codecombat/app/locale/nl.coffee

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module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", translation:
common:
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loading: "Aan het laden..."
# saving: "Opslagen..."
# sending: "Verzenden..."
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modal:
close: "Sluiten"
okay: "Oké"
not_found:
page_not_found: "Pagina niet gevonden"
nav:
sign_up: "Account Maken"
log_in: "Inloggen"
log_out: "Uitloggen"
play: "Spelen"
editor: "Editor"
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blog: "Blog"
forum: "Forum"
admin: "Administrator"
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home: "Home"
contribute: "Bijdragen"
legal: "Legaal"
about: "Over Ons"
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contact: "Contact"
twitter_follow: "Volgen"
employers: "Werknemers"
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forms:
name: "Naam"
email: "Email"
message: "Bericht"
cancel: "Annuleren"
save: "Opslagen"
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versions:
save_version_title: "Nieuwe versie opslagen"
commit_message: "Commit Bericht"
new_major_version: "Nieuwe hoofd versie"
cla_prefix: "Om bewerkingen op te slagen, moet je eerst akkoord gaan met onze"
cla_url: "CLA"
cla_suffix: "."
cla_agree: "IK GA AKKOORD"
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login:
login_modal_title: "Log In"
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log_in: "Inloggen"
sign_up: "nieuw account aanmaken"
or: ", of "
recover: "account herstellen"
recover:
recover_account_title: "Herkrijg Account"
send_password: "Verzend nieuw wachtwoord"
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signup:
create_account_title: "Maak een account aan om je progressie op te slagen"
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description: "Het is gratis. We hebben maar een paar dingen nodig en dan kan je aan de slag:"
email_announcements: "Ontvang aankondigingen via email"
coppa: "13+ of niet uit de VS"
coppa_why: "(Waarom?)"
creating: "Account aanmaken..."
sign_up: "Aanmelden"
or: "of "
log_in: "inloggen met wachtwoord"
home:
slogan: "Leer programmeren in JavaScript door het spelen van een spel"
no_ie: "CodeCombat werkt niet in IE8 of ouder. Sorry!"
no_mobile: "CodeCombat is niet gemaakt voor mobiele apparaten en werkt misschien niet!"
play: "Speel"
play:
choose_your_level: "Kies Je Level"
adventurer_prefix: "Je kunt meteen naar een van de levels hieronder springen, of de levels bespreken op "
adventurer_forum: "het Avonturiersforum"
adventurer_suffix: "."
campaign_beginner: "Beginnercampagne"
campaign_beginner_description: "... waarin je de toverkunst van programmeren leert."
campaign_dev: "Willekeurige moeilijkere levels"
campaign_dev_description: "... waarin je de interface leert kennen terwijl je wat moeilijkers doet."
campaign_multiplayer: "Multiplayer Arena's"
campaign_multiplayer_description: "... waarin je direct tegen andere spelers speelt."
campaign_player_created: "Door-spelers-gemaakt"
campaign_player_created_description: "... waarin je ten strijde trekt tegen de creativiteit van andere <a href=\"/contribute#artisan\">Ambachtelijke Tovenaars</a>."
level_difficulty: "Moeilijkheidsgraad: "
contact:
contact_us: "Contact opnemen met CodeCombat"
welcome: "Goed om van je te horen! Gebruik dit formulier om ons een e-mail te sturen."
contribute_prefix: "Als je interesse hebt om bij te dragen, bekijk onze "
contribute_page: "pagina over bijdragen"
contribute_suffix: "!"
forum_prefix: "Voor iets publiekelijks, probeer dan "
forum_page: "ons forum"
forum_suffix: "."
sending: "Verzenden..."
send: "Feedback Verzonden"
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diplomat_suggestion:
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title: "Help CodeCombat vertalen!"
sub_heading: "We hebben je taalvaardigheden nodig."
pitch_body: "We ontwikkelen CodeCombat in het Engels, maar we hebben al spelers van over de hele wereld. Veel van hen willen in het Nederlands spelen, maar kunnen geen Engels. Dus als je beiden spreekt, overweeg a.u.b. om je aan te melden als Diplomaat en help zowel de CodeCombat website als alle levels te vertalen naar het Nederlands."
missing_translations: "Totdat we alles hebben vertaald naar het Nederlands zul je Engels zien waar Nederlands niet beschikbaar is."
learn_more: "Meer informatie over het zijn van een Diplomaat"
subscribe_as_diplomat: "Abonneren als Diplomaat"
wizard_settings:
title: "Tovenaar instellingen"
customize_avatar: "Bewerk jouw avatar"
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account_settings:
title: "Account Instellingen"
not_logged_in: "Log in of maak een account om je instellingen aan te passen."
autosave: "Aanpassingen Worden Automatisch Opgeslagen"
me_tab: "Ik"
picture_tab: "Afbeelding"
wizard_tab: "Tovenaar"
password_tab: "Wachtwoord"
emails_tab: "Emails"
gravatar_select: "Select which Gravatar photo to use"
gravatar_add_photos: "Voeg thumbnails en foto's toe aan je Gravatar account, gekoppeld aan jouw email-adres, om een afbeelding te kiezen."
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gravatar_add_more_photos: "Voeg meer afbeeldingen toe aan je Gravatar account om ze hier te gebruiken."
wizard_color: "Tovenaar Kleding Kleur"
new_password: "Nieuw Wachtwoord"
new_password_verify: "Verifieer"
email_subscriptions: "Email Abonnementen"
email_announcements: "Aankondegingen"
email_announcements_description: "Verkrijg emails over het laatste nieuws en de ontwikkelingen bij CodeCombat."
contributor_emails: "Medewerker Klasse emails"
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contribute_prefix: "We zoeken mensen om bij ons feest aan te voegen! Bekijk de "
contribute_page: "contributie pagina"
contribute_suffix: " om meer te weten te komen."
email_toggle: "Vink alles aan/af"
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saving: "Opslaan..."
error_saving: "Fout Tijdens Het Opslaan"
saved: "Aanpassingen Opgeslagen"
password_mismatch: "Het wachtwoord komt niet overeen."
account_profile:
edit_settings: "Instellingen Aanpassen"
profile_for_prefix: "Profiel voor "
profile_for_suffix: ""
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profile: "Profiel"
user_not_found: "Geen gebruiker gevonden. Controleer de URL?"
gravatar_not_found_mine: "We konden geen account vinden gekoppeld met:"
gravatar_not_found_email_suffix: "."
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gravatar_signup_prefix: "Registreer op "
gravatar_signup_suffix: ""
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gravatar_not_found_other: "Alas, there's no profile associated with this person's email address."
gravatar_contact: "Contact"
gravatar_websites: "Websites"
gravatar_accounts: "Zoals Gezien Op"
gravatar_profile_link: "Volledig Gravatar Profiel"
play_level:
level_load_error: "Level kon niet geladen worden."
done: "Klaar"
grid: "Raster"
customize_wizard: "Pas Tovenaar aan"
home: "Home"
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guide: "Handleiding"
multiplayer: "Multiplayer"
restart: "Herstarten"
goals: "Doelen"
action_timeline: "Actie tijdlijn"
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click_to_select: "Klik op een eenheid om deze te selecteren."
reload_title: "Alle Code Herladen?"
reload_really: "Weet je zeker dat je dit level tot het begin wilt herladen?"
reload_confirm: "Herlaad Alles"
victory_title_prefix: ""
victory_title_suffix: " Compleet"
victory_sign_up: "Schrijf je in om je progressie op te slaan"
victory_sign_up_poke: "Wil jje jouw code opslaan? Maak een gratis account aan!"
victory_rate_the_level: "Beoordeel het level: "
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victory_play_next_level: "Speel Volgend Level"
victory_go_home: "Ga naar Home"
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victory_review: "Vertel ons meer!"
victory_hour_of_code_done: "Ben Je Klaar?"
victory_hour_of_code_done_yes: "Ja, ik ben klaar met mijn Hour of Code!"
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multiplayer_title: "Multiplayer Instellingen"
multiplayer_link_description: "Geef deze url aan iemand om hem/haar te laten meedoen met jou."
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multiplayer_hint_label: "Hint:"
multiplayer_hint: " Klik de link om alles te selecteren, druk dan op Apple-C of Ctrl-C om de link te kopiëren."
multiplayer_coming_soon: "Binnenkort komen er meer Multiplayer mogelijkheden!"
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guide_title: "Handleiding"
tome_minion_spells: "Jouw Minions' Spreuken"
tome_read_only_spells: "Read-Only Spreuken"
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tome_other_units: "Andere Eenheden"
tome_cast_button_castable: "Uitvoeren"
tome_cast_button_casting: "Aan het uitvoeren"
tome_cast_button_cast: "Spreuk uitvoeren"
tome_autocast_delay: "Spreuk Uitvoeren vertraging"
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tome_autocast_1: "1 seconde"
tome_autocast_3: "3 seconde"
tome_autocast_5: "5 seconde"
tome_autocast_manual: "Handmatig"
tome_select_spell: "Selecteer een Spreuk"
tome_select_a_thang: "Selecteer Iemand voor "
tome_available_spells: "Beschikbare spreuken"
hud_continue: "Ga verder (druk shift-space)"
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admin:
av_title: "Administrator panels"
av_entities_sub_title: "Entiteiten"
av_entities_users_url: "Gebruikers"
av_entities_active_instances_url: "Actieve instanties"
av_other_sub_title: "Andere"
av_other_debug_base_url: "Base (om base.jade te debuggen)"
u_title: "Gebruikerslijst"
lg_title: "Laatste Spelletjes"
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editor:
main_title: "CodeCombat Editors"
main_description: "Maak je eigen levels, campagnes, eenheden en leermateriaal. Wij bieden alle programmas die u nodig heeft!"
article_title: "Artikel Editor"
article_description: "Schrijf artikels dat spelers een overzicht geven over programmeer concepten die kunnen gebruikt worden over een variateit van levels en campagnes."
thang_title: "Thang Editor"
thang_description: "Maak eenheden, beschrijf hun default logica, graphics en audio. Momenteel is enkel het importeren van vector graphics geëxporteerd in Flash ondersteunt."
level_title: "Level Editor"
level_description: "Bevat programmers om te programmeren, audio te uploaden, en om aangepaste logica om alle soorten levels te maken. Het is alles wat wijzelf ook gebruiken!"
security_notice: "Veel belangrijke elementen in deze editors zijn momenteel niet actief. Met dat wij de veiligheid van deze systemen verbeteren, zullen ook deze elementen beschikbaar zijn. Indien u deze elementen al eerder wil gebruiken, "
contact_us: "contacteer ons!"
hipchat_prefix: "Je kan ons ook vinden in onze"
hipchat_url: "HipChat room."
level_btn_save: "Opslaan"
level_btn_fork: "Fork"
level_btn_play: "Spelen"
level_some_options: "Enkele opties?"
level_options_1_second: "1 seconde"
level_options_3_seconds: "3 secondes"
level_options_5_seconds: "5 secondes"
level_options_manual: "Handboek"
level_tab_thangs: "Elementen"
level_tab_scripts: "Scripts"
level_tab_settings: "Instellingen"
level_tab_components: "Componenten"
level_tab_systems: "Systemen"
level_tab_thangs_title: "Huidige Elementen"
level_tab_thangs_conditions: "Start Condities"
level_tab_thangs_add: "Voeg element toe"
level_settings_title: "Instellingen"
level_component_tab_title: "Huidige Componenten"
level_component_btn_new: "Maak een nieuw component aan"
level_systems_tab_title: "Huidige Systemen"
level_systems_btn_new: "Maak een nieuw systeem aan"
level_systems_btn_add: "Voeg Systeem toe"
level_components_title: "Terug naar Alle Elementen"
level_components_type: "Type"
level_component_edit_title: "Wijzig Component"
level_system_edit_title: "Wijzig Systeem"
create_system_title: "Maak een nieuw Systeem aan"
create_system_field_name: "Naam"
create_system_btn_cancel: "Annuleren"
create_system_btn_create: "Aanmaken"
new_component_title: "Maak een nieuw Component aan"
new_component_field_system: "Systeem"
new_component_field_name: "naam"
new_component_btn_cancel: "Annuleren"
new_component_btn_create: "Aanmaken"
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article:
edit_btn_preview: "Voorbeeld"
edit_btn_save: "Opslaan"
edit_article_title: "Wijzig Artikel"
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general:
and: "en"
results: "Resultaten"
name: "Naam"
description: "Beschrijving"
version: "Versie"
body: "Inhoud"
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about:
who_is_codecombat: "Wie is CodeCombat?"
why_codecombat: "Waarom CodeCombat?"
who_description_prefix: "hebben samen CodeCombat opgericht in 2013. We creerden ook "
who_description_suffix: "en in 2008, groeide het uit tot de #1 web and iOS applicatie om Chinese en Japanse karakters te leren schrijven."
who_description_ending: "Nu is het tijd om mensen te leren programmeren."
why_paragraph_1: "Tijdens het maken van Skritter wist George niet hoe hij moest programmeren. Hij constant gefrustreerd doordat hij zijn ideeën niet kon verwezelijken. Nadien probeerde hij te studeren, maar te lessen gingen te traag. Ook zijn huisgenoot wou opnieuw studeren en stopte met lesgeven. Hij probeerde Codecademy maar was al snel \"verveeld\". Iedere week starte een andere vriend met Codecademy, met telkens als resultaat dat hij/zij vrij snel met de lessen stopte. We realiseerde ons dat het hetzelfde probleem was zoals we al eerder hadden opgelost met Skritter: mensen leren iets via langzame en intensieve lessen, terwijl ze het eigenlijk zo snel mogelijk nodig hebben via uitgebreide oefeningen. Wij weten hoe dat op te lossen."
why_paragraph_2: "Wil je leren programmeren? Je hebt geen lessen nodig. Je moet vooral veel code schrijven en je amuseren terwijl je dit doet."
why_paragraph_3_prefix: "Dat is waar programmeren om draait. Het moet tof zijn. Niet tof zoals"
why_paragraph_3_italic: "joepie een medaille"
why_paragraph_3_center: "maar tof zoals"
why_paragraph_3_italic_caps: "NEE MAMA IK MOET DIT LEVEL AFMAKEN!"
why_paragraph_3_suffix: "Dat is waarom CodeCombat een numtiplayer game is, en niet zomaar lessen gegoten in spelformaat. We zullen niet stoppen totdat jij niet meer kan stoppen--maar deze keer, is dat een goed."
why_paragraph_4: "Als je verslaafbaar gaat zijn aan een spel, dan is het beter om hieraan verslaafd te worden en een tovenaar van het technisch tijdperk te worden."
why_ending: "En hallo, het is gratis."
why_ending_url: "Start nu met toveren!"
george_description: "CEO, zakenman, web designer, game designer, en kampioen van alle beginnende programmeurs."
scott_description: "Extraordinaire programmeur, software ontwikkelaar, keukenprins en heer en meester van financiën. Scott is het meeste voor reden vatbaar."
nick_description: "Getalenteerde programmeur, excentriek gemotiveerd, een rasechte experimenteerder. Nick kan alles en kiest ervoor om CodeCombat te ontwikkelen."
jeremy_description: "Klantenservice Manager, usability tester en gemeenschapsorganisator; Je hebt waarschijnlijk al gesproken met Jeremy."
michael_description: "Programmeur, sys-admin, en technisch wonderkind, Michael is de persoon die onze servers draaiende houdt."
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# legal:
# page_title: "Legal"
# opensource_intro: "CodeCombat is free to play and completely open source."
# opensource_description_prefix: "Check out "
# github_url: "our GitHub"
# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
# archmage_wiki_url: "our Archmage wiki"
# opensource_description_suffix: "for a list of the software that makes this game possible."
# practices_title: "Respectful Best Practices"
# practices_description: "These are our promises to you, the player, in slightly less legalese."
# privacy_title: "Privacy"
# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
# security_title: "Security"
# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
# email_title: "Email"
# email_description_prefix: "We will not inundate you with spam. Through"
# email_settings_url: "your email settings"
# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
# cost_title: "Cost"
# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
# recruitment_title: "Recruitment"
# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizardnot just in the game, but also in real life."
# url_hire_programmers: "No one can hire programmers fast enough"
# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
# recruitment_description_italic: "a lot"
# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
# copyrights_title: "Copyrights and Licenses"
# contributor_title: "Contributor License Agreement"
# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
# cla_url: "CLA"
# contributor_description_suffix: "to which you should agree before contributing."
# code_title: "Code - MIT"
# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
# mit_license_url: "MIT license"
# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
# art_title: "Art/Music - Creative Commons "
# art_description_prefix: "All common content is available under the"
# cc_license_url: "Creative Commons Attribution 4.0 International License"
# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
# art_music: "Music"
# art_sound: "Sound"
# art_artwork: "Artwork"
# art_sprites: "Sprites"
# art_other: "Any and all other non-code creative works that are made available when creating Levels."
# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
# rights_title: "Rights Reserved"
# rights_desc: "All rights are reserved for Levels themselves. This includes"
# rights_scripts: "Scripts"
# rights_unit: "Unit configuration"
# rights_description: "Description"
# rights_writings: "Writings"
# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
# nutshell_title: "In a Nutshell"
# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
# contribute:
# page_title: "Contributing"
# introduction_desc_intro: "We have high hopes for CodeCombat."
# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
# introduction_desc_github_url: "CodeCombat is totally open source"
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
# introduction_desc_ending: "We hope you'll join our party!"
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
# alert_account_message_intro: "Hey there!"
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
# alert_account_message_suf: "first."
# alert_account_message_create_url: "create an account"
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
# how_to_join: "How To Join"
# join_desc_1: "Anyone can help out! Just check out our "
# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
# join_desc_3: ", or find us in our "
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "to then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
# artisan_join_step1: "Read the documentation."
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
# adventurer_forum_url: "our forum"
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
# contact_us_url: "Contact us"
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
# diplomat_join_pref: "We've started a lot of initial translations at "
# diplomat_doc_url: "this forum post"
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
# counselor_attribute_2: "A little bit of free time!"
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
# diligent_scribes: "Our Diligent Scribes:"
# powerful_archmages: "Our Powerful Archmages:"
# creative_artisans: "Our Creative Artisans:"
# brave_adventurers: "Our Brave Adventurers:"
# translating_diplomats: "Our Translating Diplomats:"
# helpful_ambassadors: "Our Helpful Ambassadors:"
classes:
archmage_title: "Tovenaar"
archmage_title_description: "(codeur)"
artisan_title: "Ambachtsman"
artisan_title_description: "(Level Bouwer)"
adventurer_title: "Avonturier"
adventurer_title_description: "(Level Tester)"
scribe_title: "Klerk"
scribe_title_description: "(Redacteur)"
diplomat_title: "Diplomaat"
diplomat_title_description: "(Vertaler)"
ambassador_title: "Ambassadeur"
ambassador_title_description: "(Ondersteuning)"
counselor_title: "Raadgever"
counselor_title_description: "(Expert/Leraar)"