codecombat/config.coffee

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#- Imports, helpers
_ = require 'lodash'
_.str = require 'underscore.string'
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sysPath = require 'path'
fs = require('fs')
commonjsHeader = fs.readFileSync('node_modules/brunch/node_modules/commonjs-require-definition/require.js', {encoding: 'utf8'})
#- regJoin replace a single '/' with '[\/\\]' so it can handle either forward or backslash
regJoin = (s) -> new RegExp(s.replace(/\//, '[\\\/\\\\]'))
#- Build the config
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exports.config =
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paths:
public: 'public'
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watched: ['app', 'vendor', 'test/app', 'test/demo']
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conventions:
ignored: (path) -> _.str.startsWith(sysPath.basename(path), '_')
sourceMaps: 'absoluteUrl'
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overrides:
production:
sourceMaps: 'absoluteUrl'
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files:
javascripts:
defaultExtension: 'coffee'
joinTo:
#- app.js, the first file that is loaded. These modules are required to initialize the client.
'javascripts/app.js': [
# IMPORTANT: if you add to this, make sure you also add any other dependencies,
# or better yet, put them in a 'core' folder.
regJoin('^app/schemas')
regJoin('^app/models')
regJoin('^app/collections')
regJoin('^app/core')
regJoin('^app/views/core')
'app/locale/locale.coffee'
'app/lib/sprites/SpriteBuilder.coffee' # loaded by ThangType
]
#- Wads. Groups of modules by folder which are loaded as a group when needed.
'javascripts/app/lib.js': regJoin('^app/lib')
'javascripts/app/views/play.js': regJoin('^app/views/play')
'javascripts/app/views/editor.js': regJoin('^app/views/editor')
#- world.js, used by the worker to generate the world in game
'javascripts/world.js': [
regJoin('^app/lib/world(?!/test)')
regJoin('^app/core/CocoClass.coffee')
regJoin('^app/core/utils.coffee')
regJoin('^vendor/scripts/Box2dWeb-2.1.a.3')
regJoin('^vendor/scripts/string_score.js')
regJoin('^bower_components/underscore.string')
]
#- vendor.js, all the vendor libraries
'javascripts/vendor.js': [
regJoin('^vendor/(?!scripts/Box2d)')
regJoin('^bower_components/(?!aether)')
]
#- Other vendor libraries in separate bunches
# Include box2dweb for profiling and IE9
# Vector renamed to Box2DVector to avoid name collisions
# TODO: move this to assets/lib since we're not really joining anything here?
'javascripts/box2d.js': regJoin('^vendor/scripts/Box2dWeb-2.1.a.3')
'javascripts/lodash.js': regJoin('^bower_components/lodash/dist/lodash.js')
'javascripts/aether.js': regJoin('^bower_components/aether/build/aether.js')
#- test, demo libraries
'javascripts/test-app.js': regJoin('^test/app/')
'javascripts/demo-app.js': regJoin('^test/demo/')
#- More output files are generated at the below
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order:
before: [
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'bower_components/jquery/dist/jquery.js'
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'bower_components/lodash/dist/lodash.js'
'bower_components/backbone/backbone.js'
# Twitter Bootstrap jquery plugins
'bower_components/bootstrap/dist/bootstrap.js'
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# CreateJS dependencies
'vendor/scripts/easeljs-NEXT.combined.js'
'vendor/scripts/preloadjs-NEXT.combined.js'
'vendor/scripts/soundjs-NEXT.combined.js'
'vendor/scripts/tweenjs-NEXT.combined.js'
'vendor/scripts/movieclip-NEXT.min.js'
# Validated Backbone Mediator dependencies
'bower_components/tv4/tv4.js'
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# Aether before box2d for some strange Object.defineProperty thing
'bower_components/aether/build/aether.js'
'bower_components/fastclick/lib/fastclick.js'
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'bower_components/d3/d3.min.js'
'vendor/scripts/async.js'
'vendor/scripts/jquery-ui-1.11.1.js.custom.js'
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]
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stylesheets:
defaultExtension: 'sass'
joinTo:
'stylesheets/app.css': /^(app|vendor|bower_components)/
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order:
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before: [
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'app/styles/bootstrap/*'
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'vendor/styles/nanoscroller.scss'
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]
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templates:
defaultExtension: 'jade'
joinTo:
'javascripts/app.js': regJoin('^app/templates/core')
'javascripts/app/views/play.js': regJoin('^app/templates/play')
'javascripts/app/views/game-menu.js': regJoin('^app/templates/game-menu')
'javascripts/app/views/editor.js': regJoin('^app/templates/editor')
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framework: 'backbone'
plugins:
autoReload:
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delay: 300
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coffeelint:
pattern: /^app\/.*\.coffee$/
# pattern: /^dne/ # use this pattern instead if you want to speed compilation
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options:
line_endings:
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value: 'unix'
level: 'error'
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max_line_length:
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level: 'ignore'
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no_trailing_whitespace:
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level: 'ignore' # PyCharm can't just autostrip for .coffee, needed for .jade
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no_unnecessary_fat_arrows:
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level: 'ignore'
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uglify:
mangle:
except: ['require']
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output:
semicolons: false
sass:
mode: 'ruby'
allowCache: true
modules:
definition: (path, data) ->
needHeaders = [
'public/javascripts/app.js'
'public/javascripts/world.js'
]
defn = if path in needHeaders then commonjsHeader else ''
return defn
#- Find all .coffee and .jade files in /app
dirStack = ['./app']
coffeeFiles = []
jadeFiles = []
while dirStack.length
dir = dirStack.pop()
contents = fs.readdirSync(dir)
for file in contents
fullPath = "#{dir}/#{file}"
stat = fs.statSync(fullPath)
if stat.isDirectory()
dirStack.push(fullPath)
else
if _.str.endsWith(file, '.coffee')
coffeeFiles.push(fullPath)
else if _.str.endsWith(file, '.jade')
jadeFiles.push(fullPath)
for file in coffeeFiles
inputFile = file.replace('./app', 'app')
outputFile = file.replace('.coffee', '.js').replace('./app', 'javascripts/app')
exports.config.files.javascripts.joinTo[outputFile] = inputFile
numBundles = 0
for file in jadeFiles
inputFile = file.replace('./app', 'app')
outputFile = file.replace('.jade', '.js').replace('./app', 'javascripts/app')
exports.config.files.templates.joinTo[outputFile] = inputFile
#- If a view template name matches its view, bundle it in there.
templateFileName = outputFile.match(/[^/]+$/)[0]
viewFileName = _.str.capitalize(_.str.camelize(templateFileName))
possibleViewFilePath = outputFile.replace(templateFileName, viewFileName).replace('/templates/', '/views/')
if exports.config.files.javascripts.joinTo[possibleViewFilePath]
exports.config.files.templates.joinTo[possibleViewFilePath] = inputFile
numBundles += 1
console.log "Got #{coffeeFiles.length} coffee files and #{jadeFiles.length} jade files (bundled #{numBundles} of them together)."