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ModalView = require ' views/core/ModalView '
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template = require ' templates/play/modal/play-items-modal '
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buyGemsPromptTemplate = require ' templates/play/modal/buy-gems-prompt '
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ItemDetailsView = require ' ./ItemDetailsView '
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BuyGemsModal = require ' views/play/modal/BuyGemsModal '
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CocoCollection = require ' collections/CocoCollection '
ThangType = require ' models/ThangType '
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LevelComponent = require ' models/LevelComponent '
Purchase = require ' models/Purchase '
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utils = require ' core/utils '
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PAGE_SIZE = 200
slotToCategory = {
' right-hand ' : ' primary '
' left-hand ' : ' secondary '
' head ' : ' armor '
' torso ' : ' armor '
' gloves ' : ' armor '
' feet ' : ' armor '
' eyes ' : ' accessories '
' neck ' : ' accessories '
' wrists ' : ' accessories '
' left-ring ' : ' accessories '
' right-ring ' : ' accessories '
' waist ' : ' accessories '
' pet ' : ' misc '
' minion ' : ' misc '
' flag ' : ' misc '
' misc-0 ' : ' misc '
' misc-1 ' : ' misc '
' programming-book ' : ' books '
}
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module.exports = class PlayItemsModal extends ModalView
className: ' modal fade play-modal '
template: template
id: ' play-items-modal '
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events:
' click .item ' : ' onItemClicked '
' shown.bs.tab ' : ' onTabClicked '
' click .unlock-button ' : ' onUnlockButtonClicked '
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' click .buy-gems-prompt-button ' : ' onBuyGemsPromptButtonClicked '
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' click # close-modal ' : ' hide '
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' click ' : ' onClickedSomewhere '
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' update .tab-pane .nano ' : ' onScrollItemPane '
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constructor: (options) ->
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@onScrollItemPane = _ . throttle ( _ . bind ( @ onScrollItemPane , @ ) , 200 )
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super options
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@items = new Backbone . Collection ( )
@itemCategoryCollections = { }
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project = [
' name '
' components.config '
' components.original '
' slug '
' original '
' rasterIcon '
' gems '
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' tier '
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' description '
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' i18n '
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' heroClass '
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]
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itemFetcher = new CocoCollection ( [ ] , { url: ' /db/thang.type?view=items ' , project: project , model: ThangType } )
itemFetcher.skip = 0
itemFetcher . fetch ( { data: { skip: 0 , limit: PAGE_SIZE } } )
@ listenTo itemFetcher , ' sync ' , @ onItemsFetched
@ supermodel . loadCollection ( itemFetcher , ' items ' )
@idToItem = { }
onItemsFetched: (itemFetcher) ->
gemsOwned = me . gems ( )
needMore = itemFetcher . models . length is PAGE_SIZE
for model in itemFetcher . models
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model.owned = me . ownsItem model . get ( ' original ' )
continue unless ( cost = model . get ( ' gems ' ) ) or model . owned
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category = slotToCategory [ model . getAllowedSlots ( ) [ 0 ] ] or ' misc '
@ itemCategoryCollections [ category ] ? = new Backbone . Collection ( )
collection = @ itemCategoryCollections [ category ]
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collection.comparator = (m) -> m . get ( ' tier ' ) ? m . get ( ' gems ' )
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collection . add ( model )
model.name = utils . i18n model . attributes , ' name '
model.affordable = cost <= gemsOwned
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model.silhouetted = not model . owned and model . isSilhouettedItem ( )
model.level = model . levelRequiredForItem ( ) if model . get ( ' tier ' ) ?
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model.unequippable = not _ . intersection ( me . getHeroClasses ( ) , model . getAllowedHeroClasses ( ) ) . length
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model.comingSoon = not model . getFrontFacingStats ( ) . props . length and not _ . size ( model . getFrontFacingStats ( ) . stats ) and not model . owned # Temp: while there are placeholder items
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@ idToItem [ model . id ] = model
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if needMore
itemFetcher . skip += PAGE_SIZE
itemFetcher . fetch ( { data: { skip: itemFetcher . skip , limit: PAGE_SIZE } } )
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getRenderData: (context={}) ->
context = super ( context )
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context.itemCategoryCollections = @ itemCategoryCollections
context.itemCategories = _ . keys @ itemCategoryCollections
context.itemCategoryNames = ( $ . i18n . t " items. #{ category } " for category in context . itemCategories )
context.gems = me . gems ( )
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context
afterRender: ->
super ( )
return unless @ supermodel . finished ( )
Backbone . Mediator . publish ' audio-player:play-sound ' , trigger: ' game-menu-open ' , volume: 1
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@ $el . find ( ' .nano:visible ' ) . nanoScroller ( { alwaysVisible: true } )
@itemDetailsView = new ItemDetailsView ( )
@ insertSubView ( @ itemDetailsView )
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@ $el . find ( " a[href= ' # item-category-armor ' ] " ) . click ( ) # Start on armor tab, if it's there.
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onHidden: ->
super ( )
Backbone . Mediator . publish ' audio-player:play-sound ' , trigger: ' game-menu-close ' , volume: 1
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#- Click events
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onItemClicked: (e) ->
return if $ ( e . target ) . closest ( ' .unlock-button ' ) . length
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@ playSound ' menu-button-click '
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itemEl = $ ( e . target ) . closest ( ' .item ' )
wasSelected = itemEl . hasClass ( ' selected ' )
@ $el . find ( ' .item.selected ' ) . removeClass ( ' selected ' )
if wasSelected
item = null
else
item = @ idToItem [ itemEl . data ( ' item-id ' ) ]
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if item . silhouetted and not item . owned
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item = null
else
itemEl . addClass ( ' selected ' ) unless wasSelected
@ itemDetailsView . setItem ( item )
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onTabClicked: (e) ->
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@ playSound ' game-menu-tab-switch '
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nano = $ ( $ ( e . target ) . attr ( ' href ' ) ) . find ( ' .nano ' )
nano . nanoScroller ( { alwaysVisible: true } )
@paneNanoContent = nano . find ( ' .nano-content ' )
@ onScrollItemPane ( )
onScrollItemPane: ->
# dynamically load visible items when the user scrolls enough to see them
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return console . error " Couldn ' t update scroll, since paneNanoContent wasn ' t initialized. " unless @ paneNanoContent
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items = @ paneNanoContent . find ( ' .item:not(.loaded) ' )
threshold = @ paneNanoContent . height ( ) + 100
for itemEl in items
itemEl = $ ( itemEl )
if itemEl . position ( ) . top < threshold
$ ( itemEl ) . addClass ( ' loaded ' )
item = @ idToItem [ itemEl . data ( ' item-id ' ) ]
itemEl . find ( ' .item-silhouette, .item-img ' ) . attr ( ' src ' , item . getPortraitURL ( ) )
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onUnlockButtonClicked: (e) ->
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e . stopPropagation ( )
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button = $ ( e . target ) . closest ( ' button ' )
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item = @ idToItem [ button . data ( ' item-id ' ) ]
affordable = item . affordable
if not affordable
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@ playSound ' menu-button-click '
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@ askToBuyGems button
else if button . hasClass ( ' confirm ' )
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@ playSound ' menu-button-unlock-end '
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purchase = Purchase . makeFor ( item )
purchase . save ( )
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#- set local changes to mimic what should happen on the server...
purchased = me . get ( ' purchased ' ) ? { }
purchased . items ? = [ ]
purchased . items . push ( item . get ( ' original ' ) )
item.owned = true
me . set ( ' purchased ' , purchased )
me . set ( ' spent ' , ( me . get ( ' spent ' ) ? 0 ) + item . get ( ' gems ' ) )
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#- ...then rerender key bits
@ renderSelectors ( " .item[data-item-id= ' #{ item . id } ' ] " , " # gems-count " )
@ itemDetailsView . render ( )
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Backbone . Mediator . publish ' store:item-purchased ' , item: item , itemSlug: item . get ( ' slug ' )
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else
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@ playSound ' menu-button-unlock-start '
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button . addClass ( ' confirm ' ) . text ( $ . i18n . t ( ' play.confirm ' ) )
@ $el . one ' click ' , (e) ->
button . removeClass ( ' confirm ' ) . text ( $ . i18n . t ( ' play.unlock ' ) ) if e . target isnt button [ 0 ]
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askToBuyGems: (unlockButton) ->
if me . getGemPromptGroup ( ) is ' no-prompt '
return @ openModalView new BuyGemsModal ( )
@ $el . find ( ' .unlock-button ' ) . popover ' destroy '
popoverTemplate = buyGemsPromptTemplate { }
unlockButton . popover (
animation: true
trigger: ' manual '
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placement: ' top '
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content: ' ' # template has it
container: @ $el
template: popoverTemplate
) . popover ' show '
popover = unlockButton . data ( ' bs.popover ' )
popover ? . $tip ? . i18n ( )
onBuyGemsPromptButtonClicked: (e) ->
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@ playSound ' menu-button-click '
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@ openModalView new BuyGemsModal ( )
onClickedSomewhere: (e) ->
return if @ destroyed
@ $el . find ( ' .unlock-button ' ) . popover ' destroy '
destroy: ->
@ $el . find ( ' .unlock-button ' ) . popover ' destroy '
super ( )