codecombat/test/app/lib/surface/SingularSprite.spec.coffee

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WebGLLayer = require 'lib/surface/WebGLLayer'
SingularSprite = require 'lib/surface/SingularSprite'
CocoSprite = require 'lib/surface/CocoSprite'
ThangType = require 'models/ThangType'
ogreMunchkinThangType = new ThangType(require 'test/app/fixtures/ogre-munchkin-m.thang.type')
describe 'SingularSprite', ->
singularSprite = null
showMe = ->
canvas = $('<canvas width="600" height="400"></canvas>').css('position', 'absolute').css('index', 1000).css('background', 'white')
$('body').append(canvas)
stage = new createjs.SpriteStage(canvas[0])
stage.addChild(singularSprite)
ticks = 0
listener = {
handleEvent: ->
return if ticks >= 100
ticks += 1
stage.update()
}
createjs.Ticker.addEventListener "tick", listener
describe 'with Ogre Munchkin ThangType and spriteType=spriteSheet', ->
beforeEach ->
layer = new WebGLLayer()
layer.buildAutomatically = false
layer.buildAsync = false
ogreMunchkinThangType.markToRevert()
ogreMunchkinThangType.set('spriteType', 'singular')
actions = ogreMunchkinThangType.getActions()
colorConfig = {team: {hue: 0, saturation: 1, lightness: 0.5}}
sprite = new CocoSprite(ogreMunchkinThangType, {colorConfig: colorConfig})
layer.addCocoSprite(sprite)
sheet = layer.renderNewSpriteSheet()
prefix = layer.renderGroupingKey(ogreMunchkinThangType, null, colorConfig) + '.'
window.singularSprite = singularSprite = new SingularSprite(sheet, ogreMunchkinThangType, prefix)
singularSprite.x = 200
singularSprite.y = 200
afterEach ->
ogreMunchkinThangType.revert()
it 'has the same interface as for when the ThangType uses the container spriteType', ->
singularSprite.gotoAndPlay('move_fore')
singularSprite.gotoAndStop('attack')