codecombat/server/queues/scoring/recordTwoGames.coffee

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log = require 'winston'
async = require 'async'
errors = require '../../commons/errors'
scoringUtils = require './scoringUtils'
LevelSession = require '../../levels/sessions/LevelSession'
module.exports = recordTwoGames = (req, res) ->
sessions = req.body.sessions
#console.log 'Recording non-chained result of', sessions?[0]?.name, sessions[0]?.metrics?.rank, 'and', sessions?[1]?.name, sessions?[1]?.metrics?.rank
return if scoringUtils.simulatorIsTooOld req, res
req.body?.simulator?.user = '' + req.user?._id
yetiGuru = clientResponseObject: req.body, isRandomMatch: true
async.waterfall [
scoringUtils.calculateSessionScores.bind(yetiGuru) # Fetches a few small properties from both sessions, prepares @levelSessionUpdates with the score part
scoringUtils.indexNewScoreArray.bind(yetiGuru) # Creates and returns @newScoresObject, no query
scoringUtils.addMatchToSessionsAndUpdate.bind(yetiGuru) # Adds matches to the session updates and does the writes
scoringUtils.updateUserSimulationCounts.bind(yetiGuru, req.user?._id)
], (err, successMessageObject) ->
if err? then return errors.serverError res, "There was an error recording the single game: #{err}"
scoringUtils.sendResponseObject res, {message: 'The single game was submitted successfully!'}