mirror of
https://github.com/codeninjasllc/codecombat.git
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159 lines
5.3 KiB
CoffeeScript
159 lines
5.3 KiB
CoffeeScript
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RootView = require 'views/kinds/RootView'
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Level = require 'models/Level'
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LevelSession = require 'models/LevelSession'
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LeaderboardCollection = require 'collections/LeaderboardCollection'
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module.exports = class LadderView extends RootView
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id: 'ladder-team-view'
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template: require 'templates/play/ladder/team'
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startsLoading: true
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# PART 1: Loading Level/Session
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constructor: (options, @levelID, @team) ->
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super(options)
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@level = new Level(_id:@levelID)
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@level.fetch()
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@level.once 'sync', @onLevelLoaded, @
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url = "/db/level/#{@levelID}/session?team=#{@team}"
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@session = new LevelSession()
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@session.url = -> url
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@session.fetch()
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@session.once 'sync', @onSessionLoaded, @
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onLevelLoaded: -> @startLoadingChallengersMaybe()
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onSessionLoaded: -> @startLoadingChallengersMaybe()
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# PART 2: Loading some challengers if we don't have any matches yet
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startLoadingChallengersMaybe: ->
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return unless @level.loaded and @session.loaded
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matches = @session.get('matches')
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if matches?.length then @loadNames() else @loadChallengers()
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loadChallengers: ->
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@challengers = new ChallengersData(@level, @team, @session)
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@challengers.on 'sync', @loadNames, @
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# PART 3: Loading the names of the other users
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loadNames: ->
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ids = []
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ids.push match.opponents[0].userID for match in @session.get('matches') or []
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ids = ids.concat(@challengers.playerIDs()) if @challengers
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success = (@nameMap) =>
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for match in @session.get('matches') or []
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opponent = match.opponents[0]
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opponent.userName = @nameMap[opponent.userID]
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@finishRendering()
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$.ajax('/db/user/-/names', {
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data: {ids: ids}
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type: 'POST'
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success: success
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})
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# PART 4: Rendering
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finishRendering: ->
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@startsLoading = false
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@render()
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getRenderData: ->
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ctx = super()
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ctx.level = @level
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ctx.levelID = @levelID
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ctx.teamName = _.string.titleize @team
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ctx.teamID = @team
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ctx.challengers = if not @startsLoading then @getChallengers() else {}
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convertMatch = (match) ->
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opponent = match.opponent[0]
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state = 'win'
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state = 'loss' if match.metrics.rank > opponent.metrics.rank
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state = 'tie' if match.metrics.rank is opponent.metrics.rank
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{
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state: state
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opponentName: @nameMap[opponent.userID]
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opponentID: opponent.userID
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when: moment(match.date).fromNow()
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sessionID: opponent.sessionID
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}
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ctx.matches = (convertMatch(match) for match in @session.get('matches') or [])
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console.log 'context is', ctx
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ctx
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getChallengers: ->
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# make an object of challengers to everything needed to link to them
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challengers = {}
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if @challengers
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easyInfo = @challengeInfoFromSession(@challengers.easyPlayer.models[0])
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mediumInfo = @challengeInfoFromSession(@challengers.mediumPlayer.models[0])
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hardInfo = @challengeInfoFromSession(@challengers.hardPlayer.models[0])
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else
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matches = @session.get('matches')
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won = (m for m in matches when m.metrics.rank < m.opponents[0].metrics.rank)
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lost = (m for m in matches when m.metrics.rank > m.opponents[0].metrics.rank)
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tied = (m for m in matches when m.metrics.rank is m.opponents[0].metrics.rank)
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easyInfo = @challengeInfoFromMatches(won)
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mediumInfo = @challengeInfoFromMatches(tied)
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hardInfo = @challengeInfoFromMatches(lost)
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@addChallenger easyInfo, challengers, 'easy'
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@addChallenger mediumInfo, challengers, 'medium'
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@addChallenger hardInfo, challengers, 'hard'
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challengers
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addChallenger: (info, challengers, title) ->
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# check for duplicates first
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for key, value of challengers
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return if value.sessionID is info.sessionID
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challengers[title] = info
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challengeInfoFromSession: (session) ->
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# given a model from the db, return info needed for a link to the match
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return unless session
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return {
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sessionID: session.id
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opponentName: @nameMap[session.get('creator')] or 'Anoner'
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opponentID: session.get('creator')
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}
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challengeInfoFromMatches: (matches) ->
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return unless matches?.length
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match = _.sample matches
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opponent = match.opponents[0]
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return {
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sessionID: opponent.sessionID
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opponentName: opponent.userName or 'Anoner'
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opponentID: opponent.userID
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}
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class ChallengersData
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constructor: (@level, @team, @session) ->
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_.extend @, Backbone.Events
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score = @session?.get('totalScore') or 25
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@easyPlayer = new LeaderboardCollection(@level, {order:1, scoreOffset: score - 5, limit: 1, team: @team})
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@easyPlayer.fetch()
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@easyPlayer.once 'sync', @challengerLoaded, @
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@mediumPlayer = new LeaderboardCollection(@level, {order:1, scoreOffset: score, limit: 1, team: @team})
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@mediumPlayer.fetch()
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@mediumPlayer.once 'sync', @challengerLoaded, @
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@hardPlayer = new LeaderboardCollection(@level, {order:-1, scoreOffset: score + 5, limit: 1, team: @team})
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@hardPlayer.fetch()
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@hardPlayer.once 'sync', @challengerLoaded, @
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challengerLoaded: ->
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if @allLoaded()
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@loaded = true
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@trigger 'sync'
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playerIDs: ->
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collections = [@easyPlayer, @mediumPlayer, @hardPlayer]
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(c.models[0].get('creator') for c in collections when c?.models[0])
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allLoaded: ->
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_.all [@easyPlayer.loaded, @mediumPlayer.loaded, @hardPlayer.loaded]
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