Merged ko.coffee.

This commit is contained in:
Nick Winter 2015-02-24 11:47:33 -08:00
commit 1e448abde2

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@ -20,8 +20,8 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
blog: "블로그" blog: "블로그"
forum: "포럼" forum: "포럼"
account: "계정" account: "계정"
# profile: "Profile" profile: "프로필"
# stats: "Stats" stats: "스탯"
code: "코드" code: "코드"
admin: "관리자" # Only shows up when you are an admin admin: "관리자" # Only shows up when you are an admin
home: "" home: ""
@ -51,10 +51,10 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
play_as: "Play As " # Ladder page play_as: "Play As " # Ladder page
spectate: "관중모드" # Ladder page spectate: "관중모드" # Ladder page
# players: "players" # Hover over a level on /play # players: "players" # Hover over a level on /play
# hours_played: "hours played" # Hover over a level on /play hours_played: "플레이한 시간" # Hover over a level on /play
items: "아이템" # Tooltip on item shop button from /play items: "아이템" # Tooltip on item shop button from /play
# unlock: "Unlock" # For purchasing items and heroes # unlock: "Unlock" # For purchasing items and heroes
# confirm: "Confirm" confirm: "확인"
# owned: "Owned" # For items you own # owned: "Owned" # For items you own
# locked: "Locked" # locked: "Locked"
# purchasable: "Purchasable" # For a hero you unlocked but haven't purchased # purchasable: "Purchasable" # For a hero you unlocked but haven't purchased
@ -75,7 +75,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
campaign_beginner: "초보자 캠페인" campaign_beginner: "초보자 캠페인"
# awaiting_levels_adventurer_prefix: "We release five levels per week." # awaiting_levels_adventurer_prefix: "We release five levels per week."
# awaiting_levels_adventurer: "Sign up as an Adventurer" # awaiting_levels_adventurer: "Sign up as an Adventurer"
# awaiting_levels_adventurer_suffix: "to be the first to play new levels." awaiting_levels_adventurer_suffix: "새로운 레벨을 가장 먼저 체험하세요!"
# adjust_volume: "Adjust volume" # adjust_volume: "Adjust volume"
choose_your_level: "레벨을 선택하세요." # The rest of this section is the old play view at /play-old and isn't very important. choose_your_level: "레벨을 선택하세요." # The rest of this section is the old play view at /play-old and isn't very important.
adventurer_prefix: "아래에 있는 아무 레벨이나 바로 시작하실 수 있습니다. 또는 포럼에서 레벨에 관해 토론하세요 :" adventurer_prefix: "아래에 있는 아무 레벨이나 바로 시작하실 수 있습니다. 또는 포럼에서 레벨에 관해 토론하세요 :"
@ -107,7 +107,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
log_in: "로그인" log_in: "로그인"
logging_in: "로그인 중" logging_in: "로그인 중"
log_out: "로그아웃" log_out: "로그아웃"
# forgot_password: "Forgot your password?" forgot_password: "비밀번호를 잊으셨나요?"
# authenticate_gplus: "Authenticate G+" # authenticate_gplus: "Authenticate G+"
# load_profile: "Load G+ Profile" # load_profile: "Load G+ Profile"
# finishing: "Finishing" # finishing: "Finishing"
@ -122,12 +122,12 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
log_in: "비밀번호로 로그인" log_in: "비밀번호로 로그인"
social_signup: "또는 페이스북이나 구글 플러스로 계정을 만들 수 있습니다." social_signup: "또는 페이스북이나 구글 플러스로 계정을 만들 수 있습니다."
required: "진행하기 전에 로그인이 필요합니다." required: "진행하기 전에 로그인이 필요합니다."
# login_switch: "Already have an account?" login_switch: "이미 계정이 있으신가요?"
recover: recover:
recover_account_title: "계정 복구" recover_account_title: "계정 복구"
send_password: "복구 비밀번호 전송" send_password: "복구 비밀번호 전송"
# recovery_sent: "Recovery email sent." recovery_sent: "메일 전송 완료"
items: items:
# primary: "Primary" # primary: "Primary"
@ -154,7 +154,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
retry: "재시도" retry: "재시도"
# actions: "Actions" # actions: "Actions"
# info: "Info" # info: "Info"
# help: "Help" help: "도움말"
watch: "보기" watch: "보기"
unwatch: "보기 해제" unwatch: "보기 해제"
submit_patch: "패치 제출" submit_patch: "패치 제출"
@ -228,8 +228,8 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
done: "완료" done: "완료"
home: "" # Not used any more, will be removed soon. home: "" # Not used any more, will be removed soon.
# level: "Level" # Like "Level: Dungeons of Kithgard" # level: "Level" # Like "Level: Dungeons of Kithgard"
# skip: "Skip" skip: "Skip"
# game_menu: "Game Menu" game_menu: "게임 메뉴"
guide: "가이드" guide: "가이드"
restart: "재시작" restart: "재시작"
goals: "목표" goals: "목표"
@ -254,13 +254,13 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
victory_sign_up_poke: "코드를 저장하고 싶으세요? 지금 등록하세요!" victory_sign_up_poke: "코드를 저장하고 싶으세요? 지금 등록하세요!"
victory_rate_the_level: "이번 레벨 평가: " # Only in old-style levels. victory_rate_the_level: "이번 레벨 평가: " # Only in old-style levels.
victory_return_to_ladder: "레더로 돌아가기" victory_return_to_ladder: "레더로 돌아가기"
# victory_play_continue: "Continue" victory_play_continue: "계속하기"
# victory_saving_progress: "Saving Progress" # victory_saving_progress: "Saving Progress"
victory_go_home: "홈으로" # Only in old-style levels. victory_go_home: "홈으로" # Only in old-style levels.
victory_review: "리뷰를 남겨주세요" # Only in old-style levels. victory_review: "리뷰를 남겨주세요" # Only in old-style levels.
victory_hour_of_code_done: "정말 종료합니까?" victory_hour_of_code_done: "정말 종료합니까?"
victory_hour_of_code_done_yes: "네 내 Hour of Code™ 완료했습니다!" victory_hour_of_code_done_yes: "네 내 Hour of Code™ 완료했습니다!"
# victory_experience_gained: "XP Gained" victory_experience_gained: "획득한 경험치"
# victory_gems_gained: "Gems Gained" # victory_gems_gained: "Gems Gained"
guide_title: "가이드" guide_title: "가이드"
tome_minion_spells: "미니언의 마법" # Only in old-style levels. tome_minion_spells: "미니언의 마법" # Only in old-style levels.
@ -311,7 +311,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep." # tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't." # tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda" # tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
# tip_no_try: "Do. Or do not. There is no try. - Yoda" tip_no_try: "하든가 하지 말든가. 시도같은 건 없어. - 요다"
# tip_patience: "Patience you must have, young Padawan. - Yoda" # tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature." # tip_documented_bug: "A documented bug is not a bug; it is a feature."
tip_impossible: "성공하기 전까진 불가능해 보이는 법이죠. - Nelson Mandela" tip_impossible: "성공하기 전까진 불가능해 보이는 법이죠. - Nelson Mandela"
@ -325,23 +325,23 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
# tip_superpower: "Coding is the closest thing we have to a superpower." # tip_superpower: "Coding is the closest thing we have to a superpower."
# tip_control_destiny: "In real open source, you have the right to control your own destiny. - Linus Torvalds" # tip_control_destiny: "In real open source, you have the right to control your own destiny. - Linus Torvalds"
# tip_no_code: "No code is faster than no code." # tip_no_code: "No code is faster than no code."
# tip_code_never_lies: "Code never lies, comments sometimes do. — Ron Jeffries" tip_code_never_lies: "코드는 절대로 거짓말을 하지 않는다. 주석은 가끔 하지만. — Ron Jeffries"
# tip_reusable_software: "Before software can be reusable it first has to be usable." # tip_reusable_software: "Before software can be reusable it first has to be usable."
# tip_optimization_operator: "Every language has an optimization operator. In most languages that operator is //" # tip_optimization_operator: "Every language has an optimization operator. In most languages that operator is //"
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates" # tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
# tip_source_code: "I want to change the world but they would not give me the source code." # tip_source_code: "I want to change the world but they would not give me the source code."
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann" # tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr." # tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
# tip_google: "Have a problem you can't solve? Google it!" tip_google: "문제가 너무 어렵다구요? 구글로 검색해보세요!"
# tip_adding_evil: "Adding a pinch of evil." # tip_adding_evil: "Adding a pinch of evil."
# tip_hate_computers: "That's the thing about people who think they hate computers. What they really hate is lousy programmers. - Larry Niven" # tip_hate_computers: "That's the thing about people who think they hate computers. What they really hate is lousy programmers. - Larry Niven"
game_menu: game_menu:
# inventory_tab: "Inventory" inventory_tab: "인벤토리"
# save_load_tab: "Save/Load" save_load_tab: "저장하기/불러오기"
# options_tab: "Options" options_tab: "옵션"
# guide_tab: "Guide" guide_tab: "가이드"
# guide_video_tutorial: "Video Tutorial" guide_video_tutorial: "영상 튜토리얼"
# guide_tips: "Tips" # guide_tips: "Tips"
multiplayer_tab: "멀티 플레이" multiplayer_tab: "멀티 플레이"
# auth_tab: "Sign Up" # auth_tab: "Sign Up"
@ -367,11 +367,11 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
# difficulty: "Difficulty" # difficulty: "Difficulty"
# gold_collected: "Gold Collected" # gold_collected: "Gold Collected"
# inventory: :
# choose_inventory: "Equip Items" choose_inventory: "아이템 장착하기"
# equipped_item: "Equipped" equipped_item: "장착됨"
# required_purchase_title: "Required" # required_purchase_title: "Required"
# available_item: "Available" available_item: "사용 가능"
# restricted_title: "Restricted" # restricted_title: "Restricted"
# should_equip: "(double-click to equip)" # should_equip: "(double-click to equip)"
# equipped: "(equipped)" # equipped: "(equipped)"
@ -483,9 +483,9 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
options: options:
# general_options: "General Options" # Check out the Options tab in the Game Menu while playing a level # general_options: "General Options" # Check out the Options tab in the Game Menu while playing a level
# volume_label: "Volume" volume_label: "볼륨"
music_label: "음악" music_label: "음악"
# music_description: "Turn background music on/off." music_description: "배경음악 ON/OFF"
# autorun_label: "Autorun" # autorun_label: "Autorun"
# autorun_description: "Control automatic code execution." # autorun_description: "Control automatic code execution."
editor_config: "에디터 설정" editor_config: "에디터 설정"
@ -612,14 +612,14 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
new_password: "새 비밀번호" new_password: "새 비밀번호"
new_password_verify: "확인(다시한번 입력해주세요)" new_password_verify: "확인(다시한번 입력해주세요)"
email_subscriptions: "이메일 구독" email_subscriptions: "이메일 구독"
# email_subscriptions_none: "No Email Subscriptions." email_subscriptions_none: "이메일 구독 안 함"
email_announcements: "공지사항" email_announcements: "공지사항"
email_announcements_description: "코드 컴뱃의 개발 및 진행 상황을 이메일로 구독하세요" email_announcements_description: "코드 컴뱃의 개발 및 진행 상황을 이메일로 구독하세요"
email_notifications: "알람" email_notifications: "알람"
email_notifications_summary: "당신의 코드 컴뱃 활동과 관련된 자동 알림 메일을 설정할 수 있습니다." email_notifications_summary: "당신의 코드 컴뱃 활동과 관련된 자동 알림 메일을 설정할 수 있습니다."
email_any_notes: "모든 알림 받기" email_any_notes: "모든 알림 받기"
email_any_notes_description: "모든 알림 메일 받지 않기" email_any_notes_description: "모든 알림 메일 받지 않기"
# email_news: "News" email_news: "뉴스"
email_recruit_notes: "구인 정보" email_recruit_notes: "구인 정보"
email_recruit_notes_description: "정말 실력이 좋으시다고 판단되면, 보다 좋은 구직 정보와 관련하여 연락드릴 수도 있습니다." email_recruit_notes_description: "정말 실력이 좋으시다고 판단되면, 보다 좋은 구직 정보와 관련하여 연락드릴 수도 있습니다."
contributor_emails: "조력자들 이메일" contributor_emails: "조력자들 이메일"
@ -642,7 +642,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
space: "스페이스" space: "스페이스"
enter: "엔터" enter: "엔터"
escape: "Esc" escape: "Esc"
# shift: "Shift" shift: "Shift"
# run_code: "Run current code." # run_code: "Run current code."
# run_real_time: "Run in real time." # run_real_time: "Run in real time."
# continue_script: "Continue past current script." # continue_script: "Continue past current script."
@ -710,7 +710,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
desert: "사막" desert: "사막"
grassy: "풀로 덮인" grassy: "풀로 덮인"
small: "작게" small: "작게"
# large: "Large" large: "크게"
fork_title: "새 버전 가져오기" fork_title: "새 버전 가져오기"
fork_creating: "포크 생성중..." fork_creating: "포크 생성중..."
# generate_terrain: "Generate Terrain" # generate_terrain: "Generate Terrain"