codecombat/app/views/play/level/hud_view.coffee

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View = require 'views/kinds/CocoView'
template = require 'templates/play/level/hud'
prop_template = require 'templates/play/level/hud_prop'
action_template = require 'templates/play/level/hud_action'
DialogueAnimator = require './dialogue_animator'
module.exports = class HUDView extends View
id: 'thang-hud'
template: template
dialogueMode: false
subscriptions:
'surface:frame-changed': 'onFrameChanged'
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'level-disable-controls': 'onDisableControls'
'level-enable-controls': 'onEnableControls'
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'surface:sprite-selected': 'onSpriteSelected'
'sprite:speech-updated': 'onSpriteDialogue'
'level-sprite-clear-dialogue': 'onSpriteClearDialogue'
'level:shift-space-pressed': 'onShiftSpacePressed'
'level:escape-pressed': 'onEscapePressed'
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'dialogue-sound-completed': 'onDialogueSoundCompleted'
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'thang-began-talking': 'onThangBeganTalking'
'thang-finished-talking': 'onThangFinishedTalking'
'god:new-world-created': 'onNewWorld'
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events:
'click': 'onClick'
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afterRender: ->
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super()
@$el.addClass 'no-selection'
onClick: (e) ->
Backbone.Mediator.publish 'focus-editor' unless $(e.target).parents('.thang-props').length
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onFrameChanged: (e) ->
@timeProgress = e.progress
@update()
onDisableControls: (e) ->
return if e.controls and not ('hud' in e.controls)
@disabled = true
onEnableControls: (e) ->
return if e.controls and not ('hud' in e.controls)
@disabled = false
onSpriteSelected: (e) ->
# TODO: this allows the surface and HUD selection to get out of sync if we select another unit while in dialogue mode
return if @disabled or @dialogueMode
@switchToThangElements()
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@setThang e.thang, e.sprite?.thangType
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onSpriteDialogue: (e) ->
return unless e.message
spriteID = e.sprite.thang.id
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@setSpeaker e.sprite
@stage?.startTalking()
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@setMessage(e.message, e.mood, e.responses)
window.tracker?.trackEvent 'Heard Sprite', {speaker: spriteID, message: e.message, label: e.message}, ['Google Analytics']
onDialogueSoundCompleted: ->
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@stage?.stopTalking()
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onSpriteClearDialogue: ->
@clearSpeaker()
onNewWorld: (e) ->
hadThang = @thang
@thang = e.world.thangMap[@thang.id] if @thang
if hadThang and not @thang
@setThang null, null
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setThang: (thang, thangType) ->
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unless @speaker
if not thang? and not @thang? then return
if thang? and @thang? and thang.id is @thang.id then return
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@thang = thang
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@thangType = thangType
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@$el.toggleClass 'no-selection', not @thang?
clearTimeout @hintNextSelectionTimeout
@$el.find('.no-selection-message').hide()
if not @thang
@hintNextSelectionTimeout = _.delay((=> @$el.find('.no-selection-message').slideDown('slow')), 10000)
return
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@createAvatar thangType, @thang
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@createProperties()
@createActions()
@update()
@speaker = null
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setSpeaker: (speakerSprite) ->
return if speakerSprite is @speakerSprite
@speakerSprite = speakerSprite
@speaker = @speakerSprite.thang.id
@createAvatar @speakerSprite.thangType, @speakerSprite.thang, @speakerSprite.options.colorConfig
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@$el.removeClass 'no-selection'
@switchToDialogueElements()
clearSpeaker: ->
if not @thang
@$el.addClass 'no-selection'
@setThang @thang, @thangType
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@switchToThangElements()
@speaker = null
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@speakerSprite = null
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@bubble = null
@update()
createAvatar: (thangType, thang, colorConfig) ->
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options = thang.getSpriteOptions() or {}
options.async = false
options.colorConfig = colorConfig if colorConfig
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stage = thangType.getPortraitStage options
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wrapper = @$el.find '.thang-canvas-wrapper'
newCanvas = $(stage.canvas).addClass('thang-canvas')
wrapper.empty().append(newCanvas)
team = @thang?.team or @speakerSprite?.thang?.team
wrapper.removeClass (i, css) -> (css.match(/\bteam-\S+/g) or []).join ' '
wrapper.addClass "team-#{team}"
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stage.update()
@stage?.stopTalking()
@stage = stage
onThangBeganTalking: (e) ->
return unless @stage and @thang is e.thang
@stage?.startTalking()
onThangFinishedTalking: (e) ->
return unless @stage and @thang is e.thang
@stage?.stopTalking()
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createProperties: ->
props = @$el.find('.thang-props')
props.find(":not(.thang-name)").remove()
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props.find('.thang-name').text(if @thang.type then "#{@thang.id} - #{@thang.type}" else @thang.id)
propNames = @thang.hudProperties ? []
nColumns = Math.ceil propNames.length / 5
columns = ($('<div class="thang-props-column"></div>').appendTo(props) for i in [0 ... nColumns])
for prop, i in propNames
continue if prop is 'action'
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pel = @createPropElement prop
continue unless pel?
if pel.find('.bar').is('*') and props.find('.bar').is('*')
props.find('.bar-prop').last().after pel # Keep bars together
else
columns[i % nColumns].append pel
null
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createActions: ->
actions = @$el.find('.thang-actions tbody').empty()
showActions = @thang.world and not _.isEmpty(@thang.actions) and 'action' in @thang.hudProperties ? []
@$el.find('.thang-actions').toggleClass 'secret', showActions
return unless showActions
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@buildActionTimespans()
for actionName, action of @thang.actions
actions.append @createActionElement(actionName)
@lastActionTimespans[actionName] = {}
setMessage: (message, mood, responses) ->
message = marked message
clearInterval(@messageInterval) if @messageInterval
@bubble = $('.dialogue-bubble', @$el)
@bubble.removeClass(@lastMood) if @lastMood
@lastMood = mood
@bubble.text('')
group = $('<div class="enter secret"></div>')
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@bubble.append(group)
if responses
@lastResponses = responses
for response in responses
button = $('<button class="btn btn-small banner"></button>').text(response.text)
button.addClass response.buttonClass if response.buttonClass
group.append(button)
response.button = $('button:last', group)
else
s = $.i18n.t('play_level.hud_continue', defaultValue: "Continue (shift+space)")
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sk = $.i18n.t('play_level.skip_tutorial', defaultValue: "skip: esc")
if not @escapePressed
group.append('<span class="hud-hint">' + sk + '</span>')
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group.append($('<button class="btn btn-small banner with-dot">' + s + ' <div class="dot"></div></button>'))
@lastResponses = null
@bubble.append($("<h3>#{@speaker ? 'Captain Anya'}</h3>"))
@animator = new DialogueAnimator(message, @bubble)
@messageInterval = setInterval(@addMoreMessage, 20)
addMoreMessage: =>
if @animator.done()
clearInterval(@messageInterval)
@messageInterval = null
$('.enter', @bubble).removeClass("secret").css('opacity', 0.0).delay(500).animate({opacity:1.0}, 500, @animateEnterButton)
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if @lastResponses
buttons = $('.enter button')
for response, i in @lastResponses
f = (r) => => setTimeout((-> Backbone.Mediator.publish(r.channel, r.event)), 10)
$(buttons[i]).click(f(response))
else
$('.enter', @bubble).click(-> Backbone.Mediator.publish('end-current-script'))
return
@animator.tick()
onShiftSpacePressed: (e) ->
@shiftSpacePressed = (@shiftSpacePressed || 0) + 1
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# We don't need to handle end-current-script--that's done--but if we do have
# custom buttons, then we need to trigger the one that should fire (the last one).
# If we decide that always having the last one fire is bad, we should make it smarter.
return unless @lastResponses?.length
r = @lastResponses[@lastResponses.length - 1]
_.delay (-> Backbone.Mediator.publish(r.channel, r.event)), 10
onEscapePressed: (e) ->
@escapePressed = true
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animateEnterButton: =>
return unless @bubble
button = $('.enter', @bubble)
dot = $('.dot', button)
dot.animate({opacity:0.2}, 300).animate({opacity:1.9}, 600, @animateEnterButton)
switchToDialogueElements: ->
@dialogueMode = true
$('.thang-elem', @$el).addClass('secret')
@$el.find('.thang-canvas-wrapper').removeClass('secret')
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$('.dialogue-area', @$el)
.removeClass('secret')
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.animate({opacity:1.0}, 200)
$('.dialogue-bubble', @$el)
.css('opacity', 0.0)
.delay(200)
.animate({opacity:1.0}, 200)
clearTimeout @hintNextSelectionTimeout
switchToThangElements: ->
@dialogueMode = false
$('.thang-elem', @$el).removeClass('secret')
$('.dialogue-area', @$el).addClass('secret')
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update: ->
return unless @thang and not @speaker
# Update properties
@updatePropElement(prop, @thang[prop]) for prop in @thang.hudProperties ? []
# Update action timeline
@updateActions()
createPropElement: (prop) ->
if prop in ["maxHealth"]
return null # included in the bar
context =
prop: prop
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hasIcon: prop in ["health", "pos", "target", "inventory", "gold"]
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hasBar: prop in ["health"]
$(prop_template(context))
updatePropElement: (prop, val) ->
pel = @$el.find '.thang-props *[name=' + prop + ']'
if prop in ["maxHealth"]
return # Don't show maxes--they're built into bar labels.
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if prop in ["health"]
max = @thang["max" + prop.charAt(0).toUpperCase() + prop.slice(1)]
regen = @thang[prop + "ReplenishRate"]
percent = Math.round 100 * val / max
pel.find('.bar').css 'width', percent + "%"
labelText = prop + ": " + @formatValue(prop, val) + " / " + @formatValue(prop, max)
if regen
labelText += " (+" + @formatValue(prop, regen) + "/s)"
pel.find('.bar-prop-value').text(Math.round(max)) if max
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else
s = @formatValue(prop, val)
labelText = "#{prop}: #{s}"
if prop is 'attackDamage'
cooldown = @thang.actions.attack.cooldown
dps = @thang.attackDamage / cooldown
labelText += " / #{cooldown.toFixed(2)}s (DPS: #{dps.toFixed(2)})"
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pel.find('.prop-value').text s
pel.attr 'title', labelText
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pel
formatValue: (prop, val) ->
if prop is "target" and not val
val = @thang["targetPos"]
val = null if val?.isZero()
if prop is "rotation"
return (val * 180 / Math.PI).toFixed(0) + "˚"
if prop.search(/Range$/) isnt -1
return val + 'm'
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if typeof val is 'number'
if Math.round(val) == val or prop is 'gold' then return val.toFixed(0) # int
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if -10 < val < 10 then return val.toFixed(2)
if -100 < val < 100 then return val.toFixed(1)
return val.toFixed(0)
if val and typeof val is "object"
if val.id
return val.id
else if val.x and val.y
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return "x: #{val.x.toFixed(0)} y: #{val.y.toFixed(0)}"
#return "x: #{val.x.toFixed(0)} y: #{val.y.toFixed(0)}, z: #{val.z.toFixed(0)}" # Debugging: include z
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else if not val?
return "No " + prop
return val
updateActions: ->
return unless @thang.world and not _.isEmpty @thang.actions
@buildActionTimespans() unless @timespans
for actionName, action of @thang.actions
@updateActionElement(actionName, @timespans[actionName], @thang.action is actionName)
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tableContainer = @$el.find('.table-container')
timelineWidth = tableContainer.find('.action-timeline').width()
right = (1 - (@timeProgress ? 0)) * timelineWidth
arrow = tableContainer.find('.progress-arrow')
arrow.css 'right', right - arrow.width() / 2
tableContainer.find('.progress-line').css 'right', right
buildActionTimespans: ->
@lastActionTimespans = {}
@timespans = {}
dt = @thang.world.dt
actionHistory = @thang.world.actionsForThang @thang.id, true
[lastFrame, lastAction] = [0, 'idle']
for hist in actionHistory.concat {frame: @thang.world.totalFrames, name: 'END'}
[newFrame, newAction] = [hist.frame, hist.name]
continue if newAction is lastAction
if newFrame > lastFrame
# TODO: don't push it if it didn't exist until then
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(@timespans[lastAction] ?= []).push [lastFrame * dt, newFrame * dt]
[lastFrame, lastAction] = [newFrame, newAction]
createActionElement: (action) ->
$(action_template(action: action))
updateActionElement: (action, timespans, current) ->
ael = @$el.find '.thang-actions *[name=' + action + ']'
ael.toggleClass 'current-action', current
timespans ?= []
lastTimespans = @lastActionTimespans[action] ? []
if @lastActionTimespans and timespans.length is lastTimespans.length
changed = false
for timespan, i in timespans
if timespan[0] isnt lastTimespans[i][0] or timespan[1] isnt lastTimespans[i][1]
changed = true
break
return unless changed
ael.toggleClass 'secret', not timespans.length
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@lastActionTimespans[action] = timespans
timeline = ael.find('.action-timeline .timeline-wrapper').empty()
lifespan = @thang.world.totalFrames / @thang.world.frameRate
scale = timeline.width() / lifespan
for [start, end] in timespans
bar = $('<div></div>').css left: start * scale, right: (lifespan - end) * scale
timeline.append bar
ael
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destroy: ->
@stage?.stopTalking()
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@addMoreMessage = null
@animateEnterButton = null
clearInterval(@messageInterval) if @messageInterval
clearTimeout @hintNextSelectionTimeout if @hintNextSelectionTimeout
super()