codecombat/scripts/recreateEarnedAchievements.coffee

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database = require '../server/commons/database'
mongoose = require 'mongoose'
log = require 'winston'
async = require 'async'
### SET UP ###
do (setupLodash = this) ->
GLOBAL._ = require 'lodash'
_.str = require 'underscore.string'
_.mixin _.str.exports()
GLOBAL.tv4 = require('tv4').tv4
database.connect()
LocalMongo = require '../app/lib/LocalMongo'
User = require '../server/users/User'
EarnedAchievement = require '../server/achievements/EarnedAchievement'
Achievement = require '../server/achievements/Achievement'
Achievement.loadAchievements (achievementCategories) ->
# Really, it's just the 'users' category, since we don't keep all the LevelSession achievements in memory, rather letting the clients make those.
userAchievements = achievementCategories.users
console.log 'There are', userAchievements.length, 'user achievements.'
t0 = new Date().getTime()
total = 100000
#testUsers = ['livelily+test31@gmail.com', 'livelily+test37@gmail.com']
if testUsers?
userQuery = emailLower: {$in: testUsers}
else
userQuery = anonymous: false
User.count userQuery, (err, count) -> total = count
onFinished = ->
t1 = new Date().getTime()
runningTime = ((t1-t0)/1000/60/60).toFixed(2)
console.log "we finished in #{runningTime} hours"
process.exit()
# Fetch every single user. This tends to get big so do it in a streaming fashion.
userStream = User.find(userQuery).sort('_id').stream()
streamFinished = false
usersTotal = 0
usersFinished = 0
totalAchievementsExisting = 0
totalAchievementsCreated = 0
numberRunning = 0
doneWithUser = ->
++usersFinished
numberRunning -= 1
userStream.resume()
onFinished?() if streamFinished and usersFinished is usersTotal
userStream.on 'error', (err) -> log.error err
userStream.on 'close', -> streamFinished = true
userStream.on 'data', (user) ->
++usersTotal
numberRunning += 1
userStream.pause() if numberRunning > 20
userID = user.get('_id').toHexString()
userObject = user.toObject()
# Fetch all of a user's earned achievements
EarnedAchievement.find {user: userID}, (err, alreadyEarnedAchievements) ->
log.error err if err
achievementsExisting = 0
achievementsCreated = 0
for achievement in userAchievements
#console.log "Testing", achievement.get('name'), achievement.get('_id') if testUsers?
shouldBeAchieved = LocalMongo.matchesQuery userObject, achievement.get('query')
continue unless shouldBeAchieved # Could delete existing ones that shouldn't be achieved if we wanted.
earnedAchievement = _.find(alreadyEarnedAchievements, (ea) -> ea.get('user') is userID and ea.get('achievement') is achievement.get('_id').toHexString())
if earnedAchievement
#console.log "... already earned #{achievement.get('name')} #{achievement.get('_id')} for user: #{user.get('name')} #{user.get('_id')}" if testUsers?
++achievementsExisting
continue
#console.log "Making an achievement: #{achievement.get('name')} #{achievement.get('_id')} for user: #{user.get('name')} #{user.get('_id')}" if testUsers?
++achievementsCreated
EarnedAchievement.createForAchievement achievement, user
totalAchievementsExisting += achievementsExisting
totalAchievementsCreated += achievementsCreated
pctDone = (100 * usersFinished / total).toFixed(2)
console.log "Created #{achievementsCreated}, existing #{achievementsExisting} EarnedAchievements for #{user.get('name') or '???'} (#{user.get('_id')}) (#{pctDone}%, totals #{totalAchievementsExisting} existing, #{totalAchievementsCreated} created)"
doneWithUser()