codecombat/scripts/batchAddAchievements.js

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require('coffee-script/register');
fs = require('fs');
path = require('path');
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GLOBAL._ = require('lodash');
_.str = require('underscore.string');
_.mixin(_.str.exports());
GLOBAL.tv4 = require('tv4').tv4;
var database = require('../server/commons/database');
var mongoose = require('mongoose');
database.connect();
var Achievement = require('../server/achievements/Achievement');
var tierNames = {
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"Wood": 1,
"Stone": 2,
"Silver": 3,
"Gold": 4,
"Diamond": 5
};
file = fs.readFileSync('Code Combat New Achievements - Sheet1.csv', 'utf-8');
csvSplit = file.split(",");
var tLine = [];
var lines = [];
for(var cell in csvSplit) {
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tLine.push(csvSplit[cell]);
if(csvSplit[cell].indexOf('\n') != -1) {
lines.push(tLine);
tLine = [];
}
}
var achievements = [];
for(var i = 0; i < lines.length; i++) {
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// 0 is Category
// 5 is Title
if(lines[i][0] == "Concept Mastery") {
var a_name = "Completed " + lines[i][4] + " " + lines[i][1] + " Levels";
if (/Basic Syntax/.test(a_name)) continue; // Already did these by hand
var a_description = lines[i - ((i - 3) % 5)][7].replace(/""/g, '"').replace(/\|/g, ",");
var a_difficulty = parseInt(tierNames[lines[i][2]]);
var a_worth = parseInt(lines[i][10]);
var a_gems = parseInt(lines[i][11]);
var a_queryName = "stats.concepts." + lines[i][1].toLowerCase().replace(/ /g, "_");
var a_queryCount = parseInt(lines[i][4]);
var a_query = {};
a_query[a_queryName] = {$gte: a_queryCount};
var a_rewards = {gems: a_gems};
var achievement = new Achievement({});
achievement.set('name', a_name);
achievement.set('i18n', {'-': {'-': '_'}});
achievement.set('i18nCoverage', []);
achievement.set('watchers', []);
achievement.set('collection', 'users');
achievement.set('userField', '_id');
achievement.set('description', a_description);
achievement.set('worth', a_worth);
achievement.set('query', a_query);
achievement.set('difficulty', a_difficulty);
achievement.set('rewards', a_rewards);
achievement.set('icon', 'db/achievement/53ed2e2bbbcf5c0000f8b6af/trophy.png');
achievements.push(achievement);
achievement.save(function(err) {});
}
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// Now you have access to an array (achievements) of Achievement objects
//console.log(JSON.stringify(achievements, null, 2));