WebGLLayer = require 'lib/surface/WebGLLayer' SingularSprite = require 'lib/surface/SingularSprite' CocoSprite = require 'lib/surface/CocoSprite' ThangType = require 'models/ThangType' ogreMunchkinThangType = new ThangType(require 'test/app/fixtures/ogre-munchkin-m.thang.type') describe 'SingularSprite', -> singularSprite = null showMe = -> canvas = $('').css('position', 'absolute').css('index', 1000).css('background', 'white') $('body').append(canvas) stage = new createjs.SpriteStage(canvas[0]) stage.addChild(singularSprite) ticks = 0 listener = { handleEvent: -> return if ticks >= 100 ticks += 1 stage.update() } createjs.Ticker.addEventListener "tick", listener describe 'with Ogre Munchkin ThangType and spriteType=spriteSheet', -> beforeEach -> layer = new WebGLLayer() layer.buildAutomatically = false layer.buildAsync = false ogreMunchkinThangType.markToRevert() ogreMunchkinThangType.set('spriteType', 'singular') actions = ogreMunchkinThangType.getActions() colorConfig = {team: {hue: 0, saturation: 1, lightness: 0.5}} sprite = new CocoSprite(ogreMunchkinThangType, {colorConfig: colorConfig}) layer.addCocoSprite(sprite) sheet = layer.renderNewSpriteSheet() prefix = layer.renderGroupingKey(ogreMunchkinThangType, null, colorConfig) + '.' window.singularSprite = singularSprite = new SingularSprite(sheet, ogreMunchkinThangType, prefix) singularSprite.x = 200 singularSprite.y = 200 afterEach -> ogreMunchkinThangType.revert() it 'has the same interface as for when the ThangType uses the container spriteType', -> singularSprite.gotoAndPlay('move_fore') singularSprite.gotoAndStop('attack')