Update de-DE.coffee

This commit is contained in:
cookiekrieger 2015-03-04 22:12:52 +01:00
parent ce8ff52936
commit 3a4115d779

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@ -93,14 +93,14 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
campaign_classic_algorithms_description: "... in welchem du die populärsten Algorithmen der Informatik lernst."
# share_progress_modal:
blurb: "Du machst dich gut! Sag jemanden wie viel du mit CodeCombat gelernt hast." # "Youre making great progress! Tell someone how much you've learned with CodeCombat."
email_invalid: "Diese Email Adresse ist ungültig." # "Email address invalid."
# form_blurb: "Schreibe hier ihre Emailadresse rein und wir werden es ihnen zeigen." "Enter their email below and well show them!"
form_label: "Email Adresse" # "Email Address"
placeholder: "Email Adresse" # "email address"
title: "Gute Arbeit, Lehrling" # "Excellent Work, Apprentice" (PN : maby instead of "lehrling" "junger Abenteurer")
tell_friend: "Erzähle es einem Freund" # "Tell your Friend"
tell_parent: "Erzähle es deinen Eltern" # "Tell your Parent"
blurb: "Du machst dich gut! Sag jemanden wie viel du mit CodeCombat gelernt hast."
email_invalid: "Diese Email Adresse ist ungültig."
form_blurb: "Schreibe hier ihre Emailadresse rein und wir werden es ihnen zeigen."
form_label: "Email Adresse"
placeholder: "Email Adresse"
title: "Gute Arbeit, Lehrling"
tell_friend: "Erzähle es einem Freund"
tell_parent: "Erzähle es deinen Eltern"
login:
sign_up: "Registrieren"
@ -120,7 +120,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
creating: "Erzeuge Account..."
sign_up: "Neuen Account anlegen"
log_in: "mit Passwort einloggen"
social_signup: "oder, du registrierst dich über Facebook oder G+:"
social_signup: "oder, du registrierst dich über Facebook oder G+."
required: "Du musst dich vorher einloggen um dort hin zu gehen."
login_switch: "Du hast schon einen Account?"
@ -335,7 +335,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
tip_google: "Hast du ein Problem, das du nicht lösen kannst? Google es!" # "Have a problem you can't solve? Google it!"
# tip_adding_evil: "Adding a pinch of evil."
# tip_hate_computers: "That's the thing about people who think they hate computers. What they really hate is lousy programmers. - Larry Niven"
tip_open_source_contribute: "Du kannst Dabei helfen CodeCombat zu verbessern" # "You can help CodeCombat improve!"
tip_open_source_contribute: "Du kannst Dabei helfen CodeCombat zu verbessern"
game_menu:
inventory_tab: "Inventar"
@ -543,7 +543,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
cat_blurb: "Luftbändiger"
# josh_title: "Game Designer"
# josh_blurb: "Floor Is Lava"
# jose_title: "Music"
jose_title: "Musik"
# jose_blurb: "Taking Off"
# retrostyle_title: "Illustration"
# retrostyle_blurb: "RetroStyle Games"
@ -555,30 +555,30 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
# preparation_play_campaign: "play through the campaign"
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
violent_title: "Ist es gewaltvoll?"
violent_title: "Enthält es Gewalt ?"
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
# for_girls_title: "Is it for girls?"
for_girls_title: "Ist es etwas für Mädchen ?"
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
# age_recommended_title: "What age is it recommended at?"
# age_recommended_1: "The recommended minimum age is 9, however children as young as 7 can play the first stages with the assistance of an adult."
age_recommended_title: "Welches Mindestalter wird empfohlen ?"
age_recommended_1: "Das empfohlene Mindestalter liegt bei 9 Jahren, jedoch kann auch ein 7 jähriges Kind die ersten Level mit der Hilfe eines Erwachsenen spielen." # "The recommended minimum age is 9, however children as young as 7 can play the first stages with the assistance of an adult."
# what_cover_title: "What do we cover?"
# what_cover_1: "There are 27 levels in the first stage of CodeCombat that teach and reinforce 6 specific computer science concepts:"
# what_cover_notation_1: "Formal notation"
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
# what_cover_methods_1: "Calling methods"
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
# what_cover_parameters_1: "Parameters"
what_cover_parameters_1: "Parameter"
# what_cover_parameters_2: "- trains how to pass parameters to functions."
# what_cover_strings_1: "Strings"
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
# what_cover_loops_1: "Loops"
what_cover_loops_1: "Schleifen"
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
# what_cover_variables_1: "Variables"
what_cover_variables_1: "Variabeln"
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
# what_cover_logic_1: "Conditional logic"
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
what_cover_logic_2: "- Wie und wann if/else benutzt werden können um das Spielgeschehen zu kontrolieren."
# what_cover_input_1: "Handling player input"
# what_cover_input_2: "- responding to input events to create a user interface."
# what_cover_array_1: "Arrays"
@ -587,9 +587,9 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of the CodeCombat experience:"
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
# sys_requirements_3: "Although CodeCombat will work on browsers as old as Internet Explorer 9, the performance is not as good. Chrome is best."
# sys_requirements_4: "Use newer computers."
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
sys_requirements_4: "benutzen sie neuere Computer"
sys_requirements_5: "Ältere Computer, Chromebooks und Netbooks haben meistens eine sehr niedrige Leistungsfähigkeit, was den Spaßfaktor deutlich veringert. Mindestens 2GB RAM Arbeitsspiecher sind erforderlich."
sys_requirements_6: "Erlauben sie den Spielern Kopfhörer zu benutzen um den Sound zu hören."
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
versions:
@ -635,7 +635,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
admin: "Admin"
new_password: "Neues Passwort"
new_password_verify: "Passwort verifizieren"
# type_in_email: "Type in your email to confirm the deletion"
# "Type in your email to confirm the deletion"
email_subscriptions: "Email Abonnements"
email_subscriptions_none: "Keine Email Abonnements."
email_announcements: "Ankündigungen"
@ -732,7 +732,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
pick_a_terrain: "Wähle ein Terrain"
dungeon: "Dungeon"
# indoor: "indoor"
desert: "Wüstet"
desert: "Wüste"
grassy: "Grasig"
small: "Klein"
large: "Groß"