codecombat/app/views/home_view.coffee

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View = require 'views/kinds/RootView'
template = require 'templates/home'
WizardSprite = require 'lib/surface/WizardSprite'
ThangType = require 'models/ThangType'
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LevelLoader = require 'lib/LevelLoader'
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God = require 'lib/God'
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GoalManager = require 'lib/world/GoalManager'
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module.exports = class HomeView extends View
id: 'home-view'
template: template
events:
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'mouseover #beginner-campaign': 'onMouseOverButton'
'mouseout #beginner-campaign': 'onMouseOutButton'
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'click #simulate-button': 'onSimulateButtonClick'
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getRenderData: ->
c = super()
if $.browser
majorVersion = parseInt($.browser.version.split('.')[0])
c.isOldBrowser = true if $.browser.mozilla && majorVersion < 21
c.isOldBrowser = true if $.browser.chrome && majorVersion < 17
c.isOldBrowser = true if $.browser.safari && majorVersion < 536
else
console.warn 'no more jquery browser version...'
c
afterRender: ->
super()
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@$el.find('.modal').on 'shown.bs.modal', ->
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$('input:visible:first', @).focus()
wizOriginal = "52a00d55cf1818f2be00000b"
url = "/db/thang_type/#{wizOriginal}/version"
@wizardType = new ThangType()
@wizardType.url = -> url
@wizardType.fetch()
@wizardType.once 'sync', @initCanvas
# Try to find latest level and set "Play" link to go to that level
if localStorage?
lastLevel = localStorage["lastLevel"]
if lastLevel? and lastLevel isnt ""
playLink = @$el.find("#beginner-campaign")
if playLink?
href = playLink.attr("href").split("/")
href[href.length-1] = lastLevel if href.length isnt 0
href = href.join("/")
playLink.attr("href", href)
else
console.log("TODO: Insert here code to get latest level played from the database. If this can't be found, we just let the user play the first level.")
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initCanvas: =>
@stage = new createjs.Stage($('#beginner-campaign canvas', @$el)[0])
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@createWizard()
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turnOnStageUpdates: ->
clearInterval @turnOff
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@interval = setInterval(@updateStage, 40) unless @interval
turnOffStageUpdates: ->
turnOffFunc = =>
clearInterval @interval
clearInterval @turnOff
@interval = null
@turnOff = null
@turnOff = setInterval turnOffFunc, 2000
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createWizard: (scale=1.0) ->
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spriteOptions = thangID: "Beginner Wizard", resolutionFactor: scale
@wizardSprite = new WizardSprite @wizardType, spriteOptions
@wizardSprite.update()
wizardDisplayObject = @wizardSprite.displayObject
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wizardDisplayObject.x = 120
wizardDisplayObject.y = 35
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wizardDisplayObject.scaleX = wizardDisplayObject.scaleY = scale
wizardDisplayObject.scaleX *= -1
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@stage.addChild wizardDisplayObject
@stage.update()
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onMouseOverButton: ->
@turnOnStageUpdates()
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@wizardSprite?.queueAction 'cast'
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onMouseOutButton: ->
@turnOffStageUpdates()
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@wizardSprite?.queueAction 'idle'
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updateStage: =>
@stage?.update()
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willDisappear: ->
super()
clearInterval(@interval) if @interval
@interval = null
didReappear: ->
super()
@turnOnStageUpdates()
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destroy: ->
super()
@wizardSprite?.destroy()
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onSimulateButtonClick: (e) =>
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@alreadyPostedResults = false
console.log "Simulating world!"
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$.ajax
url: "/queue/scoring"
type: "GET"
error: (data) =>
console.log "There are no games to score. Error: #{JSON.stringify data}"
console.log "Retrying in ten seconds..."
_.delay @onSimulateButtonClick, 10000
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success: (data) =>
console.log data
levelName = data.sessions[0].levelID
#TODO: Refactor. So much refactor.
@taskData = data
@teamSessionMap = @generateTeamSessionMap data
world = {}
god = new God()
levelLoader = new LevelLoader(levelName, @supermodel, data.sessions[0].sessionID)
levelLoader.once 'loaded-all', =>
world = levelLoader.world
level = levelLoader.level
levelLoader.destroy()
god.level = level.serialize @supermodel
god.worldClassMap = world.classMap
god.goalManager = new GoalManager(world)
#move goals in here
goalsToAdd = god.goalManager.world.scripts[0].noteChain[0].goals.add
god.goalManager.goals = goalsToAdd
god.goalManager.goalStates =
"destroy-humans":
keyFrame: 0
killed:
"Human Base": false
status: "incomplete"
"destroy-ogres":
keyFrame:0
killed:
"Ogre Base": false
status: "incomplete"
god.spells = @filterProgrammableComponents level.attributes.thangs, @generateSpellToSourceMap data.sessions
god.createWorld()
@god = god
Backbone.Mediator.subscribeOnce 'god:new-world-created', @onWorldCreated, @
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onWorldCreated: (data) ->
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return if @alreadyPostedResults
taskResults = @translateGoalStatesIntoTaskResults data.goalStates
@god?.destroy()
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$.ajax
url: "/queue/scoring"
data: taskResults
type: 'PUT'
success: (result) =>
console.log "TASK REGISTRATION RESULT:#{JSON.stringify result}"
error: (error) =>
console.log "TASK REGISTRATION ERROR:#{JSON.stringify error}"
complete: (result) =>
@alreadyPostedResults = true
@onSimulateButtonClick()
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translateGoalStatesIntoTaskResults: (goalStates) =>
taskResults = {}
taskResults =
taskID: @taskData.taskID
receiptHandle: @taskData.receiptHandle
calculationTime: 500
sessions: []
for session in @taskData.sessions
sessionResult =
sessionID: session.sessionID
sessionChangedTime: session.sessionChangedTime
metrics:
rank: @calculateSessionRank session.sessionID, goalStates
taskResults.sessions.push sessionResult
taskResults
calculateSessionRank: (sessionID, goalStates) ->
humansDestroyed = goalStates["destroy-humans"].status is "success"
ogresDestroyed = goalStates["destroy-ogres"].status is "success"
console.log "Humans destroyed:#{humansDestroyed}"
console.log "Ogres destroyed:#{ogresDestroyed}"
console.log "Team Session Map: #{JSON.stringify @teamSessionMap}"
if humansDestroyed is ogresDestroyed
return 0
else if humansDestroyed and @teamSessionMap["ogres"] is sessionID
return 0
else if humansDestroyed and @teamSessionMap["ogres"] isnt sessionID
return 1
else if ogresDestroyed and @teamSessionMap["humans"] is sessionID
return 0
else
return 1
generateTeamSessionMap: (task) ->
teamSessionMap = {}
for session in @taskData.sessions
teamSessionMap[session.team] = session.sessionID
teamSessionMap
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filterProgrammableComponents: (thangs, spellToSourceMap) =>
spells = {}
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for thang in thangs
isTemplate = false
for component in thang.components
if component.config? and _.has component.config,'programmableMethods'
for methodName, method of component.config.programmableMethods
if typeof method is 'string'
isTemplate = true
break
pathComponents = [thang.id,methodName]
pathComponents[0] = _.string.slugify pathComponents[0]
spellKey = pathComponents.join '/'
spells[spellKey] ?= {}
spells[spellKey].thangs ?= {}
spells[spellKey].name = methodName
thangID = _.string.slugify thang.id
spells[spellKey].thangs[thang.id] ?= {}
spells[spellKey].thangs[thang.id].aether = @createAether methodName, method
if spellToSourceMap[thangID]? then source = spellToSourceMap[thangID][methodName] else source = ""
spells[spellKey].thangs[thang.id].aether.transpile source
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if isTemplate
break
spells
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createAether : (methodName, method) ->
aetherOptions =
functionName: methodName
protectAPI: false
includeFlow: false
return new Aether aetherOptions
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generateSpellToSourceMap: (sessions) ->
spellKeyToSourceMap = {}
spellSources = {}
for session in sessions
teamSpells = session.teamSpells[session.team]
_.merge spellSources, _.pick(session.code, teamSpells)
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#merge common ones, this overwrites until the last session
commonSpells = session.teamSpells["common"]
if commonSpells?
_.merge spellSources, _.pick(session.code, commonSpells)
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spellSources
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