Merge branch 'master' into production

This commit is contained in:
Nick Winter 2014-11-14 09:24:57 -08:00
commit 99e47064af
3 changed files with 6 additions and 2 deletions

View file

@ -174,16 +174,20 @@ module.exports = LevelOptions =
restrictedGear: {'right-hand': 'simple-sword'}
'defense-of-plainswood':
hidesRealTimePlayback: true
hidesCodeToolbar: true
requiredGear: {feet: 'simple-boots', 'right-hand': 'builders-hammer'}
restrictedGear: {'right-hand': 'simple-sword'}
'winding-trail':
hidesRealTimePlayback: true
hidesCodeToolbar: true
requiredGear: {feet: 'leather-boots', 'right-hand': 'builders-hammer'}
restrictedGear: {feet: 'simple-boots', 'right-hand': 'simple-sword'}
'thornbush-farm':
requiredGear: {feet: 'leather-boots', 'right-hand': 'builders-hammer', eyes: 'crude-glasses'}
hidesCodeToolbar: true
restrictedGear: {feet: 'simple-boots', 'right-hand': 'simple-sword'}
'back-to-back':
hidesCodeToolbar: true
requiredGear: {feet: 'leather-boots', torso: 'leather-tunic', waist: 'leather-belt', 'programming-book': 'programmaticon-i', eyes: 'crude-glasses', 'right-hand': 'simple-sword', 'left-hand': 'wooden-shield'}
restrictedGear: {feet: 'simple-boots', 'right-hand': 'builders-hammer'}
'ogre-encampment':

View file

@ -7,7 +7,7 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!" # Warning that shows up on really old Firefox/Chrome/Safari
# old_browser_suffix: "You can try anyway, but it probably won't work."
# campaign: "Campaign"
# for_beginners: "For Beginners"
for_beginners: "Dành cho người bắt đầu chơi"
# multiplayer: "Multiplayer" # Not currently shown on home page
# for_developers: "For Developers" # Not currently shown on home page.

View file

@ -87,7 +87,7 @@ module.exports = class WorldMapView extends RootView
level.x ?= 10 + 80 * Math.random()
level.y ?= 10 + 80 * Math.random()
level.locked = index > 0 and not me.ownsLevel level.original
window.levelUnlocksNotWorking = true if level.locked and level.id is @nextLevel # Temporary
window.levelUnlocksNotWorking = true if level.locked and (level.id is @nextLevel or (level.id is 'haunted-kithmaze' and @nextLevel is 'the-first-kithmaze')) # Temporary
level.locked = false if window.levelUnlocksNotWorking # Temporary; also possible in HeroVictoryModal
level.locked = false if @levelStatusMap[level.id] in ['started', 'complete']
level.disabled = false if @levelStatusMap[level.id] in ['started', 'complete']