codecombat/app/styles/editor/level/thangs-tab-view.sass

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@import "../../bootstrap/mixins"
#thangs-tab-view
$extantThangsWidth: 300px
position: absolute
top: 0
bottom: 0
overflow: hidden
left: 0
right: 0
margin: -15px
#thangs-container-toggle, #thangs-palette-toggle
top: 5px
position: absolute
z-index: 12
padding: 8px
#thangs-container-toggle
left: 5px
box-shadow: 1px 1px 5px black
#thangs-palette-toggle
right: 5px
box-shadow: -1px 1px 5px black
.thangs-container
background: white
width: $extantThangsWidth
position: absolute
left: 0
top: 0
bottom: 0
z-index: 11
padding: 5px
border: 1px solid black
h3
text-align: right
margin: 0
.editor-nano-container
height: 90%
position: relative
top: 20px
#thangs-treema
position: absolute
top: 37px
left: 0
right: 0
bottom: 0
overflow: scroll
margin: 0
outline: thin
border: none
padding-top: 0
.treema-children .treema-row *
cursor: pointer !important
.world-container
margin-left: 0
margin-right: 0
box-sizing: border-box
.world-container
position: relative
#canvas-wrapper
width: 100%
position: relative
text-align: center
.generate-terrain-button
position: absolute
top: 45%
//height: 40px
// Below snatched from play/level.sass; should refactor?
canvas#surface
background-color: #ddd
width: 100%
display: block
z-index: 1
border: 1px solid black