2014-01-03 13:32:13 -05:00
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extends /templates/base
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block content
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2014-01-11 11:25:04 -05:00
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h3(data-i18n="editor.ep_intro_title") Introducing The CodeCombat Level Editor
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2014-01-03 13:32:13 -05:00
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2014-01-11 11:25:04 -05:00
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p
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span(data-i18n="editor.ep_intro_desc_top_pref")
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| Since we launched the prototype in June, 2013, we've been hard at work making
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| systems for producing much, much more content.
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| The centerpiece of these efforts is the new
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strong
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span(data-i18n="editor.ep_intro_desc_top_strong_editor")
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| Level Editor
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span(data-i18n="editor.ep_intro_desc_top_suf")
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| , which makes building levels and their many constituent parts a snap.
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div.images
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div
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img(src="/file/52602a6ba36ab808aa000007", alt="Articles").img-polaroid
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br
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span(data-i18n="editor.ep_img_desc_articles").label.label-info Write Articles
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div
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img(src="/file/526032dca36ab808aa000009", alt="Map").img-polaroid
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br
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span(data-i18n="editor.ep_img_desc_maps").label.label-info Construct Maps
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div
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img(src="/file/52603311a36ab808aa00000c", alt="Scripting").img-polaroid
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br
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span(data-i18n="editor.ep_img_desc_scripts").label.label-info Build Scripts
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div
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img(src="/file/52603434a36ab808aa00000e", alt="Units").img-polaroid
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br
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span(data-i18n="editor.ep_img_desc_units").label.label-info Configure Units
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p(data-i18n="editor.ep_intro_desc_bottom")#after-images
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2014-01-03 13:32:13 -05:00
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| Eventually, you'll be able to build all manners of challenges, with custom sounds,
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| music, artwork, units, maps, scripts, documentation, and yes, even code.
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| It's got a long way to go, but it's just starting to get usable and we're itching to use it.
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| Expect (and demand!) new levels at regular intervals as we continue to grow.
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h3(data-i18n="editor.ep_watch_title") Watch it In Action
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div.screencast-wrapper
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<object width="640" height="400"><param name="movie" value="//www.youtube.com/v/H5u5ga5dHm8?hl=en_US&version=3&hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="//www.youtube.com/v/H5u5ga5dHm8?hl=en_US&version=3&hd=1" type="application/x-shockwave-flash" width="640" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></object>
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h3(data-i18n="editor.ep_use_title") When Can I Use It?
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p
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span(data-i18n="editor.ep_use_desc_pref")
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2014-01-03 13:32:13 -05:00
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| Now! We've opened it for general use, possibly against our better judgment.
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| It's still very broken, but we're seeking people to try it out and help us make it better,
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| so we're throwing it out there.
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| Learn more about the role of
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2014-01-13 20:17:41 -05:00
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a(href="/contribute#artisan", data-i18n="editor.ep_use_artisan_url") Artisans
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span(data-i18n="editor.ep_use_desc_suf")
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| in the
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a(href="/contribute", data-i18n="editor.ep_use_contribute_url") contribute page
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2014-01-03 13:32:13 -05:00
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| .
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hr
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div#editor-links
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a(href="/editor/level", data-i18n="editor.ep_url_edit_levels").btn Edit Levels
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if me.isAdmin()
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a(href="/editor/article", data-i18n="editor.ep_url_edit_articles").btn Edit Articles
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2014-01-03 13:32:13 -05:00
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.modal.hide.fade#image-modal
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.modal-body
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