Merge branch 'master' into production

This commit is contained in:
Nick Winter 2014-05-19 12:14:38 -07:00
commit 09686d3cab
21 changed files with 201 additions and 48 deletions

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@ -17,7 +17,8 @@ module.exports = class CocoRouter extends Backbone.Router
'editor/:model(/:slug_or_id)(/:subview)': 'editorModelView' 'editor/:model(/:slug_or_id)(/:subview)': 'editorModelView'
# Experimenting with direct links # Experimenting with direct links
# 'play/ladder/:levelID/team/:team': go('play/ladder/team_view') 'play/ladder/:levelID': go('play/ladder/ladder_view')
'play/ladder': go('play/ladder_home')
# db and file urls call the server directly # db and file urls call the server directly
'db/*path': 'routeToServer' 'db/*path': 'routeToServer'

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@ -84,14 +84,18 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
AudioPlayer.preloadSoundReference sound for sound in sounds AudioPlayer.preloadSoundReference sound for sound in sounds
@stillLoading = false @stillLoading = false
if @thangType.get('raster') if @thangType.get('raster')
@actions = {}
@isRaster = true @isRaster = true
@setUpRasterImage() @setUpRasterImage()
@actions = {}
else else
@actions = @thangType.getActions() @actions = @thangType.getActions()
@buildFromSpriteSheet @buildSpriteSheet() @buildFromSpriteSheet @buildSpriteSheet()
@createMarks() @createMarks()
finishSetup: ->
return unless @thang
@update true # Reflect initial scale and other state
setUpRasterImage: -> setUpRasterImage: ->
raster = @thangType.get('raster') raster = @thangType.get('raster')
image = new createjs.Bitmap('/file/'+raster) image = new createjs.Bitmap('/file/'+raster)
@ -106,7 +110,7 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
reg = @getOffset 'registration' reg = @getOffset 'registration'
@imageObject.regX = -reg.x @imageObject.regX = -reg.x
@imageObject.regY = -reg.y @imageObject.regY = -reg.y
@updateScale() @finishSetup()
destroy: -> destroy: ->
mark.destroy() for name, mark of @marks mark.destroy() for name, mark of @marks
@ -150,6 +154,7 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
@imageObject.layerPriority = @thangType.get 'layerPriority' @imageObject.layerPriority = @thangType.get 'layerPriority'
@imageObject.name = @thang?.spriteName or @thangType.get 'name' @imageObject.name = @thang?.spriteName or @thangType.get 'name'
@imageObject.on 'animationend', @playNextAction @imageObject.on 'animationend', @playNextAction
@finishSetup()
################################################## ##################################################
# QUEUEING AND PLAYING ACTIONS # QUEUEING AND PLAYING ACTIONS
@ -342,6 +347,7 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
scaleX *= scale scaleX *= scale
scaleY *= scale scaleY *= scale
console.error "No thang for", @ unless @thang
scaleFactorX = @thang.scaleFactorX ? @scaleFactor scaleFactorX = @thang.scaleFactorX ? @scaleFactor
scaleFactorY = @thang.scaleFactorY ? @scaleFactor scaleFactorY = @thang.scaleFactorY ? @scaleFactor
@imageObject.scaleX = @originalScaleX * scaleX * scaleFactorX @imageObject.scaleX = @originalScaleX * scaleX * scaleFactorX

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@ -29,10 +29,9 @@ module.exports = class WizardSprite extends IndieSprite
'right': 'onMoveKey' 'right': 'onMoveKey'
constructor: (thangType, options) -> constructor: (thangType, options) ->
if options?.isSelf if @isSelf = options.isSelf
options.colorConfig = $.extend(true, {}, me.get('wizard')?.colorConfig) or {} options.colorConfig = $.extend(true, {}, me.get('wizard')?.colorConfig) or {}
super thangType, options super thangType, options
@isSelf = options.isSelf
@targetPos = @thang.pos @targetPos = @thang.pos
if @isSelf if @isSelf
@setNameLabel me.displayName() @setNameLabel me.displayName()
@ -40,6 +39,8 @@ module.exports = class WizardSprite extends IndieSprite
else if options.name else if options.name
@setNameLabel options.name @setNameLabel options.name
finishSetup: -> # No initial setup update needed.
makeIndieThang: (thangType, thangID, pos) -> makeIndieThang: (thangType, thangID, pos) ->
thang = super thangType, thangID, pos thang = super thangType, thangID, pos
thang.isSelectable = false thang.isSelectable = false

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@ -214,7 +214,6 @@
candidate_active: "Them?" candidate_active: "Them?"
play_level: play_level:
level_load_error: "Level could not be loaded: "
done: "Done" done: "Done"
grid: "Grid" grid: "Grid"
customize_wizard: "Customize Wizard" customize_wizard: "Customize Wizard"

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@ -46,6 +46,3 @@
color: black color: black
text-shadow: 0 1px 0 white text-shadow: 0 1px 0 white
.alert-warning h2
color: black
text-align: center

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@ -0,0 +1,54 @@
@import "app/styles/bootstrap/mixins"
@import "app/styles/bootstrap/variables"
#ladder-home-view
.level
width: 100%
position: relative
margin-bottom: 20px
text-shadow: 2px 2px 5px black
&:hover div
color: lighten($yellow, 20%)
&:hover img
filter: brightness(1.2)
-webkit-filter: brightness(1.2)
box-shadow: 0 0 5px black
.level-image
width: 100%
.overlay-text
color: $yellow
font-family: Bangers
@include transition(color .10s linear)
.level-difficulty
position: absolute
left: 0px
bottom: 0px
font-size: 25px
padding-right: 10px
background-color: rgba(255, 255, 255, 0.75)
border-radius: 6px
.play-text-container
position: absolute
left: 50%
bottom: -10px
.play-text
margin-left: -50%
font-size: 50px
a[disabled] .level
opacity: 0.7
a.complete .level-difficulty:after
content: " - Complete!"
color: $yellow
a.started .level-difficulty:after
content: " - Started"
color: desaturate($yellow, 50%)

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@ -16,6 +16,7 @@ body.is-playing
#canvas-wrapper #canvas-wrapper
width: 55% width: 55%
position: relative position: relative
overflow: hidden
canvas#surface canvas#surface
background-color: #333 background-color: #333

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@ -1,25 +1,24 @@
@import "../../bootstrap/mixins"
#goals-view #goals-view
position: absolute position: absolute
left: 10px left: 10px
top: 42px top: -100px
@include transition(top 0.5s ease-in-out)
background-color: rgba(200,200,200,0.8) background-color: rgba(200,200,200,0.8)
&.brighter &.brighter
background-color: rgba(200,200,200,1.0) background-color: rgba(200,200,200,1.0)
border: black border: black
padding: 5px 7px 5px 5px padding: 15px 7px 5px 5px
box-sizing: border-box box-sizing: border-box
border: 1px solid #333 border: 1px solid #333
border-radius: 5px border-radius: 5px
cursor: pointer
user-select: none
-webkit-user-select: none
h3 h3
font-size: 16px font-size: 14px
margin: 0 margin: 0
line-height: 20px
color: black color: black
i i

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@ -50,7 +50,7 @@ block content
h4(data-i18n="home.for_beginners") For Beginners h4(data-i18n="home.for_beginners") For Beginners
.play-text(data-i18n="home.play") Play .play-text(data-i18n="home.play") Play
a#multiplayer(href="/play/ladder/dungeon-arena") a#multiplayer(href="/play/ladder")
div.game-mode-wrapper div.game-mode-wrapper
if isEnglish if isEnglish
img(src="/images/pages/home/multiplayer.jpg").img-rounded img(src="/images/pages/home/multiplayer.jpg").img-rounded

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@ -2,12 +2,6 @@ extends /templates/base
block content block content
if notFound
div(class="alert alert-warning")
h2
span(data-i18n="play_level.level_load_error") Level could not be loaded:
| #{notFound}
h1(data-i18n="play.choose_your_level") Choose Your Level h1(data-i18n="play.choose_your_level") Choose Your Level
p p
span(data-i18n="play.adventurer_prefix") You can jump to any level below, or discuss the levels on span(data-i18n="play.adventurer_prefix") You can jump to any level below, or discuss the levels on

View file

@ -0,0 +1,23 @@
extends /templates/base
block content
each campaign in campaigns
.campaign-container
h1
a(href="/play/#{campaign.levels[0].levelPath || 'level'}/#{campaign.levels[0].id}", data-i18n="play.campaign_#{campaign.id}")= campaign.name
p.campaign-description(data-i18n="[html]play.campaign_#{campaign.id}_description")!= campaign.description
each level in campaign.levels
a(href=level.disabled ? "/play/ladder" : "/play/ladder/#{level.id}", disabled=level.disabled, class=levelStatusMap[level.id] || '', title=level.description)
.level
if level.image
img.level-image(src="#{level.image}", alt="#{level.name}").img-rounded
else
img.level-image(src="/images/pages/home/multiplayer_notext.jpg", alt="#{level.name}").img-rounded
//h3= level.name + (level.disabled ? " (Coming soon!)" : "")
.overlay-text.level-difficulty
span(data-i18n="play.level_difficulty") Difficulty:
each i in Array(level.difficulty)
| ★
.play-text-container
.overlay-text.play-text(data-i18n="home.play") Play

View file

@ -11,7 +11,6 @@
canvas(width=924, height=589)#surface canvas(width=924, height=589)#surface
#canvas-left-gradient.gradient #canvas-left-gradient.gradient
#canvas-top-gradient.gradient #canvas-top-gradient.gradient
#goals-view.secret #goals-view.secret
#gold-view.secret.expanded #gold-view.secret.expanded

View file

@ -1,5 +1,3 @@
h3
i.icon-plus-sign.expanded
i.icon-minus-sign.collapsed
span(data-i18n="play_level.goals") Goals
ul#primary-goals-list ul#primary-goals-list
h3
span(data-i18n="play_level.goals") Goals

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@ -2,14 +2,14 @@ RootView = require 'views/kinds/RootView'
Level = require 'models/Level' Level = require 'models/Level'
LevelSession = require 'models/LevelSession' LevelSession = require 'models/LevelSession'
CocoCollection = require 'collections/CocoCollection' CocoCollection = require 'collections/CocoCollection'
{teamDataFromLevel} = require './ladder/utils' {teamDataFromLevel} = require './utils'
{me} = require 'lib/auth' {me} = require 'lib/auth'
application = require 'application' application = require 'application'
LadderTabView = require './ladder/ladder_tab' LadderTabView = require './ladder_tab'
MyMatchesTabView = require './ladder/my_matches_tab' MyMatchesTabView = require './my_matches_tab'
SimulateTabView = require './ladder/simulate_tab' SimulateTabView = require './simulate_tab'
LadderPlayModal = require './ladder/play_modal' LadderPlayModal = require './play_modal'
CocoClass = require 'lib/CocoClass' CocoClass = require 'lib/CocoClass'
@ -25,7 +25,7 @@ class LevelSessionsCollection extends CocoCollection
module.exports = class LadderView extends RootView module.exports = class LadderView extends RootView
id: 'ladder-view' id: 'ladder-view'
template: require 'templates/play/ladder' template: require 'templates/play/ladder/ladder'
subscriptions: subscriptions:
'application:idle-changed': 'onIdleChanged' 'application:idle-changed': 'onIdleChanged'

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@ -0,0 +1,72 @@
View = require 'views/kinds/RootView'
template = require 'templates/play/ladder_home'
LevelSession = require 'models/LevelSession'
CocoCollection = require 'collections/CocoCollection'
class LevelSessionsCollection extends CocoCollection
url: ''
model: LevelSession
constructor: (model) ->
super()
@url = "/db/user/#{me.id}/level.sessions?project=state.complete,levelID"
module.exports = class LadderHomeView extends View
id: "ladder-home-view"
template: template
constructor: (options) ->
super options
@levelStatusMap = {}
@sessions = new LevelSessionsCollection()
@sessions.fetch()
@listenToOnce @sessions, 'sync', @onSessionsLoaded
onSessionsLoaded: (e) ->
for session in @sessions.models
@levelStatusMap[session.get('levelID')] = if session.get('state')?.complete then 'complete' else 'started'
@render()
getRenderData: (context={}) ->
context = super(context)
arenas = [
{
name: 'Greed'
difficulty: 4
id: 'greed'
image: '/file/db/level/53558b5a9914f5a90d7ccddb/greed_banner.jpg'
description: "Liked Dungeon Arena and Gold Rush? Put them together in this economic arena!"
}
{
name: 'Dungeon Arena'
difficulty: 3
id: 'dungeon-arena'
image: '/file/db/level/53173f76c269d400000543c2/Level%20Banner%20Dungeon%20Arena.jpg'
description: "Play head-to-head against fellow Wizards in a dungeon melee!"
}
{
name: 'Gold Rush'
difficulty: 3
id: 'gold-rush'
image: '/file/db/level/533353722a61b7ca6832840c/Gold-Rush.png'
description: "Prove you are better at collecting gold than your opponent!"
}
{
name: 'Brawlwood'
difficulty: 4
id: 'brawlwood'
image: '/file/db/level/52d97ecd32362bc86e004e87/Level%20Banner%20Brawlwood.jpg'
description: "Combat the armies of other Wizards in a strategic forest arena! (Fast computer required.)"
}
]
context.campaigns = [
{id: "multiplayer", name: "Multiplayer Arenas", description: "... in which you code head-to-head against other players.", levels: arenas}
]
context.levelStatusMap = @levelStatusMap
context
afterRender: ->
super()
@$el.find('.modal').on 'shown.bs.modal', ->
$('input:visible:first', @).focus()

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@ -19,7 +19,8 @@ module.exports = class GoalsView extends View
'surface:playback-ended': 'onSurfacePlaybackEnded' 'surface:playback-ended': 'onSurfacePlaybackEnded'
events: events:
'click': 'toggleCollapse' 'mouseenter': -> @$el.css('top', -10)
'mouseleave': -> @updateTop()
toggleCollapse: (e) -> toggleCollapse: (e) ->
@$el.toggleClass('expanded').toggleClass('collapsed') @$el.toggleClass('expanded').toggleClass('collapsed')
@ -61,5 +62,13 @@ module.exports = class GoalsView extends View
super() super()
@$el.addClass('secret').addClass('expanded') @$el.addClass('secret').addClass('expanded')
afterRender: ->
super()
@updateTop()
updateTop: ->
@$el.css('top', 26 - @$el.outerHeight())
onSetLetterbox: (e) -> onSetLetterbox: (e) ->
@$el.toggle not e.on @$el.toggle not e.on
@updateTop()

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@ -143,6 +143,14 @@ module.exports = class PlayView extends View
] ]
arenas = [ arenas = [
{
name: 'Greed'
difficulty: 4
id: 'greed'
image: '/file/db/level/526fd3043c637ece50001bb2/the_herd_icon.png'
description: "Liked Dungeon Arena and Gold Rush? Put them together in this economic arena!"
levelPath: 'ladder'
}
{ {
name: 'Dungeon Arena' name: 'Dungeon Arena'
difficulty: 3 difficulty: 3
@ -159,14 +167,6 @@ module.exports = class PlayView extends View
description: "Prove you are better at collecting gold than your opponent!" description: "Prove you are better at collecting gold than your opponent!"
levelPath: 'ladder' levelPath: 'ladder'
} }
{
name: 'Greed'
difficulty: 4
id: 'greed'
image: '/file/db/level/526fd3043c637ece50001bb2/the_herd_icon.png'
description: "Liked Dungeon Arena and Gold Rush? Put them together in this economic arena!"
levelPath: 'ladder'
}
{ {
name: 'Brawlwood' name: 'Brawlwood'
difficulty: 4 difficulty: 4

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@ -13,7 +13,7 @@ headlessClientPath = "./headless_client/"
options = options =
workerCode: require headlessClientPath + 'worker_world' workerCode: require headlessClientPath + 'worker_world'
debug: false # Enable logging of ajax calls mainly debug: false # Enable logging of ajax calls mainly
testing: true # Instead of simulating 'real' games, use the same one over and over again. Good for leak hunting. testing: false # Instead of simulating 'real' games, use the same one over and over again. Good for leak hunting.
testFile: require headlessClientPath + 'test.js' testFile: require headlessClientPath + 'test.js'
leakTest: false # Install callback that tries to find leaks automatically leakTest: false # Install callback that tries to find leaks automatically
exitOnLeak: false # Exit if leak is found. Only useful if leaktest is set to true, obviously. exitOnLeak: false # Exit if leak is found. Only useful if leaktest is set to true, obviously.

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@ -1,12 +1,12 @@
spawn = require("child_process").spawn spawn = require("child_process").spawn
[sessionOne, sessionTwo] = [process.argv[2],process.argv[3]] [sessionOne, sessionTwo] = [process.argv[2],process.argv[3]]
homeDirectory = process.env.HOME || process.env.HOMEPATH || process.env.USERPROFILE
unless sessionOne and sessionTwo and sessionOne.length is 24 and sessionTwo.length is 24 unless sessionOne and sessionTwo and sessionOne.length is 24 and sessionTwo.length is 24
console.log "Not enough games to continue!" console.log "Not enough games to continue!"
process.exit(1) process.exit(1)
run = (cb) -> run = (cb) ->
command = spawn("coffee",["headless_client.coffee","one-game",sessionOne,sessionTwo],{cwd:"/Users/schmatz/codecombat/"}) command = spawn("coffee",["headless_client.coffee","one-game",sessionOne,sessionTwo],{cwd: homeDirectory + "/codecombat/"})
result = "" result = ""
command.stdout.on 'data', (data) -> command.stdout.on 'data', (data) ->
result += data.toString() result += data.toString()