mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-12-03 04:17:12 -05:00
Merge branch 'master' into production
This commit is contained in:
commit
09686d3cab
21 changed files with 201 additions and 48 deletions
|
@ -17,7 +17,8 @@ module.exports = class CocoRouter extends Backbone.Router
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'editor/:model(/:slug_or_id)(/:subview)': 'editorModelView'
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# Experimenting with direct links
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# 'play/ladder/:levelID/team/:team': go('play/ladder/team_view')
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'play/ladder/:levelID': go('play/ladder/ladder_view')
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'play/ladder': go('play/ladder_home')
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# db and file urls call the server directly
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'db/*path': 'routeToServer'
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@ -84,14 +84,18 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
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AudioPlayer.preloadSoundReference sound for sound in sounds
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@stillLoading = false
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if @thangType.get('raster')
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@actions = {}
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@isRaster = true
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@setUpRasterImage()
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@actions = {}
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else
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@actions = @thangType.getActions()
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@buildFromSpriteSheet @buildSpriteSheet()
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@createMarks()
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finishSetup: ->
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return unless @thang
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@update true # Reflect initial scale and other state
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setUpRasterImage: ->
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raster = @thangType.get('raster')
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image = new createjs.Bitmap('/file/'+raster)
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@ -106,7 +110,7 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
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reg = @getOffset 'registration'
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@imageObject.regX = -reg.x
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@imageObject.regY = -reg.y
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@updateScale()
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@finishSetup()
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destroy: ->
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mark.destroy() for name, mark of @marks
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@ -150,6 +154,7 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
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@imageObject.layerPriority = @thangType.get 'layerPriority'
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@imageObject.name = @thang?.spriteName or @thangType.get 'name'
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@imageObject.on 'animationend', @playNextAction
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@finishSetup()
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##################################################
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# QUEUEING AND PLAYING ACTIONS
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@ -251,7 +256,7 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
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return if @destroyed
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@options.groundLayer.removeChild circle
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delete @handledDisplayEvents[event]
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showTextEvents: ->
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return unless @thang?.currentEvents
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for event in @thang.currentEvents
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@ -342,6 +347,7 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
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scaleX *= scale
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scaleY *= scale
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console.error "No thang for", @ unless @thang
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scaleFactorX = @thang.scaleFactorX ? @scaleFactor
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scaleFactorY = @thang.scaleFactorY ? @scaleFactor
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@imageObject.scaleX = @originalScaleX * scaleX * scaleFactorX
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@ -29,10 +29,9 @@ module.exports = class WizardSprite extends IndieSprite
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'right': 'onMoveKey'
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constructor: (thangType, options) ->
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if options?.isSelf
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if @isSelf = options.isSelf
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options.colorConfig = $.extend(true, {}, me.get('wizard')?.colorConfig) or {}
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super thangType, options
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@isSelf = options.isSelf
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@targetPos = @thang.pos
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if @isSelf
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@setNameLabel me.displayName()
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@ -40,6 +39,8 @@ module.exports = class WizardSprite extends IndieSprite
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else if options.name
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@setNameLabel options.name
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finishSetup: -> # No initial setup update needed.
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makeIndieThang: (thangType, thangID, pos) ->
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thang = super thangType, thangID, pos
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thang.isSelectable = false
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@ -214,7 +214,6 @@
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candidate_active: "Them?"
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play_level:
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level_load_error: "Level could not be loaded: "
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done: "Done"
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grid: "Grid"
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customize_wizard: "Customize Wizard"
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@ -46,6 +46,3 @@
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color: black
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text-shadow: 0 1px 0 white
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.alert-warning h2
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color: black
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text-align: center
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54
app/styles/play/ladder_home.sass
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54
app/styles/play/ladder_home.sass
Normal file
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@ -0,0 +1,54 @@
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@import "app/styles/bootstrap/mixins"
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@import "app/styles/bootstrap/variables"
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#ladder-home-view
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.level
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width: 100%
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position: relative
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margin-bottom: 20px
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text-shadow: 2px 2px 5px black
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&:hover div
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color: lighten($yellow, 20%)
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&:hover img
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filter: brightness(1.2)
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-webkit-filter: brightness(1.2)
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box-shadow: 0 0 5px black
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.level-image
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width: 100%
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.overlay-text
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color: $yellow
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font-family: Bangers
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@include transition(color .10s linear)
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.level-difficulty
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position: absolute
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left: 0px
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bottom: 0px
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font-size: 25px
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padding-right: 10px
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background-color: rgba(255, 255, 255, 0.75)
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border-radius: 6px
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.play-text-container
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position: absolute
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left: 50%
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bottom: -10px
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.play-text
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margin-left: -50%
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font-size: 50px
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a[disabled] .level
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opacity: 0.7
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a.complete .level-difficulty:after
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content: " - Complete!"
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color: $yellow
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a.started .level-difficulty:after
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content: " - Started"
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color: desaturate($yellow, 50%)
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@ -16,6 +16,7 @@ body.is-playing
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#canvas-wrapper
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width: 55%
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position: relative
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overflow: hidden
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canvas#surface
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background-color: #333
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@ -1,25 +1,24 @@
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@import "../../bootstrap/mixins"
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#goals-view
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position: absolute
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left: 10px
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top: 42px
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top: -100px
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@include transition(top 0.5s ease-in-out)
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background-color: rgba(200,200,200,0.8)
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&.brighter
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background-color: rgba(200,200,200,1.0)
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border: black
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padding: 5px 7px 5px 5px
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padding: 15px 7px 5px 5px
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box-sizing: border-box
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border: 1px solid #333
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border-radius: 5px
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cursor: pointer
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user-select: none
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-webkit-user-select: none
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h3
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font-size: 16px
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font-size: 14px
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margin: 0
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line-height: 20px
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color: black
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i
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@ -50,7 +50,7 @@ block content
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h4(data-i18n="home.for_beginners") For Beginners
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.play-text(data-i18n="home.play") Play
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a#multiplayer(href="/play/ladder/dungeon-arena")
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a#multiplayer(href="/play/ladder")
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div.game-mode-wrapper
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if isEnglish
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img(src="/images/pages/home/multiplayer.jpg").img-rounded
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@ -2,12 +2,6 @@ extends /templates/base
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block content
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if notFound
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div(class="alert alert-warning")
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h2
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span(data-i18n="play_level.level_load_error") Level could not be loaded:
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| #{notFound}
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h1(data-i18n="play.choose_your_level") Choose Your Level
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p
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span(data-i18n="play.adventurer_prefix") You can jump to any level below, or discuss the levels on
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23
app/templates/play/ladder_home.jade
Normal file
23
app/templates/play/ladder_home.jade
Normal file
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@ -0,0 +1,23 @@
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extends /templates/base
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block content
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each campaign in campaigns
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.campaign-container
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h1
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a(href="/play/#{campaign.levels[0].levelPath || 'level'}/#{campaign.levels[0].id}", data-i18n="play.campaign_#{campaign.id}")= campaign.name
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p.campaign-description(data-i18n="[html]play.campaign_#{campaign.id}_description")!= campaign.description
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each level in campaign.levels
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a(href=level.disabled ? "/play/ladder" : "/play/ladder/#{level.id}", disabled=level.disabled, class=levelStatusMap[level.id] || '', title=level.description)
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.level
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if level.image
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img.level-image(src="#{level.image}", alt="#{level.name}").img-rounded
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else
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img.level-image(src="/images/pages/home/multiplayer_notext.jpg", alt="#{level.name}").img-rounded
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//h3= level.name + (level.disabled ? " (Coming soon!)" : "")
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.overlay-text.level-difficulty
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span(data-i18n="play.level_difficulty") Difficulty:
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each i in Array(level.difficulty)
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| ★
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.play-text-container
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.overlay-text.play-text(data-i18n="home.play") Play
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@ -11,8 +11,7 @@
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canvas(width=924, height=589)#surface
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#canvas-left-gradient.gradient
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#canvas-top-gradient.gradient
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#goals-view.secret
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#goals-view.secret
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#gold-view.secret.expanded
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@ -1,5 +1,3 @@
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h3
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i.icon-plus-sign.expanded
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i.icon-minus-sign.collapsed
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ul#primary-goals-list
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h3
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span(data-i18n="play_level.goals") Goals
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ul#primary-goals-list
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@ -2,14 +2,14 @@ RootView = require 'views/kinds/RootView'
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Level = require 'models/Level'
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LevelSession = require 'models/LevelSession'
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CocoCollection = require 'collections/CocoCollection'
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{teamDataFromLevel} = require './ladder/utils'
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{teamDataFromLevel} = require './utils'
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{me} = require 'lib/auth'
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application = require 'application'
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LadderTabView = require './ladder/ladder_tab'
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MyMatchesTabView = require './ladder/my_matches_tab'
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SimulateTabView = require './ladder/simulate_tab'
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LadderPlayModal = require './ladder/play_modal'
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LadderTabView = require './ladder_tab'
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MyMatchesTabView = require './my_matches_tab'
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SimulateTabView = require './simulate_tab'
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LadderPlayModal = require './play_modal'
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CocoClass = require 'lib/CocoClass'
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@ -25,7 +25,7 @@ class LevelSessionsCollection extends CocoCollection
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module.exports = class LadderView extends RootView
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id: 'ladder-view'
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template: require 'templates/play/ladder'
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template: require 'templates/play/ladder/ladder'
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subscriptions:
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'application:idle-changed': 'onIdleChanged'
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72
app/views/play/ladder_home.coffee
Normal file
72
app/views/play/ladder_home.coffee
Normal file
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@ -0,0 +1,72 @@
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View = require 'views/kinds/RootView'
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template = require 'templates/play/ladder_home'
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LevelSession = require 'models/LevelSession'
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CocoCollection = require 'collections/CocoCollection'
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class LevelSessionsCollection extends CocoCollection
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url: ''
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model: LevelSession
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constructor: (model) ->
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super()
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@url = "/db/user/#{me.id}/level.sessions?project=state.complete,levelID"
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module.exports = class LadderHomeView extends View
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id: "ladder-home-view"
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template: template
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constructor: (options) ->
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super options
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@levelStatusMap = {}
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@sessions = new LevelSessionsCollection()
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@sessions.fetch()
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@listenToOnce @sessions, 'sync', @onSessionsLoaded
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onSessionsLoaded: (e) ->
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for session in @sessions.models
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@levelStatusMap[session.get('levelID')] = if session.get('state')?.complete then 'complete' else 'started'
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@render()
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getRenderData: (context={}) ->
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context = super(context)
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arenas = [
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{
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name: 'Greed'
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difficulty: 4
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id: 'greed'
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image: '/file/db/level/53558b5a9914f5a90d7ccddb/greed_banner.jpg'
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description: "Liked Dungeon Arena and Gold Rush? Put them together in this economic arena!"
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}
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{
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name: 'Dungeon Arena'
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difficulty: 3
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id: 'dungeon-arena'
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image: '/file/db/level/53173f76c269d400000543c2/Level%20Banner%20Dungeon%20Arena.jpg'
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description: "Play head-to-head against fellow Wizards in a dungeon melee!"
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}
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{
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name: 'Gold Rush'
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difficulty: 3
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id: 'gold-rush'
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image: '/file/db/level/533353722a61b7ca6832840c/Gold-Rush.png'
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description: "Prove you are better at collecting gold than your opponent!"
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}
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{
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name: 'Brawlwood'
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difficulty: 4
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id: 'brawlwood'
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image: '/file/db/level/52d97ecd32362bc86e004e87/Level%20Banner%20Brawlwood.jpg'
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description: "Combat the armies of other Wizards in a strategic forest arena! (Fast computer required.)"
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}
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]
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context.campaigns = [
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{id: "multiplayer", name: "Multiplayer Arenas", description: "... in which you code head-to-head against other players.", levels: arenas}
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]
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context.levelStatusMap = @levelStatusMap
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context
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afterRender: ->
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super()
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@$el.find('.modal').on 'shown.bs.modal', ->
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$('input:visible:first', @).focus()
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@ -19,7 +19,8 @@ module.exports = class GoalsView extends View
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'surface:playback-ended': 'onSurfacePlaybackEnded'
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events:
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'click': 'toggleCollapse'
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'mouseenter': -> @$el.css('top', -10)
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'mouseleave': -> @updateTop()
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toggleCollapse: (e) ->
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@$el.toggleClass('expanded').toggleClass('collapsed')
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@ -60,6 +61,14 @@ module.exports = class GoalsView extends View
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render: ->
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super()
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@$el.addClass('secret').addClass('expanded')
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afterRender: ->
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super()
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@updateTop()
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updateTop: ->
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@$el.css('top', 26 - @$el.outerHeight())
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onSetLetterbox: (e) ->
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@$el.toggle not e.on
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@updateTop()
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|
|
|
@ -143,6 +143,14 @@ module.exports = class PlayView extends View
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]
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|
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arenas = [
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||||
{
|
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name: 'Greed'
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difficulty: 4
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id: 'greed'
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image: '/file/db/level/526fd3043c637ece50001bb2/the_herd_icon.png'
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||||
description: "Liked Dungeon Arena and Gold Rush? Put them together in this economic arena!"
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||||
levelPath: 'ladder'
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}
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{
|
||||
name: 'Dungeon Arena'
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||||
difficulty: 3
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|
@ -159,14 +167,6 @@ module.exports = class PlayView extends View
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|||
description: "Prove you are better at collecting gold than your opponent!"
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||||
levelPath: 'ladder'
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||||
}
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{
|
||||
name: 'Greed'
|
||||
difficulty: 4
|
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id: 'greed'
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image: '/file/db/level/526fd3043c637ece50001bb2/the_herd_icon.png'
|
||||
description: "Liked Dungeon Arena and Gold Rush? Put them together in this economic arena!"
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||||
levelPath: 'ladder'
|
||||
}
|
||||
{
|
||||
name: 'Brawlwood'
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difficulty: 4
|
||||
|
|
|
@ -13,7 +13,7 @@ headlessClientPath = "./headless_client/"
|
|||
options =
|
||||
workerCode: require headlessClientPath + 'worker_world'
|
||||
debug: false # Enable logging of ajax calls mainly
|
||||
testing: true # Instead of simulating 'real' games, use the same one over and over again. Good for leak hunting.
|
||||
testing: false # Instead of simulating 'real' games, use the same one over and over again. Good for leak hunting.
|
||||
testFile: require headlessClientPath + 'test.js'
|
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leakTest: false # Install callback that tries to find leaks automatically
|
||||
exitOnLeak: false # Exit if leak is found. Only useful if leaktest is set to true, obviously.
|
||||
|
|
|
@ -1,12 +1,12 @@
|
|||
spawn = require("child_process").spawn
|
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|
||||
[sessionOne, sessionTwo] = [process.argv[2],process.argv[3]]
|
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|
||||
homeDirectory = process.env.HOME || process.env.HOMEPATH || process.env.USERPROFILE
|
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unless sessionOne and sessionTwo and sessionOne.length is 24 and sessionTwo.length is 24
|
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console.log "Not enough games to continue!"
|
||||
process.exit(1)
|
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run = (cb) ->
|
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command = spawn("coffee",["headless_client.coffee","one-game",sessionOne,sessionTwo],{cwd:"/Users/schmatz/codecombat/"})
|
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command = spawn("coffee",["headless_client.coffee","one-game",sessionOne,sessionTwo],{cwd: homeDirectory + "/codecombat/"})
|
||||
result = ""
|
||||
command.stdout.on 'data', (data) ->
|
||||
result += data.toString()
|
||||
|
|
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