codecombat/app/templates/user/main-user-view.jade

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extends /templates/common/user
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block append content
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ol.breadcrumb
li
a(href="/")
span.glyphicon.glyphicon-home
li
a(href="/account", data-i18n="nav.account")
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li.active(data-i18n="nav.profile")
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if user
.vertical-buffer
.row
.left-column
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.profile-wrapper
img.picture(src="#{user.getPhotoURL(150)}" alt="")
div.profile-info
h3.name= user.get('name')
if favoriteLanguage
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div.extra-info
span(data-i18n="user.favorite_prefix") Favorite language is
strong.favorite-language= favoriteLanguage
span(data-i18n="user.favorite_postfix") .
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if playerLevel
div.extra-info
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span.spr(data-i18n="general.player_level") Level
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strong= playerLevel
- var emails = user.getEnabledEmails()
// TODO: fix this, use some other method for finding contributor classes other than email settings, since they're private... Maybe achievements?
if emails
ul.contributor-categories
//li.contributor-category
img.contributor-image(src="/images/pages/user/general.png")
h4.contributor-title CodeCombateer
if emails.adventurerNews
li.contributor-category
img.contributor-image(src="/images/pages/user/adventurer.png")
h4.contributor-title
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a(href="/contribute#adventurer" data-i18n="classes.adventurer_title") Adventurer
if emails.ambassadorNews
li.contributor-category
img.contributor-image(src="/images/pages/user/ambassador.png")
h4.contributor-title
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a(href="/contribute#ambassador" data-i18n="classes.ambassador_title") Ambassador
if emails.archmageNews
li.contributor-category
img.contributor-image(src="/images/pages/user/archmage.png")
h4.contributor-title
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a(href="/contribute#archmage" data-i18n="classes.archmage_title") Archmage
if emails.artisanNews
li.contributor-category
img.contributor-image(src="/images/pages/user/artisan.png")
h4.contributor-title
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a(href="/contribute#artisan" data-i18n="classes.artisan_title") Artisan
if emails.scribeNews
li.contributor-category
img.contributor-image(src="/images/pages/user/scribe.png")
h4.contributor-title
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a(href="/contribute#scribe" data-i18n="classes.scribe_title") Scribe
.right-column
.panel.panel-default
.panel-heading
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h3.panel-title(data-i18n="clans.clans") Clans
if (!clans)
.panel-body
p(data-i18n="common.loading")
else if (clans.length)
table.table
tr
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th.col-xs-4(data-i18n="clans.name") Name
th.col-xs-4(data-i18n="clans.chieftain") Chieftain
th.col-xs-4(data-i18n="play.heroes") Heroes
each clan in clans
tr
td
a(href="/clans/#{clan.id}")= clan.get('name')
td
if idNameMap && idNameMap[clan.get('ownerID')]
a(href="/user/#{clan.get('ownerID')}")= idNameMap[clan.get('ownerID')]
else
a(href="/user/#{clan.get('ownerID')}") Anoner
td= clan.get('members').length
else
.panel-body
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p(data-i18n="user.not_member_of_clans") Not a member of any clans yet.
.panel.panel-default
.panel-heading
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h3.panel-title(data-i18n="user.singleplayer_title") Singleplayer Levels
if (!singlePlayerSessions)
.panel-body
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p(data-i18n="common.loading") Loading...
else if (singlePlayerSessions.length)
table.table
tr
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th.col-xs-4(data-i18n="resources.level") Level
th.col-xs-4(data-i18n="user.last_played") Last Played
th.col-xs-4(data-i18n="user.status") Status
- var count = 0
each session, index in singlePlayerSessions
if session.get('levelName')
tr(class=count > 4 ? 'hide' : '')
- count++;
td
a(href="/play/level/#{session.get('levelID')}")= session.get('levelName')
td= moment(session.get('changed')).fromNow()
if session.get('state') && session.get('state').complete === true
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td(data-i18n="user.status_completed") Completed
else
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td(data-i18n="user.status_unfinished") Unfinished
if count > 4
.panel-footer
button.btn.btn-info.btn-sm.more-button(data-i18n="editor.more")
else
.panel-body
p(data-i18n="user.no_singleplayer") No Singleplayer games played yet.
.panel.panel-default
.panel-heading
h3.panel-title(data-i18n="user.multiplayer_title") Multiplayer Levels
if (!multiPlayerSessions)
.panel-body
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p(data-i18n="common.loading") Loading...
else if (multiPlayerSessions.length)
table.table
tr
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th.col-xs-4(data-i18n="resources.level") Level
th.col-xs-4(data-i18n="user.last_played") Last Played
th.col-xs-4(data-i18n="general.score") Score
each session, index in multiPlayerSessions
tr(class=index > 4 ? 'hide' : '')
td
- var posturl = ''
- if (session.get('team')) posturl = '?team=' + session.get('team')
a(href="/play/level/#{session.get('levelID') + posturl}")= session.get('levelName') + (session.get('team') ? ' (' + session.get('team') + ')' : '')
td= moment(session.get('changed')).fromNow()
if session.get('totalScore')
td= parseInt(session.get('totalScore') * 100)
else
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td(data-i18n="user.status_unfinished") Unfinished
if multiPlayerSessions.length > 4
.panel-footer
button.btn.btn-info.btn-sm.more-button(data-i18n="editor.more")
else
.panel-body
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p(data-i18n="user.no_multiplayer") No Multiplayer games played yet.
.panel.panel-default
.panel-heading
h3.panel-title(data-i18n="user.achievements_title") Achievements
if ! earnedAchievements
.panel-body
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p(data-i18n="common.loading") Loading...
else if ! earnedAchievements.length
.panel-body
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p(data-i18n="user.no_achievements") No achievements earned so far.
else
table.table
tr
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th.col-xs-4(data-i18n="achievements.achievement") Achievement
th.col-xs-4(data-i18n="achievements.last_earned") Last Earned
th.col-xs-4(data-i18n="achievements.amount_achieved") Amount
each achievement, index in earnedAchievements.models
tr(class=index > 4 ? 'hide' : '')
td= achievement.get('achievementName')
td= moment(achievement.get('changed')).format("MMMM Do YYYY")
if achievement.get('achievedAmount')
td= achievement.get('achievedAmount')
else
td
if earnedAchievements.length > 4
.panel-footer
button.btn.btn-info.btn-sm.more-button(data-i18n="editor.more")