codecombat/app/views/play/ladder/ladder_tab.coffee

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CocoView = require 'views/kinds/CocoView'
Level = require 'models/Level'
LevelSession = require 'models/LevelSession'
CocoCollection = require 'models/CocoCollection'
LeaderboardCollection = require 'collections/LeaderboardCollection'
{teamDataFromLevel} = require './utils'
HIGHEST_SCORE = 1000000
class LevelSessionsCollection extends CocoCollection
url: ''
model: LevelSession
constructor: (levelID) ->
super()
@url = "/db/level/#{levelID}/all_sessions"
module.exports = class LadderTabView extends CocoView
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id: 'ladder-tab-view'
template: require 'templates/play/ladder/ladder_tab'
startsLoading: true
events:
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'click .connect-facebook': 'onConnectFacebook'
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'click .connect-google-plus': 'onConnectGPlus'
subscriptions:
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'fbapi-loaded': 'checkFriends'
'gapi-loaded': 'checkFriends'
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'facebook-logged-in': 'onConnectedWithFacebook'
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'gplus-logged-in': 'onConnectedWithGPlus'
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constructor: (options, @level, @sessions) ->
super(options)
@teams = teamDataFromLevel @level
@leaderboards = {}
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@refreshLadder()
@checkFriends()
checkFriends: ->
return if @checked or (not window.FB) or (not window.gapi)
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@checked = true
@loadingFacebookFriends = true
FB.getLoginStatus (response) =>
@facebookStatus = response.status
if @facebookStatus is 'connected' then @loadFacebookFriendSessions() else @loadingFacebookFriends = false
if application.gplusHandler.loggedIn is undefined
@loadingGPlusFriends = true
@listenToOnce(application.gplusHandler, 'checked-state', @gplusSessionStateLoaded)
else
@gplusSessionStateLoaded()
# FACEBOOK
onConnectFacebook: ->
@connecting = true
FB.login()
onConnectedWithFacebook: -> location.reload() if @connecting
loadFacebookFriendSessions: ->
FB.api '/me/friends', (response) =>
@facebookData = response.data
levelFrag = "#{@level.get('original')}.#{@level.get('version').major}"
url = "/db/level/#{levelFrag}/leaderboard_facebook_friends"
$.ajax url, {
data: { friendIDs: (f.id for f in @facebookData) }
method: 'POST'
success: @onFacebookFriendSessionsLoaded
}
onFacebookFriendSessionsLoaded: (result) =>
friendsMap = {}
friendsMap[friend.id] = friend.name for friend in @facebookData
for friend in result
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friend.name = friendsMap[friend.facebookID]
friend.otherTeam = if friend.team is 'humans' then 'ogres' else 'humans'
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friend.imageSource = "http://graph.facebook.com/#{friend.facebookID}/picture"
@facebookFriendSessions = result
@loadingFacebookFriends = false
@renderMaybe()
# GOOGLE PLUS
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onConnectGPlus: ->
@connecting = true
@listenToOnce application.gplusHandler, 'logged-in', @onConnectedWithGPlus
application.gplusHandler.reauthorize()
onConnectedWithGPlus: -> location.reload() if @connecting
gplusSessionStateLoaded: ->
if application.gplusHandler.loggedIn
@loadingGPlusFriends = true
application.gplusHandler.loadFriends @gplusFriendsLoaded
else
@loadingGPlusFriends = false
@renderMaybe()
gplusFriendsLoaded: (friends) =>
@gplusData = friends.items
levelFrag = "#{@level.get('original')}.#{@level.get('version').major}"
url = "/db/level/#{levelFrag}/leaderboard_gplus_friends"
$.ajax url, {
data: { friendIDs: (f.id for f in @gplusData) }
method: 'POST'
success: @onGPlusFriendSessionsLoaded
}
onGPlusFriendSessionsLoaded: (result) =>
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friendsMap = {}
friendsMap[friend.id] = friend for friend in @gplusData
for friend in result
friend.name = friendsMap[friend.gplusID].displayName
friend.otherTeam = if friend.team is 'humans' then 'ogres' else 'humans'
friend.imageSource = friendsMap[friend.gplusID].image.url
@gplusFriendSessions = result
@loadingGPlusFriends = false
@renderMaybe()
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# LADDER LOADING
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refreshLadder: ->
promises = []
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for team in @teams
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@leaderboards[team.id]?.off 'sync'
teamSession = _.find @sessions.models, (session) -> session.get('team') is team.id
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@leaderboards[team.id] = new LeaderboardData(@level, team.id, teamSession)
promises.push @leaderboards[team.id].promise
@loadingLeaderboards = true
$.when(promises...).then(@leaderboardsLoaded)
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leaderboardsLoaded: =>
@loadingLeaderboards = false
@renderMaybe()
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renderMaybe: ->
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return if @loadingFacebookFriends or @loadingLeaderboards or @loadingGPlusFriends
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@startsLoading = false
@render()
getRenderData: ->
ctx = super()
ctx.level = @level
ctx.link = "/play/level/#{@level.get('name')}"
ctx.teams = @teams
team.leaderboard = @leaderboards[team.id] for team in @teams
ctx.levelID = @levelID
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ctx.friends = @consolidateFriends()
ctx.onFacebook = @facebookStatus is 'connected'
ctx.onGPlus = application.gplusHandler.loggedIn
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ctx
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consolidateFriends: ->
allFriendSessions = (@facebookFriendSessions or []).concat(@gplusFriendSessions or [])
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sessions = _.uniq allFriendSessions, false, (session) -> session._id
sessions = _.sortBy sessions, 'totalScore'
sessions.reverse()
sessions
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class LeaderboardData
constructor: (@level, @team, @session) ->
_.extend @, Backbone.Events
@topPlayers = new LeaderboardCollection(@level, {order:-1, scoreOffset: HIGHEST_SCORE, team: @team, limit: 20})
promises = []
promises.push @topPlayers.fetch()
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if @session
score = @session.get('totalScore') or 10
@playersAbove = new LeaderboardCollection(@level, {order:1, scoreOffset: score, limit: 4, team: @team})
promises.push @playersAbove.fetch()
@playersBelow = new LeaderboardCollection(@level, {order:-1, scoreOffset: score, limit: 4, team: @team})
promises.push @playersBelow.fetch()
level = "#{level.get('original')}.#{level.get('version').major}"
success = (@myRank) =>
promises.push $.ajax "/db/level/#{level}/leaderboard_rank?scoreOffset=#{@session.get('totalScore')}&team=#{@team}", {success}
@promise = $.when(promises...)
@promise.then @onLoad
@promise
onLoad: =>
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@loaded = true
@trigger 'sync'
# TODO: cache user ids -> names mapping, and load them here as needed,
# and apply them to sessions. Fetching each and every time is too costly.
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inTopSessions: ->
return me.id in (session.attributes.creator for session in @topPlayers.models)
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nearbySessions: ->
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return [] unless @session?.get('totalScore')
l = []
above = @playersAbove.models
above.reverse()
l = l.concat(above)
l.push @session
l = l.concat(@playersBelow.models)
if @myRank
startRank = @myRank - 4
session.rank = startRank + i for session, i in l
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l