Merge pull request #2468 from cookiekrieger/cookiekrieger-patch-2

Cookiekrieger patch
This commit is contained in:
Imperadeiro98 2015-03-05 16:25:42 +00:00
commit 40318158c1

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@ -93,14 +93,14 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
campaign_classic_algorithms_description: "... in welchem du die populärsten Algorithmen der Informatik lernst." campaign_classic_algorithms_description: "... in welchem du die populärsten Algorithmen der Informatik lernst."
# share_progress_modal: # share_progress_modal:
# blurb: "Youre making great progress! Tell someone how much you've learned with CodeCombat." blurb: "Du machst dich gut! Sag jemanden wie viel du mit CodeCombat gelernt hast."
# email_invalid: "Email address invalid." email_invalid: "Diese Email Adresse ist ungültig."
# form_blurb: "Enter their email below and well show them!" form_blurb: "Schreibe hier ihre Emailadresse rein und wir werden es ihnen zeigen."
# form_label: "Email Address" form_label: "Email Adresse"
# placeholder: "email address" placeholder: "Email Adresse"
# title: "Excellent Work, Apprentice" title: "Gute Arbeit, Lehrling"
# tell_friend: "Tell your Friend" tell_friend: "Erzähle es einem Freund"
# tell_parent: "Tell your Parent" tell_parent: "Erzähle es deinen Eltern"
login: login:
sign_up: "Registrieren" sign_up: "Registrieren"
@ -120,7 +120,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
creating: "Erzeuge Account..." creating: "Erzeuge Account..."
sign_up: "Neuen Account anlegen" sign_up: "Neuen Account anlegen"
log_in: "mit Passwort einloggen" log_in: "mit Passwort einloggen"
social_signup: "oder, du registrierst dich über Facebook oder G+:" social_signup: "oder, du registrierst dich über Facebook oder G+."
required: "Du musst dich vorher einloggen um dort hin zu gehen." required: "Du musst dich vorher einloggen um dort hin zu gehen."
login_switch: "Du hast schon einen Account?" login_switch: "Du hast schon einen Account?"
@ -138,8 +138,8 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
books: "Bücher" books: "Bücher"
common: common:
# back: "Back" # When used as an action verb, like "Navigate backward" # back: "zurrückgehen" # "Back" # When used as an action verb, like "Navigate backward"
# continue: "Continue" # When used as an action verb, like "Continue forward" # continue: "weiter" "Continue" # When used as an action verb, like "Continue forward"
loading: "Lade..." loading: "Lade..."
saving: "Speichere..." saving: "Speichere..."
sending: "Übertrage..." sending: "Übertrage..."
@ -204,9 +204,9 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
hard: "Schwer" hard: "Schwer"
player: "Spieler" player: "Spieler"
player_level: "Stufe" # Like player level 5, not like level: Dungeons of Kithgard player_level: "Stufe" # Like player level 5, not like level: Dungeons of Kithgard
# warrior: "Warrior" warrior: "Krieger"
# ranger: "Ranger" # ranger: "Ranger"
# wizard: "Wizard" wizard: "Magier"
units: units:
second: "Sekunde" second: "Sekunde"
@ -325,18 +325,17 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
tip_superpower: "Programmieren ist das näheste zu einer Superkraft was wir haben." tip_superpower: "Programmieren ist das näheste zu einer Superkraft was wir haben."
# tip_control_destiny: "In real open source, you have the right to control your own destiny. - Linus Torvalds" # tip_control_destiny: "In real open source, you have the right to control your own destiny. - Linus Torvalds"
# tip_no_code: "No code is faster than no code." # tip_no_code: "No code is faster than no code."
# tip_code_never_lies: "Code never lies, comments sometimes do. — Ron Jeffries" tip_code_never_lies: "Der Code lügt nie, Kommentare manchmal schon - Ron Jeffries" # "Code never lies, comments sometimes do. — Ron Jeffries"
# tip_reusable_software: "Before software can be reusable it first has to be usable." tip_reusable_software: "Bevor ein Programm wiederverwendbar is muss es erstmal verwendbar sein." "Before software can be reusable it first has to be usable."
# tip_optimization_operator: "Every language has an optimization operator. In most languages that operator is //" # tip_optimization_operator: "Every language has an optimization operator. In most languages that operator is //"
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates" # tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
# tip_source_code: "I want to change the world but they would not give me the source code." tip_source_code: "Ich will die Welt verändern, aber sie werden mir den Quellcode nicht geben" # "I want to change the world but they would not give me the source code."
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann" # tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr." # tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
# tip_google: "Have a problem you can't solve? Google it!" tip_google: "Hast du ein Problem, das du nicht lösen kannst? Google es!" # "Have a problem you can't solve? Google it!"
# tip_adding_evil: "Adding a pinch of evil." # tip_adding_evil: "Adding a pinch of evil."
# tip_hate_computers: "That's the thing about people who think they hate computers. What they really hate is lousy programmers. - Larry Niven" # tip_hate_computers: "That's the thing about people who think they hate computers. What they really hate is lousy programmers. - Larry Niven"
# tip_open_source_contribute: "You can help CodeCombat improve!" tip_open_source_contribute: "Du kannst Dabei helfen CodeCombat zu verbessern"
# tip_recurse: "To iterate is human, to recurse divine. - L. Peter Deutsch"
game_menu: game_menu:
inventory_tab: "Inventar" inventory_tab: "Inventar"
@ -356,16 +355,16 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
auth_caption: "Fortschritt speichern." auth_caption: "Fortschritt speichern."
leaderboard: leaderboard:
# leaderboard: "Leaderboard" leaderboard: "Bestenliste"
# view_other_solutions: "View Other Solutions" view_other_solutions: "Andere Lösungen"
# scores: "Scores" scores: "Punktzahl"
# top_players: "Top Players by" top_players: "Die besten Spieler von"
day: "Heute" day: "Heute"
week: "Diese Woche" week: "Diese Woche"
# all: "All-Time" all: "insgesamt"
time: "Zeit" time: "Zeit"
# damage_taken: "Damage Taken" damage_taken: "Erhaltener Schaden"
# damage_dealt: "Damage Dealt" damage_dealt: "Ausgeteilter Schaden"
difficulty: "Schwierigkeit" difficulty: "Schwierigkeit"
gold_collected: "Gold gesammelt" gold_collected: "Gold gesammelt"
@ -459,12 +458,12 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
skills: "Fähigkeiten" skills: "Fähigkeiten"
# attack_1: "Deals" # attack_1: "Deals"
# attack_2: "of listed" # attack_2: "of listed"
# attack_3: "weapon damage." attack_3: "Waffenschaden."
# health_1: "Gains" # health_1: "Gains"
# health_2: "of listed" # health_2: "of listed"
# health_3: "armor health." health_3: "Rüstungspunkte."
# speed_1: "Moves at" speed_1: "Gehe zu"
# speed_2: "meters per second." speed_2: "meter pro Sekunde."
available_for_purchase: "Zum Kauf verfügbar" # Shows up when you have unlocked, but not purchased, a hero in the hero store available_for_purchase: "Zum Kauf verfügbar" # Shows up when you have unlocked, but not purchased, a hero in the hero store
level_to_unlock: "Level freizuschalten:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see) level_to_unlock: "Level freizuschalten:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see)
restricted_to_certain_heroes: "Nur bestimmte Helden können dieses Level spielen." restricted_to_certain_heroes: "Nur bestimmte Helden können dieses Level spielen."
@ -530,56 +529,56 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
press_paragraph_1_link: "Presse-Paket" press_paragraph_1_link: "Presse-Paket"
press_paragraph_1_suffix: ". Alle Logos und Bilder können ohne unsere vorherige Zustimmung verwendet werden." press_paragraph_1_suffix: ". Alle Logos und Bilder können ohne unsere vorherige Zustimmung verwendet werden."
team: "Team" team: "Team"
george_title: "CEO" # {change} george_title: "CEO"
george_blurb: "Businesser" george_blurb: "Businesser"
scott_title: "Programmierer" # {change} scott_title: "Programmierer"
scott_blurb: "Der Vernünftige" scott_blurb: "Der Vernünftige"
nick_title: "Programmierer" # {change} nick_title: "Programmierer"
nick_blurb: "Motivationsguru" nick_blurb: "Motivationsguru"
michael_title: "Programmierer" michael_title: "Programmierer"
michael_blurb: "Sys Admin" michael_blurb: "Sys Admin"
matt_title: "Programmierer" matt_title: "Programmierer"
matt_blurb: "Radfahrer" matt_blurb: "Radfahrer"
# cat_title: "Chief Artisan" # cat_title: "Chief Artisan"
# cat_blurb: "Airbender" cat_blurb: "Luftbändiger"
# josh_title: "Game Designer" # josh_title: "Game Designer"
# josh_blurb: "Floor Is Lava" # josh_blurb: "Floor Is Lava"
# jose_title: "Music" jose_title: "Musik"
# jose_blurb: "Taking Off" # jose_blurb: "Taking Off"
# retrostyle_title: "Illustration" # retrostyle_title: "Illustration"
# retrostyle_blurb: "RetroStyle Games" # retrostyle_blurb: "RetroStyle Games"
# teachers: Lehrer:
# title: "CodeCombat for Teachers" title: "CodeCombat für Lehrer"
# preparation_title: "Preparation" preparation_title: "Vorbereitung"
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to" # preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
# preparation_play_campaign: "play through the campaign" # preparation_play_campaign: "play through the campaign"
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer." # preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat." # preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
# violent_title: "Is it violent?" violent_title: "Enthält es Gewalt ?"
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language." # violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat." # violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
# for_girls_title: "Is it for girls?" for_girls_title: "Ist es etwas für Mädchen ?"
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players." # for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
# age_recommended_title: "What age is it recommended at?" age_recommended_title: "Welches Mindestalter wird empfohlen ?"
# age_recommended_1: "The recommended minimum age is 9, however children as young as 7 can play the first stages with the assistance of an adult." age_recommended_1: "Das empfohlene Mindestalter liegt bei 9 Jahren, jedoch kann auch ein 7 jähriges Kind die ersten Level mit der Hilfe eines Erwachsenen spielen." # "The recommended minimum age is 9, however children as young as 7 can play the first stages with the assistance of an adult."
# what_cover_title: "What do we cover?" # what_cover_title: "What do we cover?"
# what_cover_1: "There are 27 levels in the first stage of CodeCombat that teach and reinforce 6 specific computer science concepts:" # what_cover_1: "There are 27 levels in the first stage of CodeCombat that teach and reinforce 6 specific computer science concepts:"
# what_cover_notation_1: "Formal notation" # what_cover_notation_1: "Formal notation"
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming." # what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
# what_cover_methods_1: "Calling methods" # what_cover_methods_1: "Calling methods"
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls." # what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
# what_cover_parameters_1: "Parameters" what_cover_parameters_1: "Parameter"
# what_cover_parameters_2: "- trains how to pass parameters to functions." # what_cover_parameters_2: "- trains how to pass parameters to functions."
# what_cover_strings_1: "Strings" # what_cover_strings_1: "Strings"
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters." # what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
# what_cover_loops_1: "Loops" what_cover_loops_1: "Schleifen"
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops." # what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
# what_cover_variables_1: "Variables" what_cover_variables_1: "Variabeln"
# what_cover_variables_2: "- adds the skill of referencing values that change over time." # what_cover_variables_2: "- adds the skill of referencing values that change over time."
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:" # what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
# what_cover_logic_1: "Conditional logic" # what_cover_logic_1: "Conditional logic"
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes." what_cover_logic_2: "- Wie und wann if/else benutzt werden können um das Spielgeschehen zu kontrolieren."
# what_cover_input_1: "Handling player input" # what_cover_input_1: "Handling player input"
# what_cover_input_2: "- responding to input events to create a user interface." # what_cover_input_2: "- responding to input events to create a user interface."
# what_cover_array_1: "Arrays" # what_cover_array_1: "Arrays"
@ -588,9 +587,9 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of the CodeCombat experience:" # sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of the CodeCombat experience:"
# sys_requirements_2: "Use newer versions of Chrome or Firefox." # sys_requirements_2: "Use newer versions of Chrome or Firefox."
# sys_requirements_3: "Although CodeCombat will work on browsers as old as Internet Explorer 9, the performance is not as good. Chrome is best." # sys_requirements_3: "Although CodeCombat will work on browsers as old as Internet Explorer 9, the performance is not as good. Chrome is best."
# sys_requirements_4: "Use newer computers." sys_requirements_4: "benutzen sie neuere Computer"
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required." sys_requirements_5: "Ältere Computer, Chromebooks und Netbooks haben meistens eine sehr niedrige Leistungsfähigkeit, was den Spaßfaktor deutlich veringert. Mindestens 2GB RAM Arbeitsspiecher sind erforderlich."
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio." sys_requirements_6: "Erlauben sie den Spielern Kopfhörer zu benutzen um den Sound zu hören."
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting." # sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
versions: versions:
@ -626,17 +625,17 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
autosave: "Sichere Änderungen automatisch" autosave: "Sichere Änderungen automatisch"
me_tab: "Ich" me_tab: "Ich"
picture_tab: "Bild" picture_tab: "Bild"
# delete_account_tab: "Delete Your Account" delete_account_tab: "Account löschen"
# wrong_email: "Wrong Email" wrong_email: "Falsche Email Adresse"
upload_picture: "Ein Bild hochladen" upload_picture: "Ein Bild hochladen"
# delete_this_account: "Delete this account permanently" delete_this_account: "Das Löschen deines Accounts kann nicht rückgängig gemacht werden!"
# god_mode: "God Mode" god_mode: "Gottmodus"
password_tab: "Passwort" password_tab: "Passwort"
emails_tab: "Emails" emails_tab: "Emails"
admin: "Admin" admin: "Admin"
new_password: "Neues Passwort" new_password: "Neues Passwort"
new_password_verify: "Passwort verifizieren" new_password_verify: "Passwort verifizieren"
# type_in_email: "Type in your email to confirm the deletion" # type_in_email: "Type in your email to confirm the deletion"
email_subscriptions: "Email Abonnements" email_subscriptions: "Email Abonnements"
email_subscriptions_none: "Keine Email Abonnements." email_subscriptions_none: "Keine Email Abonnements."
email_announcements: "Ankündigungen" email_announcements: "Ankündigungen"
@ -731,9 +730,9 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
revert: "Zurücksetzen" revert: "Zurücksetzen"
revert_models: "Modelle zurücksetzen." revert_models: "Modelle zurücksetzen."
pick_a_terrain: "Wähle ein Terrain" pick_a_terrain: "Wähle ein Terrain"
# dungeon: "Dungeon" dungeon: "Dungeon"
# indoor: "Indoor" # indoor: "indoor"
# desert: "Desert" desert: "Wüste"
grassy: "Grasig" grassy: "Grasig"
small: "Klein" small: "Klein"
large: "Groß" large: "Groß"