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CocoView = require ' views/core/CocoView '
{ me } = require ' core/auth '
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filters = require ' lib/image_filter '
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SpellPaletteEntryView = require ' ./SpellPaletteEntryView '
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LevelComponent = require ' models/LevelComponent '
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ThangType = require ' models/ThangType '
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GameMenuModal = require ' views/play/menu/GameMenuModal '
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LevelSetupManager = require ' lib/LevelSetupManager '
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N_ROWS = 4
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module.exports = class SpellPaletteView extends CocoView
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id: ' spell-palette-view '
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template: require ' templates/play/level/tome/spell-palette-view '
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controlsEnabled: true
subscriptions:
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' level:disable-controls ' : ' onDisableControls '
' level:enable-controls ' : ' onEnableControls '
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' surface:frame-changed ' : ' onFrameChanged '
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' tome:change-language ' : ' onTomeChangedLanguage '
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events:
' click # spell-palette-help-button ' : ' onClickHelp '
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initialize: (options) ->
{ @ level , @ session , @ supermodel , @ thang , @ useHero } = options
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docs = @ options . level . get ( ' documentation ' ) ? { }
@showsHelp = docs . specificArticles ? . length or docs . generalArticles ? . length
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@ createPalette ( )
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$ ( window ) . on ' resize ' , @ onResize
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getRenderData: ->
c = super ( )
c.entryGroups = @ entryGroups
c.entryGroupSlugs = @ entryGroupSlugs
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c.entryGroupNames = @ entryGroupNames
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c.tabbed = _ . size ( @ entryGroups ) > 1
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c.defaultGroupSlug = @ defaultGroupSlug
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c.showsHelp = @ showsHelp
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c.tabs = @ tabs # For hero-based, non-this-owned tabs like Vector, Math, etc.
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c.thisName = { coffeescript: ' @ ' , lua: ' self ' , python: ' self ' , java: ' hero ' } [ @ options . language ] or ' this '
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c._ = _
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c
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afterRender: ->
super ( )
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if @ entryGroupSlugs
for group , entries of @ entryGroups
groupSlug = @ entryGroupSlugs [ group ]
for columnNumber , entryColumn of entries
col = $ ( ' <div class= " property-entry-column " ></div> ' ) . appendTo @ $el . find ( " .properties- #{ groupSlug } " )
for entry in entryColumn
col . append entry . el
entry . render ( ) # Render after appending so that we can access parent container for popover
$ ( ' .nano ' ) . nanoScroller ( )
@ updateCodeLanguage @ options . language
else
@entryGroupElements = { }
for group , entries of @ entryGroups
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@ entryGroupElements [ group ] = itemGroup = $ ( ' <div class= " property-entry-item-group " ></div> ' ) . appendTo @ $el . find ( ' .properties-this ' )
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if entries [ 0 ] . options . item ? . getPortraitURL
itemImage = $ ( ' <img class= " item-image " draggable=false></img> ' ) . attr ( ' src ' , entries [ 0 ] . options . item . getPortraitURL ( ) ) . css ( ' top ' , Math . max ( 0 , 19 * ( entries . length - 2 ) / 2 ) + 2 )
itemGroup . append itemImage
firstEntry = entries [ 0 ]
do (firstEntry) ->
itemImage . on " mouseenter " , (e) -> firstEntry . onMouseEnter e
itemImage . on " mouseleave " , (e) -> firstEntry . onMouseLeave e
for entry , entryIndex in entries
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itemGroup . append entry . el
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entry . render ( ) # Render after appending so that we can access parent container for popover
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if entries . length is 1
entry . $el . addClass ' single-entry '
if entryIndex is 0
entry . $el . addClass ' first-entry '
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for tab , entries of @ tabs or { }
tabSlug = _ . string . slugify tab
itemsInGroup = 0
for entry , entryIndex in entries
if itemsInGroup is 0 or ( itemsInGroup is 2 and entryIndex isnt entries . length - 1 )
itemGroup = $ ( ' <div class= " property-entry-item-group " ></div> ' ) . appendTo @ $el . find ( " .properties- #{ tabSlug } " )
itemsInGroup = 0
++ itemsInGroup
itemGroup . append entry . el
entry . render ( ) # Render after appending so that we can access parent container for popover
if itemsInGroup is 0
entry . $el . addClass ' first-entry '
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@ $el . addClass ' hero '
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@ $el . toggleClass ' shortenize ' , Boolean @ shortenize
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@ $el . toggleClass ' web-dev ' , @ options . level . isType ( ' web-dev ' )
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@ updateMaxHeight ( ) unless application . isIPadApp
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afterInsert: ->
super ( )
_ . delay => @ $el ? . css ( ' bottom ' , 0 ) unless $ ( ' # spell-view ' ) . is ( ' .shown ' )
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updateCodeLanguage: (language) ->
@options.language = language
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updateMaxHeight: ->
return unless @ isHero
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# We figure out how many columns we can fit, width-wise, and then guess how many rows will be needed.
# We can then assign a height based on the number of rows, and the flex layout will do the rest.
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columnWidth = 212
columnWidth = 175 if @ shortenize
columnWidth = 100 if @ options . level . isType ( ' web-dev ' )
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nColumns = Math . floor @ $el . find ( ' .properties-this ' ) . innerWidth ( ) / columnWidth # will always have 2 columns, since at 1024px screen we have 424px .properties
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columns = ( { items: [ ] , nEntries: 0 } for i in [ 0 . . . nColumns ] )
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orderedColumns = [ ]
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nRows = 0
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entryGroupsByLength = _ . sortBy _ . keys ( @ entryGroups ) , (group) => @ entryGroups [ group ] . length
entryGroupsByLength . reverse ( )
for group in entryGroupsByLength
entries = @ entryGroups [ group ]
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continue unless shortestColumn = _ . sortBy ( columns , (column) -> column . nEntries ) [ 0 ]
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shortestColumn . nEntries += Math . max 2 , entries . length # Item portrait is two rows tall
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shortestColumn . items . push @ entryGroupElements [ group ]
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orderedColumns . push shortestColumn unless shortestColumn in orderedColumns
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nRows = Math . max nRows , shortestColumn . nEntries
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for column in orderedColumns
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for item in column . items
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item . detach ( ) . appendTo @ $el . find ( ' .properties-this ' )
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desiredHeight = 19 * ( nRows + 1 )
@ $el . find ( ' .properties ' ) . css ( ' height ' , desiredHeight )
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onResize: (e) =>
@ updateMaxHeight ( )
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createPalette: ->
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Backbone . Mediator . publish ' tome:palette-cleared ' , { thangID: @ thang . id }
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lcs = @ supermodel . getModels LevelComponent
allDocs = { }
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excludedDocs = { }
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for lc in lcs
for doc in ( lc . get ( ' propertyDocumentation ' ) ? [ ] )
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if doc . codeLanguages and not ( @ options . language in doc . codeLanguages )
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excludedDocs [ ' __ ' + doc . name ] = doc
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continue
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allDocs [ ' __ ' + doc . name ] ? = [ ]
allDocs [ ' __ ' + doc . name ] . push doc
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if doc . type is ' snippet ' then doc.owner = ' snippets '
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if @ options . programmable
propStorage =
' this ' : ' programmableProperties '
more: ' moreProgrammableProperties '
Math : ' programmableMathProperties '
Array : ' programmableArrayProperties '
Object : ' programmableObjectProperties '
String : ' programmableStringProperties '
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Global: ' programmableGlobalProperties '
Function : ' programmableFunctionProperties '
RegExp : ' programmableRegExpProperties '
Date : ' programmableDateProperties '
Number : ' programmableNumberProperties '
JSON: ' programmableJSONProperties '
LoDash: ' programmableLoDashProperties '
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Vector: ' programmableVectorProperties '
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HTML: ' programmableHTMLProperties '
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CSS: ' programmableCSSProperties '
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snippets: ' programmableSnippets '
else
propStorage =
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' this ' : [ ' apiProperties ' , ' apiMethods ' ]
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if not @ options . level . isType ( ' hero ' , ' hero-ladder ' , ' hero-coop ' , ' course ' , ' course-ladder ' , ' game-dev ' , ' web-dev ' ) or not @ options . programmable
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@ organizePalette propStorage , allDocs , excludedDocs
else
@ organizePaletteHero propStorage , allDocs , excludedDocs
organizePalette: (propStorage, allDocs, excludedDocs) ->
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count = 0
propGroups = { }
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for owner , storages of propStorage
storages = [ storages ] if _ . isString storages
for storage in storages
props = _ . reject @ thang [ storage ] ? [ ] , (prop) -> prop [ 0 ] is ' _ ' # no private properties
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props = _ . uniq props
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added = _ . sortBy ( props ) . slice ( )
propGroups [ owner ] = ( propGroups [ owner ] ? [ ] ) . concat added
count += added . length
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Backbone . Mediator . publish ' tome:update-snippets ' , propGroups: propGroups , allDocs: allDocs , language: @ options . language
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@shortenize = count > 6
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tabbify = count >= 10
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@entries = [ ]
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for owner , props of propGroups
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for prop in props
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doc = _ . find ( allDocs [ ' __ ' + prop ] ? [ ] ) , (doc) ->
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return true if doc . owner is owner
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return ( owner is ' this ' or owner is ' more ' ) and ( not doc . owner ? or doc . owner is ' this ' )
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if not doc and not excludedDocs [ ' __ ' + prop ]
console . log ' could not find doc for ' , prop , ' from ' , allDocs [ ' __ ' + prop ] , ' for ' , owner , ' of ' , propGroups
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doc ? = prop
if doc
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@ entries . push @ addEntry ( doc , @ shortenize , owner is ' snippets ' )
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groupForEntry = (entry) ->
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return ' more ' if entry . doc . owner is ' this ' and entry . doc . name in ( propGroups . more ? [ ] )
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entry . doc . owner
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@entries = _ . sortBy @ entries , (entry) ->
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order = [ ' this ' , ' more ' , ' Math ' , ' Vector ' , ' String ' , ' Object ' , ' Array ' , ' Function ' , ' HTML ' , ' CSS ' , ' snippets ' ]
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index = order . indexOf groupForEntry entry
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index = String . fromCharCode if index is - 1 then order . length else index
index += entry . doc . name
if tabbify and _ . find @ entries , ( (entry) -> entry . doc . owner isnt ' this ' )
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@entryGroups = _ . groupBy @ entries , groupForEntry
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else
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i18nKey = if @ options . level . isType ( ' hero ' , ' hero-ladder ' , ' hero-coop ' , ' course ' , ' course-ladder ' , ' game-dev ' , ' web-dev ' ) then ' play_level.tome_your_skills ' else ' play_level.tome_available_spells '
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defaultGroup = $ . i18n . t i18nKey
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@entryGroups = { }
@ entryGroups [ defaultGroup ] = @ entries
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@defaultGroupSlug = _ . string . slugify defaultGroup
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@entryGroupSlugs = { }
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@entryGroupNames = { }
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for group , entries of @ entryGroups
@ entryGroups [ group ] = _ . groupBy entries , (entry, i) -> Math . floor i / N_ROWS
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@ entryGroupSlugs [ group ] = _ . string . slugify group
@ entryGroupNames [ group ] = group
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if thisName = { coffeescript: ' @ ' , lua: ' self ' , python: ' self ' } [ @ options . language ]
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if @ entryGroupNames . this
@entryGroupNames.this = thisName
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organizePaletteHero: (propStorage, allDocs, excludedDocs) ->
# Assign any kind of programmable properties to the items that grant them.
@isHero = true
itemThangTypes = { }
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itemThangTypes [ tt . get ( ' name ' ) ] = tt for tt in @ supermodel . getModels ThangType # Also heroes
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propsByItem = { }
propCount = 0
itemsByProp = { }
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# Make sure that we get the spellbook first, then the primary hand, then anything else.
slots = _ . sortBy _ . keys ( @ thang . inventoryThangTypeNames ? { } ) , (slot) ->
if slot is ' left-hand ' then 0 else if slot is ' right-hand ' then 1 else 2
for slot in slots
thangTypeName = @ thang . inventoryThangTypeNames [ slot ]
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if item = itemThangTypes [ thangTypeName ]
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unless item . get ( ' components ' )
console . error ' Item ' , item , ' did not have any components when we went to assemble docs. '
for component in item . get ( ' components ' ) ? [ ] when component . config
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for owner , storages of propStorage
if props = component . config [ storages ]
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for prop in _ . sortBy ( props ) when prop [ 0 ] isnt ' _ ' and not itemsByProp [ prop ] # no private properties
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continue if prop is ' moveXY ' and @ options . level . get ( ' slug ' ) is ' slalom ' # Hide for Slalom
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propsByItem [ item . get ( ' name ' ) ] ? = [ ]
propsByItem [ item . get ( ' name ' ) ] . push owner: owner , prop: prop , item: item
itemsByProp [ prop ] = item
++ propCount
else
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console . log @ thang . id , " couldn ' t find item ThangType for " , slot , thangTypeName
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# Get any Math-, Vector-, etc.-owned properties into their own tabs
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for owner , storage of propStorage when not ( owner in [ ' this ' , ' more ' , ' snippets ' , ' HTML ' , ' CSS ' ] )
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continue unless @ thang [ storage ] ? . length
@ tabs ? = { }
@ tabs [ owner ] = [ ]
programmaticonName = @ thang . inventoryThangTypeNames [ ' programming-book ' ]
programmaticon = itemThangTypes [ programmaticonName ]
sortedProps = @ thang [ storage ] . slice ( ) . sort ( )
for prop in sortedProps
if doc = _ . find ( allDocs [ ' __ ' + prop ] ? [ ] ) , { owner: owner } # Not all languages have all props
entry = @ addEntry doc , false , false , programmaticon
@ tabs [ owner ] . push entry
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# Assign any unassigned properties to the hero itself.
for owner , storage of propStorage
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continue unless owner in [ ' this ' , ' more ' , ' snippets ' , ' HTML ' , ' CSS ' ]
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for prop in _ . reject ( @ thang [ storage ] ? [ ] , (prop) -> itemsByProp [ prop ] or prop [ 0 ] is ' _ ' ) # no private properties
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continue if prop is ' say ' and @ options . level . get ' hidesSay ' # Hide for Dungeon Campaign
continue if prop is ' moveXY ' and @ options . level . get ( ' slug ' ) is ' slalom ' # Hide for Slalom
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propsByItem [ ' Hero ' ] ? = [ ]
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propsByItem [ ' Hero ' ] . push owner: owner , prop: prop , item: itemThangTypes [ @ thang . spriteName ]
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++ propCount
Backbone . Mediator . publish ' tome:update-snippets ' , propGroups: propsByItem , allDocs: allDocs , language: @ options . language
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@shortenize = propCount > 6
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@entries = [ ]
for itemName , props of propsByItem
for prop , propIndex in props
item = prop . item
owner = prop . owner
prop = prop . prop
doc = _ . find ( allDocs [ ' __ ' + prop ] ? [ ] ) , (doc) ->
return true if doc . owner is owner
return ( owner is ' this ' or owner is ' more ' ) and ( not doc . owner ? or doc . owner is ' this ' )
if not doc and not excludedDocs [ ' __ ' + prop ]
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console . log ' could not find doc for ' , prop , ' from ' , allDocs [ ' __ ' + prop ] , ' for ' , owner , ' of ' , propsByItem , ' with item ' , item
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doc ? = prop
if doc
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@ entries . push @ addEntry ( doc , @ shortenize , owner is ' snippets ' , item , propIndex > 0 )
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if @ options . level . isType ( ' web-dev ' )
@entryGroups = _ . groupBy @ entries , (entry) -> entry . doc . type
else
@entryGroups = _ . groupBy @ entries , (entry) -> itemsByProp [ entry . doc . name ] ? . get ( ' name ' ) ? ' Hero '
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iOSEntryGroups = { }
for group , entries of @ entryGroups
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iOSEntryGroups [ group ] =
item: { name: group , imageURL: itemThangTypes [ group ] ? . getPortraitURL ( ) }
props: ( entry . doc for entry in entries )
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Backbone . Mediator . publish ' tome:palette-updated ' , thangID: @ thang . id , entryGroups: JSON . stringify ( iOSEntryGroups )
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addEntry: (doc, shortenize, isSnippet=false, item=null, showImage=false) ->
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writable = ( if _ . isString ( doc ) then doc else doc . name ) in ( @ thang . apiUserProperties ? [ ] )
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new SpellPaletteEntryView doc: doc , thang: @ thang , shortenize: shortenize , isSnippet: isSnippet , language: @ options . language , writable: writable , level: @ options . level , item: item , showImage: showImage , useHero: @ useHero
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onDisableControls: (e) -> @ toggleControls e , false
onEnableControls: (e) -> @ toggleControls e , true
toggleControls: (e, enabled) ->
return if e . controls and not ( ' palette ' in e . controls )
return if enabled is @ controlsEnabled
@controlsEnabled = enabled
@ $el . find ( ' * ' ) . attr ( ' disabled ' , not enabled )
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@ $el . toggleClass ' controls-disabled ' , not enabled
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onFrameChanged: (e) ->
return unless e . selectedThang ? . id is @ thang . id
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@options.thang = @thang = e . selectedThang # Update our thang to the current version
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onTomeChangedLanguage: (e) ->
@ updateCodeLanguage e . language
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entry . destroy ( ) for entry in @ entries
@ createPalette ( )
@ render ( )
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onClickHelp: (e) ->
application . tracker ? . trackEvent ' Spell palette help clicked ' , levelID: @ level . get ( ' slug ' )
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gameMenuModal = new GameMenuModal showTab: ' guide ' , level: @ level , session: @ session , supermodel: @ supermodel
@ openModalView gameMenuModal
@ listenToOnce gameMenuModal , ' change-hero ' , ->
@ setupManager ? . destroy ( )
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@setupManager = new LevelSetupManager ( { supermodel: @ supermodel , level: @ level , levelID: @ level . get ( ' slug ' ) , parent: @ , session: @ session , courseID: @ options . courseID , courseInstanceID: @ options . courseInstanceID } )
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@ setupManager . open ( )
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destroy: ->
entry . destroy ( ) for entry in @ entries
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@toggleBackground = null
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$ ( window ) . off ' resize ' , @ onResize
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@ setupManager ? . destroy ( )
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super ( )