codecombat/test/app/lib/surface/SegmentedSprite.spec.coffee

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2014-09-19 17:59:29 -04:00
LayerAdapter = require 'lib/surface/LayerAdapter'
SegmentedSprite = require 'lib/surface/SegmentedSprite'
CocoSprite = require 'lib/surface/CocoSprite'
ThangType = require 'models/ThangType'
ogreMunchkinThangType = new ThangType(require 'test/app/fixtures/ogre-munchkin-m.thang.type')
ogreFangriderThangType = new ThangType(require 'test/app/fixtures/ogre-fangrider.thang.type')
describe 'SegmentedSprite', ->
segmentedSprite = null
showMe = ->
canvas = $('<canvas width="600" height="400"></canvas>').css('position', 'absolute').css('index', 1000).css('background', 'white')
$('body').append(canvas)
stage = new createjs.SpriteStage(canvas[0])
stage.addChild(segmentedSprite)
ticks = 0
listener = {
handleEvent: ->
return if ticks >= 100
ticks += 1
segmentedSprite.tick(arguments[0].delta)
stage.update()
}
createjs.Ticker.addEventListener "tick", listener
describe 'with Ogre Munchkin ThangType', ->
beforeEach ->
layer = new LayerAdapter({webGL:true})
layer.buildAutomatically = false
layer.buildAsync = false
ogreMunchkinThangType.markToRevert()
ogreMunchkinThangType.set('spriteType', 'segmented')
actions = ogreMunchkinThangType.getActions()
# couple extra actions for doing some tests
actions.littledance = {animation:'enemy_small_move_side',framerate:1, frames:'0,6,2,6,2,8,0'}
actions.onestep = {animation:'enemy_small_move_side', loops: false}
colorConfig = {team: {hue: 0, saturation: 1, lightness: 0.5}}
sprite = new CocoSprite(ogreMunchkinThangType, {colorConfig: colorConfig})
layer.addCocoSprite(sprite)
sheet = layer.renderNewSpriteSheet()
prefix = layer.renderGroupingKey(ogreMunchkinThangType, null, colorConfig) + '.'
window.segmentedSprite = segmentedSprite = new SegmentedSprite(sheet, ogreMunchkinThangType, prefix)
segmentedSprite.x = 200
segmentedSprite.y = 200
afterEach ->
ogreMunchkinThangType.revert()
it 'has gotoAndPlay, gotoAndStop, currentAnimation, and paused like a MovieClip or Sprite', ->
segmentedSprite.gotoAndPlay('move_fore')
expect(segmentedSprite.baseMovieClip).toBeDefined()
expect(segmentedSprite.paused).toBe(false)
segmentedSprite.gotoAndStop('move_fore')
expect(segmentedSprite.paused).toBe(true)
expect(segmentedSprite.currentAnimation).toBe('move_fore')
it 'has a tick function which moves the animation forward', ->
segmentedSprite.gotoAndPlay('attack')
segmentedSprite.tick(100) # one hundred milliseconds
expect(segmentedSprite.baseMovieClip.currentFrame).toBe(segmentedSprite.framerate*100/1000)
it 'will interpolate between frames of a custom frame set', ->
segmentedSprite.gotoAndPlay('littledance')
segmentedSprite.tick(1000)
expect(segmentedSprite.baseMovieClip.currentFrame).toBe(6)
segmentedSprite.tick(1000)
expect(segmentedSprite.baseMovieClip.currentFrame).toBe(2)
segmentedSprite.tick(500)
expect(segmentedSprite.baseMovieClip.currentFrame).toBe(4)
segmentedSprite.tick(500)
expect(segmentedSprite.baseMovieClip.currentFrame).toBe(6)
it 'emits animationend for animations where loops is false and there is no goesTo', ->
fired = false
segmentedSprite.gotoAndPlay('onestep')
segmentedSprite.on('animationend', -> fired = true)
segmentedSprite.tick(1000)
expect(fired).toBe(true)
describe 'with Ogre Fangrider ThangType', ->
beforeEach ->
layer = new LayerAdapter({webGL:true})
layer.buildAutomatically = false
layer.buildAsync = false
ogreFangriderThangType.markToRevert()
ogreFangriderThangType.set('spriteType', 'segmented')
colorConfig = {team: {hue: 0, saturation: 1, lightness: 0.5}}
sprite = new CocoSprite(ogreFangriderThangType, {colorConfig: colorConfig})
layer.addCocoSprite(sprite)
sheet = layer.renderNewSpriteSheet()
prefix = layer.renderGroupingKey(ogreFangriderThangType, null, colorConfig) + '.'
window.segmentedSprite = segmentedSprite = new SegmentedSprite(sheet, ogreFangriderThangType, prefix)
segmentedSprite.x = 300
segmentedSprite.y = 300
afterEach ->
ogreFangriderThangType.revert()
it 'synchronizes animations with child movie clips properly', ->
segmentedSprite.gotoAndPlay('die')
segmentedSprite.tick(100) # one hundred milliseconds
expectedFrame = segmentedSprite.framerate*100/1000
expect(segmentedSprite.currentFrame).toBe(expectedFrame)
for movieClip in segmentedSprite.childMovieClips
expect(movieClip.currentFrame).toBe(expectedFrame)
it 'does not include shapes from the original animation', ->
segmentedSprite.gotoAndPlay('attack')
segmentedSprite.tick(230)
for child in segmentedSprite.children
expect(_.isString(child)).toBe(false)
it 'maintains the right number of shapes', ->
segmentedSprite.gotoAndPlay('idle')
lengths = []
for i in _.range(10)
segmentedSprite.tick(10)
expect(segmentedSprite.children.length).toBe(20)