2014-02-13 13:37:41 -05:00
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View = require 'views/kinds/RootView'
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template = require 'templates/play/spectate'
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{me} = require('lib/auth')
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ThangType = require 'models/ThangType'
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2014-03-13 12:02:19 -04:00
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utils = require 'lib/utils'
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2014-02-13 13:37:41 -05:00
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World = require 'lib/world/world'
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# tools
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Surface = require 'lib/surface/Surface'
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God = require 'lib/God'
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GoalManager = require 'lib/world/GoalManager'
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ScriptManager = require 'lib/scripts/ScriptManager'
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LevelLoader = require 'lib/LevelLoader'
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LevelSession = require 'models/LevelSession'
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Level = require 'models/Level'
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LevelComponent = require 'models/LevelComponent'
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2014-03-11 16:12:40 -04:00
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Article = require 'models/Article'
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2014-02-13 13:37:41 -05:00
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Camera = require 'lib/surface/Camera'
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2014-03-11 16:12:40 -04:00
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AudioPlayer = require 'lib/AudioPlayer'
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2014-02-13 13:37:41 -05:00
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# subviews
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2014-03-14 20:06:08 -04:00
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LoadingView = require './level/level_loading_view'
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2014-02-13 13:37:41 -05:00
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TomeView = require './level/tome/tome_view'
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ChatView = require './level/level_chat_view'
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HUDView = require './level/hud_view'
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ControlBarView = require './level/control_bar_view'
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PlaybackView = require './level/playback_view'
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GoalsView = require './level/goals_view'
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GoldView = require './level/gold_view'
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VictoryModal = require './level/modal/victory_modal'
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InfiniteLoopModal = require './level/modal/infinite_loop_modal'
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PROFILE_ME = false
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module.exports = class SpectateLevelView extends View
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id: 'spectate-level-view'
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template: template
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cache: false
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shortcutsEnabled: true
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startsLoading: true
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isEditorPreview: false
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subscriptions:
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'level-set-volume': (e) -> createjs.Sound.setVolume(e.volume)
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'level-highlight-dom': 'onHighlightDom'
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'end-level-highlight-dom': 'onEndHighlight'
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'level-focus-dom': 'onFocusDom'
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'level-disable-controls': 'onDisableControls'
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'level-enable-controls': 'onEnableControls'
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'god:new-world-created': 'onNewWorld'
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'god:infinite-loop': 'onInfiniteLoop'
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2014-03-11 16:12:40 -04:00
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'level-reload-from-data': 'onLevelReloadFromData'
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'play-next-level': 'onPlayNextLevel'
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2014-02-13 13:37:41 -05:00
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'surface:world-set-up': 'onSurfaceSetUpNewWorld'
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'level:set-team': 'setTeam'
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2014-03-11 16:12:40 -04:00
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'god:new-world-created': 'loadSoundsForWorld'
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2014-03-12 20:51:09 -04:00
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'next-game-pressed': 'onNextGamePressed'
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2014-03-14 20:06:08 -04:00
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'level:started': 'onLevelStarted'
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'level:loading-view-unveiled': 'onLoadingViewUnveiled'
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2014-02-13 13:37:41 -05:00
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events:
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'click #level-done-button': 'onDonePressed'
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2014-03-11 16:12:40 -04:00
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shortcuts:
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'ctrl+s': 'onCtrlS'
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2014-02-13 13:37:41 -05:00
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constructor: (options, @levelID) ->
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console.profile?() if PROFILE_ME
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super options
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$(window).on('resize', @onWindowResize)
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2014-03-11 16:12:40 -04:00
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@supermodel.once 'error', @onLevelLoadError
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2014-03-14 20:06:08 -04:00
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2014-03-14 15:54:52 -04:00
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@sessionOne = @getQueryVariable 'session-one'
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@sessionTwo = @getQueryVariable 'session-two'
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2014-03-14 19:14:35 -04:00
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if options.spectateSessions
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@sessionOne = options.spectateSessions.sessionOne
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@sessionTwo = options.spectateSessions.sessionTwo
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2014-03-16 23:32:24 -04:00
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2014-03-14 15:54:52 -04:00
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if not @sessionOne or not @sessionTwo
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@fetchRandomSessionPair (err, data) =>
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if err? then return console.log "There was an error fetching the random session pair: #{data}"
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@sessionOne = data[0]._id
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@sessionTwo = data[1]._id
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@load()
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else
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@load()
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2014-02-13 13:37:41 -05:00
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2014-03-11 16:12:40 -04:00
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onLevelLoadError: (e) =>
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application.router.navigate "/play?not_found=#{@levelID}", {trigger: true}
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2014-02-13 13:37:41 -05:00
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setLevel: (@level, @supermodel) ->
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@god?.level = @level.serialize @supermodel
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if @world
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serializedLevel = @level.serialize(@supermodel)
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@world.loadFromLevel serializedLevel, false
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else
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@load()
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load: ->
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2014-03-13 12:02:19 -04:00
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@levelLoader = new LevelLoader
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supermodel: @supermodel
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2014-03-12 20:51:09 -04:00
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levelID: @levelID
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sessionID: @sessionOne
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opponentSessionID: @sessionTwo
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spectateMode: true
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team: @getQueryVariable("team")
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2014-03-11 16:12:40 -04:00
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@levelLoader.once 'loaded-all', @onLevelLoaderLoaded, @
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@levelLoader.on 'progress', @onLevelLoaderProgressChanged, @
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2014-02-13 13:37:41 -05:00
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@god = new God()
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getRenderData: ->
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c = super()
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c.world = @world
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c
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afterRender: ->
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window.onPlayLevelViewLoaded? @ # still a hack
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2014-03-14 20:06:08 -04:00
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@insertSubView @loadingView = new LoadingView {}
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2014-03-11 16:12:40 -04:00
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@$el.find('#level-done-button').hide()
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2014-02-13 13:37:41 -05:00
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super()
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2014-03-11 16:12:40 -04:00
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onLevelLoaderProgressChanged: ->
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return if @seenDocs
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return unless showFrequency = @levelLoader.level.get('showGuide')
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session = @levelLoader.session
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diff = new Date().getTime() - new Date(session.get('created')).getTime()
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return if showFrequency is 'first-time' and diff > (5 * 60 * 1000)
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return unless @levelLoader.level.loaded
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articles = @levelLoader.supermodel.getModels Article
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for article in articles
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return unless article.loaded
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@showGuide()
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showGuide: ->
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@seenDocs = true
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DocsModal = require './level/modal/docs_modal'
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options = {docs: @levelLoader.level.get('documentation'), supermodel: @supermodel}
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@openModalView(new DocsModal(options), true)
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Backbone.Mediator.subscribeOnce 'modal-closed', @onLevelLoaderLoaded, @
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return true
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onLevelLoaderLoaded: ->
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return unless @levelLoader.progress() is 1 # double check, since closing the guide may trigger this early
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# Save latest level played in local storage
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if window.currentModal and not window.currentModal.destroyed
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2014-03-14 20:06:08 -04:00
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@loadingView.showReady()
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2014-03-11 16:12:40 -04:00
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return Backbone.Mediator.subscribeOnce 'modal-closed', @onLevelLoaderLoaded, @
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@grabLevelLoaderData()
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2014-03-12 20:51:09 -04:00
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#at this point, all requisite data is loaded, and sessions are not denormalized
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2014-03-12 10:32:27 -04:00
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team = @world.teamForPlayer(0)
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2014-03-11 16:12:40 -04:00
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@loadOpponentTeam(team)
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2014-02-13 13:37:41 -05:00
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@god.level = @level.serialize @supermodel
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@god.worldClassMap = @world.classMap
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2014-03-11 16:12:40 -04:00
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@setTeam team
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2014-02-13 13:37:41 -05:00
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@initSurface()
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@initGoalManager()
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@initScriptManager()
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2014-03-11 16:12:40 -04:00
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@insertSubviews ladderGame: @otherSession?
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2014-02-13 13:37:41 -05:00
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@initVolume()
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2014-03-14 20:06:08 -04:00
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2014-02-13 13:37:41 -05:00
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@originalSessionState = _.cloneDeep(@session.get('state'))
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@register()
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@controlBar.setBus(@bus)
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@surface.showLevel()
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2014-03-13 12:02:19 -04:00
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if me.id isnt @session.get 'creator'
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2014-03-12 20:51:09 -04:00
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@surface.createOpponentWizard
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id: @session.get('creator')
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name: @session.get('creatorName')
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team: @session.get('team')
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2014-03-14 19:14:35 -04:00
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levelSlug: @level.get('slug')
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2014-03-13 12:02:19 -04:00
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@surface.createOpponentWizard
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2014-03-12 20:51:09 -04:00
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id: @otherSession.get('creator')
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name: @otherSession.get('creatorName')
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team: @otherSession.get('team')
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2014-03-14 19:14:35 -04:00
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levelSlug: @level.get('slug')
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2014-03-11 16:12:40 -04:00
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grabLevelLoaderData: ->
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@session = @levelLoader.session
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@world = @levelLoader.world
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@level = @levelLoader.level
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@otherSession = @levelLoader.opponentSession
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@levelLoader.destroy()
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@levelLoader = null
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loadOpponentTeam: (myTeam) ->
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opponentSpells = []
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for spellTeam, spells of @session.get('teamSpells') ? @otherSession?.get('teamSpells') ? {}
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continue if spellTeam is myTeam or not myTeam
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opponentSpells = opponentSpells.concat spells
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opponentCode = @otherSession?.get('submittedCode') or {}
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2014-03-12 20:51:09 -04:00
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myCode = @session.get('submittedCode') or {}
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2014-03-11 16:12:40 -04:00
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for spell in opponentSpells
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[thang, spell] = spell.split '/'
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c = opponentCode[thang]?[spell]
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myCode[thang] ?= {}
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if c then myCode[thang][spell] = c else delete myCode[thang][spell]
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@session.set('code', myCode)
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if @session.get('multiplayer') and @otherSession?
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# For now, ladderGame will disallow multiplayer, because session code combining doesn't play nice yet.
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@session.set 'multiplayer', false
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2014-03-14 20:06:08 -04:00
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onLevelStarted: (e) ->
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@loadingView?.unveil()
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onLoadingViewUnveiled: (e) ->
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@removeSubView @loadingView
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@loadingView = null
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2014-02-13 13:37:41 -05:00
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onSupermodelLoadedOne: =>
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@modelsLoaded ?= 0
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@modelsLoaded += 1
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@updateInitString()
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updateInitString: ->
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return if @surface
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@modelsLoaded ?= 0
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canvas = @$el.find('#surface')[0]
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ctx = canvas.getContext('2d')
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ctx.font="20px Georgia"
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ctx.clearRect(0, 0, canvas.width, canvas.height)
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ctx.fillText("Loaded #{@modelsLoaded} thingies",50,50)
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2014-03-11 16:12:40 -04:00
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insertSubviews: (subviewOptions) ->
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@insertSubView @tome = new TomeView levelID: @levelID, session: @session, thangs: @world.thangs, supermodel: @supermodel, ladderGame: subviewOptions.ladderGame
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2014-02-13 13:37:41 -05:00
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@insertSubView new PlaybackView {}
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2014-03-12 10:32:27 -04:00
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2014-02-13 13:37:41 -05:00
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@insertSubView new GoldView {}
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@insertSubView new HUDView {}
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2014-03-13 12:02:19 -04:00
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worldName = utils.i18n @level.attributes, 'name'
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2014-03-12 20:51:09 -04:00
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@controlBar = @insertSubView new ControlBarView {worldName: worldName, session: @session, level: @level, supermodel: @supermodel, playableTeams: @world.playableTeams, spectateGame: true}
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2014-02-13 13:37:41 -05:00
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#Backbone.Mediator.publish('level-set-debug', debug: true) if me.displayName() is 'Nick!'
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afterInsert: ->
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super()
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2014-03-11 16:12:40 -04:00
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# callbacks
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onCtrlS: (e) ->
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e.preventDefault()
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onLevelReloadFromData: (e) ->
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isReload = Boolean @world
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@setLevel e.level, e.supermodel
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if isReload
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@scriptManager.setScripts(e.level.get('scripts'))
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Backbone.Mediator.publish 'tome:cast-spell' # a bit hacky
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2014-02-13 13:37:41 -05:00
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onWindowResize: (s...) ->
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$('#pointer').css('opacity', 0.0)
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2014-03-11 16:12:40 -04:00
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onDisableControls: (e) ->
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2014-02-13 13:37:41 -05:00
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return if e.controls and not ('level' in e.controls)
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@shortcutsEnabled = false
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@wasFocusedOn = document.activeElement
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$('body').focus()
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2014-03-11 16:12:40 -04:00
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onEnableControls: (e) ->
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2014-02-13 13:37:41 -05:00
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return if e.controls? and not ('level' in e.controls)
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@shortcutsEnabled = true
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$(@wasFocusedOn).focus() if @wasFocusedOn
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@wasFocusedOn = null
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2014-03-13 18:22:35 -04:00
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onDonePressed: -> return
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2014-03-11 16:12:40 -04:00
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2014-02-13 13:37:41 -05:00
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onNewWorld: (e) ->
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@world = e.world
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onInfiniteLoop: (e) ->
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return unless e.firstWorld
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@openModalView new InfiniteLoopModal()
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window.tracker?.trackEvent 'Saw Initial Infinite Loop', level: @world.name, label: @world.name
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2014-03-11 16:12:40 -04:00
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onPlayNextLevel: ->
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nextLevel = @getNextLevel()
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nextLevelID = nextLevel.get('slug') or nextLevel.id
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url = "/play/level/#{nextLevelID}"
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Backbone.Mediator.publish 'router:navigate', {
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route: url,
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viewClass: PlayLevelView,
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viewArgs: [{supermodel:@supermodel}, nextLevelID]}
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2014-02-13 13:37:41 -05:00
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getNextLevel: ->
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nextLevelOriginal = @level.get('nextLevel')?.original
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levels = @supermodel.getModels(Level)
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return l for l in levels when l.get('original') is nextLevelOriginal
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2014-03-11 16:12:40 -04:00
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onHighlightDom: (e) ->
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2014-02-13 13:37:41 -05:00
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if e.delay
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delay = e.delay
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delete e.delay
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@pointerInterval = _.delay((=> @onHighlightDom e), delay)
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return
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@addPointer()
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selector = e.selector + ':visible'
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dom = $(selector)
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|
return if parseFloat(dom.css('opacity')) is 0.0
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offset = dom.offset()
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return if not offset
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target_left = offset.left + dom.outerWidth() * 0.5
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target_top = offset.top + dom.outerHeight() * 0.5
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body = $('#level-view')
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if e.sides
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if 'left' in e.sides then target_left = offset.left
|
|
|
|
if 'right' in e.sides then target_left = offset.left + dom.outerWidth()
|
|
|
|
if 'top' in e.sides then target_top = offset.top
|
|
|
|
if 'bottom' in e.sides then target_top = offset.top + dom.outerHeight()
|
|
|
|
else
|
|
|
|
# aim to hit the side if the target is entirely on one side of the screen
|
|
|
|
if offset.left > body.outerWidth()*0.5
|
|
|
|
target_left = offset.left
|
|
|
|
else if offset.left + dom.outerWidth() < body.outerWidth()*0.5
|
|
|
|
target_left = offset.left + dom.outerWidth()
|
|
|
|
|
|
|
|
# aim to hit the bottom or top if the target is entirely on the top or bottom of the screen
|
|
|
|
if offset.top > body.outerWidth()*0.5
|
|
|
|
target_top = offset.top
|
|
|
|
else if offset.top + dom.outerHeight() < body.outerHeight()*0.5
|
|
|
|
target_top = offset.top + dom.outerHeight()
|
|
|
|
|
|
|
|
if e.offset
|
|
|
|
target_left += e.offset.x
|
|
|
|
target_top += e.offset.y
|
|
|
|
|
|
|
|
@pointerRadialDistance = -47 # - Math.sqrt(Math.pow(dom.outerHeight()*0.5, 2), Math.pow(dom.outerWidth()*0.5))
|
|
|
|
@pointerRotation = e.rotation ? Math.atan2(body.outerWidth()*0.5 - target_left, target_top - body.outerHeight()*0.5)
|
|
|
|
pointer = $('#pointer')
|
|
|
|
pointer
|
|
|
|
.css('opacity', 1.0)
|
|
|
|
.css('transition', 'none')
|
|
|
|
.css('transform', "rotate(#{@pointerRotation}rad) translate(-3px, #{@pointerRadialDistance}px)")
|
|
|
|
.css('top', target_top - 50)
|
|
|
|
.css('left', target_left - 50)
|
|
|
|
setTimeout((=>
|
|
|
|
@animatePointer()
|
|
|
|
clearInterval(@pointerInterval)
|
|
|
|
@pointerInterval = setInterval(@animatePointer, 1200)
|
|
|
|
), 1)
|
|
|
|
|
|
|
|
|
2014-03-11 16:12:40 -04:00
|
|
|
animatePointer: ->
|
2014-02-13 13:37:41 -05:00
|
|
|
pointer = $('#pointer')
|
|
|
|
pointer.css('transition', 'all 0.6s ease-out')
|
|
|
|
pointer.css('transform', "rotate(#{@pointerRotation}rad) translate(-3px, #{@pointerRadialDistance-50}px)")
|
|
|
|
setTimeout((=>
|
|
|
|
pointer.css('transform', "rotate(#{@pointerRotation}rad) translate(-3px, #{@pointerRadialDistance}px)").css('transition', 'all 0.4s ease-in')), 800)
|
|
|
|
|
2014-03-11 16:12:40 -04:00
|
|
|
onFocusDom: (e) -> $(e.selector).focus()
|
2014-02-13 13:37:41 -05:00
|
|
|
|
2014-03-11 16:12:40 -04:00
|
|
|
onEndHighlight: ->
|
2014-02-13 13:37:41 -05:00
|
|
|
$('#pointer').css('opacity', 0.0)
|
|
|
|
clearInterval(@pointerInterval)
|
|
|
|
|
2014-03-11 16:12:40 -04:00
|
|
|
onMultiplayerChanged: (e) ->
|
|
|
|
if @session.get('multiplayer')
|
|
|
|
@bus.connect()
|
|
|
|
else
|
|
|
|
@bus.removeFirebaseData =>
|
|
|
|
@bus.disconnect()
|
2014-02-13 13:37:41 -05:00
|
|
|
|
|
|
|
# initialization
|
|
|
|
|
|
|
|
addPointer: ->
|
|
|
|
p = $('#pointer')
|
|
|
|
return if p.length
|
|
|
|
@$el.append($('<img src="/images/level/pointer.png" id="pointer">'))
|
|
|
|
|
|
|
|
initSurface: ->
|
|
|
|
surfaceCanvas = $('canvas#surface', @$el)
|
2014-03-13 18:22:35 -04:00
|
|
|
@surface = new Surface(@world, surfaceCanvas, thangTypes: @supermodel.getModels(ThangType), playJingle: not @isEditorPreview, spectateGame: true)
|
2014-02-13 13:37:41 -05:00
|
|
|
worldBounds = @world.getBounds()
|
|
|
|
bounds = [{x:worldBounds.left, y:worldBounds.top}, {x:worldBounds.right, y:worldBounds.bottom}]
|
|
|
|
@surface.camera.setBounds(bounds)
|
2014-03-16 23:32:24 -04:00
|
|
|
zoom = =>
|
|
|
|
@surface.camera.zoomTo({x: (worldBounds.right - worldBounds.left) / 2, y: (worldBounds.top - worldBounds.bottom) / 2}, 0.1, 0)
|
|
|
|
_.delay zoom, 4000 # call it later for some reason (TODO: figure this out)
|
2014-02-13 13:37:41 -05:00
|
|
|
|
|
|
|
initGoalManager: ->
|
2014-03-11 16:12:40 -04:00
|
|
|
@goalManager = new GoalManager(@world, @level.get('goals'))
|
2014-02-13 13:37:41 -05:00
|
|
|
@god.goalManager = @goalManager
|
|
|
|
|
|
|
|
initScriptManager: ->
|
2014-03-13 18:22:35 -04:00
|
|
|
if @world.scripts
|
|
|
|
nonVictoryPlaybackScripts = _.reject @world.scripts, (script) ->
|
|
|
|
script.id.indexOf("Set Camera Boundaries and Goals") == -1
|
|
|
|
else
|
|
|
|
console.log "World scripts don't exist!"
|
|
|
|
nonVictoryPlaybackScripts = []
|
|
|
|
console.log nonVictoryPlaybackScripts
|
|
|
|
@scriptManager = new ScriptManager({scripts: nonVictoryPlaybackScripts, view:@, session: @session})
|
2014-02-13 13:37:41 -05:00
|
|
|
@scriptManager.loadFromSession()
|
|
|
|
|
|
|
|
initVolume: ->
|
|
|
|
volume = me.get('volume')
|
|
|
|
volume = 1.0 unless volume?
|
|
|
|
Backbone.Mediator.publish 'level-set-volume', volume: volume
|
|
|
|
|
|
|
|
onSurfaceSetUpNewWorld: ->
|
|
|
|
return if @alreadyLoadedState
|
|
|
|
@alreadyLoadedState = true
|
|
|
|
state = @originalSessionState
|
|
|
|
if state.playing?
|
|
|
|
Backbone.Mediator.publish 'level-set-playing', { playing: state.playing }
|
|
|
|
|
2014-03-12 20:51:09 -04:00
|
|
|
register: -> return
|
2014-02-13 13:37:41 -05:00
|
|
|
|
|
|
|
onSessionWillSave: (e) ->
|
|
|
|
# Something interesting has happened, so (at a lower frequency), we'll save a screenshot.
|
2014-03-12 20:51:09 -04:00
|
|
|
console.log "Session is saving but shouldn't save!!!!!!!"
|
2014-02-13 13:37:41 -05:00
|
|
|
|
|
|
|
# Throttled
|
|
|
|
saveScreenshot: (session) =>
|
|
|
|
return unless screenshot = @surface?.screenshot()
|
|
|
|
session.save {screenshot: screenshot}, {patch: true}
|
|
|
|
|
|
|
|
setTeam: (team) ->
|
|
|
|
team = team?.team unless _.isString team
|
|
|
|
team ?= 'humans'
|
|
|
|
me.team = team
|
|
|
|
Backbone.Mediator.publish 'level:team-set', team: team
|
|
|
|
|
2014-03-11 16:12:40 -04:00
|
|
|
# Dynamic sound loading
|
|
|
|
|
|
|
|
loadSoundsForWorld: (e) ->
|
|
|
|
return if @headless
|
|
|
|
world = e.world
|
|
|
|
thangTypes = @supermodel.getModels(ThangType)
|
|
|
|
for [spriteName, message] in world.thangDialogueSounds()
|
|
|
|
continue unless thangType = _.find thangTypes, (m) -> m.get('name') is spriteName
|
|
|
|
continue unless sound = AudioPlayer.soundForDialogue message, thangType.get('soundTriggers')
|
|
|
|
AudioPlayer.preloadSoundReference sound
|
2014-03-13 12:02:19 -04:00
|
|
|
|
2014-03-12 20:51:09 -04:00
|
|
|
onNextGamePressed: (e) ->
|
|
|
|
console.log "You want to see the next game!"
|
2014-03-14 14:30:04 -04:00
|
|
|
@fetchRandomSessionPair (err, data) =>
|
|
|
|
if err? then return console.log "There was an error fetching the random session pair: #{data}"
|
|
|
|
@sessionOne = data[0]._id
|
|
|
|
@sessionTwo = data[1]._id
|
2014-03-14 19:14:35 -04:00
|
|
|
url = "/play/spectate/#{@levelID}?session-one=#{@sessionOne}&session-two=#{@sessionTwo}"
|
2014-03-14 14:30:04 -04:00
|
|
|
Backbone.Mediator.publish 'router:navigate', {
|
|
|
|
route: url,
|
|
|
|
viewClass: SpectateLevelView,
|
2014-03-17 00:33:46 -04:00
|
|
|
viewArgs: [
|
|
|
|
{
|
|
|
|
spectateSessions: {sessionOne: @sessionOne, sessionTwo: @sessionTwo}
|
|
|
|
supermodel: @supermodel
|
|
|
|
}
|
|
|
|
@levelID ]
|
|
|
|
}
|
|
|
|
history?.pushState? {}, "", url # Backbone won't update the URL if just query parameters change
|
2014-03-14 14:30:04 -04:00
|
|
|
|
|
|
|
fetchRandomSessionPair: (cb) ->
|
|
|
|
console.log "Fetching random session pair!"
|
2014-03-14 15:54:52 -04:00
|
|
|
randomSessionPairURL = "/db/level/#{@levelID}/random_session_pair"
|
2014-03-14 14:30:04 -04:00
|
|
|
$.ajax
|
|
|
|
url: randomSessionPairURL
|
|
|
|
type: "GET"
|
|
|
|
complete: (jqxhr, textStatus) ->
|
|
|
|
if textStatus isnt "success"
|
|
|
|
cb("error", jqxhr.statusText)
|
|
|
|
else
|
|
|
|
cb(null, $.parseJSON(jqxhr.responseText))
|
2014-03-14 20:06:08 -04:00
|
|
|
|
2014-03-13 18:22:35 -04:00
|
|
|
destroy: ()->
|
2014-03-11 16:12:40 -04:00
|
|
|
@supermodel?.off 'error', @onLevelLoadError
|
|
|
|
@levelLoader?.off 'loaded-all', @onLevelLoaderLoaded
|
2014-02-13 13:37:41 -05:00
|
|
|
@levelLoader?.destroy()
|
|
|
|
@surface?.destroy()
|
|
|
|
@god?.destroy()
|
|
|
|
@goalManager?.destroy()
|
|
|
|
@scriptManager?.destroy()
|
2014-03-13 18:22:35 -04:00
|
|
|
$(window).off('resize', @onWindowResize)
|
2014-02-13 13:37:41 -05:00
|
|
|
delete window.world # not sure where this is set, but this is one way to clean it up
|
|
|
|
clearInterval(@pointerInterval)
|
|
|
|
console.profileEnd?() if PROFILE_ME
|
2014-03-11 16:12:40 -04:00
|
|
|
@session?.off 'change:multiplayer', @onMultiplayerChanged, @
|
|
|
|
@onLevelLoadError = null
|
|
|
|
@onLevelLoaderLoaded = null
|
|
|
|
@onSupermodelLoadedOne = null
|
|
|
|
@preloadNextLevel = null
|
|
|
|
@saveScreenshot = null
|
2014-03-13 18:22:35 -04:00
|
|
|
super()
|