2014-08-30 00:46:26 -04:00
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CocoClass = require 'lib/CocoClass'
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RealTimeCollection = require 'collections/RealTimeCollection'
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module.exports = class WaitingScreen extends CocoClass
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subscriptions:
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'playback:real-time-playback-waiting': 'onRealTimePlaybackWaiting'
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'playback:real-time-playback-started': 'onRealTimePlaybackStarted'
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'playback:real-time-playback-ended': 'onRealTimePlaybackEnded'
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'real-time-multiplayer:joined-game': 'onJoinedRealTimeMultiplayerGame'
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'real-time-multiplayer:left-game': 'onLeftRealTimeMultiplayerGame'
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constructor: (options) ->
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super()
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options ?= {}
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@camera = options.camera
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@layer = options.layer
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@waitingText = options.text or 'Waiting...'
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console.error @toString(), 'needs a camera.' unless @camera
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console.error @toString(), 'needs a layer.' unless @layer
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@build()
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onCastingBegins: (e) -> @show() unless e.preload
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onCastingEnds: (e) -> @hide()
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toString: -> '<WaitingScreen>'
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build: ->
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@dimLayer = new createjs.Container()
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@dimLayer.mouseEnabled = @dimLayer.mouseChildren = false
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@dimLayer.addChild @dimScreen = new createjs.Shape()
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@dimScreen.graphics.beginFill('rgba(0,0,0,0.5)').rect 0, 0, @camera.canvasWidth, @camera.canvasHeight
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@dimLayer.alpha = 0
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@dimLayer.addChild @makeWaitingText()
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makeWaitingText: ->
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size = Math.ceil @camera.canvasHeight / 8
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2014-11-01 17:15:57 -04:00
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text = new createjs.Text @waitingText, "#{size}px Open Sans Condensed", '#F7B42C'
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2014-08-30 00:46:26 -04:00
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text.shadow = new createjs.Shadow '#000', Math.ceil(@camera.canvasHeight / 300), Math.ceil(@camera.canvasHeight / 300), Math.ceil(@camera.canvasHeight / 120)
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text.textAlign = 'center'
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text.textBaseline = 'middle'
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text.x = @camera.canvasWidth / 2
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text.y = @camera.canvasHeight / 2
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@text = text
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return text
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show: ->
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return if @showing
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@showing = true
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@dimLayer.alpha = 0
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createjs.Tween.removeTweens @dimLayer
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createjs.Tween.get(@dimLayer).to({alpha: 1}, 500)
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@updateText()
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@layer.addChild @dimLayer
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hide: ->
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return unless @showing
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@showing = false
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createjs.Tween.removeTweens @dimLayer
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createjs.Tween.get(@dimLayer).to({alpha: 0}, 500).call => @layer.removeChild @dimLayer unless @destroyed
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updateText: ->
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if @multiplayerSession
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players = new RealTimeCollection('multiplayer_level_sessions/' + @multiplayerSession.id + '/players')
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players.each (player) =>
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if player.id isnt me.id
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name = player.get('name')
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@text.text = "Waiting for #{name}..."
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onRealTimePlaybackWaiting: (e) ->
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@show()
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onRealTimePlaybackStarted: (e) ->
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@hide()
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onRealTimePlaybackEnded: (e) ->
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@hide()
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onJoinedRealTimeMultiplayerGame: (e) ->
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@multiplayerSession = e.session
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onLeftRealTimeMultiplayerGame: (e) ->
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if @multiplayerSession
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@multiplayerSession.off()
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@multiplayerSession = null
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