pitch_body: "We develop CodeCombat in English, but we already have players all over the world. Many of them want to play in Myanmar language but don't speak English, so if you can speak both, please consider signing up to be a Diplomat and help translate both the CodeCombat website and all the levels into Myanmar language."
# victory_hour_of_code_done_yes: "Yes, I'm finished with my Hour of Code™!"
# victory_experience_gained: "XP Gained"
# victory_gems_gained: "Gems Gained"
# victory_new_item: "New Item"
# victory_viking_code_school: "Holy smokes, that was a hard level you just beat! If you aren't already a software developer, you should be. You just got fast-tracked for acceptance with Viking Code School, where you can take your skills to the next level and become a professional web developer in 14 weeks."
# victory_bloc: "Great work! Your skills are improving, and someone's taking notice. If you've considered becoming a software developer, this may be your lucky day. Bloc is an online bootcamp that pairs you 1-on-1 with an expert mentor who will help train you into a professional developer! By beating A Mayhem of Munchkins, you're now eligible for a $500 price reduction with the code: CCRULES"
# victory_bloc_cta: "Meet your mentor – learn about Bloc"
# non_user_code_problem_title: "Unable to Load Level"
# infinite_loop_title: "Infinite Loop Detected"
# infinite_loop_description: "The initial code to build the world never finished running. It's probably either really slow or has an infinite loop. Or there might be a bug. You can either try running this code again or reset the code to the default state. If that doesn't fix it, please let us know."
# check_dev_console: "You can also open the developer console to see what might be going wrong."
# check_dev_console_link: "(instructions)"
# infinite_loop_try_again: "Try Again"
# infinite_loop_reset_level: "Reset Level"
# infinite_loop_comment_out: "Comment Out My Code"
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Use Ctrl+[ and Ctrl+] to rewind and fast-forward."
# tip_guide_exists: "Click the guide, inside game menu (at the top of the page), for useful info."
# tip_open_source: "CodeCombat is 100% open source!"
# tip_tell_friends: "Enjoying CodeCombat? Tell your friends about us!"
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
# tip_think_solution: "Think of the solution, not the problem."
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!"
# tip_baby_coders: "In the future, even babies will be Archmages."
# tip_morale_improves: "Loading will continue until morale improves."
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
# tip_reticulating: "Reticulating spines."
# tip_harry: "Yer a Wizard, "
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
# tip_extrapolation: "There are only two kinds of people: those that can extrapolate from incomplete data..."
# tip_superpower: "Coding is the closest thing we have to a superpower."
# tip_control_destiny: "In real open source, you have the right to control your own destiny. - Linus Torvalds"
# tip_no_code: "No code is faster than no code."
# tip_code_never_lies: "Code never lies, comments sometimes do. — Ron Jeffries"
# tip_reusable_software: "Before software can be reusable it first has to be usable."
# tip_optimization_operator: "Every language has an optimization operator. In most languages that operator is ‘//’"
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
# tip_source_code: "I want to change the world but they would not give me the source code."
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
# tip_google: "Have a problem you can't solve? Google it!"
# tip_adding_evil: "Adding a pinch of evil."
# tip_hate_computers: "That's the thing about people who think they hate computers. What they really hate is lousy programmers. - Larry Niven"
# tip_open_source_contribute: "You can help CodeCombat improve!"
# tip_recurse: "To iterate is human, to recurse divine. - L. Peter Deutsch"
# tip_free_your_mind: "You have to let it all go, Neo. Fear, doubt, and disbelief. Free your mind. - Morpheus"
# tip_strong_opponents: "Even the strongest of opponents always has a weakness. - Itachi Uchiha"
# tip_paper_and_pen: "Before you start coding, you can always plan with a sheet of paper and a pen."
# parent_email_title: "What's your parent's email?"
# parents: "For Parents"
# parents_title: "Dear Parent: Your child is learning to code. Will you help them continue?"
# parents_blurb1: "Your child has played __nLevels__ levels and learned programming basics. Help cultivate their interest and buy them a subscription so they can keep playing."
# parents_blurb1a: "Computer programming is an essential skill that your child will undoubtedly use as an adult. By 2020, basic software skills will be needed by 77% of jobs, and software engineers are in high demand across the world. Did you know that Computer Science is the highest-paid university degree?"
# parents_blurb2: "For $9.99 USD/mo, your child will get new challenges every week and personal email support from professional programmers."
# parents_blurb3: "No Risk: 100% money back guarantee, easy 1-click unsubscribe."
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
# about:
# why_codecombat: "Why CodeCombat?"
# why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it."
# why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
# why_paragraph_2_italic: "yay a badge"
# why_paragraph_2_center: "but fun like"
# why_paragraph_2_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
# why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
# why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
# press_title: "Bloggers/Press"
# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
# press_paragraph_1_link: "press packet"
# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
# team: "Team"
# george_title: "Cofounder"
# george_blurb: "Businesser"
# scott_title: "Cofounder"
# scott_blurb: "Reasonable One"
# nick_title: "Cofounder"
# nick_blurb: "Motivation Guru"
# michael_title: "Programmer"
# michael_blurb: "Sys Admin"
# matt_title: "Cofounder"
# matt_blurb: "Bicyclist"
# cat_title: "Chief Artisan"
# cat_blurb: "Airbender"
# josh_title: "Game Designer"
# josh_blurb: "Floor Is Lava"
# jose_title: "Music"
# jose_blurb: "Taking Off"
# retrostyle_title: "Illustration"
# retrostyle_blurb: "RetroStyle Games"
# teachers:
# title: "CodeCombat: Info for Teachers"
# intro_1: "CodeCombat is an online game that teaches programming. Students write code in real programming languages."
# cost_premium_server: "CodeCombat is free for the first five levels, after which it costs $9.99 USD per month for access to our other 190+ levels on our exclusive country-specific servers."
# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns." # Deprecated
# job_profile_approved: "Your job profile has been approved by CodeCombat. Employers will be able to see it until you either mark it inactive or it has not been changed for four weeks."
# job_profile_explanation: "Hi! Fill this out, and we will get in touch about finding you a software developer job."
# sample_profile: "See a sample profile"
# view_profile: "View Your Profile"
# keyboard_shortcuts:
# keyboard_shortcuts: "Keyboard Shortcuts"
# space: "Space"
# enter: "Enter"
# press_enter: "press enter"
# escape: "Escape"
# shift: "Shift"
# run_code: "Run current code."
# run_real_time: "Run in real time."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
# toggle_playback: "Toggle play/pause."
# scrub_playback: "Scrub back and forward through time."
# single_scrub_playback: "Scrub back and forward through time by a single frame."
# scrub_execution: "Scrub through current spell execution."
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
# enter_emails: "Enter student emails to invite, one per line"
# send_invites: "Send Invites"
# title: "Title"
# description: "Description"
# languages_available: "Select programming languages available to the class:"
# all_lang: "All Languages"
# show_progress: "Show student progress to everyone in the class"
# creating_class: "Creating class..."
# purchasing_course: "Purchasing course..."
# buy_course: "Buy Course"
# buy_course1: "Buy this course"
# create_class: "Create Class"
# select_all_courses: "Select 'All Courses' for a 50% discount!"
# all_courses: "All Courses"
# number_students: "Number of students"
# enter_number_students: "Enter the number of students you need for this class."
# name_class: "Name your class"
# displayed_course_page: "This will be displayed on the course page for you and your students. It can be changed later."
# buy: "Buy"
# purchasing_for: "You are purchasing a license for"
# creating_for: "You are creating a class for"
# for: "for" # Like in 'for 30 students'
# receive_code: "Afterwards you will receive an unlock code to distribute to your students, which they can use to enroll in your class."
# free_trial: "Free trial for teachers!"
# get_access: "to get individual access to all courses for evalutaion purposes."
# questions: "Questions?"
# faq: "Courses FAQ"
# question: "Q:" # Like in 'Question'
# question1: "What's the difference between these courses and the single player game?"
# answer: "A:" # Like in 'Answer'
# answer1: "The single player game is designed for individuals, while the courses are designed for classes."
# answer2: "The single player game has items, gems, hero selection, leveling up, and in-app purchases. Courses have classroom management features and streamlined student-focused level pacing."
# teachers_click: "Teachers Click Here"
# students_click: "Students Click Here"
# courses_on_coco: "Courses on CodeCombat"
# designed_to: "Courses are designed to introduce computer science concepts using CodeCombat's fun and engaging environment. CodeCombat levels are organized around key topics to encourage progressive learning, over the course of 5 hours."
# more_in_less: "Learn more in less time"
# no_experience: "No coding experience necesssary"
# easy_monitor: "Easily monitor student progress"
# purchase_for_class: "Purchase a course for your entire class. It's easy to sign up your students!"
# config_thang: "Double click to configure a thang"
# delete: "Delete"
# duplicate: "Duplicate"
# stop_duplicate: "Stop Duplicate"
# rotate: "Rotate"
# level_settings_title: "Settings"
# level_component_tab_title: "Current Components"
# level_component_btn_new: "Create New Component"
# level_systems_tab_title: "Current Systems"
# level_systems_btn_new: "Create New System"
# level_systems_btn_add: "Add System"
# level_components_title: "Back to All Thangs"
# level_components_type: "Type"
# level_component_edit_title: "Edit Component"
# level_component_config_schema: "Config Schema"
# level_component_settings: "Settings"
# level_system_edit_title: "Edit System"
# create_system_title: "Create New System"
# new_component_title: "Create New Component"
# new_component_field_system: "System"
# new_article_title: "Create a New Article"
# new_thang_title: "Create a New Thang Type"
# new_level_title: "Create a New Level"
# new_article_title_login: "Log In to Create a New Article"
# new_thang_title_login: "Log In to Create a New Thang Type"
# new_level_title_login: "Log In to Create a New Level"
# new_achievement_title: "Create a New Achievement"
# new_achievement_title_login: "Log In to Create a New Achievement"
# new_poll_title: "Create a New Poll"
# new_poll_title_login: "Log In to Create a New Poll"
# article_search_title: "Search Articles Here"
# thang_search_title: "Search Thang Types Here"
# level_search_title: "Search Levels Here"
# achievement_search_title: "Search Achievements"
# poll_search_title: "Search Polls"
# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
# no_achievements: "No achievements have been added for this level yet."
# achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals"
# level_completion: "Level Completion"
# pop_i18n: "Populate I18N"
# tasks: "Tasks"
# clear_storage: "Clear your local changes"
# add_system_title: "Add Systems to Level"
# done_adding: "Done Adding"
# article:
# edit_btn_preview: "Preview"
# edit_article_title: "Edit Article"
# polls:
# priority: "Priority"
# contribute:
# page_title: "Contributing"
# intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
# how_to_join: "How To Join"
# join_desc_1: "Anyone can help out! Just check out our "
# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
# join_desc_3: ", or find us in our "
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
# artisan_join_step1: "Read the documentation."
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
# adventurer_forum_url: "our forum"
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
# contact_us_url: "Contact us"
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
# diplomat_i18n_page_prefix: "You can start translating our levels by going to our"
# diplomat_i18n_page: "translations page"
# diplomat_i18n_page_suffix: ", or our interface and website on GitHub."
# diplomat_join_pref_github: "Find your language locale file "
# diplomat_github_url: "on GitHub"
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got forums, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
# tournament_blurb_zero_sum: "Unleash your coding creativity in both gold gathering and battle tactics in this alpine mirror match between red sorcerer and blue sorcerer. The tournament began on Friday, March 27 and will run until Monday, April 6 at 5PM PDT. Compete for fun and glory! Check out the details"
# tournament_blurb_ace_of_coders: "Battle it out in the frozen glacier in this domination-style mirror match! The tournament began on Wednesday, September 16 and will run until Wednesday, October 14 at 5PM PDT. Check out the details"
# multiplayer_toggle_description: "Allow others to join your game."
# multiplayer_link_description: "Give this link to anyone to have them join you."
# multiplayer_hint_label: "Hint:"
# multiplayer_hint: " Click the link to select all, then press ⌘-C or Ctrl-C to copy the link."
# multiplayer_coming_soon: "More multiplayer features to come!"
# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
# legal:
# page_title: "Legal"
# opensource_intro: "CodeCombat is completely open source."
# opensource_description_prefix: "Check out "
# github_url: "our GitHub"
# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
# archmage_wiki_url: "our Archmage wiki"
# opensource_description_suffix: "for a list of the software that makes this game possible."
# practices_title: "Respectful Best Practices"
# practices_description: "These are our promises to you, the player, in slightly less legalese."
# privacy_title: "Privacy"
# privacy_description: "We will not sell any of your personal information."
# security_title: "Security"
# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
# email_title: "Email"
# email_description_prefix: "We will not inundate you with spam. Through"
# email_settings_url: "your email settings"
# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
# cost_title: "Cost"
# cost_description: "CodeCombat is free to play for all of its core levels, with a $9.99 USD/mo subscription for access to extra level branches and 3500 bonus gems per month. You can cancel with a click, and we offer a 100% money-back guarantee."
# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
# cla_url: "CLA"
# contributor_description_suffix: "to which you should agree before contributing."
# code_title: "Code - MIT"
# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
# mit_license_url: "MIT license"
# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
# art_title: "Art/Music - Creative Commons "
# art_description_prefix: "All common content is available under the"
# cc_license_url: "Creative Commons Attribution 4.0 International License"
# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
# art_music: "Music"
# art_sound: "Sound"
# art_artwork: "Artwork"
# art_sprites: "Sprites"
# art_other: "Any and all other non-code creative works that are made available when creating Levels."
# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
# rights_title: "Rights Reserved"
# rights_desc: "All rights are reserved for Levels themselves. This includes"
# rights_scripts: "Scripts"
# rights_unit: "Unit configuration"
# rights_description: "Description"
# rights_writings: "Writings"
# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
# nutshell_title: "In a Nutshell"
# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepancies between translations, the English document takes precedence."
# next_short_description: "write a short description."
# next_long_description: "describe your desired position."
# next_skills: "list at least five skills."
# next_work: "chronicle your work history."
# next_education: "recount your educational ordeals."
# next_projects: "show off up to three projects you've worked on."
# next_links: "add any personal or social links."
# next_photo: "add an optional professional photo."
# next_active: "mark yourself open to offers to show up in searches."
# example_blog: "Blog"
# example_personal_site: "Personal Site"
# links_header: "Personal Links"
# links_blurb: "Link any other sites or profiles you want to highlight, like your GitHub, your LinkedIn, or your blog."
# links_name: "Link Name"
# links_name_help: "What are you linking to?"
# links_link_blurb: "Link URL"
# basics_header: "Update basic info"
# basics_active: "Open to Offers"
# basics_active_help: "Want interview offers right now?"
# basics_job_title: "Desired Job Title"
# basics_job_title_help: "What role are you looking for?"
# basics_city: "City"
# basics_city_help: "City you want to work in (or live in now)."
# basics_country: "Country"
# basics_country_help: "Country you want to work in (or live in now)."
# basics_visa: "US Work Status"
# basics_visa_help: "Are you authorized to work in the US, or do you need visa sponsorship? (If you live in Canada or Australia, mark authorized.)"
# basics_looking_for: "Looking For"
# basics_looking_for_full_time: "Full-time"
# basics_looking_for_part_time: "Part-time"
# basics_looking_for_remote: "Remote"
# basics_looking_for_contracting: "Contracting"
# basics_looking_for_internship: "Internship"
# basics_looking_for_help: "What kind of developer position do you want?"
# name_header: "Fill in your name"
# name_anonymous: "Anonymous Developer"
# name_help: "Name you want employers to see, like 'Nick Winter'."
# short_description_header: "Write a short description of yourself"
# short_description_blurb: "Add a tagline to help an employer quickly learn more about you."
# short_description: "Tagline"
# short_description_help: "Who are you, and what are you looking for? 140 characters max."
# skills_header: "Skills"
# skills_help: "Tag relevant developer skills in order of proficiency."
# long_description_header: "Describe your desired position"
# long_description_blurb: "Tell employers how awesome you are and what role you want."
# long_description: "Self Description"
# long_description_help: "Describe yourself to potential employers. Keep it short and to the point. We recommend outlining the position that would most interest you. Tasteful markdown okay; 600 characters max."
# work_experience: "Work Experience"
# work_header: "Chronicle your work history"
# work_years: "Years of Experience"
# work_years_help: "How many years of professional experience (getting paid) developing software do you have?"
# work_blurb: "List your relevant work experience, most recent first."
# work_employer: "Employer"
# work_employer_help: "Name of your employer."
# work_role: "Job Title"
# work_role_help: "What was your job title or role?"
# work_duration: "Duration"
# work_duration_help: "When did you hold this gig?"
# work_description: "Description"
# work_description_help: "What did you do there? (140 chars; optional)"
# education: "Education"
# education_header: "Recount your academic ordeals"
# education_blurb: "List your academic ordeals."
# education_school: "School"
# education_school_help: "Name of your school."
# education_degree: "Degree"
# education_degree_help: "What was your degree and field of study?"
# education_duration: "Dates"
# education_duration_help: "When?"
# education_description: "Description"
# education_description_help: "Highlight anything about this educational experience. (140 chars; optional)"
# our_notes: "CodeCombat's Notes"
# remarks: "Remarks"
# projects: "Projects"
# projects_header: "Add 3 projects"
# projects_header_2: "Projects (Top 3)"
# projects_blurb: "Highlight your projects to amaze employers."
# project_name: "Project Name"
# project_name_help: "What was the project called?"
# project_description: "Description"
# project_description_help: "Briefly describe the project."
# project_picture: "Picture"
# project_picture_help: "Upload a 230x115px or larger image showing off the project."
# project_link: "Link"
# project_link_help: "Link to the project."
# player_code: "Player Code"
# employers:
# deprecation_warning_title: "Sorry, CodeCombat is not recruiting right now."
# deprecation_warning: "We are focusing on beginner levels instead of finding expert developers for the time being."
# hire_developers_not_credentials: "Hire developers, not credentials." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section.
# reasons: "Three reasons you should hire through us:"
# everyone_looking: "Everyone here is looking for their next opportunity."
# everyone_looking_blurb: "Forget about 20% LinkedIn InMail response rates. Everyone that we list on this site wants to find their next position and will respond to your request for an introduction."
# weeding: "Sit back; we've done the weeding for you."
# weeding_blurb: "Every player that we list has been screened for technical ability. We also perform phone screens for select candidates and make notes on their profiles to save you time."
# pass_screen: "They will pass your technical screen."
# pass_screen_blurb: "Review each candidate's code before reaching out. One employer found that 5x as many of our devs passed their technical screen than hiring from Hacker News."
# make_hiring_easier: "Make my hiring easier, please."
# what: "What is CodeCombat?"
# what_blurb: "CodeCombat is a multiplayer browser programming game. Players write code to control their forces in battle against other developers. Our players have experience with all major tech stacks."
# cost: "How much do we charge?"
# cost_blurb: "We charge 15% of first year's salary and offer a 100% money back guarantee for 90 days. We don't charge for candidates who are already actively being interviewed at your company."