# TODO: not updated since rename from level_instance, or since we redid how all models are done; probably busted mongoose = require('mongoose') plugins = require('../../plugins/plugins') AchievablePlugin = require '../../plugins/achievements' jsonschema = require('../../../app/schemas/models/level_session') log = require 'winston' LevelSessionSchema = new mongoose.Schema({ created: type: Date 'default': Date.now }, {strict: false}) LevelSessionSchema.plugin(plugins.PermissionsPlugin) LevelSessionSchema.plugin(AchievablePlugin) LevelSessionSchema.pre 'init', (next) -> # TODO: refactor this into a set of common plugins for all models? return next() unless jsonschema.properties? for prop, sch of jsonschema.properties @set(prop, _.cloneDeep(sch.default)) if sch.default? next() previous = {} LevelSessionSchema.post 'init', (doc) -> previous[doc.get 'id'] = 'state.completed': doc.get 'state.completed' LevelSessionSchema.pre 'save', (next) -> @set('changed', new Date()) id = @get('id') initd = id of previous # newly completed level if not (initd and previous[id]['state.completed']) and @get('state.completed') User = require '../../users/User' # Avoid mutual inclusion cycles User.update {_id: @get 'creator'}, {$inc: 'stats.gamesCompleted': 1}, {}, (err, count) -> log.error err if err? delete previous[id] if initd next() module.exports = LevelSession = mongoose.model('level.session', LevelSessionSchema, 'level.sessions')