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Merge branch 'master' into production
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commit
000e652f56
1 changed files with 4 additions and 2 deletions
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@ -375,8 +375,8 @@ module.exports = class InventoryModal extends ModalView
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#continue if item is 'leather-tunic' and inWorldMap and @options.levelID is 'the-raised-sword' # Don't tell them they need it until they need it in the level # ... when we make it so that you can buy it
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equipped = equipment[slot]
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continue if equipped and not (
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(item is 'builders-hammer' and equipped in [gear['simple-sword'], gear['long-sword']]) or
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(item in ['simple-sword', 'long-sword'] and equipped is gear['builders-hammer']) or
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(item is 'builders-hammer' and equipped in [gear['simple-sword'], gear['long-sword'], gear['sharpened-sword'], gear['roughedge']]) or
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(item in ['simple-sword', 'long-sword', 'roughedge', 'sharpened-sword'] and equipped is gear['builders-hammer']) or
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(item is 'leather-boots' and equipped is gear['simple-boots']) or
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(item is 'simple-boots' and equipped is gear['leather-boots'])
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)
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@ -469,3 +469,5 @@ gear =
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'bronze-shield': '544c310ae0017993fce214bf'
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'wooden-glasses': '53e2167653457600003e3eb3'
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'basic-flags': '545bacb41e649a4495f887da'
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'roughedge': '544d7d918494308424f564a7'
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'sharpened-sword': '544d7deb8494308424f564ab'
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