Update de-DE.coffee

Sometimes I left the originalcode as a commentary behind the text.
I hope this is allowed.
This commit is contained in:
cookiekrieger 2015-03-04 18:32:41 +01:00
parent e63f194fd1
commit ce8ff52936

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@ -93,14 +93,14 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
campaign_classic_algorithms_description: "... in welchem du die populärsten Algorithmen der Informatik lernst."
# share_progress_modal:
# blurb: "Youre making great progress! Tell someone how much you've learned with CodeCombat."
# email_invalid: "Email address invalid."
# form_blurb: "Enter their email below and well show them!"
# form_label: "Email Address"
# placeholder: "email address"
# title: "Excellent Work, Apprentice"
# tell_friend: "Tell your Friend"
# tell_parent: "Tell your Parent"
blurb: "Du machst dich gut! Sag jemanden wie viel du mit CodeCombat gelernt hast." # "Youre making great progress! Tell someone how much you've learned with CodeCombat."
email_invalid: "Diese Email Adresse ist ungültig." # "Email address invalid."
# form_blurb: "Schreibe hier ihre Emailadresse rein und wir werden es ihnen zeigen." "Enter their email below and well show them!"
form_label: "Email Adresse" # "Email Address"
placeholder: "Email Adresse" # "email address"
title: "Gute Arbeit, Lehrling" # "Excellent Work, Apprentice" (PN : maby instead of "lehrling" "junger Abenteurer")
tell_friend: "Erzähle es einem Freund" # "Tell your Friend"
tell_parent: "Erzähle es deinen Eltern" # "Tell your Parent"
login:
sign_up: "Registrieren"
@ -138,8 +138,8 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
books: "Bücher"
common:
# back: "Back" # When used as an action verb, like "Navigate backward"
# continue: "Continue" # When used as an action verb, like "Continue forward"
# back: "zurrückgehen" # "Back" # When used as an action verb, like "Navigate backward"
# continue: "weiter" "Continue" # When used as an action verb, like "Continue forward"
loading: "Lade..."
saving: "Speichere..."
sending: "Übertrage..."
@ -204,9 +204,9 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
hard: "Schwer"
player: "Spieler"
player_level: "Stufe" # Like player level 5, not like level: Dungeons of Kithgard
# warrior: "Warrior"
warrior: "Krieger"
# ranger: "Ranger"
# wizard: "Wizard"
wizard: "Magier"
units:
second: "Sekunde"
@ -325,18 +325,17 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
tip_superpower: "Programmieren ist das näheste zu einer Superkraft was wir haben."
# tip_control_destiny: "In real open source, you have the right to control your own destiny. - Linus Torvalds"
# tip_no_code: "No code is faster than no code."
# tip_code_never_lies: "Code never lies, comments sometimes do. — Ron Jeffries"
# tip_reusable_software: "Before software can be reusable it first has to be usable."
tip_code_never_lies: "Der Code lügt nie, Kommentare manchmal schon - Ron Jeffries" # "Code never lies, comments sometimes do. — Ron Jeffries"
tip_reusable_software: "Bevor ein Programm wiederverwendbar is muss es erstmal verwendbar sein." "Before software can be reusable it first has to be usable."
# tip_optimization_operator: "Every language has an optimization operator. In most languages that operator is //"
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
# tip_source_code: "I want to change the world but they would not give me the source code."
tip_source_code: "Ich will die Welt verändern, aber sie werden mir den Quellcode nicht geben" # "I want to change the world but they would not give me the source code."
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
# tip_google: "Have a problem you can't solve? Google it!"
tip_google: "Hast du ein Problem, das du nicht lösen kannst? Google es!" # "Have a problem you can't solve? Google it!"
# tip_adding_evil: "Adding a pinch of evil."
# tip_hate_computers: "That's the thing about people who think they hate computers. What they really hate is lousy programmers. - Larry Niven"
# tip_open_source_contribute: "You can help CodeCombat improve!"
# tip_recurse: "To iterate is human, to recurse divine. - L. Peter Deutsch"
tip_open_source_contribute: "Du kannst Dabei helfen CodeCombat zu verbessern" # "You can help CodeCombat improve!"
game_menu:
inventory_tab: "Inventar"
@ -356,16 +355,16 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
auth_caption: "Fortschritt speichern."
leaderboard:
# leaderboard: "Leaderboard"
# view_other_solutions: "View Other Solutions"
# scores: "Scores"
# top_players: "Top Players by"
leaderboard: "Bestenliste"
view_other_solutions: "Andere Lösungen"
scores: "Punktzahl"
top_players: "Die besten Spieler von"
day: "Heute"
week: "Diese Woche"
# all: "All-Time"
all: "insgesamt"
time: "Zeit"
# damage_taken: "Damage Taken"
# damage_dealt: "Damage Dealt"
damage_taken: "Erhaltener Schaden"
damage_dealt: "Ausgeteilter Schaden"
difficulty: "Schwierigkeit"
gold_collected: "Gold gesammelt"
@ -459,12 +458,12 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
skills: "Fähigkeiten"
# attack_1: "Deals"
# attack_2: "of listed"
# attack_3: "weapon damage."
attack_3: "Waffenschaden."
# health_1: "Gains"
# health_2: "of listed"
# health_3: "armor health."
# speed_1: "Moves at"
# speed_2: "meters per second."
health_3: "Rüstungspunkte."
speed_1: "Gehe zu"
speed_2: "meter pro Sekunde."
available_for_purchase: "Zum Kauf verfügbar" # Shows up when you have unlocked, but not purchased, a hero in the hero store
level_to_unlock: "Level freizuschalten:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see)
restricted_to_certain_heroes: "Nur bestimmte Helden können dieses Level spielen."
@ -530,18 +529,18 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
press_paragraph_1_link: "Presse-Paket"
press_paragraph_1_suffix: ". Alle Logos und Bilder können ohne unsere vorherige Zustimmung verwendet werden."
team: "Team"
george_title: "CEO" # {change}
george_title: "CEO"
george_blurb: "Businesser"
scott_title: "Programmierer" # {change}
scott_title: "Programmierer"
scott_blurb: "Der Vernünftige"
nick_title: "Programmierer" # {change}
nick_title: "Programmierer"
nick_blurb: "Motivationsguru"
michael_title: "Programmierer"
michael_blurb: "Sys Admin"
matt_title: "Programmierer"
matt_blurb: "Radfahrer"
# cat_title: "Chief Artisan"
# cat_blurb: "Airbender"
cat_blurb: "Luftbändiger"
# josh_title: "Game Designer"
# josh_blurb: "Floor Is Lava"
# jose_title: "Music"
@ -549,14 +548,14 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
# retrostyle_title: "Illustration"
# retrostyle_blurb: "RetroStyle Games"
# teachers:
# title: "CodeCombat for Teachers"
# preparation_title: "Preparation"
Lehrer:
title: "CodeCombat für Lehrer"
preparation_title: "Vorbereitung"
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
# preparation_play_campaign: "play through the campaign"
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
# violent_title: "Is it violent?"
violent_title: "Ist es gewaltvoll?"
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
# for_girls_title: "Is it for girls?"
@ -626,11 +625,11 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
autosave: "Sichere Änderungen automatisch"
me_tab: "Ich"
picture_tab: "Bild"
# delete_account_tab: "Delete Your Account"
# wrong_email: "Wrong Email"
delete_account_tab: "Account löschen"
wrong_email: "Falsche Email Adresse"
upload_picture: "Ein Bild hochladen"
# delete_this_account: "Delete this account permanently"
# god_mode: "God Mode"
delete_this_account: "Das Löschen deines Accounts kann nicht rückgängig gemacht werden!"
god_mode: "Gottmodus"
password_tab: "Passwort"
emails_tab: "Emails"
admin: "Admin"
@ -731,9 +730,9 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
revert: "Zurücksetzen"
revert_models: "Modelle zurücksetzen."
pick_a_terrain: "Wähle ein Terrain"
# dungeon: "Dungeon"
# indoor: "Indoor"
# desert: "Desert"
dungeon: "Dungeon"
# indoor: "indoor"
desert: "Wüstet"
grassy: "Grasig"
small: "Klein"
large: "Groß"