2014-01-03 13:32:13 -05:00
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Level = require 'models/Level'
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2014-04-25 17:30:06 -04:00
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LevelComponent = require 'models/LevelComponent'
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LevelSystem = require 'models/LevelSystem'
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Article = require 'models/Article'
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2014-01-03 13:32:13 -05:00
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LevelSession = require 'models/LevelSession'
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ThangType = require 'models/ThangType'
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2014-04-28 17:58:58 -04:00
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ThangNamesCollection = require 'collections/ThangNamesCollection'
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2014-04-25 17:30:06 -04:00
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CocoClass = require 'lib/CocoClass'
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AudioPlayer = require 'lib/AudioPlayer'
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2014-01-03 13:32:13 -05:00
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app = require 'application'
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2014-01-14 16:16:30 -05:00
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World = require 'lib/world/world'
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2014-01-03 13:32:13 -05:00
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# This is an initial stab at unifying loading and setup into a single place which can
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# monitor everything and keep a LoadingScreen visible overall progress.
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#
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# Would also like to incorporate into here:
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# * World Building
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# * Sprite map generation
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# * Connecting to Firebase
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module.exports = class LevelLoader extends CocoClass
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2014-01-07 02:45:33 -05:00
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2014-02-15 18:44:45 -05:00
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constructor: (options) ->
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2014-04-28 17:58:58 -04:00
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@t0 = new Date().getTime()
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2014-01-03 13:32:13 -05:00
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super()
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2014-02-15 18:44:45 -05:00
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@supermodel = options.supermodel
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2014-05-14 12:24:52 -04:00
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@supermodel.setMaxProgress 0.2
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2014-02-15 18:44:45 -05:00
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@levelID = options.levelID
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@sessionID = options.sessionID
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@opponentSessionID = options.opponentSessionID
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@team = options.team
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@headless = options.headless
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2014-03-12 20:51:09 -04:00
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@spectateMode = options.spectateMode ? false
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2014-04-28 14:09:21 -04:00
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@editorMode = options.editorMode # TODO: remove when the surface can load ThangTypes itself
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2014-02-15 18:44:45 -05:00
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2014-01-03 13:32:13 -05:00
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@loadSession()
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2014-04-25 17:30:06 -04:00
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@loadLevel()
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2014-01-03 13:32:13 -05:00
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@loadAudio()
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@playJingle()
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2014-04-29 19:54:57 -04:00
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if @supermodel.finished()
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@onSupermodelLoaded()
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else
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@listenToOnce @supermodel, 'loaded-all', @onSupermodelLoaded
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2014-01-07 02:45:33 -05:00
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2014-01-03 13:32:13 -05:00
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playJingle: ->
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2014-02-15 18:44:45 -05:00
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return if @headless
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2014-02-26 23:23:13 -05:00
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# Apparently the jingle, when it tries to play immediately during all this loading, you can't hear it.
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# Add the timeout to fix this weird behavior.
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f = ->
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jingles = ["ident_1", "ident_2"]
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AudioPlayer.playInterfaceSound jingles[Math.floor Math.random() * jingles.length]
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setTimeout f, 500
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2014-01-03 13:32:13 -05:00
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# Session Loading
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2014-01-07 02:45:33 -05:00
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2014-01-03 13:32:13 -05:00
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loadSession: ->
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2014-03-18 14:52:23 -04:00
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return if @headless
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2014-02-13 18:51:41 -05:00
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if @sessionID
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url = "/db/level_session/#{@sessionID}"
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else
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url = "/db/level/#{@levelID}/session"
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url += "?team=#{@team}" if @team
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2014-02-15 18:44:45 -05:00
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2014-05-07 16:28:42 -04:00
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session = new LevelSession().setURL url
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@session = @supermodel.loadModel(session, 'level_session', {cache:false}).model
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2014-04-25 17:30:06 -04:00
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@session.once 'sync', -> @url = -> '/db/level.session/' + @id
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2014-02-15 18:44:45 -05:00
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2014-02-13 19:42:35 -05:00
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if @opponentSessionID
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2014-05-07 16:28:42 -04:00
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opponentSession = new LevelSession().setURL "/db/level_session/#{@opponentSessionID}"
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@opponentSession = @supermodel.loadModel(opponentSession, 'opponent_session').model
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2014-01-03 13:32:13 -05:00
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# Supermodel (Level) Loading
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2014-04-25 17:30:06 -04:00
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loadLevel: ->
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2014-01-03 13:32:13 -05:00
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@level = @supermodel.getModel(Level, @levelID) or new Level _id: @levelID
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2014-04-25 17:30:06 -04:00
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if @level.loaded
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@populateLevel()
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else
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2014-04-28 14:09:21 -04:00
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@level = @supermodel.loadModel(@level, 'level').model
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2014-04-25 17:30:06 -04:00
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@listenToOnce @level, 'sync', @onLevelLoaded
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2014-04-29 19:43:46 -04:00
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2014-04-25 17:30:06 -04:00
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onLevelLoaded: ->
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@populateLevel()
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2014-04-29 19:43:46 -04:00
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2014-04-25 17:30:06 -04:00
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populateLevel: ->
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thangIDs = []
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componentVersions = []
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systemVersions = []
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articleVersions = []
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2014-04-29 19:43:46 -04:00
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2014-04-25 17:30:06 -04:00
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for thang in @level.get('thangs') or []
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thangIDs.push thang.thangType
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for comp in thang.components or []
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componentVersions.push _.pick(comp, ['original', 'majorVersion'])
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2014-04-29 19:43:46 -04:00
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2014-04-25 17:30:06 -04:00
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for system in @level.get('systems') or []
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systemVersions.push _.pick(system, ['original', 'majorVersion'])
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if indieSprites = system?.config?.indieSprites
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for indieSprite in indieSprites
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thangIDs.push indieSprite.thangType
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2014-04-29 19:43:46 -04:00
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unless @headless
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for article in @level.get('documentation')?.generalArticles or []
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articleVersions.push _.pick(article, ['original', 'majorVersion'])
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2014-04-25 17:30:06 -04:00
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objUniq = (array) -> _.uniq array, false, (arg) -> JSON.stringify(arg)
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2014-04-28 17:58:58 -04:00
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2014-05-02 13:31:20 -04:00
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worldNecessities = []
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@thangIDs = _.uniq thangIDs
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2014-05-13 13:51:55 -04:00
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@thangNames = new ThangNamesCollection(@thangIDs)
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worldNecessities.push @supermodel.loadCollection(@thangNames, 'thang_names')
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2014-05-02 15:32:41 -04:00
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2014-04-25 17:30:06 -04:00
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for obj in objUniq componentVersions
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url = "/db/level.component/#{obj.original}/version/#{obj.majorVersion}"
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2014-05-02 13:31:20 -04:00
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worldNecessities.push @maybeLoadURL(url, LevelComponent, 'component')
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2014-04-25 17:30:06 -04:00
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for obj in objUniq systemVersions
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url = "/db/level.system/#{obj.original}/version/#{obj.majorVersion}"
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2014-05-02 13:31:20 -04:00
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worldNecessities.push @maybeLoadURL(url, LevelSystem, 'system')
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2014-04-25 17:30:06 -04:00
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for obj in objUniq articleVersions
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url = "/db/article/#{obj.original}/version/#{obj.majorVersion}"
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@maybeLoadURL url, Article, 'article'
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if obj = @level.get 'nextLevel'
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url = "/db/level/#{obj.original}/version/#{obj.majorVersion}"
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@maybeLoadURL url, Level, 'level'
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2014-05-01 18:44:50 -04:00
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unless @headless and not @editorMode
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2014-04-29 19:43:46 -04:00
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wizard = ThangType.loadUniversalWizard()
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@supermodel.loadModel wizard, 'thang'
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2014-05-02 15:32:41 -04:00
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2014-05-02 13:31:20 -04:00
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jqxhrs = (resource.jqxhr for resource in worldNecessities when resource?.jqxhr)
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$.when(jqxhrs...).done(@onWorldNecessitiesLoaded)
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onWorldNecessitiesLoaded: =>
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@initWorld()
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2014-05-14 12:24:52 -04:00
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@supermodel.clearMaxProgress()
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2014-05-13 13:51:55 -04:00
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return if @headless and not @editorMode
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2014-05-15 14:27:51 -04:00
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thangsToLoad = _.uniq( (t.spriteName for t in @world.thangs when t.exists) )
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2014-05-13 13:51:55 -04:00
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nameModelTuples = ([thangType.get('name'), thangType] for thangType in @thangNames.models)
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nameModelMap = _.zipObject nameModelTuples
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2014-05-13 17:39:45 -04:00
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@spriteSheetsToBuild = []
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2014-05-13 13:51:55 -04:00
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for thangTypeName in thangsToLoad
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2014-05-13 17:39:45 -04:00
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thangType = nameModelMap[thangTypeName]
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thangType.fetch()
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thangType = @supermodel.loadModel(thangType, 'thang').model
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res = @supermodel.addSomethingResource "sprite_sheet", 5
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res.thangType = thangType
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res.markLoading()
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@spriteSheetsToBuild.push res
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@buildLoopInterval = setInterval @buildLoop, 5
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2014-04-25 17:30:06 -04:00
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maybeLoadURL: (url, Model, resourceName) ->
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return if @supermodel.getModel(url)
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2014-04-28 14:09:21 -04:00
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model = new Model().setURL url
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@supermodel.loadModel(model, resourceName)
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2014-04-29 19:43:46 -04:00
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2014-04-25 17:30:06 -04:00
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onSupermodelLoaded: ->
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2014-05-13 17:39:45 -04:00
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console.log 'SuperModel for Level loaded in', new Date().getTime() - @t0, 'ms'
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2014-01-03 13:32:13 -05:00
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@loadLevelSounds()
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2014-04-25 17:30:06 -04:00
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@denormalizeSession()
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2014-03-18 14:52:23 -04:00
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app.tracker.updatePlayState(@level, @session) unless @headless
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2014-05-15 00:54:36 -04:00
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2014-05-13 17:39:45 -04:00
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buildLoop: =>
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return if @lastBuilt and new Date().getTime() - @lastBuilt < 10
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return clearInterval @buildLoopInterval unless @spriteSheetsToBuild.length
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2014-05-15 00:54:36 -04:00
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2014-05-13 17:39:45 -04:00
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for spriteSheetResource, i in @spriteSheetsToBuild
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if spriteSheetResource.thangType.loaded
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@buildSpriteSheetsForThangType spriteSheetResource.thangType
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@spriteSheetsToBuild.splice i, 1
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@lastBuilt = new Date().getTime()
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spriteSheetResource.markLoaded()
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return
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2014-01-07 02:45:33 -05:00
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2014-01-03 13:32:13 -05:00
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denormalizeSession: ->
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2014-03-18 14:52:23 -04:00
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return if @headless or @sessionDenormalized or @spectateMode
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2014-01-03 13:32:13 -05:00
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patch =
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'levelName': @level.get('name')
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'levelID': @level.get('slug') or @level.id
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if me.id is @session.get 'creator'
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patch.creatorName = me.get('name')
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2014-02-26 20:06:21 -05:00
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for key, value of patch
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if @session.get(key) is value
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delete patch[key]
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unless _.isEmpty patch
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@session.set key, value for key, value of patch
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tempSession = new LevelSession _id: @session.id
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tempSession.save(patch, {patch: true})
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2014-01-03 13:32:13 -05:00
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@sessionDenormalized = true
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2014-01-16 14:37:04 -05:00
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2014-02-28 01:14:52 -05:00
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# Building sprite sheets
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2014-04-25 17:30:06 -04:00
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buildSpriteSheetsForThangType: (thangType) ->
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2014-05-06 12:49:04 -04:00
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return if @headless
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2014-05-02 20:03:30 -04:00
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# TODO: Finish making sure the supermodel loads the raster image before triggering load complete, and that the cocosprite has access to the asset.
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# if f = thangType.get('raster')
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# queue = new createjs.LoadQueue()
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# queue.loadFile('/file/'+f)
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2014-04-25 17:30:06 -04:00
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@grabThangTypeTeams() unless @thangTypeTeams
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for team in @thangTypeTeams[thangType.get('original')] ? [null]
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spriteOptions = {resolutionFactor: 4, async: false}
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if thangType.get('kind') is 'Floor'
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spriteOptions.resolutionFactor = 2
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if team and color = @teamConfigs[team]?.color
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spriteOptions.colorConfig = team: color
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@buildSpriteSheet thangType, spriteOptions
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2014-02-28 01:14:52 -05:00
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grabThangTypeTeams: ->
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@grabTeamConfigs()
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@thangTypeTeams = {}
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for thang in @level.get('thangs')
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for component in thang.components
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if team = component.config?.team
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@thangTypeTeams[thang.thangType] ?= []
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@thangTypeTeams[thang.thangType].push team unless team in @thangTypeTeams[thang.thangType]
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break
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@thangTypeTeams
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grabTeamConfigs: ->
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for system in @level.get('systems')
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if @teamConfigs = system.config?.teamConfigs
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break
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unless @teamConfigs
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# Hack: pulled from Alliance System code. TODO: put in just one place.
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@teamConfigs = {"humans":{"superteam":"humans","color":{"hue":0,"saturation":0.75,"lightness":0.5},"playable":true},"ogres":{"superteam":"ogres","color":{"hue":0.66,"saturation":0.75,"lightness":0.5},"playable":false},"neutral":{"superteam":"neutral","color":{"hue":0.33,"saturation":0.75,"lightness":0.5}}}
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@teamConfigs
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2014-01-14 16:16:30 -05:00
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buildSpriteSheet: (thangType, options) ->
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if thangType.get('name') is 'Wizard'
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options.colorConfig = me.get('wizard')?.colorConfig or {}
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2014-04-25 17:30:06 -04:00
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thangType.buildSpriteSheet options
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2014-01-16 14:37:04 -05:00
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2014-02-28 01:14:52 -05:00
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# World init
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initWorld: ->
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return if @initialized
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@initialized = true
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2014-05-10 21:24:50 -04:00
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@world = new World()
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2014-05-15 17:54:31 -04:00
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@world.levelSessionIDs = if @opponentSessionID then [@sessionID, @opponentSessionID] else [@sessionID]
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2014-02-28 01:14:52 -05:00
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serializedLevel = @level.serialize(@supermodel)
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@world.loadFromLevel serializedLevel, false
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2014-05-02 15:32:41 -04:00
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console.log "World has been initialized from level loader."
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2014-02-28 01:14:52 -05:00
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2014-01-03 13:32:13 -05:00
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# Initial Sound Loading
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loadAudio: ->
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2014-02-15 18:44:45 -05:00
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return if @headless
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2014-01-03 13:32:13 -05:00
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AudioPlayer.preloadInterfaceSounds ["victory"]
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2014-01-07 02:45:33 -05:00
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2014-01-03 13:32:13 -05:00
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loadLevelSounds: ->
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2014-02-15 18:44:45 -05:00
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return if @headless
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2014-01-03 13:32:13 -05:00
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scripts = @level.get 'scripts'
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return unless scripts
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for script in scripts when script.noteChain
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for noteGroup in script.noteChain when noteGroup.sprites
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for sprite in noteGroup.sprites when sprite.say?.sound
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AudioPlayer.preloadSoundReference(sprite.say.sound)
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thangTypes = @supermodel.getModels(ThangType)
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for thangType in thangTypes
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for trigger, sounds of thangType.get('soundTriggers') or {} when trigger isnt 'say'
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AudioPlayer.preloadSoundReference sound for sound in sounds
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2014-01-07 02:45:33 -05:00
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2014-01-03 13:32:13 -05:00
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# everything else sound wise is loaded as needed as worlds are generated
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2014-01-07 02:45:33 -05:00
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2014-04-29 19:43:46 -04:00
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progress: -> @supermodel.progress
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2014-05-15 00:54:36 -04:00
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2014-05-13 17:39:45 -04:00
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destroy: ->
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clearInterval @buildLoopInterval if @buildLoopInterval
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super()
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