 'onNewWorld'
|
||||
'real-time-multiplayer:created-game': 'onJoinedRealTimeMultiplayerGame'
|
||||
'real-time-multiplayer:joined-game': 'onJoinedRealTimeMultiplayerGame'
|
||||
|
@ -25,6 +26,11 @@ module.exports = class CastButtonView extends CocoView
|
|||
super options
|
||||
@spells = options.spells
|
||||
@castShortcut = '⇧↵'
|
||||
@updateReplayabilityInterval = setInterval @updateReplayability, 1000
|
||||
|
||||
destroy: ->
|
||||
clearInterval @updateReplayabilityInterval
|
||||
super()
|
||||
|
||||
getRenderData: (context={}) ->
|
||||
context = super context
|
||||
|
@ -49,6 +55,7 @@ module.exports = class CastButtonView extends CocoView
|
|||
@$el.find('.done-button').show()
|
||||
if @options.level.get('slug') is 'thornbush-farm'# and not @options.session.get('state')?.complete
|
||||
@$el.find('.submit-button').hide() # Hide submit until first win so that script can explain it.
|
||||
@updateReplayability()
|
||||
|
||||
attachTo: (spellView) ->
|
||||
@$el.detach().prependTo(spellView.toolbarView.$el).show()
|
||||
|
@ -59,8 +66,11 @@ module.exports = class CastButtonView extends CocoView
|
|||
onCastRealTimeButtonClick: (e) ->
|
||||
if @inRealTimeMultiplayerSession
|
||||
Backbone.Mediator.publish 'real-time-multiplayer:manual-cast', {}
|
||||
else if @options.level.get('replayable') and (timeUntilResubmit = @options.session.timeUntilResubmit()) > 0
|
||||
Backbone.Mediator.publish 'tome:manual-cast-denied', timeUntilResubmit: timeUntilResubmit
|
||||
else
|
||||
Backbone.Mediator.publish 'tome:manual-cast', {realTime: true}
|
||||
@updateReplayability()
|
||||
|
||||
onDoneButtonClick: (e) ->
|
||||
Backbone.Mediator.publish 'level:show-victory', showModal: true
|
||||
|
@ -72,14 +82,19 @@ module.exports = class CastButtonView extends CocoView
|
|||
return if e.preload
|
||||
@casting = true
|
||||
if @hasStartedCastingOnce # Don't play this sound the first time
|
||||
Backbone.Mediator.publish 'audio-player:play-sound', trigger: 'cast', volume: 0.5
|
||||
@playSound 'cast', 0.5
|
||||
@hasStartedCastingOnce = true
|
||||
@updateCastButton()
|
||||
|
||||
onManualCastDenied: (e) ->
|
||||
wait = moment().add(e.timeUntilResubmit, 'ms').fromNow()
|
||||
#@playSound 'manual-cast-denied', 1.0 # find some sound for this?
|
||||
noty text: "You can try again #{wait}.", layout: 'center', type: 'warning', killer: false, timeout: 6000
|
||||
|
||||
onNewWorld: (e) ->
|
||||
@casting = false
|
||||
if @hasCastOnce # Don't play this sound the first time
|
||||
Backbone.Mediator.publish 'audio-player:play-sound', trigger: 'cast-end', volume: 0.5
|
||||
@playSound 'cast-end', 0.5
|
||||
@hasCastOnce = true
|
||||
@updateCastButton()
|
||||
|
||||
|
@ -120,6 +135,17 @@ module.exports = class CastButtonView extends CocoView
|
|||
@castButton.text castText
|
||||
#@castButton.prop 'disabled', not castable
|
||||
|
||||
updateReplayability: =>
|
||||
return if @destroyed
|
||||
return unless @options.level.get 'replayable'
|
||||
timeUntilResubmit = @options.session.timeUntilResubmit()
|
||||
disabled = timeUntilResubmit > 0
|
||||
submitButton = @$el.find('.submit-button').toggleClass('disabled', disabled)
|
||||
submitAgainLabel = submitButton.find('.submit-again-time').toggleClass('secret', not disabled)
|
||||
if disabled
|
||||
waitTime = moment().add(timeUntilResubmit, 'ms').fromNow()
|
||||
submitAgainLabel.text waitTime
|
||||
|
||||
setAutocastDelay: (delay) ->
|
||||
#console.log 'Set autocast delay to', delay
|
||||
return unless delay
|
||||
|
|
|
@ -122,7 +122,11 @@ module.exports = class SpellView extends CocoView
|
|||
addCommand
|
||||
name: 'run-code-real-time'
|
||||
bindKey: {win: 'Ctrl-Shift-Enter', mac: 'Command-Shift-Enter|Ctrl-Shift-Enter'}
|
||||
exec: -> Backbone.Mediator.publish 'tome:manual-cast', {realTime: true}
|
||||
exec: =>
|
||||
if @options.level.get('replayable') and (timeUntilResubmit = @session.timeUntilResubmit()) > 0
|
||||
Backbone.Mediator.publish 'tome:manual-cast-denied', timeUntilResubmit: timeUntilResubmit
|
||||
else
|
||||
Backbone.Mediator.publish 'tome:manual-cast', {realTime: true}
|
||||
addCommand
|
||||
name: 'no-op'
|
||||
bindKey: {win: 'Ctrl-S', mac: 'Command-S|Ctrl-S'}
|
||||
|
@ -616,7 +620,7 @@ module.exports = class SpellView extends CocoView
|
|||
onSignificantChange.push _.debounce @checkSuspectCode, 750 if @options.level.get 'suspectCode'
|
||||
@onCodeChangeMetaHandler = =>
|
||||
return if @eventsSuppressed
|
||||
Backbone.Mediator.publish 'audio-player:play-sound', trigger: 'code-change', volume: 0.5
|
||||
#@playSound 'code-change', volume: 0.5 # Currently not using this sound.
|
||||
if @spellThang
|
||||
@spell.hasChangedSignificantly @getSource(), @spellThang.aether.raw, (hasChanged) =>
|
||||
if not @spellThang or hasChanged
|
||||
|
|
|
@ -163,8 +163,9 @@ module.exports = class TomeView extends CocoView
|
|||
if realTime
|
||||
sessionState.submissionCount = (sessionState.submissionCount ? 0) + 1
|
||||
sessionState.flagHistory = _.filter sessionState.flagHistory ? [], (event) => event.team isnt (@options.session.get('team') ? 'humans')
|
||||
sessionState.lastUnsuccessfulSubmissionTime = new Date() if @options.level.get 'replayable'
|
||||
@options.session.set 'state', sessionState
|
||||
Backbone.Mediator.publish 'tome:cast-spells', spells: @spells, preload: preload, realTime: realTime, submissionCount: sessionState.submissionCount ? 0, flagHistory: sessionState.flagHistory ? []
|
||||
Backbone.Mediator.publish 'tome:cast-spells', spells: @spells, preload: preload, realTime: realTime, submissionCount: sessionState.submissionCount ? 0, flagHistory: sessionState.flagHistory ? [], difficulty: sessionState.difficulty ? 0
|
||||
|
||||
onToggleSpellList: (e) ->
|
||||
@spellList.rerenderEntries()
|
||||
|
|
|
@ -80,6 +80,7 @@ work = () ->
|
|||
self.world.levelSessionIDs = args.levelSessionIDs
|
||||
self.world.submissionCount = args.submissionCount
|
||||
self.world.flagHistory = args.flagHistory
|
||||
self.world.difficulty = args.difficulty
|
||||
self.world.loadFromLevel args.level, true if args.level
|
||||
self.world.headless = args.headless
|
||||
self.goalManager = new GoalManager(self.world)
|
||||
|
|
|
@ -181,8 +181,8 @@ if __name__ == '__main__':
|
|||
api_key = sys.argv[1]
|
||||
api_secret = sys.argv[2]
|
||||
# HoC
|
||||
printPriceConversionRates(api_key, api_secret, '2014-12-08', '2014-12-13')
|
||||
printPriceConversionRates(api_key, api_secret, '2014-12-08', '2014-12-19')
|
||||
|
||||
# Use these to feed numbers into Stripe parsing script, since Stripe knows better about conversions than Mixpanel
|
||||
print 'Pre-HoC shown', getShownSubModal(api_key, api_secret, '2014-12-06', '2014-12-07')
|
||||
print 'Post-HoC shown', getShownSubModal(api_key, api_secret, '2014-12-14', '2014-12-14')
|
||||
print 'Post-HoC shown', getShownSubModal(api_key, api_secret, '2014-12-20', '2015-01-04')
|
||||
|
|
|
@ -74,7 +74,7 @@ def getHoCPriceConversionRates(paymentsFile):
|
|||
# 'start2': datetime(2014, 12, 11, 0, 34),
|
||||
# 'end2': datetime(2014, 12, 12, 3, 21),
|
||||
# 'start3': datetime(2014, 12, 13, 17, 30),
|
||||
'Show subscription modal': 45343,
|
||||
'Show subscription modal': 86883,
|
||||
'Finished subscription purchase': 0
|
||||
},
|
||||
'1499': {
|
||||
|
@ -94,7 +94,7 @@ def getHoCPriceConversionRates(paymentsFile):
|
|||
|
||||
# Find 'Finished subscription purchase' event from Stripe data
|
||||
startDate = datetime(2014, 12, 8)
|
||||
endDate = datetime(2014, 12, 14)
|
||||
endDate = datetime(2014, 12, 20)
|
||||
print startDate, 'to', endDate
|
||||
with open(paymentsFile) as f:
|
||||
first = True
|
||||
|
@ -180,14 +180,14 @@ def getPostHoCPriceConversionRates(paymentsFile):
|
|||
# Show count from Mixpanel
|
||||
prices = {
|
||||
'999': {
|
||||
'Show subscription modal': 2935,
|
||||
'Show subscription modal': 13339,
|
||||
'Finished subscription purchase': 0
|
||||
}
|
||||
}
|
||||
|
||||
# Find 'Finished subscription purchase' event from Stripe data
|
||||
startDate = datetime(2014, 12, 14)
|
||||
endDate = datetime(2014, 12, 15)
|
||||
startDate = datetime(2014, 12, 20)
|
||||
endDate = datetime(2015, 1, 4)
|
||||
print startDate, 'to', endDate
|
||||
with open(paymentsFile) as f:
|
||||
first = True
|
||||
|
|
|
@ -6,5 +6,6 @@ AnalyticsLogEventSchema = new mongoose.Schema({
|
|||
type: Date
|
||||
'default': Date.now
|
||||
}, {strict: false})
|
||||
AnalyticsLogEventSchema.index({event: 1, created: -1})
|
||||
|
||||
module.exports = AnalyticsLogEvent = mongoose.model('analytics.log.event', AnalyticsLogEventSchema)
|
||||
|
|
|
@ -21,11 +21,11 @@ class AnalyticsLogEventHandler extends Handler
|
|||
instance
|
||||
|
||||
getByRelationship: (req, res, args...) ->
|
||||
return @getLevelCompletionsBySlugs(req, res) if args[1] is 'level_completions'
|
||||
return @getCampaignDropOffs(req, res) if args[1] is 'campaign_drop_offs'
|
||||
return @getLevelCompletionsBySlug(req, res) if args[1] is 'level_completions'
|
||||
return @getCampaignCompletionsBySlug(req, res) if args[1] is 'campaign_completions'
|
||||
super(arguments...)
|
||||
|
||||
getLevelCompletionsBySlugs: (req, res) ->
|
||||
getLevelCompletionsBySlug: (req, res) ->
|
||||
# Returns an array of per-day level starts and finishes
|
||||
# Parameters:
|
||||
# slug - level slug
|
||||
|
@ -97,8 +97,8 @@ class AnalyticsLogEventHandler extends Handler
|
|||
@levelCompletionsCache[cacheKey] = completions[level]
|
||||
@sendSuccess res, completions[levelSlug]
|
||||
|
||||
getCampaignDropOffs: (req, res) ->
|
||||
# Returns a dictionary of per-campaign level start and finish drop-offs
|
||||
getCampaignCompletionsBySlug: (req, res) ->
|
||||
# Returns a dictionary of per-campaign level starts, finishes, and drop-offs
|
||||
# Drop-off: last started or finished level event
|
||||
# Parameters:
|
||||
# slugs - array of campaign slugs
|
||||
|
@ -128,7 +128,7 @@ class AnalyticsLogEventHandler extends Handler
|
|||
cacheKey += 'e' + endDay if endDay?
|
||||
return @sendSuccess res, campaignDropOffs if campaignDropOffs = @campaignDropOffsCache[cacheKey]
|
||||
|
||||
calculateDropOffs = (campaigns) =>
|
||||
getCompletions = (campaigns) =>
|
||||
# Calculate campaign drop off rates
|
||||
# Input:
|
||||
# campaigns - per-campaign dictionary of ordered level slugs
|
||||
|
@ -180,7 +180,7 @@ class AnalyticsLogEventHandler extends Handler
|
|||
levelProgression[level].finishDropped++ if i is userProgression[user].length - 1
|
||||
|
||||
# Put in campaign order
|
||||
campaignRates = {}
|
||||
completions = {}
|
||||
for level of levelProgression
|
||||
for campaign of campaigns
|
||||
if level in campaigns[campaign]
|
||||
|
@ -188,14 +188,14 @@ class AnalyticsLogEventHandler extends Handler
|
|||
startDropped = levelProgression[level].startDropped
|
||||
finished = levelProgression[level].finished
|
||||
finishDropped = levelProgression[level].finishDropped
|
||||
campaignRates[campaign] ?=
|
||||
completions[campaign] ?=
|
||||
levels: []
|
||||
# overall:
|
||||
# started: 0,
|
||||
# startDropped: 0,
|
||||
# finished: 0,
|
||||
# finishDropped: 0
|
||||
campaignRates[campaign].levels.push
|
||||
completions[campaign].levels.push
|
||||
level: level
|
||||
started: started
|
||||
startDropped: startDropped
|
||||
|
@ -204,19 +204,19 @@ class AnalyticsLogEventHandler extends Handler
|
|||
break
|
||||
|
||||
# Sort level data by campaign order
|
||||
for campaign of campaignRates
|
||||
campaignRates[campaign].levels.sort (a, b) ->
|
||||
for campaign of completions
|
||||
completions[campaign].levels.sort (a, b) ->
|
||||
if campaigns[campaign].indexOf(a.level) < campaigns[campaign].indexOf(b.level) then return -1 else 1
|
||||
|
||||
# Return all campaign data for simplicity
|
||||
# Cache other individual campaigns too, since we have them
|
||||
@campaignDropOffsCache[cacheKey] = campaignRates
|
||||
for campaign of campaignRates
|
||||
@campaignDropOffsCache[cacheKey] = completions
|
||||
for campaign of completions
|
||||
cacheKey = campaign
|
||||
cacheKey += 's' + startDay if startDay?
|
||||
cacheKey += 'e' + endDay if endDay?
|
||||
@campaignDropOffsCache[cacheKey] = campaignRates
|
||||
@sendSuccess res, campaignRates
|
||||
@campaignDropOffsCache[cacheKey] = completions
|
||||
@sendSuccess res, completions
|
||||
|
||||
getLevelData = (campaigns, campaignLevelIDs) =>
|
||||
# Get level data and replace levelIDs with level slugs in campaigns
|
||||
|
@ -239,10 +239,8 @@ class AnalyticsLogEventHandler extends Handler
|
|||
for campaign of campaigns
|
||||
mapFn = (item) -> levelSlugMap[item]
|
||||
campaigns[campaign] = _.map campaigns[campaign], mapFn, @
|
||||
# Forest campaign levels are reversed for some reason
|
||||
campaigns[campaign].reverse() if campaign is 'forest'
|
||||
|
||||
calculateDropOffs campaigns
|
||||
getCompletions campaigns
|
||||
|
||||
getCampaignData = () =>
|
||||
# Get campaign data
|
||||
|
|
|
@ -55,6 +55,7 @@ LevelHandler = class LevelHandler extends Handler
|
|||
'tasks'
|
||||
'helpVideos'
|
||||
'campaign'
|
||||
'replayable'
|
||||
]
|
||||
|
||||
postEditableProperties: ['name']
|
||||
|
@ -383,7 +384,7 @@ LevelHandler = class LevelHandler extends Handler
|
|||
# Build list of level average playtimes
|
||||
playtimes = []
|
||||
for item in data
|
||||
playtimes.push
|
||||
playtimes.push
|
||||
level: item._id.level
|
||||
created: item._id.created
|
||||
average: item.average
|
||||
|
|
|
@ -9,6 +9,7 @@ class LevelSessionHandler extends Handler
|
|||
|
||||
getByRelationship: (req, res, args...) ->
|
||||
return @getActiveSessions req, res if args.length is 2 and args[1] is 'active'
|
||||
return @getRecentSessions req, res if args.length is 2 and args[1] is 'recent'
|
||||
return @getCodeLanguageCounts req, res if args[1] is 'code_language_counts'
|
||||
super(arguments...)
|
||||
|
||||
|
@ -29,6 +30,19 @@ class LevelSessionHandler extends Handler
|
|||
documents = (@formatEntity(req, doc) for doc in documents)
|
||||
@sendSuccess(res, documents)
|
||||
|
||||
getRecentSessions: (req, res) ->
|
||||
return @sendForbiddenError(res) unless req.user?.isAdmin()
|
||||
|
||||
levelSlug = req.query.slug or req.body.slug
|
||||
limit = req.query.limit or req.body.limit or 7
|
||||
|
||||
return @sendSuccess res, [] unless levelSlug?
|
||||
|
||||
query = @modelClass.find({"levelID": levelSlug}).sort({changed: -1}).limit(limit)
|
||||
query.exec (err, documents) =>
|
||||
return @sendDatabaseError(res, err) if err
|
||||
@sendSuccess res, documents
|
||||
|
||||
hasAccessToDocument: (req, document, method=null) ->
|
||||
return true if req.method is 'GET' and document.get('submitted')
|
||||
return true if ('employer' in (req.user?.get('permissions') ? [])) and (method ? req.method).toLowerCase() is 'get'
|
||||
|
|
|
@ -16,7 +16,8 @@ AchievablePlugin = (schema, options) ->
|
|||
return
|
||||
# Keep track the document before it's saved
|
||||
schema.post 'init', (doc) ->
|
||||
before[doc.id] = doc.toObject()
|
||||
#doc.beforeDoc = doc.toObject() # TODO: switch to this
|
||||
before[doc.id] = doc.toObject() # TODO: switch from this, run the testzzz
|
||||
# TODO check out how many objects go unreleased
|
||||
|
||||
# Check if an achievement has been earned
|
||||
|
@ -43,6 +44,6 @@ AchievablePlugin = (schema, options) ->
|
|||
return unless newlyAchieved and (not alreadyAchieved or isRepeatable)
|
||||
EarnedAchievement.createForAchievement(achievement, doc, originalDocObj)
|
||||
|
||||
delete before[doc.id] if doc.id of before
|
||||
delete before[doc.id] if doc.id of before # TODO: don't do it!
|
||||
|
||||
module.exports = AchievablePlugin
|
||||
|
|
|
@ -23,4 +23,62 @@ class UserCodeProblemHandler extends Handler
|
|||
ucp.set('creator', req.user._id)
|
||||
ucp
|
||||
|
||||
getByRelationship: (req, res, args...) ->
|
||||
return @getCommonLevelProblemsBySlug(req, res) if args[1] is 'common_problems'
|
||||
super(arguments...)
|
||||
|
||||
getCommonLevelProblemsBySlug: (req, res) ->
|
||||
# Returns an ordered array of common user code problems with: language, message, hint, count
|
||||
# Parameters:
|
||||
# slug - level slug
|
||||
# startDay - Inclusive, optional, e.g. '2014-12-14'
|
||||
# endDay - Exclusive, optional, e.g. '2014-12-16'
|
||||
|
||||
levelSlug = req.query.slug or req.body.slug
|
||||
startDay = req.query.startDay or req.body.startDay
|
||||
endDay = req.query.endDay or req.body.endDay
|
||||
|
||||
return @sendSuccess res, [] unless levelSlug?
|
||||
|
||||
# Cache results for 1 day
|
||||
@commonLevelProblemsCache ?= {}
|
||||
@commonLevelProblemsCachedSince ?= new Date()
|
||||
if (new Date()) - @commonLevelProblemsCachedSince > 86400 * 1000 # Dumb cache expiration
|
||||
@commonLevelProblemsCache = {}
|
||||
@commonLevelProblemsCachedSince = new Date()
|
||||
cacheKey = levelSlug
|
||||
cacheKey += 's' + startDay if startDay?
|
||||
cacheKey += 'e' + endDay if endDay?
|
||||
return @sendSuccess res, commonProblems if commonProblems = @commonLevelProblemsCache[cacheKey]
|
||||
|
||||
# Build query
|
||||
match = if startDay? or endDay? then {$match: {$and: []}} else {$match: {}}
|
||||
match["$match"]["$and"].push created: {$gte: new Date(startDay + "T00:00:00.000Z")} if startDay?
|
||||
match["$match"]["$and"].push created: {$lt: new Date(endDay + "T00:00:00.000Z")} if endDay?
|
||||
group = {"$group": {"_id": {"errMessage": "$errMessageNoLineInfo", "errHint": "$errHint", "language": "$language", "levelID": "$levelID"}, "count": {"$sum": 1}}}
|
||||
sort = { $sort : { "_id.levelID": 1, count : -1, "_id.language": 1 } }
|
||||
query = UserCodeProblem.aggregate match, group, sort
|
||||
|
||||
query.exec (err, data) =>
|
||||
if err? then return @sendDatabaseError res, err
|
||||
|
||||
# Build per-level common problem lists
|
||||
commonProblems = {}
|
||||
for item in data
|
||||
levelID = item._id.levelID
|
||||
commonProblems[levelID] ?= []
|
||||
commonProblems[levelID].push
|
||||
language: item._id.language
|
||||
message: item._id.errMessage
|
||||
hint: item._id.errHint
|
||||
count: item.count
|
||||
|
||||
# Cache all the levels
|
||||
for levelID of commonProblems
|
||||
cacheKey = levelID
|
||||
cacheKey += 's' + startDay if startDay?
|
||||
cacheKey += 'e' + endDay if endDay?
|
||||
@commonLevelProblemsCache[cacheKey] = commonProblems[levelID]
|
||||
@sendSuccess res, commonProblems[levelSlug]
|
||||
|
||||
module.exports = new UserCodeProblemHandler()
|
||||
|
|
|
@ -127,26 +127,15 @@ setupJavascript404s = (app) ->
|
|||
|
||||
setupFallbackRouteToIndex = (app) ->
|
||||
app.all '*', (req, res) ->
|
||||
if req.user
|
||||
sendMain(req, res)
|
||||
# Disabling for HoC
|
||||
# req.user.set('lastIP', req.connection.remoteAddress)
|
||||
# req.user.save()
|
||||
else
|
||||
user = auth.makeNewUser(req)
|
||||
makeNext = (req, res) -> -> sendMain(req, res)
|
||||
next = makeNext(req, res)
|
||||
auth.loginUser(req, res, user, false, next)
|
||||
|
||||
sendMain = (req, res) ->
|
||||
fs.readFile path.join(__dirname, 'public', 'main.html'), 'utf8', (err, data) ->
|
||||
log.error "Error modifying main.html: #{err}" if err
|
||||
# insert the user object directly into the html so the application can have it immediately. Sanitize </script>
|
||||
data = data.replace('"userObjectTag"', JSON.stringify(UserHandler.formatEntity(req, req.user)).replace(/\//g, '\\/'))
|
||||
res.header 'Cache-Control', 'no-cache, no-store, must-revalidate'
|
||||
res.header 'Pragma', 'no-cache'
|
||||
res.header 'Expires', 0
|
||||
res.send 200, data
|
||||
fs.readFile path.join(__dirname, 'public', 'main.html'), 'utf8', (err, data) ->
|
||||
log.error "Error modifying main.html: #{err}" if err
|
||||
# insert the user object directly into the html so the application can have it immediately. Sanitize </script>
|
||||
user = if req.user then JSON.stringify(UserHandler.formatEntity(req, req.user)).replace(/\//g, '\\/') else '{}'
|
||||
data = data.replace('"userObjectTag"', user)
|
||||
res.header 'Cache-Control', 'no-cache, no-store, must-revalidate'
|
||||
res.header 'Pragma', 'no-cache'
|
||||
res.header 'Expires', 0
|
||||
res.send 200, data
|
||||
|
||||
setupFacebookCrossDomainCommunicationRoute = (app) ->
|
||||
app.get '/channel.html', (req, res) ->
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue