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SpellView = require ' ./spell_view '
SpellListTabEntryView = require ' ./spell_list_tab_entry_view '
{ me } = require ' lib/auth '
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Aether . addGlobal ' Vector ' , require ' lib/world/vector '
Aether . addGlobal ' _ ' , _
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module.exports = class Spell
loaded: false
view: null
entryView: null
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constructor: (options) ->
@spellKey = options . spellKey
@pathComponents = options . pathComponents
@session = options . session
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@otherSession = options . otherSession
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@spectateView = options . spectateView
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@supermodel = options . supermodel
@skipProtectAPI = options . skipProtectAPI
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@worker = options . worker
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p = options . programmableMethod
@languages = p . languages ? { }
@ languages . javascript ? = p . source
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@name = p . name
@permissions = read: p . permissions ? . read ? [ ] , readwrite: p . permissions ? . readwrite ? [ ] # teams
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if @ canWrite ( )
@ setLanguage options . language
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else if @ isEnemySpell ( )
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@ setLanguage options . otherSession . get ' submittedCodeLanguage '
else
@ setLanguage ' javascript '
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@useTranspiledCode = @ shouldUseTranspiledCode ( )
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console . log " Spell " , @ spellKey , " is using transpiled code (should only happen if it ' s an enemy/spectate writable method). " if @ useTranspiledCode
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@source = @ originalSource
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@parameters = p . parameters
if @ permissions . readwrite . length and sessionSource = @ session . getSourceFor ( @ spellKey )
@source = sessionSource
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@thangs = { }
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@view = new SpellView { spell: @ , session: @ session , worker: @ worker }
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@ view . render ( ) # Get it ready and code loaded in advance
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@tabView = new SpellListTabEntryView spell: @ , supermodel: @ supermodel
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@ tabView . render ( )
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@team = @ permissions . readwrite [ 0 ] ? " common "
Backbone . Mediator . publish ' tome:spell-created ' , spell: @
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destroy: ->
@ view . destroy ( )
@ tabView . destroy ( )
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@thangs = null
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@worker = null
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setLanguage: (@language) ->
@originalSource = @ languages [ language ] ? @ languages . javascript
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addThang: (thang) ->
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if @ thangs [ thang . id ]
@ thangs [ thang . id ] . thang = thang
else
@ thangs [ thang . id ] = { thang: thang , aether: @ createAether ( thang ) , castAether: null }
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removeThangID: (thangID) ->
delete @ thangs [ thangID ]
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canRead: (team) ->
( team ? me . team ) in @ permissions . read or ( team ? me . team ) in @ permissions . readwrite
canWrite: (team) ->
( team ? me . team ) in @ permissions . readwrite
getSource: ->
@ view . getSource ( )
transpile: (source) ->
if source
@source = source
else
source = @ getSource ( )
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[ pure , problems ] = [ null , null ]
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if @ useTranspiledCode
transpiledCode = @ session . get ( ' code ' )
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for thangID , spellThang of @ thangs
unless pure
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if @ useTranspiledCode and transpiledSpell = transpiledCode [ @ spellKey . split ( ' / ' ) [ 0 ] ] ? [ @ name ]
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spellThang.aether.pure = transpiledSpell
else
pure = spellThang . aether . transpile source
problems = spellThang . aether . problems
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#console.log "aether transpiled", source.length, "to", spellThang.aether.pure.length, "for", thangID, @spellKey
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else
spellThang.aether.pure = pure
spellThang.aether.problems = problems
#console.log "aether reused transpilation for", thangID, @spellKey
null
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hasChanged: (newSource=null, currentSource=null) ->
( newSource ? @ originalSource ) isnt ( currentSource ? @ source )
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hasChangedSignificantly: (newSource=null, currentSource=null, cb) ->
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for thangID , spellThang of @ thangs
aether = spellThang . aether
break
unless aether
console . error @ toString ( ) , " couldn ' t find a spellThang with aether of " , @ thangs
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cb false
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workerMessage =
function: " hasChangedSignificantly "
a: ( newSource ? @ originalSource )
spellKey: @ spellKey
b: ( currentSource ? @ source )
careAboutLineNumbers: true
careAboutLint: true
@ worker . addEventListener " message " , (e) =>
workerData = JSON . parse e . data
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if workerData . function is " hasChangedSignificantly " and workerData . spellKey is @ spellKey
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@ worker . removeEventListener " message " , arguments . callee , false
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cb ( workerData . hasChanged )
@ worker . postMessage JSON . stringify ( workerMessage )
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createAether: (thang) ->
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aceConfig = me . get ( ' aceConfig ' ) ? { }
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writable = @ permissions . readwrite . length > 0
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aetherOptions =
problems:
jshint_W040: { level: " ignore " }
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jshint_W030: { level: " ignore " } # aether_NoEffect instead
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jshint_W038: { level: " ignore " } # eliminates hoisting problems
jshint_W091: { level: " ignore " } # eliminates more hoisting problems
jshint_E043: { level: " ignore " } # https://github.com/codecombat/codecombat/issues/813 -- since we can't actually tell JSHint to really ignore things
jshint_Unknown: { level: " ignore " } # E043 also triggers Unknown, so ignore that, too
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aether_MissingThis: { level: ' error ' }
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language: @ language
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functionName: @ name
functionParameters: @ parameters
yieldConditionally: thang . plan ?
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globals: [ ' Vector ' , ' _ ' ]
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# TODO: Gridmancer doesn't currently work with protectAPI, so hack it off
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protectAPI: not ( @ skipProtectAPI or window . currentView ? . level . get ( ' name ' ) . match ( " Gridmancer " ) ) and writable # If anyone can write to this method, we must protect it.
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includeFlow: false
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executionLimit: 1 * 1000 * 1000
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#console.log "creating aether with options", aetherOptions
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aether = new Aether aetherOptions
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workerMessage =
function: " createAether "
spellKey: @ spellKey
options: aetherOptions
@ worker . postMessage JSON . stringify workerMessage
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aether
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updateLanguageAether: (@language) ->
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for thangId , spellThang of @ thangs
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spellThang . aether ? . setLanguage @ language
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spellThang.castAether = null
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workerMessage =
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function: " updateLanguageAether "
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newLanguage: @ language
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@ worker . postMessage JSON . stringify workerMessage
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@ transpile ( )
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toString: ->
" <Spell: #{ @ spellKey } > "
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isEnemySpell: ->
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return false unless @ permissions . readwrite . length
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teamSpells = @ session . get ( ' teamSpells ' )
team = @ session . get ( ' team ' ) ? ' humans '
teamSpells and not _ . contains ( teamSpells [ team ] , @ spellKey )
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shouldUseTranspiledCode: ->
# Determine whether this code has already been transpiled, or whether it's raw source needing transpilation.
return true if @ spectateView # Use transpiled code for both teams if we're just spectating.
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return true if @ isEnemySpell ( ) # Use transpiled for enemy spells.
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# Players without permissions can't view the raw code.
return true if @ session . get ( ' creator ' ) isnt me . id and not ( me . isAdmin ( ) or ' employer ' in me . get ( ' permissions ' ) )
false