codecombat/server/levels/sessions/LevelSession.coffee

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# TODO: not updated since rename from level_instance, or since we redid how all models are done; probably busted
mongoose = require('mongoose')
plugins = require('../../plugins/plugins')
AchievablePlugin = require '../../plugins/achievements'
jsonschema = require('../../../app/schemas/models/level_session')
log = require 'winston'
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LevelSessionSchema = new mongoose.Schema({
created:
type: Date
'default': Date.now
}, {strict: false})
LevelSessionSchema.plugin(plugins.PermissionsPlugin)
LevelSessionSchema.plugin(AchievablePlugin)
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LevelSessionSchema.pre 'init', (next) ->
# TODO: refactor this into a set of common plugins for all models?
return next() unless jsonschema.properties?
for prop, sch of jsonschema.properties
@set(prop, _.cloneDeep(sch.default)) if sch.default?
next()
previous = {}
LevelSessionSchema.post 'init', (doc) ->
previous[doc.get 'id'] =
'state.completed': doc.get 'state.completed'
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LevelSessionSchema.pre 'save', (next) ->
@set('changed', new Date())
id = @get('id')
initd = id of previous
# newly completed level
if not (initd and previous[id]['state.completed']) and @get('state.completed')
User = require '../../users/User' # Avoid mutual inclusion cycles
User.update {_id: @get 'creator'}, {$inc: 'stats.gamesCompleted': 1}, {}, (err, count) ->
log.error err if err?
delete previous[id] if initd
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next()
module.exports = LevelSession = mongoose.model('level.session', LevelSessionSchema, 'level.sessions')