codecombat/app/views/play/level/level_loading_view.coffee

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View = require 'views/kinds/CocoView'
template = require 'templates/play/level/level_loading'
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module.exports = class LevelLoadingView extends View
id: "level-loading-view"
template: template
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onLoaded: ->
afterRender: ->
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@$el.find('.tip.rare').remove() if _.random(1, 10) < 9
tips = @$el.find('.tip').addClass('to-remove')
tip = _.sample(tips)
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$(tip).removeClass('to-remove')
@$el.find('.to-remove').remove()
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showReady: ->
ready = $.i18n.t('play_level.loading_ready', defaultValue: 'Ready!')
@$el.find('#tip-wrapper .tip').addClass('ready').text ready
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Backbone.Mediator.publish 'play-sound', trigger: 'level_loaded', volume: 0.75 # old: loading_ready
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unveil: ->
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_.delay @reallyUnveil, 1000
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reallyUnveil: =>
return if @destroyed
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@$el.addClass 'unveiled'
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loadingDetails = @$el.find('.loading-details')
duration = parseFloat loadingDetails.css 'transition-duration'
loadingDetails.css 'top', -loadingDetails.outerHeight(true)
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@$el.find('.left-wing').css left: '-100%', backgroundPosition: 'right -400px top 0'
@$el.find('.right-wing').css right: '-100%', backgroundPosition: 'left -400px top 0'
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_.delay @onUnveilEnded, duration * 1000
onUnveilEnded: =>
return if @destroyed
Backbone.Mediator.publish 'level:loading-view-unveiled', view: @