diff --git a/app/assets/javascripts/workers/worker_world.js b/app/assets/javascripts/workers/worker_world.js index d9deafe07..171cb0be8 100644 --- a/app/assets/javascripts/workers/worker_world.js +++ b/app/assets/javascripts/workers/worker_world.js @@ -311,6 +311,7 @@ self.setupDebugWorldToRunUntilFrame = function (args) { self.debugWorld.levelSessionIDs = args.levelSessionIDs; self.debugWorld.submissionCount = args.submissionCount; self.debugWorld.flagHistory = args.flagHistory; + self.debugWorld.difficulty = args.difficulty; if (args.level) self.debugWorld.loadFromLevel(args.level, true); self.debugWorld.debugging = true; @@ -371,6 +372,7 @@ self.runWorld = function runWorld(args) { self.world.levelSessionIDs = args.levelSessionIDs; self.world.submissionCount = args.submissionCount; self.world.flagHistory = args.flagHistory || []; + self.world.difficulty = args.difficulty || 0; if(args.level) self.world.loadFromLevel(args.level, true); self.world.preloading = args.preload; diff --git a/app/core/initialize.coffee b/app/core/initialize.coffee index 2bceda950..3d42b664a 100644 --- a/app/core/initialize.coffee +++ b/app/core/initialize.coffee @@ -1,5 +1,5 @@ Backbone.Mediator.setValidationEnabled false -app = require 'core/application' +app = null channelSchemas = 'auth': require 'schemas/subscriptions/auth' @@ -21,6 +21,15 @@ definitionSchemas = 'misc': require 'schemas/definitions/misc' init = -> + return if app + if not window.userObject._id + $.ajax('/auth/whoami', {success: (res) -> + window.userObject = res + init() + }) + return + + app = require 'core/application' setupConsoleLogging() watchForErrors() setUpIOSLogging() @@ -34,8 +43,6 @@ init = -> handleNormalUrls() setUpMoment() # Set up i18n for moment -module.exports.init = init = _.once init - handleNormalUrls = -> # http://artsy.github.com/blog/2012/06/25/replacing-hashbang-routes-with-pushstate/ $(document).on 'click', "a[href^='/']", (event) -> diff --git a/app/lib/Angel.coffee b/app/lib/Angel.coffee index 8aec202f2..44c54c562 100644 --- a/app/lib/Angel.coffee +++ b/app/lib/Angel.coffee @@ -39,7 +39,7 @@ module.exports = class Angel extends CocoClass # say: debugging stuff, usually off; log: important performance indicators, keep on say: (args...) -> #@log args... - log: -> + log: -> # console.info.apply is undefined in IE9, CofeeScript splats invocation won't work. # http://stackoverflow.com/questions/5472938/does-ie9-support-console-log-and-is-it-a-real-function message = "|#{@shared.godNick}'s #{@nick}|" @@ -246,6 +246,7 @@ module.exports = class Angel extends CocoClass work.testWorld.levelSessionIDs = work.levelSessionIDs work.testWorld.submissionCount = work.submissionCount work.testWorld.flagHistory = work.flagHistory ? [] + work.testWorld.difficulty = work.difficulty testWorld.loadFromLevel work.level work.testWorld.preloading = work.preload work.testWorld.headless = work.headless diff --git a/app/lib/God.coffee b/app/lib/God.coffee index cdaabdcd7..b22f6dcd7 100644 --- a/app/lib/God.coffee +++ b/app/lib/God.coffee @@ -63,6 +63,7 @@ module.exports = class God extends CocoClass onTomeCast: (e) -> @lastSubmissionCount = e.submissionCount @lastFlagHistory = (flag for flag in e.flagHistory when flag.source isnt 'code') + @lastDifficulty = e.difficulty @createWorld e.spells, e.preload, e.realTime createWorld: (spells, preload, realTime) -> @@ -92,6 +93,7 @@ module.exports = class God extends CocoClass levelSessionIDs: @levelSessionIDs submissionCount: @lastSubmissionCount flagHistory: @lastFlagHistory + difficulty: @lastDifficulty goals: @angelsShare.goalManager?.getGoals() headless: @angelsShare.headless preload: preload @@ -123,6 +125,7 @@ module.exports = class God extends CocoClass levelSessionIDs: @levelSessionIDs submissionCount: @lastSubmissionCount flagHistory: @lastFlagHistory + difficulty: @lastDifficulty goals: @goalManager?.getGoals() frame: args.frame currentThangID: args.thangID diff --git a/app/lib/LevelLoader.coffee b/app/lib/LevelLoader.coffee index c6b9ec3b8..f4f442ff0 100644 --- a/app/lib/LevelLoader.coffee +++ b/app/lib/LevelLoader.coffee @@ -374,6 +374,7 @@ module.exports = class LevelLoader extends CocoClass @world.levelSessionIDs = if @opponentSessionID then [@sessionID, @opponentSessionID] else [@sessionID] @world.submissionCount = @session?.get('state')?.submissionCount ? 0 @world.flagHistory = @session?.get('state')?.flagHistory ? [] + @world.difficulty = @session?.get('state')?.difficulty ? 0 serializedLevel = @level.serialize(@supermodel, @session, @opponentSession) @world.loadFromLevel serializedLevel, false console.log 'World has been initialized from level loader.' diff --git a/app/lib/world/world.coffee b/app/lib/world/world.coffee index a4ee8aaea..0c3d3332c 100644 --- a/app/lib/world/world.coffee +++ b/app/lib/world/world.coffee @@ -360,7 +360,7 @@ module.exports = class World #console.log "... world serializing frames from", startFrame, "to", endFrame, "of", @totalFrames [transferableObjects, nontransferableObjects] = [0, 0] delete flag.processed for flag in @flagHistory - o = {totalFrames: @totalFrames, maxTotalFrames: @maxTotalFrames, frameRate: @frameRate, dt: @dt, victory: @victory, userCodeMap: {}, trackedProperties: {}, flagHistory: @flagHistory} + o = {totalFrames: @totalFrames, maxTotalFrames: @maxTotalFrames, frameRate: @frameRate, dt: @dt, victory: @victory, userCodeMap: {}, trackedProperties: {}, flagHistory: @flagHistory, difficulty: @difficulty} o.trackedProperties[prop] = @[prop] for prop in @trackedProperties or [] for thangID, methods of @userCodeMap @@ -467,7 +467,7 @@ module.exports = class World w.userCodeMap[thangID][methodName][aetherStateKey] = serializedAether[aetherStateKey] else w = new World o.userCodeMap, classMap - [w.totalFrames, w.maxTotalFrames, w.frameRate, w.dt, w.scriptNotes, w.victory, w.flagHistory] = [o.totalFrames, o.maxTotalFrames, o.frameRate, o.dt, o.scriptNotes ? [], o.victory, o.flagHistory] + [w.totalFrames, w.maxTotalFrames, w.frameRate, w.dt, w.scriptNotes, w.victory, w.flagHistory, w.difficulty] = [o.totalFrames, o.maxTotalFrames, o.frameRate, o.dt, o.scriptNotes ? [], o.victory, o.flagHistory, o.difficulty] w[prop] = val for prop, val of o.trackedProperties perf.t1 = now() diff --git a/app/locale/de-DE.coffee b/app/locale/de-DE.coffee index 3e7f6e88d..6aacf321b 100644 --- a/app/locale/de-DE.coffee +++ b/app/locale/de-DE.coffee @@ -146,13 +146,13 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription: fork: "Fork" play: "Spiel starten" # When used as an action verb, like "Play next level" retry: "Erneut versuchen" -# actions: "Actions" -# info: "Info" -# help: "Help" + actions: "Aktionen" + info: "Info" + help: "Hilfe" watch: "Beobachten" unwatch: "Nicht beobachten" submit_patch: "Patch einreichen" -# submit_changes: "Submit Changes" + submit_changes: "Änderungen einreichen" general: and: "und" @@ -160,16 +160,16 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription: date: "Datum" body: "Inhalt" version: "Version" -# submitter: "Submitter" -# submitted: "Submitted" + submitter: "Übermittler" + submitted: "Übermittelt" commit_msg: "Übertrage Nachricht" -# review: "Review" + review: "Prüfen" version_history: "Versionshistorie" version_history_for: "Versionsgeschichte für: " -# select_changes: "Select two changes below to see the difference." -# undo: "Undo (Ctrl+Z)" -# redo: "Redo (Ctrl+Shift+Z)" -# play_preview: "Play preview of current level" + select_changes: "Wähle zwei Änderungen unten um den Unterschied sehen zu können." + undo: "Rückgängig (Ctrl+Z)" + redo: "Wiederholen (Ctrl+Shift+Z)" + play_preview: "Spiele eine Vorschau des momentanen Levels" result: "Ergebnis" results: "Ergebnisse" description: "Beschreibung" @@ -191,7 +191,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription: medium: "Mittel" hard: "Schwer" player: "Spieler" - player_level: "Level" # Like player level 5, not like level: Dungeons of Kithgard + player_level: "Stufe" # Like player level 5, not like level: Dungeons of Kithgard units: second: "Sekunde" @@ -270,7 +270,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription: loading_ready: "Bereit!" loading_start: "Starte Level" problem_alert_title: "Repariere deinen Code" -# problem_alert_help: "Help" + problem_alert_help: "Hilfe" time_current: "Aktuell" time_total: "Total" time_goto: "Gehe zu" @@ -295,10 +295,10 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription: tip_great_responsibility: "Mit großen Programmierfähigkeiten kommt große Verantwortung." tip_munchkin: "Wenn du dein Gemüse nicht isst, besucht dich ein Zwerg während du schläfst." tip_binary: "Es gibt auf der Welt nur 10 Arten von Menschen: die die Binär verstehen und die die nicht." - tip_commitment_yoda: "Ein Programmier muss die größte Hingabe haben, den ernstesten Verstand. ~ Yoda" - tip_no_try: "Tu. Oder tu nicht. Es gibt kein Versuchen. - Yoda" + tip_commitment_yoda: "Ein Programmier muss die größte Hingabe haben, den ernstesten Verstand. - Yoda" + tip_no_try: "Tun oder nicht tun. Es gibt kein Versuchen. - Yoda" tip_patience: "Geduld du haben musst, junger Padawan. - Yoda" - tip_documented_bug: "Ein dokumentierter Fehler ist kein Fehler; er ist ein Merkmal." + tip_documented_bug: "Ein dokumentierter Fehler ist kein Fehler; er ist ein Besonderheit." tip_impossible: "Es wirkt immer unmöglich bis es vollbracht ist. - Nelson Mandela" tip_talk_is_cheap: "Reden ist billig. Zeig mir den Code. - Linus Torvalds" tip_first_language: "Das Schwierigste, das du jemals lernen wirst, ist die erste Programmiersprache. - Alan Kay" @@ -307,15 +307,15 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription: tip_premature_optimization: "Vorzeitige Optimierung ist die Wurzel allen Übels (oder mindestens des meisten) bei der Programmierung - Donald Knuth" tip_brute_force: "Verwende im Zweifelsfall rohe Gewalt. - Ken Thompson" tip_extrapolation: "Es gibt nur zwei Sorten Menschen, diejenigen die aus unvollständigen Informationen Schlüsse ziehen können, ..." -# tip_superpower: "Coding is the closest thing we have to a superpower." + tip_superpower: "Programmieren ist das näheste zu einer Superkraft was wir haben." game_menu: inventory_tab: "Inventar" save_load_tab: "Speicher/Lade" options_tab: "Einstellungen" guide_tab: "Handbuch" -# guide_video_tutorial: "Video Tutorial" -# guide_tips: "Tips" + guide_video_tutorial: "Video Anleitung" + guide_tips: "Hinweise" multiplayer_tab: "Mehrspieler" auth_tab: "Registrieren" inventory_caption: "Rüste deinen Helden aus" @@ -329,7 +329,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription: inventory: choose_inventory: "Gegenstände ausrüsten" equipped_item: "Hinzugefügt" -# required_purchase_title: "Required" + required_purchase_title: "Benötigt" available_item: "Verfügbar" restricted_title: "Eingeschränkt" should_equip: "(Doppelklick zum Hinzufügen)" @@ -349,7 +349,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription: prompt_title: "Nicht genug Edelsteine" prompt_body: "Benötigst du mehr?" prompt_button: "Laden betreten" -# recovered: "Previous gems purchase recovered. Please refresh the page." + recovered: "Vorhergegangener Edelsteinkauf rückgängig gemacht. Aktualisiere bitte die Seite." subscribe: subscribe_title: "Abonnieren" @@ -411,7 +411,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription: current_value: "Aktueller Wert" default_value: "Standardwert" parameters: "Parameter" -# returns: "Returns" + returns: "Gibt zurück" granted_by: "Gewährt durch" save_load: @@ -449,7 +449,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription: why_paragraph_2_prefix: "Darum geht's beim Programmieren. Es soll Spaß machen. Nicht so einen Spaß wie" why_paragraph_2_italic: "jau, 'ne Plakette" why_paragraph_2_center: "sondern Spaß wie" - why_paragraph_2_italic_caps: "NEIN MUTTI ICH MUSS NOCH DEN LEVEL BEENDEN !" + why_paragraph_2_italic_caps: "NEIN MUTTI ICH MUSS NOCH DAS LEVEL BEENDEN !" why_paragraph_2_suffix: "Deshalb ist CodeCombat ein Multiplayerspiel und kein spielähnlicher Kurs. Wir werden nicht aufhören bis du nicht mehr aufhören kannst -- nur diesmal ist das eine gute Sache." why_paragraph_3: "Wenn dich Spiele süchtig machen, dann lass dich von diesem süchtig machen und werde ein Zauberer des Technologiezeitalters." press_title: "Blogger/Presse" @@ -482,14 +482,14 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription: forum_prefix: "Für alle öffentlichen Themen, benutze stattdessen " forum_page: "unser Forum" forum_suffix: "." -# faq_prefix: "There's also a" -# faq: "FAQ" -# subscribe_prefix: "If you need help figuring out a level, please" -# subscribe: "buy a CodeCombat subscription" -# subscribe_suffix: "and we'll be happy to help you with your code." -# subscriber_support: "Since you're a CodeCombat subscriber, your email will get our priority support." -# screenshot_included: "Screenshot included." -# where_reply: "Where should we reply?" + faq_prefix: "Es gibt auch ein" + faq: "FAQ" + subscribe_prefix: "Wenn du hilfe brauchst ein Level zu lösen, bitte" + subscribe: "kaufe ein CodeCombat Abonnement" + subscribe_suffix: "und wir werden dir gerne bei deinem Code helfen." + subscriber_support: "Da du ein CodeCombat Abonnent bist, bekommt deine E-Mail Priorität." + screenshot_included: "Bildschirmfoto hinzugefügt." + where_reply: "Wohin sollen wir antworten?" send: "Sende Feedback" contact_candidate: "Kontaktiere Kandidaten" # Deprecated recruitment_reminder: "Benutzen Sie dieses Formular um Kontakt zu Kandidaten aufzunehmen, an denen Sie interessiert sind. Bedenken Sie das CodeCombat 15% des ersten Jahresgehaltes berechnet. Diese Gebühr wird fällig wenn Sie den Kandidaten einstellen und ist für 90 Tage rückerstattungsfähig, sollte der Mitarbeiter nicht eingestellt bleiben. Mitarbeiter die für Teilzeit, Remote oder eine Auftragsarbeit eingestellt werden sind kostenlos, das gilt auch für Praktikanten." # Deprecated @@ -573,22 +573,22 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription: classes: archmage_title: "Erzmagier" archmage_title_description: "(Programmierer)" -# archmage_summary: "If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!" + archmage_summary: "Wenn du ein Entwickler bist der daran interessiert ist Lernspiele zu programmieren, werde ein Erzmagier um uns zu helfen CodeCombat zu erschaffen!" artisan_title: "Handwerker" artisan_title_description: "(Level Entwickler)" -# artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program." + artisan_summary: "Erschaffe und teile Level zum spielen für dich und deine Freunde. Werde ein Handwerker um die Kunst zu lernen anderen Programmieren zu lehren." adventurer_title: "Abenteurer" adventurer_title_description: "(Level Spieltester)" -# adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release." + adventurer_summary: "Bekomme unsere neuen Level (sogar unser Abonnement Inhalt) kostenlos eine Woche früher und hilf uns Fehler vor der Veröffentlichung zu finden." scribe_title: "Schreiber" scribe_title_description: "(Artikel Editor)" -# scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe." + scribe_summary: "Guter Code braucht gute Dokumentation. Schreibe, bearbeite and verbessere die, von weltweit Millionen von Spielern, gelesenen Dokumentationen." diplomat_title: "Diplomat" diplomat_title_description: "(Übersetzer)" -# diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations." + diplomat_summary: "CodeCombat wird in 45+ Sprachen von unseren Diplomaten übersetzt. Hilf uns und steuere Übersetzungen bei." ambassador_title: "Botschafter" ambassador_title_description: "(Support)" -# ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world." + ambassador_summary: "Zähme unsere Forum Benutzer und weise denen mit Fragen die Richtung. Unsere Botschafter repräsentieren CodeCombat vor der Welt." editor: main_title: "CodeCombat Editoren" @@ -608,9 +608,9 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription: more: "Mehr" wiki: "Wiki" live_chat: "Live Chat" -# thang_main: "Main" -# thang_spritesheets: "Spritesheets" -# thang_colors: "Colors" + thang_main: "Main" # I'd keep it this way, everyone should get what it means + thang_spritesheets: "Sprite Palette" + thang_colors: "Farben" level_some_options: "Einige Einstellungsmöglichkeiten?" level_tab_thangs: "Thangs" level_tab_scripts: "Skripte" @@ -657,7 +657,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription: achievement_query_misc: "Sonstige Schlüsselerfolge" achievement_query_goals: "Level Erfolge" level_completion: "abgeschlossene Level" -# pop_i18n: "Populate I18N" + pop_i18n: "Bevölkere I18N" article: edit_btn_preview: "Vorschau" @@ -665,7 +665,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription: contribute: page_title: "Mitwirken" -# intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!" + intro_blurb: "CodeCombat ist zu 100% Open Source! Hunderte hingebungsvolle Spieler haben uns geholfen das Spiel zu dem zu machen was es heute ist. Trete uns bei und schreibe das nächste Kapitel in der Aufgabe von CodeCombat der Welt Programmieren zu lehren!" alert_account_message_intro: "Hey du!" alert_account_message: "Um Klassen-Emails abonnieren zu können, musst du dich zuerst anmelden." archmage_introduction: "Einer der größten Vorteile daran ein Spiel aufzubauen, ist es, dass so viele verschiedene Aspekte mit reinspielen. Grafiken, Sound, echtzeit Networking, Social Networking und natürlich viele der gewöhnlichen Aspekte des Programmierens, von low-level Datenbankmanagement und Server Administration bis hin zum Aufbau von Design und Interface. Es gibt viel zu tun und wenn du ein erfahrener Programmierer bist, mit einer Veranlagung dazu, wirklich knallhart bei CodeCombat einzutauchen, dann könnte diese Klasse etwas für dich sein. Wir würden uns wahnsinnig über deine Hilfe dabei freuen, das beste Programmierspiel der Welt aufzubauen." @@ -963,7 +963,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription: art_paragraph_1: "Für den Verweis auf CodeCombat, nenne und verlinke bitte die Website codecombat.com nahe der Quelle oder an der Stelle, wo es für das Medium angemessen ist. Zum Beispiel:" use_list_1: "Wenn in einem Film verwendet, nenne codecombat.com in den Credits/Abspann" use_list_2: "Wenn auf einer Webseite verwendet, füge einen Link nahe bei der Verwendung ein, z.B. unter einem Bild oder auf der generellen Beitragsseite, wo auch andere Creative Commons Werke und Open Source Software genannt wird, die auf der Seite verwendet wird. Wenn deutlich auf CodeCombat Bezug genommen wird, wie z.B. in einem Blogeintrag, in dem CodeCombat erwähnt wird, dann muss CodeCombat nicht separat belegt werden." -# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any." + art_paragraph_2: "Wenn der benutzte Inhalt nicht von CodeCombat sonder einem Benutzer von codecombat.com geschaffen wurde, schreibe es diesem stattdessen zu und folge den Anweisungen, wenn es welche gibt, in der Beschreibung dieses Inhalts." rights_title: "Rechte vorbehalten" rights_desc: "Alle Rechte vorbehalten für die Level selbst. Dies beinhaltet" rights_scripts: "Skripte" @@ -1002,8 +1002,8 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription: done_editing: "Editierung beenden" profile_for_prefix: "Profil von " profile_for_suffix: "" -# featured: "Featured" -# not_featured: "Not Featured" + featured: "Featured" # I'd keep it that way, should be understandable by everyone + not_featured: "Not Featured" # Ref. Above looking_for: "Suche nach:" last_updated: "zuletzt geändert:" contact: "Kontakt" @@ -1143,7 +1143,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription: candidate_years_experience: "Erfahrung (Jahre)" candidate_last_updated: "Zuletzt aktualisiert" candidate_who: "Wer" -# featured_developers: "Featured Developers" + featured_developers: "Mitwirkende Entwickler" # Meaning: Mitwirken -> Contribute, play a part other_developers: "Andere Entwickler" inactive_developers: "Inaktive Etwickler" diff --git a/app/locale/en.coffee b/app/locale/en.coffee index 26d8f38cd..c0268d09f 100644 --- a/app/locale/en.coffee +++ b/app/locale/en.coffee @@ -166,8 +166,10 @@ version_history: "Version History" version_history_for: "Version History for: " select_changes: "Select two changes below to see the difference." - undo: "Undo (Ctrl+Z)" - redo: "Redo (Ctrl+Shift+Z)" + undo_prefix: "Undo" + undo_shortcut: "(Ctrl+Z)" + redo_prefix: "Redo" + redo_shortcut: "(Ctrl+Shift+Z)" play_preview: "Play preview of current level" result: "Result" results: "Results" diff --git a/app/locale/es-ES.coffee b/app/locale/es-ES.coffee index 4de941e35..9f60ff8d2 100644 --- a/app/locale/es-ES.coffee +++ b/app/locale/es-ES.coffee @@ -56,9 +56,9 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis items: "Objetos" # Tooltip on item shop button from /play unlock: "Desbloquear" # For purchasing items and heroes confirm: "Confirmar" -# owned: "Owned" # For items you own -# locked: "Locked" -# purchasable: "Purchasable" # For a hero you unlocked but haven't purchased + owned: "Lo Posees" # For items you own + locked: "Bloqueado" + purchasable: "Comprable" # For a hero you unlocked but haven't purchased available: "Disponible" skills_granted: "Habilidades concedidas" # Property documentation details heroes: "Heroes" # Tooltip on hero shop button from /play @@ -69,7 +69,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis change_hero: "Seleccionar Heroe" # Go back from choose inventory to choose hero choose_inventory: "Equipar Objetos" buy_gems: "Comprar Joyas" -# campaign_desert: "Desert Campaign" + campaign_desert: "Campaña del Desierto" campaign_forest: "Campaña del Bosque" campaign_dungeon: "Campaña del Calabozo" subscription_required: "Suscripción requerida" @@ -80,7 +80,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis level_difficulty: "Dificultad: " campaign_beginner: "Campaña de Principiante" awaiting_levels_adventurer_prefix: "Liberamos cinco niveles cada semana." -# awaiting_levels_adventurer: "Sign up as an Adventurer" + awaiting_levels_adventurer: "Regístrate como Aventurero" awaiting_levels_adventurer_suffix: "para ser el primero en jugar nuevos niveles." choose_your_level: "Elige tu nivel" # The rest of this section is the old play view at /play-old and isn't very important. adventurer_prefix: "Puedes elegir cualquier pantalla o charlar en " @@ -102,14 +102,14 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis log_in: "Entrar" logging_in: "Entrando..." log_out: "Salir" -# forgot_password: "Forgot your password?" + forgot_password: "¿Olvidaste tu contraseña?" authenticate_gplus: "Autenticar G+" load_profile: "Cargar perfil G+" load_email: "Cargar correo G+" finishing: "Finalizando" -# sign_in_with_facebook: "Sign in with Facebook" -# sign_in_with_gplus: "Sign in with G+" -# signup_switch: "Want to create an account?" + sign_in_with_facebook: "Accede usando Facebook" + sign_in_with_gplus: "Accede usando G+" + signup_switch: "¿Quieres crear una cuenta?" signup: email_announcements: "Recibir noticias por correo electrónico" @@ -118,7 +118,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis log_in: "Iniciar sesión con contraseña" social_signup: "O, puedes acceder a través de tu cuenta de Facebook o G+:" required: "Tienes que estar reginstrado antes de poder seguir por aquí." -# login_switch: "Already have an account?" + login_switch: "¿Ya tienes una cuenta?" recover: recover_account_title: "Recuperar Cuenta" diff --git a/app/locale/hu.coffee b/app/locale/hu.coffee index 509e7c4f0..ce85e3afd 100644 --- a/app/locale/hu.coffee +++ b/app/locale/hu.coffee @@ -169,7 +169,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t select_changes: "Válassz két lehetőséget alul, hogy lásd a különbséget." undo: "Vissza (Ctrl+Z)" redo: "Újra (Ctrl+Shift+Z)" -# play_preview: "Play preview of current level" + play_preview: "Aktuális szint előnézete" result: "Eredmény" results: "Eredmények" description: "Leírás" @@ -269,8 +269,8 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t keyboard_shortcuts: "Billentyűparancsok" loading_ready: "Kész!" loading_start: "Szint kezdése" - problem_alert_title: "igazítsd ki a Kódod" -# problem_alert_help: "Help" + problem_alert_title: "Igazítsd ki a Kódod" + problem_alert_help: "Segítség" time_current: "Most:" time_total: "Maximum:" time_goto: "Menj" @@ -307,15 +307,15 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t tip_premature_optimization: "Minden rossz gyökere a korai optimizáció. - Donald Knuth" tip_brute_force: "Ha kérdésesa helyzet, használj nyers erőt. - Ken Thompson" tip_extrapolation: "Csak két fajta ember létezik. Az egyik, aki extrapolál hiányos adatokból..." -# tip_superpower: "Coding is the closest thing we have to a superpower." + tip_superpower: "A programozás képessége van legközelebb a szuperképességekhez." game_menu: inventory_tab: "Raktár" save_load_tab: "Ment/Betölt" options_tab: "Beállítások" guide_tab: "Vezérfonal" -# guide_video_tutorial: "Video Tutorial" -# guide_tips: "Tips" + guide_video_tutorial: "Bevezető videó" + guide_tips: "Tippek" multiplayer_tab: "Többjátékos" auth_tab: "Iratkozz fel!" inventory_caption: "Szereld fel a hősöd!" @@ -329,7 +329,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t inventory: choose_inventory: "felszerelési tárgyak" equipped_item: "Választott" -# required_purchase_title: "Required" + required_purchase_title: "Szükséges" available_item: "Elérhető" restricted_title: "Limitált" should_equip: "(felszereléshez dupla katt)" @@ -351,57 +351,57 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t prompt_button: "Lépj be a boltba" # recovered: "Previous gems purchase recovered. Please refresh the page." -# subscribe: -# subscribe_title: "Subscribe" -# unsubscribe: "Unsubscribe" -# levels: "Get more practice with bonus levels!" -# heroes: "More powerful heroes!" -# gems: "3500 bonus gems every month!" -# items: "Over 250 bonus items!" -# parents: "For Parents" -# parents_title: "Your child will learn to code." -# parents_blurb1: "With CodeCombat, your child learns by writing real code. They start by learning simple commands, and progress to more advanced topics." -# parents_blurb2: "For $9.99 USD/mo, they get new challenges every week and personal email support from professional programmers." -# parents_blurb3: "No Risk: 100% money back guarantee, easy 1-click unsubscribe." -# subscribe_button: "Subscribe Now" -# stripe_description: "Monthly Subscription" -# subscription_required_to_play: "You'll need a subscription to play this level." + subscribe: + subscribe_title: "Feliratkozás" + unsubscribe: "Leiratkozás" + levels: "Gyakorolj a bónusz szinteken!" + heroes: "Még erősebb hősök!" + gems: "3500 búnusz drágakő havonta!" + items: "Több mint 250 bónusz tárgy!" + parents: "Szülőknek" + parents_title: "A gyereke programozni tanul majd." + parents_blurb1: "A CodeCombattal a gyereke valódi programozási feladatokon keresztül tanul. Egyszerű utasításokkal kezdenek, aztán további témákba is betekintést kapnak." + parents_blurb2: "Havonta 9,99 USD-ért, minden héten új kihívások elé állítjuk őket és személyre szóló emailes támogatást nyújtanak enkik profi programozók." + parents_blurb3: "100%-os pénzvisszafizetés garancia: 1-kattintásossal leiratkozhat." + subscribe_button: "Iratkozzon fel most" + stripe_description: "Havi feliratkozás" + subscription_required_to_play: "Ehhez a szinthez fel kell iratkoznod." -# choose_hero: -# choose_hero: "Choose Your Hero" -# programming_language: "Programming Language" -# programming_language_description: "Which programming language do you want to use?" -# default: "Default" -# experimental: "Experimental" -# python_blurb: "Simple yet powerful, great for beginners and experts." -# javascript_blurb: "The language of the web. (Not the same as Java.)" -# coffeescript_blurb: "Nicer JavaScript syntax." -# clojure_blurb: "A modern Lisp." -# lua_blurb: "Game scripting language." -# io_blurb: "Simple but obscure." -# status: "Status" -# weapons: "Weapons" -# weapons_warrior: "Swords - Short Range, No Magic" -# weapons_ranger: "Crossbows, Guns - Long Range, No Magic" -# weapons_wizard: "Wands, Staffs - Long Range, Magic" -# attack: "Damage" # Can also translate as "Attack" -# health: "Health" -# speed: "Speed" -# regeneration: "Regeneration" -# range: "Range" # As in "attack or visual range" -# blocks: "Blocks" # As in "this shield blocks this much damage" -# backstab: "Backstab" # As in "this dagger does this much backstab damage" -# skills: "Skills" -# available_for_purchase: "Available for Purchase" # Shows up when you have unlocked, but not purchased, a hero in the hero store -# level_to_unlock: "Level to unlock:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see) -# restricted_to_certain_heroes: "Only certain heroes can play this level." + choose_hero: + choose_hero: "Válassz hőst." + programming_language: "Programnyelv" + programming_language_description: "Melyik programnyelvet akarod használni?" + default: "Alapbeállítás" + experimental: "Kísérleti" + python_blurb: "Egyszerű és mégis hatékony, kezdőknek és szakértőknek is." + javascript_blurb: "Az internet nyelve. (Nem azonos a Javaval.)" + coffeescript_blurb: "Szerethetőbb JavaScript szintaxis." + clojure_blurb: "A modern Lisp." + lua_blurb: "Játék programozó nyelv" + io_blurb: "Egyszerű, de különleges." + status: "Státusz" + weapons: "Fegyverek" + weapons_warrior: "Kardok - Rövid hatótávolság, mágikus erő nélkül." + weapons_ranger: "Számszeríj, Fegyverek - Nagy hatótávolság, mágikus erő nélkül." + weapons_wizard: "Pálcák és Botok - Nagy hatótávolság és mágikus erő." + attack: "Támadóérték" # Can also translate as "Attack" + health: "Élet" + speed: "Sebesség" + regeneration: "Gyógyulás" + range: "Hatótávolság" # As in "attack or visual range" + blocks: "Blokkolás értéke" # As in "this shield blocks this much damage" + backstab: "Visszavágás" # As in "this dagger does this much backstab damage" + skills: "Képességek" + available_for_purchase: "Megvehető" # Shows up when you have unlocked, but not purchased, a hero in the hero store + level_to_unlock: "Szükséges szintek:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see) + restricted_to_certain_heroes: "Csak bizonyos hős játszhatja ezt a szintet." skill_docs: writable: "írható" # Hover over "attack" in Your Skills while playing a level to see most of this read_only: "csak olvasható" action_name: "név" action_cooldown: "Kitart" -# action_specific_cooldown: "Cooldown" + action_specific_cooldown: "Újratöltés" action_damage: "Sebzés" action_range: "Lőtávolság" action_radius: "Körzet" @@ -447,7 +447,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t why_codecombat: "CodeCombat, de miért?" why_paragraph_1: "Ha programozni akarsz tanulni, nem kellenek hozzá tanórák. Csak írnod kell egy csomó kódot és jól érezned magad közben." why_paragraph_2_prefix: "Erről szól a programozás. Buli lesz. Nem viccelek." -# why_paragraph_2_italic: "yay a badge" + why_paragraph_2_italic: "ezaz, kitüntetés" # why_paragraph_2_center: "but fun like" why_paragraph_2_italic_caps: "NE ANYA, BE KELL FEJEZNEM A SZINTET!" # why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing." @@ -573,51 +573,51 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t classes: archmage_title: "Főmágus" archmage_title_description: "(Kódoló)" -# archmage_summary: "If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!" + archmage_summary: "Ha oktatási célú játékokban érdekelt fejlesztő vagy csatlakozz főmágusként a CodeCombat csapatához!" artisan_title: "Alkotóművész" artisan_title_description: "(Szint Építő)" -# artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program." + artisan_summary: "Építs és ossz meg szinteket a barátaiddal. Legyél alkotóművész, aki másokat tanít programozni." adventurer_title: "Kalandor" adventurer_title_description: "(Játékteszter)" -# adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release." + adventurer_summary: "Szerezd meg az új szinteket, meg a feliratkozással elérhetőeket is egy héttel korábban és ingyen, és segíts a debugging-ban a hivatalos kiadás előtt." scribe_title: "Írnok" scribe_title_description: "(Cikk Szerkesztő)" -# scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe." + scribe_summary: "A jó kód jó dokumentációt igényel. Írd, szekeszd és fejleszd a fájlokat, amelyeket milliók használnak a Föld minden pontjáról." diplomat_title: "Diplomata" diplomat_title_description: "(Fordító)" -# diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations." + diplomat_summary: "CodeCombat fordítása már több mint 45 nyelvre elkezdődött. Segítsd a fordításoddal te is a munkát." ambassador_title: "Nagykövet" ambassador_title_description: "(Támogató)" -# ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world." + ambassador_summary: "Vezesd a fórumozókat és mutass utat a kérdezőknek. A CodeCombatot a Nagykövetek reprezentálják a világban." editor: main_title: "CodeCombat Szerkesztők" article_title: "Cikk Szerkesztő" -# thang_title: "Thang Editor" + thang_title: "Dolog szerkesztő" level_title: "Szint Szerkesztő" -# achievement_title: "Achievement Editor" + achievement_title: "Eredmény szerkesztő" back: "Vissza" # revert: "Revert" # revert_models: "Revert Models" # pick_a_terrain: "Pick A Terrain" -# small: "Small" -# grassy: "Grassy" -# fork_title: "Fork New Version" + small: "Kicsi" + grassy: "Füves" + fork_title: "Új Verzió villára vétele" # fork_creating: "Creating Fork..." -# generate_terrain: "Generate Terrain" + generate_terrain: "Terület generálása" more: "Több" wiki: "Tudásbázis" live_chat: "Élő cset" -# thang_main: "Main" + thang_main: "Főoldal" # thang_spritesheets: "Spritesheets" # thang_colors: "Colors" # level_some_options: "Some Options?" # level_tab_thangs: "Thangs" # level_tab_scripts: "Scripts" -# level_tab_settings: "Settings" + level_tab_settings: "Beállítások" # level_tab_components: "Components" # level_tab_systems: "Systems" -# level_tab_docs: "Documentation" + level_tab_docs: "Dokumentáció" # level_tab_thangs_title: "Current Thangs" # level_tab_thangs_all: "All" # level_tab_thangs_conditions: "Starting Conditions" diff --git a/app/locale/mk-MK.coffee b/app/locale/mk-MK.coffee index cb1677819..8d22762ea 100644 --- a/app/locale/mk-MK.coffee +++ b/app/locale/mk-MK.coffee @@ -53,7 +53,7 @@ module.exports = nativeDescription: "Македонски", englishDescription: spectate: "Набљудувај" # Ladder page players: "играчи" # Hover over a level on /play hours_played: "изиграни часови" # Hover over a level on /play - items: "Предмети" # Tooltip on item shop button from /play + items: "Опрема" # Tooltip on item shop button from /play unlock: "Отклучи" # For purchasing items and heroes confirm: "Потврди" owned: "Имаш" # For items you own @@ -64,7 +64,7 @@ module.exports = nativeDescription: "Македонски", englishDescription: heroes: "Херои" # Tooltip on hero shop button from /play achievements: "Постигнувања" # Tooltip on achievement list button from /play account: "Сметка" # Tooltip on account button from /play - settings: "Поставки" # Tooltip on settings button from /play + settings: "Подесувања" # Tooltip on settings button from /play next: "Следно" # Go from choose hero to choose inventory before playing a level change_hero: "Смени херој" # Go back from choose inventory to choose hero choose_inventory: "Опреми се" @@ -102,7 +102,7 @@ module.exports = nativeDescription: "Македонски", englishDescription: log_in: "Најави се" logging_in: "Најавувањето е во тек" log_out: "Одјави се" - forgot_password: "Ја заборави својата лозинка?" + forgot_password: "Ја заборави твојата лозинка?" authenticate_gplus: "Провери G+ најава" load_profile: "Вчитај G+ профил" load_email: "Вчитај G+ e-mail" @@ -287,9 +287,9 @@ module.exports = nativeDescription: "Македонски", englishDescription: tip_error_free: "Постојат два начина за пишување програми без грешки; само третиот работи. - Alan Perlis" tip_debugging_program: "Ако дебагирање е процесот на отстранување грешки, тогаш програмирање мора да е процесот при кој тие настануваат. - Edsger W. Dijkstra" tip_forums: "Упати се кон форумите и кажи ни што мислиш!" -# tip_baby_coders: "In the future, even babies will be Archmages." + tip_baby_coders: "Во иднината, дури и бебињата ќе бидат Веле-Волшебници." tip_morale_improves: "Вчитувањето ќе продолжи се додека моралот не се подобри." -# tip_all_species: "We believe in equal opportunities to learn programming for all species." + tip_all_species: "Веруваме во еднакви можности за изучување на програмирањето за сите видови." # tip_reticulating: "Reticulating spines." # tip_harry: "Yer a Wizard, " tip_great_responsibility: "Со големи програмерски вештини доаѓа и голема одговорност за дебагирање." @@ -297,7 +297,7 @@ module.exports = nativeDescription: "Македонски", englishDescription: tip_binary: "Има само 10 вида на луѓе во светот: оние кои што разбираат бинарно, и оние кои не разбираат." tip_commitment_yoda: "Програмер мора да ја има најдлабоката обврзаност, најсериозниот ум. ~ Yoda" tip_no_try: "Направи. Или не прави. Нема обидување. - Yoda" -# tip_patience: "Patience you must have, young Padawan. - Yoda" + tip_patience: "Трпение мора да имаш, млад Padawan. - Yoda" tip_documented_bug: "Документирана грешка не е грешка; тоа е едноставно нешто што програмот го прави." tip_impossible: "Секогаш изледа невозможно, се додека некој не го направи. - Nelson Mandela" tip_talk_is_cheap: "Зборувањето е евтино. Покажи ми го кодот. - Linus Torvalds" @@ -305,26 +305,26 @@ module.exports = nativeDescription: "Македонски", englishDescription: tip_hardware_problem: "Прашање: Колку програмери се потребни за да се смени сијалица? Одговор: Ниту еден, тоа е хардверски проблем." tip_hofstadters_law: "Законот на Hofstadter: Секогаш треба повеќе време отколку што очекуваш, дури и кога ќе го земеш во предвид законот на Hofstadter." tip_premature_optimization: "Предвремената оптимизација е коренот на сето зло. - Donald Knuth" -# tip_brute_force: "When in doubt, use brute force. - Ken Thompson" + tip_brute_force: "Кога не си сигурен, користи 'brute force'. - Ken Thompson" tip_extrapolation: "Има само два вида на луѓе: оние кои можат да екстраполираат од некомплетни податоци..." tip_superpower: "Програмирањето е способност, најблиска до супермоќ, која ја имаме." -# game_menu: + game_menu: # inventory_tab: "Inventory" -# save_load_tab: "Save/Load" + save_load_tab: "Зачувај/Вчитај" # options_tab: "Options" -# guide_tab: "Guide" -# guide_video_tutorial: "Video Tutorial" -# guide_tips: "Tips" -# multiplayer_tab: "Multiplayer" -# auth_tab: "Sign Up" -# inventory_caption: "Equip your hero" -# choose_hero_caption: "Choose hero, language" -# save_load_caption: "... and view history" -# options_caption: "Configure settings" -# guide_caption: "Docs and tips" -# multiplayer_caption: "Play with friends!" -# auth_caption: "Save your progress." + guide_tab: "Водич" + guide_video_tutorial: "Видео водич" + guide_tips: "Совети" + multiplayer_tab: "Повеќе играчи" + auth_tab: "Направи сметка" + inventory_caption: "Опреми го твојот херој" + choose_hero_caption: "Избери херој, јазик" + save_load_caption: "... и види историја" + options_caption: "Промени подесувања" + guide_caption: "Документи и совети" + multiplayer_caption: "Играј со пријатели!" + auth_caption: "Зачувај го твојот напредок." inventory: # choose_inventory: "Equip Items" @@ -349,70 +349,70 @@ module.exports = nativeDescription: "Македонски", englishDescription: prompt_title: "Немаш доволно скапоцени камења" prompt_body: "Дали сакаш да земеш повеќе?" prompt_button: "Влези во продавницата" -# recovered: "Previous gems purchase recovered. Please refresh the page." + recovered: "Претходното купување на скапоцени камења е вратено од загуба. Те молам 'освежи' ја страната." -# subscribe: -# subscribe_title: "Subscribe" -# unsubscribe: "Unsubscribe" -# levels: "Get more practice with bonus levels!" -# heroes: "More powerful heroes!" -# gems: "3500 bonus gems every month!" -# items: "Over 250 bonus items!" -# parents: "For Parents" -# parents_title: "Your child will learn to code." -# parents_blurb1: "With CodeCombat, your child learns by writing real code. They start by learning simple commands, and progress to more advanced topics." -# parents_blurb2: "For $9.99 USD/mo, they get new challenges every week and personal email support from professional programmers." -# parents_blurb3: "No Risk: 100% money back guarantee, easy 1-click unsubscribe." -# subscribe_button: "Subscribe Now" -# stripe_description: "Monthly Subscription" -# subscription_required_to_play: "You'll need a subscription to play this level." + subscribe: + subscribe_title: "Зачлени се" + unsubscribe: "Откажи членство" + levels: "Вежбај повеќе со дополнителни нивоа!" + heroes: "Помоќни херои!" + gems: "3500 скапоцени камења секој месец!" + items: "Над 250 дополнителни предмети и опрема!" + parents: "За родители" + parents_title: "Вашето дете ќе научи да програмира." + parents_blurb1: "Со CodeCombat, вашите деца учат преку пишување на вистински програмски код. Почнуваат со учење на едноставни команди, по што се продолжува на понапредни теми." + parents_blurb2: "За $9.99 американски долари месечно, добиваат нови предизвици секоја недела и лична поддршка преку e-mail, од страна на професионални програмери." + parents_blurb3: "Без ризик: 100% гаранција за враќање на парите, лесно откажување на членството со еден клик." + subscribe_button: "Зачлени се сега" + stripe_description: "Месечна членарина" + subscription_required_to_play: "Треба да бидеш зачленет за да го играш ова ниво." -# choose_hero: -# choose_hero: "Choose Your Hero" -# programming_language: "Programming Language" -# programming_language_description: "Which programming language do you want to use?" + choose_hero: + choose_hero: "Избери го твојот херој" + programming_language: "Програмски јазик" + programming_language_description: "Кој програмски јазик сакаш да го користиш?" # default: "Default" -# experimental: "Experimental" -# python_blurb: "Simple yet powerful, great for beginners and experts." -# javascript_blurb: "The language of the web. (Not the same as Java.)" -# coffeescript_blurb: "Nicer JavaScript syntax." -# clojure_blurb: "A modern Lisp." -# lua_blurb: "Game scripting language." -# io_blurb: "Simple but obscure." -# status: "Status" -# weapons: "Weapons" -# weapons_warrior: "Swords - Short Range, No Magic" -# weapons_ranger: "Crossbows, Guns - Long Range, No Magic" -# weapons_wizard: "Wands, Staffs - Long Range, Magic" -# attack: "Damage" # Can also translate as "Attack" -# health: "Health" -# speed: "Speed" -# regeneration: "Regeneration" -# range: "Range" # As in "attack or visual range" -# blocks: "Blocks" # As in "this shield blocks this much damage" -# backstab: "Backstab" # As in "this dagger does this much backstab damage" -# skills: "Skills" -# available_for_purchase: "Available for Purchase" # Shows up when you have unlocked, but not purchased, a hero in the hero store -# level_to_unlock: "Level to unlock:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see) -# restricted_to_certain_heroes: "Only certain heroes can play this level." + experimental: "Експериментално" + python_blurb: "Едноставен, но моќен, одличен за почетници и експерти." + javascript_blurb: "Јазикот на веб-от. (Не е исто што и Java.)" + coffeescript_blurb: "Поубава JavaScript синтакса." + clojure_blurb: "Модерен Lisp." + lua_blurb: "Јазик за скриптирање на игри." + io_blurb: "Едноставен, но не така очигледен." + status: "Статус" + weapons: "Оружја" + weapons_warrior: "Мечеви - Краток досег, нема магија" + weapons_ranger: "Самострели, Пушки - Долг досег, нема магија" + weapons_wizard: "Волшебни стапчиња, стапови - долг досег, има магија" + attack: "Напад" # Can also translate as "Attack" + health: "Здравје" + speed: "Брзина" + regeneration: "Заздравување" + range: "Досег" # As in "attack or visual range" + blocks: "Блокира" # As in "this shield blocks this much damage" + backstab: "Од зад грб" # As in "this dagger does this much backstab damage" + skills: "Вештини" + available_for_purchase: "Достапно за купување" # Shows up when you have unlocked, but not purchased, a hero in the hero store + level_to_unlock: "Ниво за да се отклучи:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see) + restricted_to_certain_heroes: "Само одредени херои можат да го играат ова ниво." -# skill_docs: + skill_docs: # writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this # read_only: "read-only" -# action_name: "name" + action_name: "име" # action_cooldown: "Takes" # action_specific_cooldown: "Cooldown" # action_damage: "Damage" -# action_range: "Range" -# action_radius: "Radius" -# action_duration: "Duration" -# example: "Example" -# ex: "ex" # Abbreviation of "example" -# current_value: "Current Value" -# default_value: "Default value" -# parameters: "Parameters" -# returns: "Returns" -# granted_by: "Granted by" + action_range: "Досег" + action_radius: "Радиус" + action_duration: "Времетраење" + example: "Пример" + ex: "пр" # Abbreviation of "example" + current_value: "Моментална вредност" + default_value: "Стандардна вредност" + parameters: "Параметри" + returns: "Враќа" + granted_by: "Овозможено од" # save_load: # granularity_saved_games: "Saved" diff --git a/app/locale/nl-NL.coffee b/app/locale/nl-NL.coffee index effa5f76e..b41626252 100644 --- a/app/locale/nl-NL.coffee +++ b/app/locale/nl-NL.coffee @@ -4,7 +4,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription no_ie: "CodeCombat werkt niet in IE8 of ouder. Sorry!" # Warning that only shows up in IE8 and older no_mobile: "CodeCombat is niet gemaakt voor mobiele apparaten en werkt misschien niet!" # Warning that shows up on mobile devices play: "Speel" # The big play button that just starts playing a level -# try_it: "Try It" # Alternate wording for Play button + try_it: "Probeer nu" # Alternate wording for Play button old_browser: "Uh oh, jouw browser is te oud om CodeCombat te kunnen spelen, Sorry!" # Warning that shows up on really old Firefox/Chrome/Safari old_browser_suffix: "Je kan toch proberen, maar het zal waarschijnlijk niet werken!" ipad_browser: "Slecht nieuws: CodeCombat draait niet in je browser op iPad. Goed nieuws: onze iPad-app wordt op het moment beoordeeld door Apple." @@ -22,7 +22,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription forum: "Forum" account: "Lidmaatschap" profile: "Profiel" -# stats: "Stats" + stats: "Statistieken" # code: "Code" admin: "Administrator" # Only shows up when you are an admin home: "Home" @@ -31,7 +31,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription about: "Over Ons" contact: "Contact" twitter_follow: "Volgen" -# teachers: "Teachers" + teachers: "Docenten" modal: close: "Sluiten" @@ -52,36 +52,36 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription play_as: "Speel als " # Ladder page spectate: "Toeschouwen" # Ladder page players: "Spelers" # Hover over a level on /play -# hours_played: "hours played" # Hover over a level on /play + hours_played: "Speeltijd" # Hover over a level on /play # items: "Items" # Tooltip on item shop button from /play - unlock: "Ontgrendel" # For purchasing items and heroes + unlock: "Koop" # For purchasing items and heroes confirm: "Bevestigen" -# owned: "Owned" # For items you own + owned: "In bezit" # For items you own locked: "Vergrendeld" -# purchasable: "Purchasable" # For a hero you unlocked but haven't purchased -# available: "Available" + purchasable: "Te koop" # For a hero you unlocked but haven't purchased + available: "Beschikbaar" # skills_granted: "Skills Granted" # Property documentation details -# heroes: "Heroes" # Tooltip on hero shop button from /play -# achievements: "Achievements" # Tooltip on achievement list button from /play + heroes: "Helden" # Tooltip on hero shop button from /play + achievements: "Prestaties" # Tooltip on achievement list button from /play # account: "Account" # Tooltip on account button from /play settings: "Instellingen" # Tooltip on settings button from /play -# next: "Next" # Go from choose hero to choose inventory before playing a level -# change_hero: "Change Hero" # Go back from choose inventory to choose hero + next: "Volgende" # Go from choose hero to choose inventory before playing a level + change_hero: "Verander held" # Go back from choose inventory to choose hero # choose_inventory: "Equip Items" buy_gems: "Edelstenen kopen" -# campaign_desert: "Desert Campaign" -# campaign_forest: "Forest Campaign" -# campaign_dungeon: "Dungeon Campaign" -# subscription_required: "Subscription Required" + campaign_desert: "Woestijncampagne" + campaign_forest: "Boscampagne" + campaign_dungeon: "Kerkercampagne" + subscription_required: "Abonnement nodig" free: "Gratis" subscribed: "Geabbonneerd" # older_campaigns: "Older Campaigns" anonymous: "Anonieme Speler" level_difficulty: "Moeilijkheidsgraad: " campaign_beginner: "Beginnercampagne" -# awaiting_levels_adventurer_prefix: "We release five levels per week." -# awaiting_levels_adventurer: "Sign up as an Adventurer" -# awaiting_levels_adventurer_suffix: "to be the first to play new levels." + awaiting_levels_adventurer_prefix: "We brengen 5 nieuwe levels per week uit." + awaiting_levels_adventurer: "Schrijf je in als Avonturier" + awaiting_levels_adventurer_suffix: "om de eerste te zijn die nieuwe levels speelt." choose_your_level: "Kies Je Level" # The rest of this section is the old play view at /play-old and isn't very important. adventurer_prefix: "Je kunt meteen naar een van de levels hieronder springen, of de levels bespreken op " adventurer_forum: "het Avonturiersforum" @@ -106,7 +106,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription authenticate_gplus: "G+ verifiëren" load_profile: "G+ profiel laden" load_email: "G+ e-mail laden" -# finishing: "Finishing" + finishing: "Aan het afmaken" sign_in_with_facebook: "Inloggen met Facebook" sign_in_with_gplus: "Inloggen met G+" signup_switch: "Wil je een account maken?" @@ -117,7 +117,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription sign_up: "Aanmelden" log_in: "inloggen met wachtwoord" social_signup: "Of je kunt je registreren met Facebook of G+:" -# required: "You need to log in before you can go that way." + required: "Je moet inloggen om daarheen te gaan." login_switch: "Heb je al een account?" recover: @@ -125,13 +125,13 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription send_password: "Verzend nieuw wachtwoord" recovery_sent: "Herstel e-mail verzonden." -# items: -# primary: "Primary" -# secondary: "Secondary" -# armor: "Armor" -# accessories: "Accessories" + items: + primary: "Primair" + secondary: "Secundair" + armor: "Harnas" + accessories: "Accessoires" # misc: "Misc" -# books: "Books" + books: "Boeken" common: loading: "Bezig met laden..." @@ -146,18 +146,18 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription fork: "Fork" play: "Spelen" # When used as an action verb, like "Play next level" retry: "Probeer opnieuw" -# actions: "Actions" + actions: "Acties" # info: "Info" # help: "Help" watch: "Volgen" unwatch: "Ontvolgen" submit_patch: "Correctie Opsturen" -# submit_changes: "Submit Changes" + submit_changes: "Veranderingen indienen" general: and: "en" name: "Naam" -# date: "Date" + date: "Datum" body: "Inhoud" version: "Versie" # submitter: "Submitter" @@ -166,10 +166,10 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription # review: "Review" version_history: "Versie geschiedenis" version_history_for: "Versie geschiedenis voor: " -# select_changes: "Select two changes below to see the difference." + select_changes: "Selecteer hieronder twee veranderingen om het verschil te zien." # undo: "Undo (Ctrl+Z)" # redo: "Redo (Ctrl+Shift+Z)" -# play_preview: "Play preview of current level" + play_preview: "Speel voorproefje van dit level" result: "Resultaat" results: "Resultaten" description: "Beschrijving" @@ -191,7 +191,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription medium: "Medium" hard: "Moeilijk" player: "Speler" -# player_level: "Level" # Like player level 5, not like level: Dungeons of Kithgard + player_level: "Niveau" # Like player level 5, not like level: Dungeons of Kithgard units: second: "seconde" @@ -200,53 +200,53 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription minutes: "minuten" hour: "uur" hours: "uren" -# day: "day" -# days: "days" -# week: "week" -# weeks: "weeks" -# month: "month" -# months: "months" -# year: "year" -# years: "years" + day: "dag" + days: "dagen" + week: "week" + weeks: "weken" + month: "maand" + months: "maanden" + year: "jaar" + years: "jaren" play_level: done: "Klaar" home: "Home" # Not used any more, will be removed soon. # level: "Level" # Like "Level: Dungeons of Kithgard" -# skip: "Skip" + skip: "Overslaan" # game_menu: "Game Menu" guide: "Handleiding" restart: "Herstarten" goals: "Doelen" -# goal: "Goal" + goal: "Doel" # running: "Running..." -# success: "Success!" -# incomplete: "Incomplete" -# timed_out: "Ran out of time" + success: "Gelukt!" + incomplete: "Incompleet" + timed_out: "De tijd is op" # failing: "Failing" action_timeline: "Actie tijdlijn" click_to_select: "Klik op een eenheid om deze te selecteren." # control_bar_multiplayer: "Multiplayer" -# control_bar_join_game: "Join Game" -# reload: "Reload" + control_bar_join_game: "Meespelen" + reload: "Herlaad" reload_title: "Alle Code Herladen?" reload_really: "Weet je zeker dat je dit level tot het begin wilt herladen?" reload_confirm: "Herlaad Alles" -# victory: "Victory" + victory: "Gewonnen" victory_title_prefix: "" victory_title_suffix: " Compleet" victory_sign_up: "Schrijf je in om je vooruitgang op te slaan" victory_sign_up_poke: "Wil je jouw code opslaan? Maak een gratis account aan!" victory_rate_the_level: "Beoordeel het level: " # Only in old-style levels. victory_return_to_ladder: "Keer terug naar de ladder" -# victory_play_continue: "Continue" -# victory_saving_progress: "Saving Progress" + victory_play_continue: "Ga door" + victory_saving_progress: "Voortgang opslaan" victory_go_home: "Ga naar Home" # Only in old-style levels. victory_review: "Vertel ons meer!" # Only in old-style levels. victory_hour_of_code_done: "Ben Je Klaar?" victory_hour_of_code_done_yes: "Ja, ik ben klaar met mijn Hour of Code!" -# victory_experience_gained: "XP Gained" -# victory_gems_gained: "Gems Gained" + victory_experience_gained: "XP verdient" + victory_gems_gained: "Edelstenen verdient" guide_title: "Handleiding" tome_minion_spells: "Jouw Minions' Spreuken" # Only in old-style levels. tome_read_only_spells: "Read-Only Spreuken" # Only in old-style levels. diff --git a/app/locale/zh-HANS.coffee b/app/locale/zh-HANS.coffee index f7d491f9b..7cb7e59ad 100644 --- a/app/locale/zh-HANS.coffee +++ b/app/locale/zh-HANS.coffee @@ -102,7 +102,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese log_in: "登录" logging_in: "正在登录" log_out: "登出" -# forgot_password: "Forgot your password?" + forgot_password: "忘记密码?" authenticate_gplus: "使用 G+ 授权" load_profile: "载入 G+ 档案" load_email: "载入 G+ 电子邮件" @@ -148,7 +148,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese retry: "重试" # actions: "Actions" # info: "Info" -# help: "Help" + help: "帮助" watch: "关注" unwatch: "取消关注" submit_patch: "提交补丁" @@ -353,7 +353,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese subscribe: subscribe_title: "订阅" -# unsubscribe: "Unsubscribe" + unsubscribe: "取消订阅" levels: "多解锁17个关卡!每周解锁5个新关卡!" heroes: "更多强大的英雄!" gems: "每月多3500宝石奖励!" @@ -483,7 +483,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese forum_page: "我们的论坛" forum_suffix: "" # faq_prefix: "There's also a" -# faq: "FAQ" + faq: "FAQ" # subscribe_prefix: "If you need help figuring out a level, please" # subscribe: "buy a CodeCombat subscription" # subscribe_suffix: "and we'll be happy to help you with your code." diff --git a/app/models/CocoModel.coffee b/app/models/CocoModel.coffee index e0e1be276..8f7bb6d16 100644 --- a/app/models/CocoModel.coffee +++ b/app/models/CocoModel.coffee @@ -94,7 +94,7 @@ class CocoModel extends Backbone.Model loadFromBackup: -> return unless @saveBackups - existing = storage.load @id + existing = storage.load @id # + @attributes.__v # TODO: try and test this, also only use __v for non-versioned, otherwise just id if existing @set(existing, {silent: true}) CocoModel.backedUp[@id] = @ @@ -102,8 +102,8 @@ class CocoModel extends Backbone.Model saveBackup: -> @saveBackupNow() saveBackupNow: -> - storage.save(@id, @attributes) - CocoModel.backedUp[@id] = @ + storage.save(@id, @attributes) # TODO: use __v + CocoModel.backedUp[@id] = @ # TODO @backedUp = {} schema: -> return @constructor.schema @@ -377,22 +377,37 @@ class CocoModel extends Backbone.Model #- Internationalization updateI18NCoverage: -> - i18nObjects = @findI18NObjects() - return unless i18nObjects.length - langCodeArrays = (_.keys(i18n) for i18n in i18nObjects) - @set('i18nCoverage', _.intersection(langCodeArrays...)) + langCodeArrays = [] + pathToData = {} - findI18NObjects: (data, results) -> - data ?= @attributes - results ?= [] + TreemaUtils.walk(@attributes, @schema(), null, (path, data, workingSchema) -> + # Store parent data for the next block... + if data?.i18n + pathToData[path] = data + + if _.string.endsWith path, 'i18n' + i18n = data + + # grab the parent data + parentPath = path[0...-5] + parentData = pathToData[parentPath] + + # use it to determine what properties actually need to be translated + props = workingSchema.props or [] + props = (prop for prop in props when parentData[prop]) + + # get a list of lang codes where its object has keys for every prop to be translated + coverage = _.filter(_.keys(i18n), (langCode) -> + translations = i18n[langCode] + _.all((translations[prop] for prop in props)) + ) + langCodeArrays.push coverage + ) + + return unless langCodeArrays.length + # language codes that are covered for every i18n object are fully covered + overallCoverage = _.intersection(langCodeArrays...) + @set('i18nCoverage', overallCoverage) - if _.isPlainObject(data) or _.isArray(data) - for [key, value] in _.pairs data - if key is 'i18n' - results.push value - else if _.isPlainObject(value) or _.isArray(value) - @findI18NObjects(value, results) - - return results module.exports = CocoModel diff --git a/app/models/LevelSession.coffee b/app/models/LevelSession.coffee index 5d59d1bc2..cc30de4b8 100644 --- a/app/models/LevelSession.coffee +++ b/app/models/LevelSession.coffee @@ -53,3 +53,16 @@ module.exports = class LevelSession extends CocoModel save: (attrs, options) -> return if @shouldAvoidCorruptData attrs super attrs, options + + increaseDifficulty: -> + state = @get('state') ? {} + state.difficulty = (state.difficulty ? 0) + 1 + delete state.lastUnsuccessfulSubmissionTime + @set 'state', state + + timeUntilResubmit: -> + state = @get('state') ? {} + return 0 unless last = state.lastUnsuccessfulSubmissionTime + last = new Date(last) if _.isString last + # Wait at least this long before allowing submit button active again. + (last - new Date()) + 22 * 60 * 60 * 1000 diff --git a/app/schemas/models/level.coffee b/app/schemas/models/level.coffee index 3a4c7988b..581fb4104 100644 --- a/app/schemas/models/level.coffee +++ b/app/schemas/models/level.coffee @@ -299,6 +299,7 @@ _.extend LevelSchema.properties, style: c.shortString title: 'Style', description: 'Like: original, eccentric, scripted, edited, etc.' free: {type: 'boolean', title: 'Free', description: 'Whether this video is freely available to all players without a subscription.'} url: c.url {title: 'URL', description: 'Link to the video on Vimeo.'} + replayable: {type: 'boolean', title: 'Replayable', description: 'Whether this (hero) level infinitely scales up its difficulty and can be beaten over and over for greater rewards.'} # Admin flags adventurer: { type: 'boolean' } diff --git a/app/schemas/models/level_session.coffee b/app/schemas/models/level_session.coffee index 0c225906e..939d015ae 100644 --- a/app/schemas/models/level_session.coffee +++ b/app/schemas/models/level_session.coffee @@ -114,6 +114,12 @@ _.extend LevelSessionSchema.properties, description: 'How many times the session has been submitted for real-time playback (can affect the random seed).' type: 'integer' minimum: 0 + difficulty: + description: 'The highest difficulty level beaten, for use in increasing-difficulty replayable levels.' + type: 'integer' + minimum: 0 + lastUnsuccessfulSubmissionTime: c.date + description: 'The last time that real-time submission was started without resulting in a win.' flagHistory: description: 'The history of flag events during the last real-time playback submission.' type: 'array' diff --git a/app/schemas/subscriptions/tome.coffee b/app/schemas/subscriptions/tome.coffee index 7cdcef7a0..6dd258cf4 100644 --- a/app/schemas/subscriptions/tome.coffee +++ b/app/schemas/subscriptions/tome.coffee @@ -7,16 +7,20 @@ module.exports = preload: {type: 'boolean'} realTime: {type: 'boolean'} - 'tome:cast-spells': c.object {title: 'Cast Spells', description: 'Published when spells are cast', required: ['spells', 'preload', 'realTime', 'submissionCount', 'flagHistory']}, + 'tome:cast-spells': c.object {title: 'Cast Spells', description: 'Published when spells are cast', required: ['spells', 'preload', 'realTime', 'submissionCount', 'flagHistory', 'difficulty']}, spells: [type: 'object'] preload: [type: 'boolean'] realTime: [type: 'boolean'] submissionCount: [type: 'integer'] flagHistory: [type: 'array'] + difficulty: [type: 'integer'] 'tome:manual-cast': c.object {title: 'Manually Cast Spells', description: 'Published when you wish to manually recast all spells', required: []}, realTime: {type: 'boolean'} + 'tome:manual-cast-denied': c.object {title: 'Manual Cast Denied', description: 'Published when player attempts to submit for real-time playback, but must wait after a replayable level failure.', required: ['timeUntilResubmit']}, + timeUntilResubmit: {type: 'number'} + 'tome:spell-created': c.object {title: 'Spell Created', description: 'Published after a new spell has been created', required: ['spell']}, spell: {type: 'object'} diff --git a/app/styles/editor/campaign/campaign-editor-view.sass b/app/styles/editor/campaign/campaign-editor-view.sass index fd133e581..f96fffc5a 100644 --- a/app/styles/editor/campaign/campaign-editor-view.sass +++ b/app/styles/editor/campaign/campaign-editor-view.sass @@ -28,5 +28,8 @@ top: 1% padding: 3px 8px - #analytics-modal .modal-content - background-color: white + #analytics-modal + .modal-dialog + width: 75% + .modal-content + background-color: white diff --git a/app/styles/editor/editor.sass b/app/styles/editor/editor.sass index 34eccdf79..1314f92c3 100644 --- a/app/styles/editor/editor.sass +++ b/app/styles/editor/editor.sass @@ -137,6 +137,8 @@ .treema-root background-color: white border-radius: 4px + &:focus + box-shadow: 0 0 10px blue .editor-nano-container position: static diff --git a/app/styles/editor/level/thangs-tab-view.sass b/app/styles/editor/level/thangs-tab-view.sass index 84dd8b2c2..60fbded75 100644 --- a/app/styles/editor/level/thangs-tab-view.sass +++ b/app/styles/editor/level/thangs-tab-view.sass @@ -125,3 +125,8 @@ #contextmenu text-align: left + + #thang-components-edit-view + #thang-component-configs + // Get these away from the bottom of the screen so we can have dropdowns. + padding-bottom: 400px diff --git a/app/templates/editor/campaign/campaign-editor-view.jade b/app/templates/editor/campaign/campaign-editor-view.jade index c6c40f058..d48490b9b 100644 --- a/app/templates/editor/campaign/campaign-editor-view.jade +++ b/app/templates/editor/campaign/campaign-editor-view.jade @@ -65,6 +65,7 @@ block outer_content td Finished td Dropped td Drop % + td Completion % tbody - for (var i = 0; i < campaignDropOffs.levels.length; i++) tr @@ -75,6 +76,7 @@ block outer_content td= campaignDropOffs.levels[i].finished td= campaignDropOffs.levels[i].finishDropped td= campaignDropOffs.levels[i].finishDropRate + td= campaignDropOffs.levels[i].completionRate else button.btn.btn-default.disabled#analytics-button Analytics Loading... diff --git a/app/templates/editor/campaign/campaign-level-view.jade b/app/templates/editor/campaign/campaign-level-view.jade index ecdcd84b5..d991752af 100644 --- a/app/templates/editor/campaign/campaign-level-view.jade +++ b/app/templates/editor/campaign/campaign-level-view.jade @@ -38,9 +38,59 @@ td= levelPlaytimes[i].average.toFixed(2) else div Loading... - - - + + h4 Common Problems + if commonProblems + if commonProblems.startDay + if commonProblems.endDay + div(style='font-size:10pt') #{commonProblems.startDay} to #{commonProblems.endDay} + else + div(style='font-size:10pt') #{commonProblems.startDay} to today + table.table.table-bordered.table-condensed.table-hover(style='font-size:10pt') + thead + tr + td Language + td Error Message + td Error Hint + td Count + tbody + - for (var i = 0; i < commonProblems.length && i < 20; i++) + tr + td= commonProblems[i].language + td= commonProblems[i].message + td= commonProblems[i].hint + td= commonProblems[i].count + else + div Loading... + + h4 Recent Sessions + if recentSessions + div(style='font-size:10pt') Latest 10 sessions for this level + div(style='font-size:10pt') Double-click row to open player and session + table.table.table-bordered.table-condensed.table-hover(style='font-size:10pt') + thead + tr + td Session ID + td Player ID + td Code Language + td Playtime + td Complete + td Changed + tbody + - for (var i = 0; i < recentSessions.length; i++) + tr.recent-session(data-player-id=recentSessions[i].creator, data-session-id=recentSessions[i]._id) + td= recentSessions[i]._id + td= recentSessions[i].creator + td= recentSessions[i].codeLanguage + td= recentSessions[i].playtime + if recentSessions[i].state && recentSessions[i].state.complete + td= recentSessions[i].state.complete + else + td false + td= recentSessions[i].changed + else + div Loading... + if level.get('tasks') .tasks h3 Tasks (read only) diff --git a/app/templates/editor/level/component/level-component-edit-view.jade b/app/templates/editor/level/component/level-component-edit-view.jade index 65f3635be..a98cc6db0 100644 --- a/app/templates/editor/level/component/level-component-edit-view.jade +++ b/app/templates/editor/level/component/level-component-edit-view.jade @@ -33,7 +33,7 @@ nav.navbar.navbar-default(role='navigation') span.spl(data-i18n="common.unwatch") Unwatch if !me.get('anonymous') li#create-new-component-button - a(data-i18n="editor.level_component_b_new") Create New Component + a(data-i18n="editor.level_component_btn_new") Create New Component li a(data-i18n="editor.pop_i18n")#pop-component-i18n-button Populate i18n diff --git a/app/templates/editor/level/edit.jade b/app/templates/editor/level/edit.jade index f1e3999d5..f12e3df08 100644 --- a/app/templates/editor/level/edit.jade +++ b/app/templates/editor/level/edit.jade @@ -44,10 +44,10 @@ block header span.navbar-brand #{level.attributes.name} ul.nav.navbar-nav.navbar-right - li#undo-button(data-i18n="[title]general.undo", title="Undo (Ctrl+Z)") + li#undo-button a span.glyphicon-arrow-left.glyphicon - li#redo-button(data-i18n="[title]general.redo", title="Redo (Ctrl+Shift+Z)") + li#redo-button a span.glyphicon-arrow-right.glyphicon if authorized diff --git a/app/templates/play/level/tome/cast_button.jade b/app/templates/play/level/tome/cast_button.jade index 77886e0df..7527f9ba6 100644 --- a/app/templates/play/level/tome/cast_button.jade +++ b/app/templates/play/level/tome/cast_button.jade @@ -1,7 +1,9 @@ button.btn.btn-lg.btn-illustrated.cast-button(title=castVerbose) span(data-i18n="play_level.tome_run_button_ran") Ran -button.btn.btn-lg.btn-illustrated.submit-button(title=castRealTimeVerbose, data-i18n="play_level.tome_submit_button") Submit +button.btn.btn-lg.btn-illustrated.submit-button(title=castRealTimeVerbose) + span(data-i18n="play_level.tome_submit_button") Submit + span.spl.secret.submit-again-time button.btn.btn-lg.btn-illustrated.done-button.secret span(data-i18n="play_level.done") Done diff --git a/app/views/editor/achievement/AchievementEditView.coffee b/app/views/editor/achievement/AchievementEditView.coffee index 14c28a2be..8fbe6abf5 100644 --- a/app/views/editor/achievement/AchievementEditView.coffee +++ b/app/views/editor/achievement/AchievementEditView.coffee @@ -63,7 +63,7 @@ module.exports = class AchievementEditView extends RootView @$el.find('#achievement-view').empty() for key, value of @treema.data @achievement.set key, value - earned = earnedPoints: @achievement.get 'worth' + earned = get: (key) => {earnedPoints: @achievement.get('worth'), previouslyAchievedAmount: 0}[key] popup = new AchievementPopup achievement: @achievement, earnedAchievement: earned, popup: false, container: $('#achievement-view') openSaveModal: -> diff --git a/app/views/editor/campaign/CampaignEditorView.coffee b/app/views/editor/campaign/CampaignEditorView.coffee index 51598815e..71f434fb2 100644 --- a/app/views/editor/campaign/CampaignEditorView.coffee +++ b/app/views/editor/campaign/CampaignEditorView.coffee @@ -47,7 +47,7 @@ module.exports = class CampaignEditorView extends RootView @listenToOnce @levels, 'sync', @onFundamentalLoaded @listenToOnce @achievements, 'sync', @onFundamentalLoaded - _.delay @getCampaignDropOffs, 1000 + _.delay @getCampaignCompletions, 1000 loadThangTypeNames: -> # Load the names of the ThangTypes that this level's Treema nodes might want to display. @@ -240,7 +240,7 @@ module.exports = class CampaignEditorView extends RootView if achievement.hasLocalChanges() @toSave.add achievement - getCampaignDropOffs: => + getCampaignCompletions: => # Fetch last 7 days of campaign drop-off rates startDay = new Date() @@ -254,14 +254,15 @@ module.exports = class CampaignEditorView extends RootView mapFn = (item) -> item.startDropRate = (item.startDropped / item.started * 100).toFixed(2) item.finishDropRate = (item.finishDropped / item.finished * 100).toFixed(2) + item.completionRate = (item.finished / item.started * 100).toFixed(2) item @campaignDropOffs.levels = _.map @campaignDropOffs.levels, mapFn, @ @campaignDropOffs.startDay = startDay @render() # TODO: Why do we need this url dash? - request = @supermodel.addRequestResource 'campaign_drop_offs', { - url: '/db/analytics_log_event/-/campaign_drop_offs' + request = @supermodel.addRequestResource 'campaign_completions', { + url: '/db/analytics_log_event/-/campaign_completions' data: {startDay: startDay, slug: @campaignHandle} method: 'POST' success: success diff --git a/app/views/editor/campaign/CampaignLevelView.coffee b/app/views/editor/campaign/CampaignLevelView.coffee index 56e3df97e..3771520d5 100644 --- a/app/views/editor/campaign/CampaignLevelView.coffee +++ b/app/views/editor/campaign/CampaignLevelView.coffee @@ -1,5 +1,8 @@ CocoView = require 'views/core/CocoView' Level = require 'models/Level' +LevelSession = require 'models/LevelSession' +ModelModal = require 'views/modal/ModelModal' +User = require 'models/User' module.exports = class CampaignLevelView extends CocoView id: 'campaign-level-view' @@ -7,6 +10,7 @@ module.exports = class CampaignLevelView extends CocoView events: 'click .close': 'onClickClose' + 'dblclick .recent-session': 'onDblClickRecentSession' constructor: (options, @level) -> super(options) @@ -15,20 +19,53 @@ module.exports = class CampaignLevelView extends CocoView @listenToOnce @fullLevel, 'sync', => @render?() @levelSlug = @level.get('slug') + @getCommonLevelProblems() @getLevelCompletions() @getLevelPlaytimes() + @getRecentSessions() getRenderData: -> c = super() c.level = if @fullLevel.loaded then @fullLevel else @level + c.commonProblems = @commonProblems c.levelCompletions = @levelCompletions c.levelPlaytimes = @levelPlaytimes + c.recentSessions = @recentSessions c onClickClose: -> @$el.addClass('hidden') @trigger 'hidden' + onDblClickRecentSession: (e) -> + # Admin view of players' code + return unless me.isAdmin() + row = $(e.target).parent() + player = new User _id: row.data 'player-id' + session = new LevelSession _id: row.data 'session-id' + @openModalView new ModelModal models: [session, player] + + getCommonLevelProblems: -> + # Fetch last 30 days of common level problems + startDay = new Date() + startDay.setDate(startDay.getUTCDate() - 29) + startDay = startDay.getUTCFullYear() + '-' + (startDay.getUTCMonth() + 1) + '-' + startDay.getUTCDate() + + success = (data) => + return if @destroyed + @commonProblems = data + @commonProblems.startDay = startDay + @render() + + # TODO: Why do we need this url dash? + request = @supermodel.addRequestResource 'common_problems', { + url: '/db/user_code_problem/-/common_problems' + data: {startDay: startDay, slug: @levelSlug} + method: 'POST' + success: success + }, 0 + request.load() + getLevelCompletions: -> # Fetch last 7 days of level completion counts success = (data) => @@ -72,3 +109,20 @@ module.exports = class CampaignLevelView extends CocoView success: success }, 0 request.load() + + getRecentSessions: -> + limit = 10 + + success = (data) => + return if @destroyed + @recentSessions = data + @render() + + # TODO: Why do we need this url dash? + request = @supermodel.addRequestResource 'level_sessions_recent', { + url: "/db/level_session/-/recent" + data: {slug: @levelSlug, limit: limit} + method: 'POST' + success: success + }, 0 + request.load() \ No newline at end of file diff --git a/app/views/editor/level/LevelEditView.coffee b/app/views/editor/level/LevelEditView.coffee index 53dabaa61..ff7892796 100644 --- a/app/views/editor/level/LevelEditView.coffee +++ b/app/views/editor/level/LevelEditView.coffee @@ -137,11 +137,11 @@ module.exports = class LevelEditView extends RootView showUndoDescription: -> undoDescription = TreemaNode.getLastTreemaWithFocus().getUndoDescription() - @$el.find('#undo-button').attr('title', 'Undo ' + undoDescription + ' (Ctrl+Z)') + @$el.find('#undo-button').attr('title', $.i18n.t("general.undo_prefix") + " " + undoDescription + " " + $.i18n.t("general.undo_shortcut")) showRedoDescription: -> redoDescription = TreemaNode.getLastTreemaWithFocus().getRedoDescription() - @$el.find('#redo-button').attr('title', 'Redo ' + redoDescription + ' (Ctrl+Shift+Z)') + @$el.find('#redo-button').attr('title', $.i18n.t("general.redo_prefix") + " " + redoDescription + " " + $.i18n.t("general.redo_shortcut")) getCurrentView: -> currentViewID = @$el.find('.tab-pane.active').attr('id') diff --git a/app/views/editor/level/settings/SettingsTabView.coffee b/app/views/editor/level/settings/SettingsTabView.coffee index fa59651f0..ff5cd6eb4 100644 --- a/app/views/editor/level/settings/SettingsTabView.coffee +++ b/app/views/editor/level/settings/SettingsTabView.coffee @@ -15,7 +15,7 @@ module.exports = class SettingsTabView extends CocoView editableSettings: [ 'name', 'description', 'documentation', 'nextLevel', 'background', 'victory', 'i18n', 'icon', 'goals', 'type', 'terrain', 'showsGuide', 'banner', 'employerDescription', 'loadingTip', 'requiresSubscription', - 'tasks', 'helpVideos' + 'tasks', 'helpVideos', 'replayable' ] subscriptions: diff --git a/app/views/play/level/PlayLevelView.coffee b/app/views/play/level/PlayLevelView.coffee index 02e1e9de9..0d920f146 100644 --- a/app/views/play/level/PlayLevelView.coffee +++ b/app/views/play/level/PlayLevelView.coffee @@ -520,6 +520,7 @@ module.exports = class PlayLevelView extends RootView return if @destroyed # TODO: Show a victory dialog specific to hero-ladder level if @goalManager.checkOverallStatus() is 'success' and not @options.realTimeMultiplayerSessionID? + @session.increaseDifficulty() if @level.get 'replayable' Backbone.Mediator.publish 'level:show-victory', showModal: true destroy: -> diff --git a/app/views/play/level/tome/CastButtonView.coffee b/app/views/play/level/tome/CastButtonView.coffee index 8b01a6237..cc61c1bd1 100644 --- a/app/views/play/level/tome/CastButtonView.coffee +++ b/app/views/play/level/tome/CastButtonView.coffee @@ -14,6 +14,7 @@ module.exports = class CastButtonView extends CocoView subscriptions: 'tome:spell-changed': 'onSpellChanged' 'tome:cast-spells': 'onCastSpells' + 'tome:manual-cast-denied': 'onManualCastDenied' 'god:new-world-created': 'onNewWorld' 'real-time-multiplayer:created-game': 'onJoinedRealTimeMultiplayerGame' 'real-time-multiplayer:joined-game': 'onJoinedRealTimeMultiplayerGame' @@ -25,6 +26,11 @@ module.exports = class CastButtonView extends CocoView super options @spells = options.spells @castShortcut = '⇧↵' + @updateReplayabilityInterval = setInterval @updateReplayability, 1000 + + destroy: -> + clearInterval @updateReplayabilityInterval + super() getRenderData: (context={}) -> context = super context @@ -49,6 +55,7 @@ module.exports = class CastButtonView extends CocoView @$el.find('.done-button').show() if @options.level.get('slug') is 'thornbush-farm'# and not @options.session.get('state')?.complete @$el.find('.submit-button').hide() # Hide submit until first win so that script can explain it. + @updateReplayability() attachTo: (spellView) -> @$el.detach().prependTo(spellView.toolbarView.$el).show() @@ -59,8 +66,11 @@ module.exports = class CastButtonView extends CocoView onCastRealTimeButtonClick: (e) -> if @inRealTimeMultiplayerSession Backbone.Mediator.publish 'real-time-multiplayer:manual-cast', {} + else if @options.level.get('replayable') and (timeUntilResubmit = @options.session.timeUntilResubmit()) > 0 + Backbone.Mediator.publish 'tome:manual-cast-denied', timeUntilResubmit: timeUntilResubmit else Backbone.Mediator.publish 'tome:manual-cast', {realTime: true} + @updateReplayability() onDoneButtonClick: (e) -> Backbone.Mediator.publish 'level:show-victory', showModal: true @@ -72,14 +82,19 @@ module.exports = class CastButtonView extends CocoView return if e.preload @casting = true if @hasStartedCastingOnce # Don't play this sound the first time - Backbone.Mediator.publish 'audio-player:play-sound', trigger: 'cast', volume: 0.5 + @playSound 'cast', 0.5 @hasStartedCastingOnce = true @updateCastButton() + onManualCastDenied: (e) -> + wait = moment().add(e.timeUntilResubmit, 'ms').fromNow() + #@playSound 'manual-cast-denied', 1.0 # find some sound for this? + noty text: "You can try again #{wait}.", layout: 'center', type: 'warning', killer: false, timeout: 6000 + onNewWorld: (e) -> @casting = false if @hasCastOnce # Don't play this sound the first time - Backbone.Mediator.publish 'audio-player:play-sound', trigger: 'cast-end', volume: 0.5 + @playSound 'cast-end', 0.5 @hasCastOnce = true @updateCastButton() @@ -120,6 +135,17 @@ module.exports = class CastButtonView extends CocoView @castButton.text castText #@castButton.prop 'disabled', not castable + updateReplayability: => + return if @destroyed + return unless @options.level.get 'replayable' + timeUntilResubmit = @options.session.timeUntilResubmit() + disabled = timeUntilResubmit > 0 + submitButton = @$el.find('.submit-button').toggleClass('disabled', disabled) + submitAgainLabel = submitButton.find('.submit-again-time').toggleClass('secret', not disabled) + if disabled + waitTime = moment().add(timeUntilResubmit, 'ms').fromNow() + submitAgainLabel.text waitTime + setAutocastDelay: (delay) -> #console.log 'Set autocast delay to', delay return unless delay diff --git a/app/views/play/level/tome/SpellView.coffee b/app/views/play/level/tome/SpellView.coffee index a7ce12e8b..cde4b7ecc 100644 --- a/app/views/play/level/tome/SpellView.coffee +++ b/app/views/play/level/tome/SpellView.coffee @@ -122,7 +122,11 @@ module.exports = class SpellView extends CocoView addCommand name: 'run-code-real-time' bindKey: {win: 'Ctrl-Shift-Enter', mac: 'Command-Shift-Enter|Ctrl-Shift-Enter'} - exec: -> Backbone.Mediator.publish 'tome:manual-cast', {realTime: true} + exec: => + if @options.level.get('replayable') and (timeUntilResubmit = @session.timeUntilResubmit()) > 0 + Backbone.Mediator.publish 'tome:manual-cast-denied', timeUntilResubmit: timeUntilResubmit + else + Backbone.Mediator.publish 'tome:manual-cast', {realTime: true} addCommand name: 'no-op' bindKey: {win: 'Ctrl-S', mac: 'Command-S|Ctrl-S'} @@ -616,7 +620,7 @@ module.exports = class SpellView extends CocoView onSignificantChange.push _.debounce @checkSuspectCode, 750 if @options.level.get 'suspectCode' @onCodeChangeMetaHandler = => return if @eventsSuppressed - Backbone.Mediator.publish 'audio-player:play-sound', trigger: 'code-change', volume: 0.5 + #@playSound 'code-change', volume: 0.5 # Currently not using this sound. if @spellThang @spell.hasChangedSignificantly @getSource(), @spellThang.aether.raw, (hasChanged) => if not @spellThang or hasChanged diff --git a/app/views/play/level/tome/TomeView.coffee b/app/views/play/level/tome/TomeView.coffee index c27156999..3ba0c88b0 100644 --- a/app/views/play/level/tome/TomeView.coffee +++ b/app/views/play/level/tome/TomeView.coffee @@ -163,8 +163,9 @@ module.exports = class TomeView extends CocoView if realTime sessionState.submissionCount = (sessionState.submissionCount ? 0) + 1 sessionState.flagHistory = _.filter sessionState.flagHistory ? [], (event) => event.team isnt (@options.session.get('team') ? 'humans') + sessionState.lastUnsuccessfulSubmissionTime = new Date() if @options.level.get 'replayable' @options.session.set 'state', sessionState - Backbone.Mediator.publish 'tome:cast-spells', spells: @spells, preload: preload, realTime: realTime, submissionCount: sessionState.submissionCount ? 0, flagHistory: sessionState.flagHistory ? [] + Backbone.Mediator.publish 'tome:cast-spells', spells: @spells, preload: preload, realTime: realTime, submissionCount: sessionState.submissionCount ? 0, flagHistory: sessionState.flagHistory ? [], difficulty: sessionState.difficulty ? 0 onToggleSpellList: (e) -> @spellList.rerenderEntries() diff --git a/headless_client/worker_world.coffee b/headless_client/worker_world.coffee index 9406cec63..b9896f9cf 100644 --- a/headless_client/worker_world.coffee +++ b/headless_client/worker_world.coffee @@ -80,6 +80,7 @@ work = () -> self.world.levelSessionIDs = args.levelSessionIDs self.world.submissionCount = args.submissionCount self.world.flagHistory = args.flagHistory + self.world.difficulty = args.difficulty self.world.loadFromLevel args.level, true if args.level self.world.headless = args.headless self.goalManager = new GoalManager(self.world) diff --git a/scripts/analytics/parseMixpanelPayments.py b/scripts/analytics/parseMixpanelPayments.py index bc0c4bebb..c8f6a3742 100644 --- a/scripts/analytics/parseMixpanelPayments.py +++ b/scripts/analytics/parseMixpanelPayments.py @@ -181,8 +181,8 @@ if __name__ == '__main__': api_key = sys.argv[1] api_secret = sys.argv[2] # HoC - printPriceConversionRates(api_key, api_secret, '2014-12-08', '2014-12-13') + printPriceConversionRates(api_key, api_secret, '2014-12-08', '2014-12-19') # Use these to feed numbers into Stripe parsing script, since Stripe knows better about conversions than Mixpanel print 'Pre-HoC shown', getShownSubModal(api_key, api_secret, '2014-12-06', '2014-12-07') - print 'Post-HoC shown', getShownSubModal(api_key, api_secret, '2014-12-14', '2014-12-14') + print 'Post-HoC shown', getShownSubModal(api_key, api_secret, '2014-12-20', '2015-01-04') diff --git a/scripts/analytics/parseStripePayments.py b/scripts/analytics/parseStripePayments.py index 7cf0cb82e..c548d0ae4 100644 --- a/scripts/analytics/parseStripePayments.py +++ b/scripts/analytics/parseStripePayments.py @@ -74,7 +74,7 @@ def getHoCPriceConversionRates(paymentsFile): # 'start2': datetime(2014, 12, 11, 0, 34), # 'end2': datetime(2014, 12, 12, 3, 21), # 'start3': datetime(2014, 12, 13, 17, 30), - 'Show subscription modal': 45343, + 'Show subscription modal': 86883, 'Finished subscription purchase': 0 }, '1499': { @@ -94,7 +94,7 @@ def getHoCPriceConversionRates(paymentsFile): # Find 'Finished subscription purchase' event from Stripe data startDate = datetime(2014, 12, 8) - endDate = datetime(2014, 12, 14) + endDate = datetime(2014, 12, 20) print startDate, 'to', endDate with open(paymentsFile) as f: first = True @@ -180,14 +180,14 @@ def getPostHoCPriceConversionRates(paymentsFile): # Show count from Mixpanel prices = { '999': { - 'Show subscription modal': 2935, + 'Show subscription modal': 13339, 'Finished subscription purchase': 0 } } # Find 'Finished subscription purchase' event from Stripe data - startDate = datetime(2014, 12, 14) - endDate = datetime(2014, 12, 15) + startDate = datetime(2014, 12, 20) + endDate = datetime(2015, 1, 4) print startDate, 'to', endDate with open(paymentsFile) as f: first = True diff --git a/server/analytics/AnalyticsLogEvent.coffee b/server/analytics/AnalyticsLogEvent.coffee index a81b70c4c..1f82c2780 100644 --- a/server/analytics/AnalyticsLogEvent.coffee +++ b/server/analytics/AnalyticsLogEvent.coffee @@ -6,5 +6,6 @@ AnalyticsLogEventSchema = new mongoose.Schema({ type: Date 'default': Date.now }, {strict: false}) +AnalyticsLogEventSchema.index({event: 1, created: -1}) module.exports = AnalyticsLogEvent = mongoose.model('analytics.log.event', AnalyticsLogEventSchema) diff --git a/server/analytics/analytics_log_event_handler.coffee b/server/analytics/analytics_log_event_handler.coffee index 4574d005c..b4aebd189 100644 --- a/server/analytics/analytics_log_event_handler.coffee +++ b/server/analytics/analytics_log_event_handler.coffee @@ -21,11 +21,11 @@ class AnalyticsLogEventHandler extends Handler instance getByRelationship: (req, res, args...) -> - return @getLevelCompletionsBySlugs(req, res) if args[1] is 'level_completions' - return @getCampaignDropOffs(req, res) if args[1] is 'campaign_drop_offs' + return @getLevelCompletionsBySlug(req, res) if args[1] is 'level_completions' + return @getCampaignCompletionsBySlug(req, res) if args[1] is 'campaign_completions' super(arguments...) - getLevelCompletionsBySlugs: (req, res) -> + getLevelCompletionsBySlug: (req, res) -> # Returns an array of per-day level starts and finishes # Parameters: # slug - level slug @@ -97,8 +97,8 @@ class AnalyticsLogEventHandler extends Handler @levelCompletionsCache[cacheKey] = completions[level] @sendSuccess res, completions[levelSlug] - getCampaignDropOffs: (req, res) -> - # Returns a dictionary of per-campaign level start and finish drop-offs + getCampaignCompletionsBySlug: (req, res) -> + # Returns a dictionary of per-campaign level starts, finishes, and drop-offs # Drop-off: last started or finished level event # Parameters: # slugs - array of campaign slugs @@ -128,7 +128,7 @@ class AnalyticsLogEventHandler extends Handler cacheKey += 'e' + endDay if endDay? return @sendSuccess res, campaignDropOffs if campaignDropOffs = @campaignDropOffsCache[cacheKey] - calculateDropOffs = (campaigns) => + getCompletions = (campaigns) => # Calculate campaign drop off rates # Input: # campaigns - per-campaign dictionary of ordered level slugs @@ -180,7 +180,7 @@ class AnalyticsLogEventHandler extends Handler levelProgression[level].finishDropped++ if i is userProgression[user].length - 1 # Put in campaign order - campaignRates = {} + completions = {} for level of levelProgression for campaign of campaigns if level in campaigns[campaign] @@ -188,14 +188,14 @@ class AnalyticsLogEventHandler extends Handler startDropped = levelProgression[level].startDropped finished = levelProgression[level].finished finishDropped = levelProgression[level].finishDropped - campaignRates[campaign] ?= + completions[campaign] ?= levels: [] # overall: # started: 0, # startDropped: 0, # finished: 0, # finishDropped: 0 - campaignRates[campaign].levels.push + completions[campaign].levels.push level: level started: started startDropped: startDropped @@ -204,19 +204,19 @@ class AnalyticsLogEventHandler extends Handler break # Sort level data by campaign order - for campaign of campaignRates - campaignRates[campaign].levels.sort (a, b) -> + for campaign of completions + completions[campaign].levels.sort (a, b) -> if campaigns[campaign].indexOf(a.level) < campaigns[campaign].indexOf(b.level) then return -1 else 1 # Return all campaign data for simplicity # Cache other individual campaigns too, since we have them - @campaignDropOffsCache[cacheKey] = campaignRates - for campaign of campaignRates + @campaignDropOffsCache[cacheKey] = completions + for campaign of completions cacheKey = campaign cacheKey += 's' + startDay if startDay? cacheKey += 'e' + endDay if endDay? - @campaignDropOffsCache[cacheKey] = campaignRates - @sendSuccess res, campaignRates + @campaignDropOffsCache[cacheKey] = completions + @sendSuccess res, completions getLevelData = (campaigns, campaignLevelIDs) => # Get level data and replace levelIDs with level slugs in campaigns @@ -239,10 +239,8 @@ class AnalyticsLogEventHandler extends Handler for campaign of campaigns mapFn = (item) -> levelSlugMap[item] campaigns[campaign] = _.map campaigns[campaign], mapFn, @ - # Forest campaign levels are reversed for some reason - campaigns[campaign].reverse() if campaign is 'forest' - calculateDropOffs campaigns + getCompletions campaigns getCampaignData = () => # Get campaign data diff --git a/server/levels/level_handler.coffee b/server/levels/level_handler.coffee index 03879c0c7..6f3626992 100644 --- a/server/levels/level_handler.coffee +++ b/server/levels/level_handler.coffee @@ -55,6 +55,7 @@ LevelHandler = class LevelHandler extends Handler 'tasks' 'helpVideos' 'campaign' + 'replayable' ] postEditableProperties: ['name'] @@ -383,7 +384,7 @@ LevelHandler = class LevelHandler extends Handler # Build list of level average playtimes playtimes = [] for item in data - playtimes.push + playtimes.push level: item._id.level created: item._id.created average: item.average diff --git a/server/levels/sessions/level_session_handler.coffee b/server/levels/sessions/level_session_handler.coffee index 62637c177..386ead7e3 100644 --- a/server/levels/sessions/level_session_handler.coffee +++ b/server/levels/sessions/level_session_handler.coffee @@ -9,6 +9,7 @@ class LevelSessionHandler extends Handler getByRelationship: (req, res, args...) -> return @getActiveSessions req, res if args.length is 2 and args[1] is 'active' + return @getRecentSessions req, res if args.length is 2 and args[1] is 'recent' return @getCodeLanguageCounts req, res if args[1] is 'code_language_counts' super(arguments...) @@ -29,6 +30,19 @@ class LevelSessionHandler extends Handler documents = (@formatEntity(req, doc) for doc in documents) @sendSuccess(res, documents) + getRecentSessions: (req, res) -> + return @sendForbiddenError(res) unless req.user?.isAdmin() + + levelSlug = req.query.slug or req.body.slug + limit = req.query.limit or req.body.limit or 7 + + return @sendSuccess res, [] unless levelSlug? + + query = @modelClass.find({"levelID": levelSlug}).sort({changed: -1}).limit(limit) + query.exec (err, documents) => + return @sendDatabaseError(res, err) if err + @sendSuccess res, documents + hasAccessToDocument: (req, document, method=null) -> return true if req.method is 'GET' and document.get('submitted') return true if ('employer' in (req.user?.get('permissions') ? [])) and (method ? req.method).toLowerCase() is 'get' diff --git a/server/plugins/achievements.coffee b/server/plugins/achievements.coffee index acb080812..639e79a14 100644 --- a/server/plugins/achievements.coffee +++ b/server/plugins/achievements.coffee @@ -16,7 +16,8 @@ AchievablePlugin = (schema, options) -> return # Keep track the document before it's saved schema.post 'init', (doc) -> - before[doc.id] = doc.toObject() + #doc.beforeDoc = doc.toObject() # TODO: switch to this + before[doc.id] = doc.toObject() # TODO: switch from this, run the testzzz # TODO check out how many objects go unreleased # Check if an achievement has been earned @@ -43,6 +44,6 @@ AchievablePlugin = (schema, options) -> return unless newlyAchieved and (not alreadyAchieved or isRepeatable) EarnedAchievement.createForAchievement(achievement, doc, originalDocObj) - delete before[doc.id] if doc.id of before + delete before[doc.id] if doc.id of before # TODO: don't do it! module.exports = AchievablePlugin diff --git a/server/user_code_problems/user_code_problem_handler.coffee b/server/user_code_problems/user_code_problem_handler.coffee index a4424b6f9..268458c92 100644 --- a/server/user_code_problems/user_code_problem_handler.coffee +++ b/server/user_code_problems/user_code_problem_handler.coffee @@ -23,4 +23,62 @@ class UserCodeProblemHandler extends Handler ucp.set('creator', req.user._id) ucp + getByRelationship: (req, res, args...) -> + return @getCommonLevelProblemsBySlug(req, res) if args[1] is 'common_problems' + super(arguments...) + + getCommonLevelProblemsBySlug: (req, res) -> + # Returns an ordered array of common user code problems with: language, message, hint, count + # Parameters: + # slug - level slug + # startDay - Inclusive, optional, e.g. '2014-12-14' + # endDay - Exclusive, optional, e.g. '2014-12-16' + + levelSlug = req.query.slug or req.body.slug + startDay = req.query.startDay or req.body.startDay + endDay = req.query.endDay or req.body.endDay + + return @sendSuccess res, [] unless levelSlug? + + # Cache results for 1 day + @commonLevelProblemsCache ?= {} + @commonLevelProblemsCachedSince ?= new Date() + if (new Date()) - @commonLevelProblemsCachedSince > 86400 * 1000 # Dumb cache expiration + @commonLevelProblemsCache = {} + @commonLevelProblemsCachedSince = new Date() + cacheKey = levelSlug + cacheKey += 's' + startDay if startDay? + cacheKey += 'e' + endDay if endDay? + return @sendSuccess res, commonProblems if commonProblems = @commonLevelProblemsCache[cacheKey] + + # Build query + match = if startDay? or endDay? then {$match: {$and: []}} else {$match: {}} + match["$match"]["$and"].push created: {$gte: new Date(startDay + "T00:00:00.000Z")} if startDay? + match["$match"]["$and"].push created: {$lt: new Date(endDay + "T00:00:00.000Z")} if endDay? + group = {"$group": {"_id": {"errMessage": "$errMessageNoLineInfo", "errHint": "$errHint", "language": "$language", "levelID": "$levelID"}, "count": {"$sum": 1}}} + sort = { $sort : { "_id.levelID": 1, count : -1, "_id.language": 1 } } + query = UserCodeProblem.aggregate match, group, sort + + query.exec (err, data) => + if err? then return @sendDatabaseError res, err + + # Build per-level common problem lists + commonProblems = {} + for item in data + levelID = item._id.levelID + commonProblems[levelID] ?= [] + commonProblems[levelID].push + language: item._id.language + message: item._id.errMessage + hint: item._id.errHint + count: item.count + + # Cache all the levels + for levelID of commonProblems + cacheKey = levelID + cacheKey += 's' + startDay if startDay? + cacheKey += 'e' + endDay if endDay? + @commonLevelProblemsCache[cacheKey] = commonProblems[levelID] + @sendSuccess res, commonProblems[levelSlug] + module.exports = new UserCodeProblemHandler() diff --git a/server_setup.coffee b/server_setup.coffee index 7b99ff29d..df81d50a0 100644 --- a/server_setup.coffee +++ b/server_setup.coffee @@ -127,26 +127,15 @@ setupJavascript404s = (app) -> setupFallbackRouteToIndex = (app) -> app.all '*', (req, res) -> - if req.user - sendMain(req, res) - # Disabling for HoC -# req.user.set('lastIP', req.connection.remoteAddress) -# req.user.save() - else - user = auth.makeNewUser(req) - makeNext = (req, res) -> -> sendMain(req, res) - next = makeNext(req, res) - auth.loginUser(req, res, user, false, next) - -sendMain = (req, res) -> - fs.readFile path.join(__dirname, 'public', 'main.html'), 'utf8', (err, data) -> - log.error "Error modifying main.html: #{err}" if err - # insert the user object directly into the html so the application can have it immediately. Sanitize </script> - data = data.replace('"userObjectTag"', JSON.stringify(UserHandler.formatEntity(req, req.user)).replace(/\//g, '\\/')) - res.header 'Cache-Control', 'no-cache, no-store, must-revalidate' - res.header 'Pragma', 'no-cache' - res.header 'Expires', 0 - res.send 200, data + fs.readFile path.join(__dirname, 'public', 'main.html'), 'utf8', (err, data) -> + log.error "Error modifying main.html: #{err}" if err + # insert the user object directly into the html so the application can have it immediately. Sanitize </script> + user = if req.user then JSON.stringify(UserHandler.formatEntity(req, req.user)).replace(/\//g, '\\/') else '{}' + data = data.replace('"userObjectTag"', user) + res.header 'Cache-Control', 'no-cache, no-store, must-revalidate' + res.header 'Pragma', 'no-cache' + res.header 'Expires', 0 + res.send 200, data setupFacebookCrossDomainCommunicationRoute = (app) -> app.get '/channel.html', (req, res) ->