Merge pull request #3444 from JurianLock/patch-2

Update nl-NL.coffee
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Imperadeiro98 2016-03-07 19:22:17 +00:00
commit 1577dc5708

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@ -25,51 +25,51 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
im_a_student: "Ik ben een leerling" im_a_student: "Ik ben een leerling"
learn_more: "Lees verder" learn_more: "Lees verder"
classroom_in_a_box: "Een kant-en-klare digitale klas voor programmeerlessen." classroom_in_a_box: "Een kant-en-klare digitale klas voor programmeerlessen."
# codecombat_is: "CodeCombat is a platform for students to learn computer science while playing through a real game." codecombat_is: "CodeCombat is een platform waarmee leerlingen leren programmeren door het spelen van een spel."
# our_courses: "Our courses have been specifically playtested to excel in a classroom setting, even by teachers with little to no prior programming experience." our_courses: "Onze lessen zijn specifiek ontwikkeld om uit te springen in een klas-opzet, zelfs voor leraren met geen ervaring met programmeren.
# designed_with: "Designed with teachers in mind" designed_with: "Gemaakt voor leraren"
# real_code: "Real, typed code" real_code: "Echte, getypde code"
# from_the_first_level: "from the first level" from_the_first_level: "vanaf het eerste level"
# getting_students: "Getting students to typed code as quickly as possible is critical to learning programming syntax and proper structure." getting_students: "Leerlingen zo snel mogelijk echte code laten schrijven is noodzakelijk voor het leren van programmeer syntax en correcte structuur."
# educator_resources: "Educator resources" educator_resources: "Hulpmiddelen voor docenten"
# course_guides: "and course guides" course_guides: "en lesbrieven"
# teaching_computer_science: "Teaching computer science does not require a costly degree, because we provide tools to support educators of all backgrounds." teaching_computer_science: "Je hebt geen diploma infomatica nodig om te kunnen programmeren, wij verschaffen de materialen waarmee elke docent programmeerles kan geven."
# accessible_to: "Accessible to" accessible_to: "Bereikbaar voor"
# everyone: "everyone" everyone: "iedereen"
# democratizing: "Democratizing the process of learning coding is at the core of our philosophy. Everyone should be able to learn to code." democratizing: "Programmeerles toegankelijk maken is onze filosofie. Iedereen moet de kans krijgen om te leren programmeren."
# forgot_learning: "I think they actually forgot that they were actually learning something." forgot_learning: "Volgens mij hadden ze niet meer door dat ze eigenlijk bezig waren met leren."
# wanted_to_do: " Coding is something I've always wanted to do, and I never thought I would be able to learn it in school." wanted_to_do: " Ik wilde altijd al leren programmeren, maar op school was hier nooit aandacht voor."
# why_games: "Why is learning through games important?" why_games: "Waarom is spelenderwijs leren belangrijk?"
# games_reward: "Games reward the productive struggle." games_reward: "Games vergroten de productiviteit."
# encourage: "Gaming is a medium that encourages interaction, discovery, and trial-and-error. A good game challenges the player to master skills over time, which is the same critical process students go through as they learn." encourage: "Gaming is een middel dat interactie, nieuwschierigheid, en trial-and-error aanmoedigt. Een goed spel daagt de speler uit zijn vaardigheden te perfectioneren, wat hetzelfde noodzakelijke proces is waar leerlingen doorheen gaan wanneer zij iets leren."
# excel: "Games excel at rewarding" excel: "Games zijn erg belonend"
# struggle: "productive struggle" struggle: "productiviteit strijd"
# kind_of_struggle: "the kind of struggle that results in learning thats engaging and" kind_of_struggle: "het soort worsteling die uitmondt in een leerproces dat uitdagend en, "
# motivating: "motivating" motivating: "motiverend is"
# not_tedious: "not tedious." not_tedious: "niet vervelend."
# gaming_is_good: "Studies suggest gaming is good for childrens brains. (its true!)" gaming_is_good: "Studies geven aan dat speels leren goed is for de hersenen van kinderen. (En dat klopt!)"
# game_based: "When game-based learning systems are" game_based: "Wanneer spel-gebaseerde leersystemen worden"
# compared: "compared" compared: "vergeleken"
# conventional: "against conventional assessment methods, the difference is clear: games are better at helping students retain knowledge, concentrate and" conventional: "met conventionele assessment methodes, is het verschil duidelijk: games zijn beter bij het helpen van leerlingen met het onthouden van kennis, concentratie en"
# perform_at_higher_level: "perform at a higher level of achievement" perform_at_higher_level: "het niveau van hun prestaties."
# feedback: "Games also provide real-time feedback that allows students to adjust their solution path and understand concepts more holistically, instead of being limited to just “correct” or “incorrect” answers." # feedback: "Games also provide real-time feedback that allows students to adjust their solution path and understand concepts more holistically, instead of being limited to just “correct” or “incorrect” answers."
# real_game: "A real game, played with real coding." real_game: "Een echt spel, wat je speelt met echte programmeertaal."
# great_game: "A great game is more than just badges and achievements - its about a players journey, well-designed puzzles, and the ability to tackle challenges with agency and confidence." # great_game: "A great game is more than just badges and achievements - its about a players journey, well-designed puzzles, and the ability to tackle challenges with agency and confidence."
# agency: "CodeCombat is a game that gives players that agency and confidence with our robust typed code engine, which helps beginner and advanced students alike write proper, valid code." # agency: "CodeCombat is a game that gives players that agency and confidence with our robust typed code engine, which helps beginner and advanced students alike write proper, valid code."
# curious: "Curious? Request a demo and we'll show you the ropes" curious: "Nieuwschierig? Vraag een demo aan en we laten je zien hoe het werkt."
# create_class: "Or create a class and see it for yourself!" create_class: "Of maak een klas aan en ervaar het zelf!"
# request_demo: "Request a Demo" request_demo: "Vraag een demo aan"
# create_a_class: "Create a Class" create_a_class: "Maak een klas aan"
# have_an_account: "Already have an account?" have_an_account: "Heb je al een account?"
# logged_in_as: "You are currently logged in as" logged_in_as: "Je bent ingelogd als"
# view_my_classes: "View my classes" view_my_classes: "Bekijk mijn klassen"
# computer_science: "Computer science courses for all ages" computer_science: "Informatica lessen voor alle leeftijden"
# show_me_lesson_time: "Show me lesson time estimates for:" show_me_lesson_time: "Geef geschatte lesduur weer:"
# curriculum: "Total curriculum hours:" curriculum: "Totaal aantal lesuren:"
# ffa: "Free for all students" ffa: "Gratis voor alle leerlingen"
# lesson_time: "Lesson time:" lesson_time: "Lesduur:"
# coming_soon: "Coming soon!" coming_soon: "Binnenkort beschikbaar!"
# courses_available_in: "Courses are available in JavaScript, Python, and Java (coming soon!)" courses_available_in: "Lessen zijn beschikbaar in JavaScript, Python, en Java (binnenkort beschikbaar!)"
# boast: "Boasts riddles that are complex enough to fascinate gamers and coders alike." # boast: "Boasts riddles that are complex enough to fascinate gamers and coders alike."
# winning: "A winning combination of RPG gameplay and programming homework that pulls off making kid-friendly education legitimately enjoyable." # winning: "A winning combination of RPG gameplay and programming homework that pulls off making kid-friendly education legitimately enjoyable."
# run_class: "Everything you need to run a computer science class in your school today, no CS background required." # run_class: "Everything you need to run a computer science class in your school today, no CS background required."