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RootView = require ' views/kinds/RootView '
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template = require ' templates/play '
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LevelSession = require ' models/LevelSession '
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CocoCollection = require ' collections/CocoCollection '
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class LevelSessionsCollection extends CocoCollection
url: ' '
model: LevelSession
constructor: (model) ->
super ( )
@url = " /db/user/ #{ me . id } /level.sessions?project=state.complete,levelID "
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module.exports = class MainPlayView extends RootView
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id: ' play-view '
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template: template
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constructor: (options) ->
super options
@levelStatusMap = { }
@sessions = new LevelSessionsCollection ( )
@ sessions . fetch ( )
@ listenToOnce @ sessions , ' sync ' , @ onSessionsLoaded
onSessionsLoaded: (e) ->
for session in @ sessions . models
@ levelStatusMap [ session . get ( ' levelID ' ) ] = if session . get ( ' state ' ) ? . complete then ' complete ' else ' started '
@ render ( )
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getRenderData: (context={}) ->
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context = super ( context )
context.home = true
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context.notFound = @ getQueryVariable ' not_found '
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tutorials = [
{
name: ' Rescue Mission '
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difficulty: 1
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id: ' rescue-mission '
image: ' /file/db/level/52740644904ac0411700067c/rescue_mission_icon.png '
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description: ' Tharin has been captured! '
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}
{
name: ' Grab the Mushroom '
difficulty: 1
id: ' grab-the-mushroom '
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image: ' /file/db/level/529662dfe0df8f0000000007/grab_the_mushroom_icon.png '
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description: ' Grab a powerup and smash a big ogre. '
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}
{
name: ' Drink Me '
difficulty: 1
id: ' drink-me '
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image: ' /file/db/level/525dc5589a0765e496000006/drink_me_icon.png '
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description: ' Drink up and slay two munchkins. '
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}
{
name: ' Taunt the Guards '
difficulty: 1
id: ' taunt-the-guards '
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image: ' /file/db/level/5276c9bdcf83207a2801ff8f/taunt_icon.png '
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description: ' Tharin, if clever, can escape with Phoebe. '
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}
{
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name: ' It \' s a Trap '
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difficulty: 1
id: ' its-a-trap '
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image: ' /file/db/level/528aea2d7f37fc4e0700016b/its_a_trap_icon.png '
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description: ' Organize a dungeon ambush with archers. '
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}
{
name: ' Break the Prison '
difficulty: 1
id: ' break-the-prison '
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image: ' /file/db/level/5275272c69abdcb12401216e/break_the_prison_icon.png '
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description: ' More comrades are imprisoned! '
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}
{
name: ' Taunt '
difficulty: 1
id: ' taunt '
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image: ' /file/db/level/525f150306e1ab0962000018/taunt_icon.png '
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description: ' Taunt the ogre to claim victory. '
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}
{
name: ' Cowardly Taunt '
difficulty: 1
id: ' cowardly-taunt '
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image: ' /file/db/level/525abfd9b12777d78e000009/cowardly_taunt_icon.png '
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description: ' Lure infuriated ogres to their doom. '
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}
{
name: ' Commanding Followers '
difficulty: 1
id: ' commanding-followers '
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image: ' /file/db/level/525ef8ef06e1ab0962000003/commanding_followers_icon.png '
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description: ' Lead allied soldiers into battle. '
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}
{
name: ' Mobile Artillery '
difficulty: 1
id: ' mobile-artillery '
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image: ' /file/db/level/525085419851b83f4b000001/mobile_artillery_icon.png '
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description: ' Blow ogres up! '
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}
]
experienced = [
{
name: ' Hunter Triplets '
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difficulty: 2
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id: ' hunter-triplets '
image: ' /file/db/level/526711d9add4f8965f000002/hunter_triplets_icon.png '
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description: ' Three soldiers go ogre hunting. '
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}
{
name: ' Emphasis on Aim '
difficulty: 2
id: ' emphasis-on-aim '
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image: ' /file/db/level/525f384d96cd77000000000f/munchkin_masher_icon.png '
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description: ' Choose your targets carefully. '
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}
{
name: ' Zone of Danger '
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difficulty: 3
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id: ' zone-of-danger '
image: ' /file/db/level/526ae95c1e5cd30000000008/zone_of_danger_icon.png '
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description: ' Target the ogres swarming into arrow range. '
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}
{
name: ' Molotov Medic '
difficulty: 2
id: ' molotov-medic '
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image: ' /file/db/level/52602ecb026e8481e7000001/generic_1.png '
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description: ' Tharin must play support in this dungeon battle. '
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}
{
name: ' Gridmancer '
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difficulty: 5
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id: ' gridmancer '
image: ' /file/db/level/52ae2460ef42c52f13000008/gridmancer_icon.png '
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description: ' Super algorithm challenge level! '
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}
]
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arenas = [
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#{
# name: 'Criss-Cross'
# difficulty: 4
# id: 'criss-cross'
# image: '/file/db/level/528aea2d7f37fc4e0700016b/its_a_trap_icon.png'
# description: 'Participate in a bidding war with opponents to reach the other side!'
# levelPath: 'ladder'
#}
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{
name: ' Greed '
difficulty: 4
id: ' greed '
image: ' /file/db/level/526fd3043c637ece50001bb2/the_herd_icon.png '
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description: ' Liked Dungeon Arena and Gold Rush? Put them together in this economic arena! '
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levelPath: ' ladder '
}
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{
name: ' Dungeon Arena '
difficulty: 3
id: ' dungeon-arena '
image: ' /file/db/level/526ae95c1e5cd30000000008/zone_of_danger_icon.png '
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description: ' Play head-to-head against fellow Wizards in a dungeon melee! '
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levelPath: ' ladder '
}
{
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name: ' Gold Rush '
difficulty: 3
id: ' gold-rush '
image: ' /file/db/level/52602ecb026e8481e7000001/generic_1.png '
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description: ' Prove you are better at collecting gold than your opponent! '
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levelPath: ' ladder '
}
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{
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name: ' Brawlwood '
difficulty: 4
id: ' brawlwood '
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image: ' /file/db/level/525ef8ef06e1ab0962000003/commanding_followers_icon.png '
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description: ' Combat the armies of other Wizards in a strategic forest arena! (Fast computer required.) '
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levelPath: ' ladder '
}
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{
name: ' Sky Span (Testing) '
difficulty: 3
id: ' sky-span '
image: ' /file/db/level/526ae95c1e5cd30000000008/zone_of_danger_icon.png '
description: ' Preview version of an upgraded Dungeon Arena. Help us with hero balance before release! '
levelPath: ' ladder '
}
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]
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playerCreated = [
{
name: ' Extra Extrapolation '
difficulty: 2
id: ' extra-extrapolation '
image: ' /file/db/level/526bda3fe79aefde2a003e36/mobile_artillery_icon.png '
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description: ' Predict your target \' s position for deadly aim. - by Sootn '
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}
{
name: ' The Right Route '
difficulty: 1
id: ' the-right-route '
image: ' /file/db/level/526fd3043c637ece50001bb2/the_herd_icon.png '
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description: ' Strike at the weak point in an array of enemies. - by Aftermath '
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}
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{
name: ' Sword Loop '
difficulty: 2
id: ' sword-loop '
image: ' /file/db/level/525dc5589a0765e496000006/drink_me_icon.png '
description: ' Kill the ogres and save the peasants with for-loops. - by Prabh Simran Singh Baweja '
}
{
name: ' Coin Mania '
difficulty: 2
id: ' coin-mania '
image: ' /file/db/level/529662dfe0df8f0000000007/grab_the_mushroom_icon.png '
description: ' Learn while-loops to grab coins and potions. - by Prabh Simran Singh Baweja '
}
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{
name: ' Bubble Sort Bootcamp Battle '
difficulty: 3
id: ' bubble-sort-bootcamp-battle '
image: ' /file/db/level/525ef8ef06e1ab0962000003/commanding_followers_icon.png '
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description: ' Write a bubble sort to organize your soldiers. - by Alexandru Caciulescu '
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}
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{
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name: ' Ogres of Hanoi '
difficulty: 3
id: ' ogres-of-hanoi '
image: ' /file/db/level/526fd3043c637ece50001bb2/the_herd_icon.png '
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description: ' Transfer a stack of ogres while preserving their honor. - by Alexandru Caciulescu '
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}
{
name: ' Danger! Minefield '
difficulty: 3
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id: ' danger-minefield '
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image: ' /file/db/level/526bda3fe79aefde2a003e36/mobile_artillery_icon.png '
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description: ' Learn how to find prime numbers while defusing mines! - by Alexandru Caciulescu '
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}
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{
name: ' K-means++ Cluster Wars '
difficulty: 4
id: ' k-means-cluster-wars '
image: ' /file/db/level/525ef8ef06e1ab0962000003/commanding_followers_icon.png '
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description: ' Learn cluster analysis while leading armies into battle! - by Alexandru Caciulescu '
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}
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{
name: ' Find the Spy '
difficulty: 2
id: ' find-the-spy '
image: ' /file/db/level/526ae95c1e5cd30000000008/zone_of_danger_icon.png '
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description: ' Identify the spies hidden among your soldiers - by Nathan Gossett '
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}
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{
name: ' Harvest Time '
difficulty: 2
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id: ' harvest-time '
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image: ' /file/db/level/529662dfe0df8f0000000007/grab_the_mushroom_icon.png '
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description: ' Collect a hundred mushrooms in just five lines of code - by Nathan Gossett '
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}
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{
name: ' Guide Everyone Home '
difficulty: 2
id: ' guide-everyone-home '
image: ' /file/db/level/52740644904ac0411700067c/rescue_mission_icon.png '
description: ' Fetch the wizards teleporting into the area - by Nathan Gossett '
}
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{
name: " Let ' s go Fly a Kite "
difficulty: 3
id: ' lets-go-fly-a-kite '
image: ' /file/db/level/526711d9add4f8965f000002/hunter_triplets_icon.png '
description: ' There is a horde of ogres marching on your village. Stay out of reach and use your bow to take them out! - by Danny Whittaker '
}
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]
context.campaigns = [
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{ id: ' beginner ' , name: ' Beginner Campaign ' , description: ' ... in which you learn the wizardry of programming. ' , levels: tutorials }
{ id: ' multiplayer ' , name: ' Multiplayer Arenas ' , description: ' ... in which you code head-to-head against other players. ' , levels: arenas }
{ id: ' dev ' , name: ' Random Harder Levels ' , description: ' ... in which you learn the interface while doing something a little harder. ' , levels: experienced }
{ id: ' player_created ' , name: ' Player-Created ' , description: ' ... in which you battle against the creativity of your fellow <a href= \" /contribute # artisan \" >Artisan Wizards</a>. ' , levels: playerCreated }
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]
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context.levelStatusMap = @ levelStatusMap
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context
afterRender: ->
super ( )
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@ $el . find ( ' .modal ' ) . on ' shown.bs.modal ' , ->
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$ ( ' input:visible:first ' , @ ) . focus ( )