codecombat/app/lib/surface/PlaybackOverScreen.coffee

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CocoClass = require 'core/CocoClass'
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module.exports = class PlaybackOverScreen extends CocoClass
subscriptions:
'goal-manager:new-goal-states': 'onNewGoalStates'
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constructor: (options) ->
super()
options ?= {}
@camera = options.camera
@layer = options.layer
@playerNames = options.playerNames
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console.error @toString(), 'needs a camera.' unless @camera
console.error @toString(), 'needs a layer.' unless @layer
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@build()
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toString: -> '<PlaybackOverScreen>'
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build: ->
@dimLayer = new createjs.Container()
@dimLayer.mouseEnabled = @dimLayer.mouseChildren = false
@dimLayer.addChild @dimScreen = new createjs.Shape()
@dimLayer.alpha = 0
@layer.addChild @dimLayer
makeVictoryText: ->
s = ''
size = Math.ceil @camera.canvasHeight / 6
text = new createjs.Text s, "#{size}px Open Sans Condensed", '#F7B42C'
text.shadow = new createjs.Shadow '#000', Math.ceil(@camera.canvasHeight / 300), Math.ceil(@camera.canvasHeight / 300), Math.ceil(@camera.canvasHeight / 120)
text.textAlign = 'center'
text.textBaseline = 'middle'
text.x = 0.5 * @camera.canvasWidth
text.y = 0.8 * @camera.canvasHeight
@dimLayer.addChild text
@text = text
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show: ->
return if @showing
@showing = true
@updateColor 'rgba(212, 212, 212, 0.4)' unless @color # If we haven't caught the goal state for the first run, just do something neutral.
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@dimLayer.alpha = 0
createjs.Tween.removeTweens @dimLayer
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createjs.Tween.get(@dimLayer).to({alpha: 1}, 500)
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hide: ->
return unless @showing
@showing = false
createjs.Tween.removeTweens @dimLayer
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createjs.Tween.get(@dimLayer).to({alpha: 0}, 500)
onNewGoalStates: (e) ->
success = e.overallStatus is 'success'
failure = e.overallStatus is 'failure'
timedOut = e.timedOut
incomplete = not success and not failure and not timedOut
color = if failure then 'rgba(255, 128, 128, 0.4)' else 'rgba(255, 255, 255, 0.4)'
@updateColor color
@updateText e
updateColor: (color) ->
return if color is @color
@dimScreen.graphics.clear().beginFill(color).rect 0, 0, @camera.canvasWidth, @camera.canvasHeight
if @color
@dimLayer.updateCache()
else
@dimLayer.cache 0, 0, @camera.canvasWidth, @camera.canvasHeight
@color = color
updateText: (goalEvent) ->
return unless _.size @playerNames # Only on multiplayer levels
teamOverallStatuses = {}
goals = if goalEvent.goalStates then _.values goalEvent.goalStates else []
goals = (g for g in goals when not g.optional)
for team in ['humans', 'ogres']
teamGoals = (g for g in goals when g.team in [undefined, team])
statuses = (goal.status for goal in teamGoals)
overallStatus = 'success' if statuses.length > 0 and _.every(statuses, (s) -> s is 'success')
overallStatus = 'failure' if statuses.length > 0 and 'failure' in statuses
teamOverallStatuses[team] = overallStatus
@makeVictoryText() unless @text
if teamOverallStatuses.humans is 'success'
@text.color = '#E62B1E'
@text.text = ((@playerNames.humans ? $.i18n.t('ladder.red_ai')) + ' ' + $.i18n.t('ladder.wins')).toLocaleUpperCase()
else if teamOverallStatuses.ogres is 'success'
@text.color = '#0597FF'
@text.text = ((@playerNames.ogres ? $.i18n.t('ladder.blue_ai')) + ' ' + $.i18n.t('ladder.wins')).toLocaleUpperCase()
else
@text.color = '#F7B42C'
if goalEvent.timedOut
@text.text = 'TIMED OUT'
else
@text.text = 'INCOMPLETE'
@dimLayer.updateCache()