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Merge pull request #2468 from cookiekrieger/cookiekrieger-patch-2
Cookiekrieger patch
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commit
40318158c1
1 changed files with 56 additions and 57 deletions
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@ -93,14 +93,14 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
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campaign_classic_algorithms_description: "... in welchem du die populärsten Algorithmen der Informatik lernst."
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# share_progress_modal:
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# blurb: "You’re making great progress! Tell someone how much you've learned with CodeCombat."
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# email_invalid: "Email address invalid."
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# form_blurb: "Enter their email below and we’ll show them!"
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# form_label: "Email Address"
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# placeholder: "email address"
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# title: "Excellent Work, Apprentice"
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# tell_friend: "Tell your Friend"
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# tell_parent: "Tell your Parent"
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blurb: "Du machst dich gut! Sag jemanden wie viel du mit CodeCombat gelernt hast."
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email_invalid: "Diese Email Adresse ist ungültig."
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form_blurb: "Schreibe hier ihre Emailadresse rein und wir werden es ihnen zeigen."
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form_label: "Email Adresse"
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placeholder: "Email Adresse"
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title: "Gute Arbeit, Lehrling"
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tell_friend: "Erzähle es einem Freund"
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tell_parent: "Erzähle es deinen Eltern"
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login:
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sign_up: "Registrieren"
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@ -120,7 +120,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
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creating: "Erzeuge Account..."
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sign_up: "Neuen Account anlegen"
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log_in: "mit Passwort einloggen"
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social_signup: "oder, du registrierst dich über Facebook oder G+:"
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social_signup: "oder, du registrierst dich über Facebook oder G+."
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required: "Du musst dich vorher einloggen um dort hin zu gehen."
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login_switch: "Du hast schon einen Account?"
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@ -138,8 +138,8 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
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books: "Bücher"
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common:
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# back: "Back" # When used as an action verb, like "Navigate backward"
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# continue: "Continue" # When used as an action verb, like "Continue forward"
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# back: "zurrückgehen" # "Back" # When used as an action verb, like "Navigate backward"
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# continue: "weiter" "Continue" # When used as an action verb, like "Continue forward"
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loading: "Lade..."
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saving: "Speichere..."
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sending: "Übertrage..."
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@ -204,9 +204,9 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
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hard: "Schwer"
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player: "Spieler"
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player_level: "Stufe" # Like player level 5, not like level: Dungeons of Kithgard
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# warrior: "Warrior"
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warrior: "Krieger"
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# ranger: "Ranger"
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# wizard: "Wizard"
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wizard: "Magier"
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units:
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second: "Sekunde"
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@ -325,18 +325,17 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
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tip_superpower: "Programmieren ist das näheste zu einer Superkraft was wir haben."
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# tip_control_destiny: "In real open source, you have the right to control your own destiny. - Linus Torvalds"
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# tip_no_code: "No code is faster than no code."
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# tip_code_never_lies: "Code never lies, comments sometimes do. — Ron Jeffries"
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# tip_reusable_software: "Before software can be reusable it first has to be usable."
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tip_code_never_lies: "Der Code lügt nie, Kommentare manchmal schon - Ron Jeffries" # "Code never lies, comments sometimes do. — Ron Jeffries"
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tip_reusable_software: "Bevor ein Programm wiederverwendbar is muss es erstmal verwendbar sein." "Before software can be reusable it first has to be usable."
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# tip_optimization_operator: "Every language has an optimization operator. In most languages that operator is ‘//’"
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# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
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# tip_source_code: "I want to change the world but they would not give me the source code."
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tip_source_code: "Ich will die Welt verändern, aber sie werden mir den Quellcode nicht geben" # "I want to change the world but they would not give me the source code."
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# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
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# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
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# tip_google: "Have a problem you can't solve? Google it!"
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tip_google: "Hast du ein Problem, das du nicht lösen kannst? Google es!" # "Have a problem you can't solve? Google it!"
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# tip_adding_evil: "Adding a pinch of evil."
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# tip_hate_computers: "That's the thing about people who think they hate computers. What they really hate is lousy programmers. - Larry Niven"
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# tip_open_source_contribute: "You can help CodeCombat improve!"
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# tip_recurse: "To iterate is human, to recurse divine. - L. Peter Deutsch"
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tip_open_source_contribute: "Du kannst Dabei helfen CodeCombat zu verbessern"
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game_menu:
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inventory_tab: "Inventar"
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@ -356,16 +355,16 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
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auth_caption: "Fortschritt speichern."
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leaderboard:
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# leaderboard: "Leaderboard"
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# view_other_solutions: "View Other Solutions"
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# scores: "Scores"
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# top_players: "Top Players by"
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leaderboard: "Bestenliste"
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view_other_solutions: "Andere Lösungen"
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scores: "Punktzahl"
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top_players: "Die besten Spieler von"
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day: "Heute"
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week: "Diese Woche"
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# all: "All-Time"
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all: "insgesamt"
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time: "Zeit"
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# damage_taken: "Damage Taken"
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# damage_dealt: "Damage Dealt"
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damage_taken: "Erhaltener Schaden"
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damage_dealt: "Ausgeteilter Schaden"
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difficulty: "Schwierigkeit"
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gold_collected: "Gold gesammelt"
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@ -459,12 +458,12 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
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skills: "Fähigkeiten"
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# attack_1: "Deals"
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# attack_2: "of listed"
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# attack_3: "weapon damage."
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attack_3: "Waffenschaden."
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# health_1: "Gains"
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# health_2: "of listed"
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# health_3: "armor health."
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# speed_1: "Moves at"
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# speed_2: "meters per second."
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health_3: "Rüstungspunkte."
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speed_1: "Gehe zu"
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speed_2: "meter pro Sekunde."
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available_for_purchase: "Zum Kauf verfügbar" # Shows up when you have unlocked, but not purchased, a hero in the hero store
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level_to_unlock: "Level freizuschalten:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see)
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restricted_to_certain_heroes: "Nur bestimmte Helden können dieses Level spielen."
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@ -530,56 +529,56 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
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press_paragraph_1_link: "Presse-Paket"
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press_paragraph_1_suffix: ". Alle Logos und Bilder können ohne unsere vorherige Zustimmung verwendet werden."
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team: "Team"
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george_title: "CEO" # {change}
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george_title: "CEO"
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george_blurb: "Businesser"
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scott_title: "Programmierer" # {change}
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scott_title: "Programmierer"
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scott_blurb: "Der Vernünftige"
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nick_title: "Programmierer" # {change}
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nick_title: "Programmierer"
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nick_blurb: "Motivationsguru"
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michael_title: "Programmierer"
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michael_blurb: "Sys Admin"
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matt_title: "Programmierer"
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matt_blurb: "Radfahrer"
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# cat_title: "Chief Artisan"
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# cat_blurb: "Airbender"
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cat_blurb: "Luftbändiger"
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# josh_title: "Game Designer"
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# josh_blurb: "Floor Is Lava"
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# jose_title: "Music"
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jose_title: "Musik"
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# jose_blurb: "Taking Off"
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# retrostyle_title: "Illustration"
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# retrostyle_blurb: "RetroStyle Games"
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# teachers:
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# title: "CodeCombat for Teachers"
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# preparation_title: "Preparation"
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Lehrer:
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title: "CodeCombat für Lehrer"
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preparation_title: "Vorbereitung"
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# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
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# preparation_play_campaign: "play through the campaign"
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# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
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# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
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# violent_title: "Is it violent?"
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violent_title: "Enthält es Gewalt ?"
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# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
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# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
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# for_girls_title: "Is it for girls?"
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for_girls_title: "Ist es etwas für Mädchen ?"
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# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
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# age_recommended_title: "What age is it recommended at?"
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# age_recommended_1: "The recommended minimum age is 9, however children as young as 7 can play the first stages with the assistance of an adult."
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age_recommended_title: "Welches Mindestalter wird empfohlen ?"
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age_recommended_1: "Das empfohlene Mindestalter liegt bei 9 Jahren, jedoch kann auch ein 7 jähriges Kind die ersten Level mit der Hilfe eines Erwachsenen spielen." # "The recommended minimum age is 9, however children as young as 7 can play the first stages with the assistance of an adult."
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# what_cover_title: "What do we cover?"
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# what_cover_1: "There are 27 levels in the first stage of CodeCombat that teach and reinforce 6 specific computer science concepts:"
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# what_cover_notation_1: "Formal notation"
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# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
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# what_cover_methods_1: "Calling methods"
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# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
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# what_cover_parameters_1: "Parameters"
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what_cover_parameters_1: "Parameter"
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# what_cover_parameters_2: "- trains how to pass parameters to functions."
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# what_cover_strings_1: "Strings"
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# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
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# what_cover_loops_1: "Loops"
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what_cover_loops_1: "Schleifen"
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# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
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# what_cover_variables_1: "Variables"
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what_cover_variables_1: "Variabeln"
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# what_cover_variables_2: "- adds the skill of referencing values that change over time."
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# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
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# what_cover_logic_1: "Conditional logic"
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# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
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what_cover_logic_2: "- Wie und wann if/else benutzt werden können um das Spielgeschehen zu kontrolieren."
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# what_cover_input_1: "Handling player input"
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# what_cover_input_2: "- responding to input events to create a user interface."
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# what_cover_array_1: "Arrays"
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@ -588,9 +587,9 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
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# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of the CodeCombat experience:"
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# sys_requirements_2: "Use newer versions of Chrome or Firefox."
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# sys_requirements_3: "Although CodeCombat will work on browsers as old as Internet Explorer 9, the performance is not as good. Chrome is best."
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# sys_requirements_4: "Use newer computers."
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# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
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# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
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sys_requirements_4: "benutzen sie neuere Computer"
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sys_requirements_5: "Ältere Computer, Chromebooks und Netbooks haben meistens eine sehr niedrige Leistungsfähigkeit, was den Spaßfaktor deutlich veringert. Mindestens 2GB RAM Arbeitsspiecher sind erforderlich."
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sys_requirements_6: "Erlauben sie den Spielern Kopfhörer zu benutzen um den Sound zu hören."
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# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
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versions:
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@ -626,17 +625,17 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
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autosave: "Sichere Änderungen automatisch"
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me_tab: "Ich"
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picture_tab: "Bild"
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# delete_account_tab: "Delete Your Account"
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# wrong_email: "Wrong Email"
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delete_account_tab: "Account löschen"
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wrong_email: "Falsche Email Adresse"
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upload_picture: "Ein Bild hochladen"
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# delete_this_account: "Delete this account permanently"
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# god_mode: "God Mode"
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delete_this_account: "Das Löschen deines Accounts kann nicht rückgängig gemacht werden!"
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god_mode: "Gottmodus"
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password_tab: "Passwort"
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emails_tab: "Emails"
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admin: "Admin"
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new_password: "Neues Passwort"
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new_password_verify: "Passwort verifizieren"
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# type_in_email: "Type in your email to confirm the deletion"
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# type_in_email: "Type in your email to confirm the deletion"
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email_subscriptions: "Email Abonnements"
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email_subscriptions_none: "Keine Email Abonnements."
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email_announcements: "Ankündigungen"
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@ -731,9 +730,9 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
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revert: "Zurücksetzen"
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revert_models: "Modelle zurücksetzen."
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pick_a_terrain: "Wähle ein Terrain"
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# dungeon: "Dungeon"
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# indoor: "Indoor"
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# desert: "Desert"
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dungeon: "Dungeon"
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# indoor: "indoor"
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desert: "Wüste"
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grassy: "Grasig"
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small: "Klein"
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large: "Groß"
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