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https://github.com/codeninjasllc/codecombat.git
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Merged ko.coffee.
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commit
1e448abde2
1 changed files with 31 additions and 31 deletions
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@ -20,8 +20,8 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
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blog: "블로그"
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forum: "포럼"
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account: "계정"
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# profile: "Profile"
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# stats: "Stats"
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profile: "프로필"
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stats: "스탯"
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code: "코드"
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admin: "관리자" # Only shows up when you are an admin
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home: "홈"
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@ -51,10 +51,10 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
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play_as: "Play As " # Ladder page
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spectate: "관중모드" # Ladder page
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# players: "players" # Hover over a level on /play
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# hours_played: "hours played" # Hover over a level on /play
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hours_played: "플레이한 시간" # Hover over a level on /play
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items: "아이템" # Tooltip on item shop button from /play
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# unlock: "Unlock" # For purchasing items and heroes
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# confirm: "Confirm"
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confirm: "확인"
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# owned: "Owned" # For items you own
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# locked: "Locked"
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# purchasable: "Purchasable" # For a hero you unlocked but haven't purchased
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@ -75,7 +75,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
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campaign_beginner: "초보자 캠페인"
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# awaiting_levels_adventurer_prefix: "We release five levels per week."
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# awaiting_levels_adventurer: "Sign up as an Adventurer"
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# awaiting_levels_adventurer_suffix: "to be the first to play new levels."
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awaiting_levels_adventurer_suffix: "새로운 레벨을 가장 먼저 체험하세요!"
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# adjust_volume: "Adjust volume"
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choose_your_level: "레벨을 선택하세요." # The rest of this section is the old play view at /play-old and isn't very important.
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adventurer_prefix: "아래에 있는 아무 레벨이나 바로 시작하실 수 있습니다. 또는 포럼에서 레벨에 관해 토론하세요 :"
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@ -107,7 +107,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
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log_in: "로그인"
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logging_in: "로그인 중"
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log_out: "로그아웃"
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# forgot_password: "Forgot your password?"
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forgot_password: "비밀번호를 잊으셨나요?"
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# authenticate_gplus: "Authenticate G+"
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# load_profile: "Load G+ Profile"
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# finishing: "Finishing"
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@ -122,12 +122,12 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
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log_in: "비밀번호로 로그인"
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social_signup: "또는 페이스북이나 구글 플러스로 계정을 만들 수 있습니다."
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required: "진행하기 전에 로그인이 필요합니다."
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# login_switch: "Already have an account?"
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login_switch: "이미 계정이 있으신가요?"
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recover:
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recover_account_title: "계정 복구"
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send_password: "복구 비밀번호 전송"
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# recovery_sent: "Recovery email sent."
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recovery_sent: "메일 전송 완료"
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items:
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# primary: "Primary"
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@ -154,7 +154,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
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retry: "재시도"
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# actions: "Actions"
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# info: "Info"
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# help: "Help"
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help: "도움말"
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watch: "보기"
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unwatch: "보기 해제"
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submit_patch: "패치 제출"
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@ -228,8 +228,8 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
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done: "완료"
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home: "홈" # Not used any more, will be removed soon.
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# level: "Level" # Like "Level: Dungeons of Kithgard"
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# skip: "Skip"
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# game_menu: "Game Menu"
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skip: "Skip"
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game_menu: "게임 메뉴"
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guide: "가이드"
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restart: "재시작"
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goals: "목표"
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@ -254,13 +254,13 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
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victory_sign_up_poke: "코드를 저장하고 싶으세요? 지금 등록하세요!"
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victory_rate_the_level: "이번 레벨 평가: " # Only in old-style levels.
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victory_return_to_ladder: "레더로 돌아가기"
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# victory_play_continue: "Continue"
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victory_play_continue: "계속하기"
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# victory_saving_progress: "Saving Progress"
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victory_go_home: "홈으로" # Only in old-style levels.
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victory_review: "리뷰를 남겨주세요" # Only in old-style levels.
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victory_hour_of_code_done: "정말 종료합니까?"
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victory_hour_of_code_done_yes: "네 내 Hour of Code™ 완료했습니다!"
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# victory_experience_gained: "XP Gained"
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victory_experience_gained: "획득한 경험치"
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# victory_gems_gained: "Gems Gained"
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guide_title: "가이드"
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tome_minion_spells: "미니언의 마법" # Only in old-style levels.
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@ -311,7 +311,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
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# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
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# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
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# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
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# tip_no_try: "Do. Or do not. There is no try. - Yoda"
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tip_no_try: "하든가 하지 말든가. 시도같은 건 없어. - 요다"
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# tip_patience: "Patience you must have, young Padawan. - Yoda"
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# tip_documented_bug: "A documented bug is not a bug; it is a feature."
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tip_impossible: "성공하기 전까진 불가능해 보이는 법이죠. - Nelson Mandela"
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@ -325,23 +325,23 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
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# tip_superpower: "Coding is the closest thing we have to a superpower."
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# tip_control_destiny: "In real open source, you have the right to control your own destiny. - Linus Torvalds"
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# tip_no_code: "No code is faster than no code."
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# tip_code_never_lies: "Code never lies, comments sometimes do. — Ron Jeffries"
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tip_code_never_lies: "코드는 절대로 거짓말을 하지 않는다. 주석은 가끔 하지만. — Ron Jeffries"
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# tip_reusable_software: "Before software can be reusable it first has to be usable."
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# tip_optimization_operator: "Every language has an optimization operator. In most languages that operator is ‘//’"
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# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
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# tip_source_code: "I want to change the world but they would not give me the source code."
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# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
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# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
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# tip_google: "Have a problem you can't solve? Google it!"
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tip_google: "문제가 너무 어렵다구요? 구글로 검색해보세요!"
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# tip_adding_evil: "Adding a pinch of evil."
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# tip_hate_computers: "That's the thing about people who think they hate computers. What they really hate is lousy programmers. - Larry Niven"
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game_menu:
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# inventory_tab: "Inventory"
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# save_load_tab: "Save/Load"
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# options_tab: "Options"
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# guide_tab: "Guide"
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# guide_video_tutorial: "Video Tutorial"
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inventory_tab: "인벤토리"
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save_load_tab: "저장하기/불러오기"
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options_tab: "옵션"
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guide_tab: "가이드"
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guide_video_tutorial: "영상 튜토리얼"
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# guide_tips: "Tips"
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multiplayer_tab: "멀티 플레이"
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# auth_tab: "Sign Up"
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@ -367,11 +367,11 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
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# difficulty: "Difficulty"
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# gold_collected: "Gold Collected"
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# inventory:
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# choose_inventory: "Equip Items"
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# equipped_item: "Equipped"
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인벤토리:
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choose_inventory: "아이템 장착하기"
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equipped_item: "장착됨"
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# required_purchase_title: "Required"
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# available_item: "Available"
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available_item: "사용 가능"
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# restricted_title: "Restricted"
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# should_equip: "(double-click to equip)"
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# equipped: "(equipped)"
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@ -483,9 +483,9 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
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options:
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# general_options: "General Options" # Check out the Options tab in the Game Menu while playing a level
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# volume_label: "Volume"
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volume_label: "볼륨"
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music_label: "음악"
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# music_description: "Turn background music on/off."
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music_description: "배경음악 ON/OFF"
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# autorun_label: "Autorun"
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# autorun_description: "Control automatic code execution."
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editor_config: "에디터 설정"
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@ -612,14 +612,14 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
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new_password: "새 비밀번호"
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new_password_verify: "확인(다시한번 입력해주세요)"
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email_subscriptions: "이메일 구독"
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# email_subscriptions_none: "No Email Subscriptions."
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email_subscriptions_none: "이메일 구독 안 함"
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email_announcements: "공지사항"
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email_announcements_description: "코드 컴뱃의 개발 및 진행 상황을 이메일로 구독하세요"
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email_notifications: "알람"
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email_notifications_summary: "당신의 코드 컴뱃 활동과 관련된 자동 알림 메일을 설정할 수 있습니다."
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email_any_notes: "모든 알림 받기"
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email_any_notes_description: "모든 알림 메일 받지 않기"
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# email_news: "News"
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email_news: "뉴스"
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email_recruit_notes: "구인 정보"
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email_recruit_notes_description: "정말 실력이 좋으시다고 판단되면, 보다 좋은 구직 정보와 관련하여 연락드릴 수도 있습니다."
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contributor_emails: "조력자들 이메일"
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@ -642,7 +642,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
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space: "스페이스"
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enter: "엔터"
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escape: "Esc"
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# shift: "Shift"
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shift: "Shift"
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# run_code: "Run current code."
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# run_real_time: "Run in real time."
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# continue_script: "Continue past current script."
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@ -710,7 +710,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
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desert: "사막"
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grassy: "풀로 덮인"
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small: "작게"
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# large: "Large"
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large: "크게"
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fork_title: "새 버전 가져오기"
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fork_creating: "포크 생성중..."
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# generate_terrain: "Generate Terrain"
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