codecombat/server/plugins/achievements.coffee

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mongoose = require 'mongoose'
EarnedAchievement = require '../achievements/EarnedAchievement'
LocalMongo = require '../../app/lib/LocalMongo'
util = require '../../app/lib/utils'
log = require 'winston'
# Warning: To ensure proper functioning one must always `find` documents before saving them.
# Otherwise the schema's `post init` won't be triggered and the plugin can't keep track of changes
# TODO if this is still a common scenario I could implement a database hit after all, but only
# on the condition that it's necessary and still not too frequent in occurrence
AchievablePlugin = (schema, options) ->
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User = require '../users/User' # Avoid mutual inclusion cycles
Achievement = require '../achievements/Achievement'
before = {}
# Keep track the document before it's saved
schema.post 'init', (doc) ->
before[doc.id] = doc.toObject()
# TODO check out how many objects go unreleased
# Check if an achievement has been earned
schema.post 'save', (doc) ->
isNew = not doc.isInit('_id') or not (doc.id of before)
originalDocObj = before[doc.id] unless isNew
if doc.isInit('_id') and not doc.id of before
log.warn 'document was already initialized but did not go through `init` and is therefore treated as new while it might not be'
category = doc.constructor.collection.name
loadedAchievements = Achievement.getLoadedAchievements()
#log.debug 'about to save ' + category + ', number of achievements is ' + Object.keys(loadedAchievements).length
if category of loadedAchievements
docObj = doc.toObject()
for achievement in loadedAchievements[category]
query = achievement.get('query')
isRepeatable = achievement.get('proportionalTo')?
alreadyAchieved = if isNew then false else LocalMongo.matchesQuery originalDocObj, query
newlyAchieved = LocalMongo.matchesQuery(docObj, query)
#log.debug 'isRepeatable: ' + isRepeatable
#log.debug 'alreadyAchieved: ' + alreadyAchieved
#log.debug 'newlyAchieved: ' + newlyAchieved
userObjectID = doc.get(achievement.get('userField'))
userID = if _.isObject userObjectID then userObjectID.toHexString() else userObjectID # Standardize! Use strings, not ObjectId's
if newlyAchieved and (not alreadyAchieved or isRepeatable)
earned =
user: userID
achievement: achievement._id.toHexString()
achievementName: achievement.get 'name'
earnedRewarsd: achievement.get 'rewards'
worth = achievement.get('worth') ? 10
earnedPoints = 0
wrapUp = ->
# Update user's experience points
update = {$inc: {points: earnedPoints}}
for rewardType, rewards of achievement.get('rewards') ? {}
if rewardType is 'gems'
update.$inc['earned.gems'] = rewards if rewards
else if rewards.length
update.$addToSet ?= {}
update.$addToSet["earned.#{rewardType}"] = $each: rewards
User.update {_id: userID}, update, {}, (err, count) ->
log.error err if err?
if isRepeatable
#log.debug 'Upserting repeatable achievement called \'' + (achievement.get 'name') + '\' for ' + userID
proportionalTo = achievement.get 'proportionalTo'
originalAmount = if originalDocObj then util.getByPath(originalDocObj, proportionalTo) or 0 else 0
newAmount = docObj[proportionalTo]
if originalAmount isnt newAmount
expFunction = achievement.getExpFunction()
earned.notified = false
earned.achievedAmount = newAmount
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earned.earnedPoints = (expFunction(newAmount) - expFunction(originalAmount)) * worth
earned.previouslyAchievedAmount = originalAmount
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EarnedAchievement.update {achievement: earned.achievement, user: earned.user}, earned, {upsert: true}, (err) ->
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return log.debug err if err?
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earnedPoints = earned.earnedPoints
#log.debug earnedPoints
wrapUp()
else # not alreadyAchieved
#log.debug 'Creating a new earned achievement called \'' + (achievement.get 'name') + '\' for ' + userID
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earned.earnedPoints = worth
(new EarnedAchievement(earned)).save (err, doc) ->
return log.error err if err?
earnedPoints = worth
wrapUp()
delete before[doc.id] if doc.id of before
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module.exports = AchievablePlugin