2015-08-13 14:17:38 -04:00
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log = require 'winston'
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async = require 'async'
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errors = require '../../commons/errors'
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scoringUtils = require './scoringUtils'
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LevelSession = require '../../levels/sessions/LevelSession'
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TaskLog = require './ScoringTask'
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module.exports = processTaskResult = (req, res) ->
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return if scoringUtils.simulatorIsTooOld req, res
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originalSessionID = req.body?.originalSessionID
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req.body?.simulator?.user = '' + req.user?._id
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yetiGuru = {}
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try
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async.waterfall [
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verifyClientResponse.bind(yetiGuru, req.body)
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fetchTaskLog.bind(yetiGuru)
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checkTaskLog.bind(yetiGuru)
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deleteQueueMessage.bind(yetiGuru)
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fetchLevelSession.bind(yetiGuru)
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checkSubmissionDate.bind(yetiGuru)
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logTaskComputation.bind(yetiGuru)
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scoringUtils.calculateSessionScores.bind(yetiGuru)
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scoringUtils.indexNewScoreArray.bind(yetiGuru)
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scoringUtils.addMatchToSessionsAndUpdate.bind(yetiGuru)
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scoringUtils.updateUserSimulationCounts.bind(yetiGuru, req.user?._id)
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determineIfSessionShouldContinueAndUpdateLog.bind(yetiGuru)
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findNearestBetterSessionID.bind(yetiGuru)
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addNewSessionsToQueue.bind(yetiGuru)
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], (err, results) ->
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if err is 'shouldn\'t continue'
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markSessionAsDoneRanking originalSessionID, (err) ->
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2015-08-15 08:38:47 -04:00
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if err? then return scoringUtils.sendResponseObject res, {'error': 'There was an error marking the session as done ranking'}
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scoringUtils.sendResponseObject res, {message: 'The scores were updated successfully, person lost so no more games are being inserted!'}
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2015-08-13 14:17:38 -04:00
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else if err is 'no session was found'
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markSessionAsDoneRanking originalSessionID, (err) ->
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2015-08-15 08:38:47 -04:00
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if err? then return scoringUtils.sendResponseObject res, {'error': 'There was an error marking the session as done ranking'}
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scoringUtils.sendResponseObject res, {message: 'There were no more games to rank (game is at top)!'}
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2015-08-13 14:17:38 -04:00
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else if err?
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errors.serverError res, "There was an error:#{err}"
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else
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2015-08-15 08:38:47 -04:00
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scoringUtils.sendResponseObject res, {message: 'The scores were updated successfully and more games were sent to the queue!'}
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2015-08-13 14:17:38 -04:00
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catch e
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errors.serverError res, 'There was an error processing the task result!'
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verifyClientResponse = (responseObject, callback) ->
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# TODO: better verification
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if typeof responseObject isnt 'object' or responseObject?.originalSessionID?.length isnt 24
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callback 'The response to that query is required to be a JSON object.'
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else
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@clientResponseObject = responseObject
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callback null, responseObject
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fetchTaskLog = (responseObject, callback) ->
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TaskLog.findOne(_id: responseObject.taskID).lean().exec (err, taskLog) =>
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return callback new Error("Couldn't find TaskLog for _id #{responseObject.taskID}!") unless taskLog
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@taskLog = taskLog
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callback err, taskLog
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checkTaskLog = (taskLog, callback) ->
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if taskLog.calculationTimeMS then return callback 'That computational task has already been performed'
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if hasTaskTimedOut taskLog.sentDate then return callback 'The task has timed out'
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callback null
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hasTaskTimedOut = (taskSentTimestamp) ->
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taskSentTimestamp + scoringUtils.scoringTaskTimeoutInSeconds * 1000 < Date.now()
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deleteQueueMessage = (callback) ->
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scoringUtils.scoringTaskQueue.deleteMessage @clientResponseObject.receiptHandle, (err) ->
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callback err
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fetchLevelSession = (callback) ->
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2015-08-15 08:38:47 -04:00
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selectString = 'submitDate creator level standardDeviation meanStrength totalScore submittedCodeLanguage leagues'
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2015-08-13 14:17:38 -04:00
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LevelSession.findOne(_id: @clientResponseObject.originalSessionID).select(selectString).lean().exec (err, session) =>
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@levelSession = session
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callback err
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checkSubmissionDate = (callback) ->
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supposedSubmissionDate = new Date(@clientResponseObject.sessions[0].submitDate)
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if Number(supposedSubmissionDate) isnt Number(@levelSession.submitDate)
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callback 'The game has been resubmitted. Removing from queue...'
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else
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callback null
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logTaskComputation = (callback) ->
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@taskLog.set('calculationTimeMS', @clientResponseObject.calculationTimeMS)
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@taskLog.set('sessions') # Huh?
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@taskLog.calculationTimeMS = @clientResponseObject.calculationTimeMS
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@taskLog.sessions = @clientResponseObject.sessions
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@taskLog.save (err, saved) ->
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callback err
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determineIfSessionShouldContinueAndUpdateLog = (cb) ->
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sessionID = @clientResponseObject.originalSessionID
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sessionRank = parseInt @clientResponseObject.originalSessionRank
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update = '$inc': {}
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if sessionRank is 0
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update['$inc'] = {numberOfWinsAndTies: 1}
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else
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update['$inc'] = {numberOfLosses: 1}
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LevelSession.findOneAndUpdate {_id: sessionID}, update, {select: 'numberOfWinsAndTies numberOfLosses', lean: true}, (err, updatedSession) ->
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if err? then return cb err, updatedSession
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totalNumberOfGamesPlayed = updatedSession.numberOfWinsAndTies + updatedSession.numberOfLosses
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if totalNumberOfGamesPlayed < 10
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#console.log 'Number of games played is less than 10, continuing...'
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cb null
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else
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ratio = (updatedSession.numberOfLosses) / (totalNumberOfGamesPlayed)
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if ratio > 0.33
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cb 'shouldn\'t continue'
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#console.log "Ratio(#{ratio}) is bad, ending simulation"
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else
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#console.log "Ratio(#{ratio}) is good, so continuing simulations"
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cb null
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findNearestBetterSessionID = (cb) ->
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try
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levelOriginalID = @levelSession.level.original
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levelMajorVersion = @levelSession.level.majorVersion
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sessionID = @clientResponseObject.originalSessionID
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sessionTotalScore = @newScoresObject[sessionID].totalScore
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opponentSessionID = _.pull(_.keys(@newScoresObject), sessionID)
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opponentSessionTotalScore = @newScoresObject[opponentSessionID].totalScore
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opposingTeam = scoringUtils.calculateOpposingTeam(@clientResponseObject.originalSessionTeam)
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catch e
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cb e
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retrieveAllOpponentSessionIDs sessionID, (err, opponentSessionIDs) ->
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if err? then return cb err, null
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queryParameters =
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totalScore:
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$gt: opponentSessionTotalScore
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_id:
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$nin: opponentSessionIDs
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'level.original': levelOriginalID
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'level.majorVersion': levelMajorVersion
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submitted: true
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team: opposingTeam
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if opponentSessionTotalScore < 30
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# Don't play a ton of matches at low scores--skip some in proportion to how close to 30 we are.
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# TODO: this could be made a lot more flexible.
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queryParameters['totalScore']['$gt'] = opponentSessionTotalScore + 2 * (30 - opponentSessionTotalScore) / 20
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limitNumber = 1
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sortParameters = totalScore: 1
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selectString = '_id totalScore'
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query = LevelSession.findOne(queryParameters)
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.sort(sortParameters)
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.limit(limitNumber)
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.select(selectString)
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.lean()
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#console.log "Finding session with score near #{opponentSessionTotalScore}"
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query.exec (err, session) ->
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if err? then return cb err, session
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unless session then return cb 'no session was found'
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#console.log "Found session with score #{session.totalScore}"
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cb err, session._id
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retrieveAllOpponentSessionIDs = (sessionID, cb) ->
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selectString = 'matches.opponents.sessionID matches.date submitDate'
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LevelSession.findOne({_id: sessionID}).select(selectString).lean().exec (err, session) ->
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if err? then return cb err, null
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opponentSessionIDs = (match.opponents[0].sessionID for match in session.matches when match.date > session.submitDate)
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cb err, opponentSessionIDs
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addNewSessionsToQueue = (sessionID, callback) ->
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sessions = [@clientResponseObject.originalSessionID, sessionID]
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scoringUtils.addPairwiseTaskToQueue sessions, callback
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markSessionAsDoneRanking = (sessionID, cb) ->
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#console.log 'Marking session as done ranking...'
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LevelSession.update {_id: sessionID}, {isRanking: false}, cb
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